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Bane of Hanweir
Bane of Hanweir (0)
Creature — Werewolf (5/5)

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Innistrad (Uncommon)
Blistercoil Weird
Blistercoil Weird Blue or Red (1)
Creature — Weird (1/1)

Whenever you cast an instant or sorcery spell, Blistercoil Weird gets +1/+1 until end of turn. Untap it.

Return to Ravnica (Uncommon)
Boldwyr Heavyweights
Boldwyr Heavyweights 2RedRed (4)
Creature — Giant Warrior (8/8)

Trample

When Boldwyr Heavyweights enters, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles.

Morningtide (Rare)
Cao Cao, Lord of Wei
Cao Cao, Lord of Wei 3BlackBlack (5)
Legendary Creature — Human Soldier (3/3)

Tap: Target opponent discards two cards. Activate only during your turn, before attackers are declared.

From the Vault: Legends (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Cao Ren, Wei Commander
Cao Ren, Wei Commander 2BlackBlack (4)
Legendary Creature — Human Soldier Warrior (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

When Cao Ren, Wei Commander enters, you lose 3 life.

Portal Three Kingdoms (Rare)
Captive Weird
Captive Weird Blue (1)
Creature — Weird (1/3)

Defender

3Phyrexian Red: Transform Captive Weird. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Uncommon)
Dead Weight
Dead Weight Black (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

The Lost Caverns of Ixalan (Common)
Other Versions
Innistrad (Common)
Shadows over Innistrad (Common)
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Jumpstart 2022 (Common)
Shadows Over Innistrad Remastered (Common)
Frostburn Weird
Frostburn Weird Blue or RedBlue or Red (2)
Creature — Weird (1/4)

Blue or Red: Frostburn Weird gets +1/-1 until end of turn.

Ravnica Clue Edition (Common)
Other Versions
Return to Ravnica (Common)
Geometric Weird (playtest)
Geometric Weird (playtest) Red (1)
Creature — — Weird (1/1)

At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Mystery Booster (Common)
Hanweir Battlements
Hanweir Battlements (0)
Land

Tap: Add Colorless.

Red, Tap: Target creature gains haste until end of turn.

3RedRed, Tap: If you both own and control Hanweir Battlements and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Garrison
Hanweir Garrison 2Red (3)
Creature — Human Soldier (2/3)

Whenever Hanweir Garrison attacks, create two 1/1 red Human creature tokens that are tapped and attacking.

(Melds with Hanweir Battlements.)

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Hanweir Lancer
Hanweir Lancer 2Red (3)
Creature — Human Knight (2/2)

Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

Modern Masters 2017 Edition (Common)
Other Versions
Avacyn Restored (Common)
Hanweir Militia Captain
Hanweir Militia Captain 1White (2)
Creature — Human Soldier (2/2)

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Jumpstart: Historic Horizons (Rare)
Other Versions
Shadows over Innistrad (Rare)
Hanweir Watchkeep
Hanweir Watchkeep 2Red (3)
Creature — Human Warrior Werewolf (1/5)

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

Innistrad (Uncommon)
Hanweir, the Writhing Township
Hanweir, the Writhing Township (0)
Legendary Creature — Eldrazi Ooze (7/4)

Trample, haste

Whenever Hanweir, the Writhing Township attacks, create two 3/2 colorless Eldrazi Horror creature tokens that are tapped and attacking.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Heavyweight Demolisher
Heavyweight Demolisher 7 (7)
Artifact Creature — Construct (8/6)

Menace

At the beginning of your upkeep, tap Heavyweight Demolisher unless you pay 3.

Unearth 6RedRed (6RedRed: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Uncommon)
Moldering Gym // Weight Room (Moldering Gym)
Moldering Gym // Weight Room (Moldering Gym) 2Green (3)
Enchantment — Room

When you unlock this door, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Sima Yi, Wei Field Marshal
Sima Yi, Wei Field Marshal 5Black (6)
Legendary Creature — Human Soldier (*/4)

Sima Yi, Wei Field Marshal's power is equal to the number of Swamps you control.

Portal Three Kingdoms (Rare)
Spellgorger Weird
Spellgorger Weird 2Red (3)
Creature — Weird (2/2)

Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.

Ravnica Clue Edition (Common)
Other Versions
War of the Spark (Common)
Core Set 2021 (Common)
Jumpstart 2022 (Common)
Spellkeeper Weird
Spellkeeper Weird 2Blue (3)
Creature — Weird (1/4)

2, Tap, Sacrifice Spellkeeper Weird: Return target instant or sorcery card from your graveyard to your hand.

War of the Spark (Common)
Steamcore Weird
Steamcore Weird 3Blue (4)
Creature — Weird (1/3)

When Steamcore Weird enters, if Red was spent to cast it, it deals 2 damage to any target.

Duel Decks: Izzet vs. Golgari (Common)
Other Versions
Guildpact (Common)
Duel Decks: Ajani vs. Nicol Bolas (Common)
Warren Weirding
Warren Weirding 1Black (2)
Kindred Sorcery — Goblin

Target player sacrifices a creature of their choice. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Uncommon)
Water Weird
Water Weird 3Blue (4)
Creature — — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

Alchemy Horizons: Baldur's Gate (Common)
Wei Ambush Force
Wei Ambush Force 1Black (2)
Creature — Human Soldier (1/1)

Whenever Wei Ambush Force attacks, it gets +2/+0 until end of turn.

Portal Three Kingdoms (Common)
Wei Assassins
Wei Assassins 3BlackBlack (5)
Creature — Human Soldier Assassin (3/2)

When Wei Assassins enters, target opponent chooses a creature they control. Destroy that creature.

Portal Three Kingdoms (Uncommon)
Wei Elite Companions
Wei Elite Companions 4Black (5)
Creature — Human Soldier (3/3)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Wei Infantry
Wei Infantry 1Black (2)
Creature — Human Soldier (2/1)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Wei Scout
Wei Scout 1Black (2)
Creature — Human Soldier Scout (1/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Common)
Wei Strike Force
Wei Strike Force 2Black (3)
Creature — Human Soldier (2/1)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Weigh Down
Weigh Down Black (1)
Sorcery

As an additional cost to cast this spell, exile a creature card from your graveyard.

Target creature gets -3/-3 until end of turn.

Kaldheim (Common)
Weight of Conscience
Weight of Conscience 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack.

Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

Jumpstart 2022 (Common)
Other Versions
Morningtide (Common)
Weight of Memory
Weight of Memory 3BlueBlue (5)
Sorcery

Draw three cards. Target player mills three cards.

Dominaria (Uncommon)
Weight of Spires
Weight of Spires Red (1)
Instant

Weight of Spires deals damage to target creature equal to the number of nonbasic lands that creature's controller controls.

Dissension (Uncommon)
Weight of the Underworld
Weight of the Underworld 3Black (4)
Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-2.

Magic Origins (Common)
Other Versions
Born of the Gods (Common)
Moldering Gym // Weight Room (Weight Room)
Moldering Gym // Weight Room (Weight Room) 5Green (6)
Enchantment — Room

When you unlock this door, manifest dread, then put three +1/+1 counters on that creature.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Common)
Weird Angel Flame
Weird Angel Flame (0)
Stickers

2 — Heroic — Whenever you cast a spell that targets this permanent, put two +1/+1 counters on it.

3 — Protection from even mana values

2 — 2/3

5 — 7/8

Unfinity (Common)
Weird Harvest
Weird Harvest Variable ColorlessGreenGreen (2)
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Onslaught (Rare)
Other Versions
Ninth Edition (Rare)
Weirded Vampire
Weirded Vampire 3Black (4)
Creature — Vampire Horror (3/3)

Madness 2Black (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Weirding Shaman
Weirding Shaman 1Black (2)
Creature — Goblin Shaman (2/1)

3Black, Sacrifice a Goblin: Create two 1/1 black Goblin Rogue creature tokens.

Morningtide (Rare)
Weirding Wood
Weirding Wood 2Green (3)
Enchantment — Aura

Enchant land

When Weirding Wood enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Enchanted land has "Tap: Add two mana of any one color."

March of the Machine Commander (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Shadows Over Innistrad Remastered (Common)
Xun Yu, Wei Advisor
Xun Yu, Wei Advisor 1BlackBlack (3)
Legendary Creature — Human Advisor (1/1)

Tap: Target creature you control gets +2/+0 until end of turn. Activate only during your turn, before attackers are declared.

Portal Three Kingdoms (Rare)
Young Wei Recruits
Young Wei Recruits 1Black (2)
Creature — Human Soldier (2/2)

Young Wei Recruits can't block.

Masters Edition III (Common)
Other Versions
Portal Three Kingdoms (Common)
Zhang He, Wei General
Zhang He, Wei General 3BlackBlack (5)
Legendary Creature — Human Soldier (4/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.

Portal Three Kingdoms (Rare)
Zur's Weirding
Zur's Weirding 3Blue (4)
Enchantment

Players play with their hands revealed.

If a player would draw a card, they reveal it instead. Then any other player may pay 2 life. If a player does, put that card into its owner's graveyard. Otherwise, that player draws a card.

Ice Age (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
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