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Timely Interference
( 1)
Instant
Kicker (You may pay an additional as you cast this spell.) Target creature gets -1/-0 until end of turn. If this spell was kicked, that creature blocks this turn if able. Draw a card.
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Timely Reinforcements
( 3)
Sorcery
If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, create three 1/1 white Soldier creature tokens.
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Timely Ward
( 3)
Enchantment — Aura
You may cast Timely Ward as though it had flash if it targets a commander. Enchant creature Enchanted creature has indestructible.
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Timin, Youthful Geist
( 5)
Legendary Creature — Spirit
(3/4)
Partner with Rhoda, Geist Avenger (When this creature enters, target player may put Rhoda into their hand from their library, then shuffle.) Flying At the beginning of each combat, tap up to one target creature.
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Timmy, Power Gamer
( 4)
Legendary Creature — Human Gamer
(1/1)
: You may put a creature card from your hand onto the battlefield.
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Tinybones Joins Up
( 1)
Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card. Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
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Tinybones, Bauble Burglar
( 2)
Legendary Creature — Skeleton Rogue
(1/3)
Whenever an opponent discards a card, exile it from their graveyard with a stash counter on it. During your turn, you may play cards you don't own with stash counters on them from exile, and mana of any type can be spent to cast those spells. , : Each opponent discards a card. Activate only as a sorcery.
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Tinybones, the Pickpocket
( 1)
Legendary Creature — Skeleton Rogue
(1/1)
Deathtouch Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
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Tinybones, Trinket Thief
( 2)
Legendary Creature — Skeleton Rogue
(1/2)
At the beginning of each end step, if an opponent discarded a card this turn, you draw a card and you lose 1 life. : Each opponent with no cards in hand loses 10 life.
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Tishana's Wayfinder
( 3)
Creature — Merfolk Scout
(2/2)
When Tishana's Wayfinder enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Titan of Industry
( 7)
Creature — Elemental
(7/7)
Reach, trample When Titan of Industry enters, choose two — • Destroy target artifact or enchantment. • Target player gains 5 life. • Create a 4/4 green Rhino Warrior creature token. • Put a shield counter on a creature you control.
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TL;DR (playtest)
( 2)
Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
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Tlincalli Hunter
( 7)
Creature — Scorpion Scout
(7/7)
Trample Once each turn, you may pay rather than pay the mana cost for a creature spell you cast from exile.
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Toby, Beastie Befriender
( 3)
Legendary Creature — Human Wizard
(1/1)
When Toby, Beastie Befriender enters, create a 4/4 white Beast creature token with "This creature can't attack or block alone." As long as you control four or more creature tokens, creature tokens you control have flying.
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Toddler's Rage (playtest)
( 2)
Enchantment — — Aura
Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample but for blocking.)
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Togglodyte
( 3)
Artifact Creature — Golem
(4/4)
Togglodyte enters turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal.
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Tolarian Emissary
( 3)
Creature — Human Wizard
(1/2)
Kicker (You may pay an additional as you cast this spell.) Flying When Tolarian Emissary enters, if it was kicked, destroy target enchantment.
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Tolarian Geyser
( 3)
Sorcery
Kicker (You may pay an additional as you cast this spell.) Return target creature to its owner's hand. Draw a card. If this spell was kicked, you gain 3 life.
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Tomb Tyrant
( 4)
Creature — Zombie Noble
(3/3)
Other Zombies you control get +1/+1. , , Sacrifice a creature: Return a Zombie creature card at random from your graveyard to the battlefield. Activate only during your turn and only if there are at least three Zombie creature cards in your graveyard.
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Too Greedily, Too Deep
( 7)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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Toofer, Keeper of the Full Grip (playtest)
( 2)
Legendary Creature — — Human Gamer
(2/1)
Whenever a spell you control causes you to gain card advantage, each opponent loses 2 life. (You gain card advantage each time a spell you control resolves and you end up having more cards relative to your opponents than before that spell resolved. Divination, Annihilate, and Wrath of God can all be card advantage. And remember: tokens aren't cards)
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Toothy, Imaginary Friend
( 4)
Legendary Creature — Illusion
(1/1)
Partner with Pir, Imaginative Rascal (When this creature enters, target player may put Pir into their hand from their library, then shuffle.) Whenever you draw a card, put a +1/+1 counter on Toothy, Imaginary Friend. When Toothy leaves the battlefield, draw a card for each +1/+1 counter on it.
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Topiary Stomper
( 3)
Creature — Plant Dinosaur
(4/4)
Vigilance (Attacking doesn't cause this creature to tap.) When Topiary Stomper enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Topiary Stomper can't attack or block unless you control seven or more lands.
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Topography Tracker
( 3)
Creature — Merfolk Scout
(2/2)
When Topography Tracker enters, create a Map token. (It's an artifact with ", , Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.") If a creature you control would explore, instead it explores, then it explores again.
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Topsy Turvy
( 3)
Enchantment
The phases of each player's turn are reversed. (The phases are, in reverse order, ending, second main, combat, first main, and beginning.) As long as there are more than two players in the game, the turn order is reversed.
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Tor Wauki the Younger
( 5)
Legendary Creature — Human Archer
(3/3)
Reach, lifelink If another source you control would deal noncombat damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead. Whenever you cast an instant or sorcery spell, Tor Wauki the Younger deals 2 damage to any target.
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Toralf, God of Fury
( 4)
Legendary Creature — God
(5/4)
Trample Whenever a creature or planeswalker an opponent controls is dealt excess noncombat damage, Toralf deals damage equal to the excess to any target other than that permanent.
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Tori D'Avenant, Fury Rider
( 4)
Legendary Creature — Human Knight
(3/3)
Vigilance, trample Whenever Tori D'Avenant, Fury Rider attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
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Tormod's Crypt
( 0)
Artifact
, Sacrifice Tormod's Crypt: Exile target player's graveyard.
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Tormod's Cryptkeeper
( 3)
Artifact Creature — Golem
(3/2)
Vigilance , Sacrifice Tormod's Cryptkeeper: Exile target player's graveyard.
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Totally Lost
( 5)
Instant
Put target nonland permanent on top of its owner's library.
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Towering-Wave Mystic
( 2)
Creature — Merfolk Wizard
(2/1)
Whenever Towering-Wave Mystic deals damage, target player mills that many cards.
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Town Sentry
( 3)
Creature — Human Soldier
(2/2)
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
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Town-Razer Tyrant
( 4)
Creature — — Dragon
(4/4)
Flying When Town-Razer Tyrant enters the battlefield, target land you don't control loses all abilities except mana abilities and gains "At the beginning of your upkeep, this permanent deals 2 damage to you unless you sacrifice it."
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Toxin Analysis
( 1)
Instant
Target creature gains deathtouch and lifelink until end of turn. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Toy Boat
( 3)
Artifact Creature — Ship
(3/3)
Cumulative upkeep—Say "Toy Boat" quickly. (At the beginning of your upkeep, put an age counter on Toy Boat, then sacrifice it unless you say "Toy Boat" once for each age counter on it—without pausing between or fumbling it.)
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Toymaker
( 2)
Artifact Creature — Spellshaper
(1/1)
, , Discard a card: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. <I>(It retains its abilities.)</I>
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Trail of Mystery
( 2)
Enchantment
Whenever a face-down creature you control enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle. Whenever a permanent you control is turned face up, if it's a creature, it gets +2/+2 until end of turn.
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Trained Arynx
( 2)
Creature — Cat Beast Mount
(3/1)
Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Transcantation (playtest)
( 2)
Instant
Target instant or sorcery spell becomes a copy of Lightning Bolt. Its controller may choose new targets for it.
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Transcendent Envoy
( 2)
Enchantment Creature — Griffin
(1/2)
Flying Aura spells you cast cost less to cast.
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Transmogrify
( 4)
Sorcery
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.
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Transmogrifying Licid
( 3)
Artifact Creature — Licid
(2/2)
, : Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay to end this effect. Enchanted creature gets +1/+1 and is an artifact in addition to its other types.
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Transmogrifying Wand
( 3)
Artifact
Transmogrifying Wand enters with three charge counters on it. , , Remove a charge counter from Transmogrifying Wand: Destroy target creature. Its controller creates a 2/4 white Ox creature token. Activate only as a sorcery.
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Trapjaw Tyrant
( 5)
Creature — Dinosaur
(5/5)
Enrage — Whenever Trapjaw Tyrant is dealt damage, exile target creature an opponent controls until Trapjaw Tyrant leaves the battlefield.
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Traverse Eternity
( 4)
Sorcery
Draw cards equal to the highest mana value among historic permanents you control. (Artifacts, legendaries, and Sagas are historic.)
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Trazyn the Infinite
( 6)
Legendary Artifact Creature — Necron
(4/6)
Deathtouch Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
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Treachery
( 5)
Enchantment — Aura
Enchant creature When Treachery enters, untap up to five lands. You control enchanted creature.
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Treasury Thrull
( 6)
Creature — Thrull
(4/4)
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever Treasury Thrull attacks, you may return target artifact, creature, or enchantment card from your graveyard to your hand.
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Tree Monkey
( 1)
Creature — Monkey
(1/1)
Reach (This creature can block creatures with flying.)
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Treefolk Mystic
( 4)
Creature — Treefolk
(2/4)
Whenever Treefolk Mystic blocks or becomes blocked by a creature, destroy all Auras attached to that creature.
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Trendy Circus Pirate
( 0)
Stickers
2 — Deathtouch 5 — Whenever this creature deals combat damage to a player, create that many 1/1 green Squirrel creature tokens. 2 — 5/1 3 — 3/6
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Tresserhorn Skyknight
( 7)
Creature — Zombie Knight
(5/3)
Flying Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.
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Trial and Error (playtest)
( 2)
Elemental Instant — — Fire
Whenever CARDNAME is countered or fizzles, you may copy it and choose new targets for the copy. CARDNAME deals 3 damage to any target.
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Trial of Agony
( 1)
Sorcery
Choose two target creatures controlled by the same opponent. That player chooses one of those creatures. Trial of Agony deals 5 damage to that creature, and the other can't block this turn.
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Trial of Solidarity
( 3)
Enchantment
When Trial of Solidarity enters, creatures you control get +2/+1 and gain vigilance until end of turn. When a Cartouche you control enters, return Trial of Solidarity to its owner's hand.
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Tribal Unity
( 3)
Instant
Creatures of the creature type of your choice get +X/+X until end of turn.
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Tributary Instructor
( 4)
Creature — Merfolk Shaman
(4/4)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever a creature you control with a +1/+1 counter on it dies, draw a card.
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Trickery Charm
( 1)
Instant
Choose one — • Target creature gains flying until end of turn. • Target creature becomes the creature type of your choice until end of turn. • Look at the top four cards of your library, then put them back in any order.
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Trigger Happy
( 2)
Instant
Choose a triggered ability of target permanent. It triggers. You control that ability.
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Triton Cavalry
( 4)
Creature — Merfolk Soldier
(2/4)
Heroic — Whenever you cast a spell that targets Triton Cavalry, you may return target enchantment to its owner's hand.
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Triumph of Cruelty
( 3)
Enchantment
At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
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Triumph of Ferocity
( 3)
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
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Trophy Hunter
( 3)
Creature — Human Archer
(2/3)
: Trophy Hunter deals 1 damage to target creature with flying. Whenever a creature with flying dealt damage by Trophy Hunter this turn dies, put a +1/+1 counter on Trophy Hunter.
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Trophy Mage
( 3)
Creature — Human Wizard
(2/2)
When Trophy Mage enters, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.
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True Identity
( 2)
Enchantment
Whenever True Identity or another permanent you control is turned face up, scry 1, then draw a card. This ability triggers only once each turn. Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
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True Polymorph
( 6)
Instant
Target artifact or creature becomes a copy of another target artifact or creature.
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Trustworthy Scout
( 2)
Creature — Human Scout
(2/2)
, Exile Trustworthy Scout from your graveyard: Search your library for a card named Trustworthy Scout, reveal it, put it into your hand, then shuffle.
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Trusty Companion
( 2)
Creature — Hyena
(3/2)
Vigilance Trusty Companion can't attack alone.
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Trusty Machete
( 1)
Artifact — Equipment
Equipped creature gets +2/+1. Equip
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Trusty Packbeast
( 3)
Creature — Beast
(2/3)
When Trusty Packbeast enters, return target artifact card from your graveyard to your hand.
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Trusty Retriever
( 4)
Creature — Dog
(2/3)
When Trusty Retriever enters, choose one — • Put a +1/+1 counter on Trusty Retriever. • Return target artifact or enchantment card from your graveyard to your hand.
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Truth or Dare (playtest)
( 3)
Sorcery
Target opponent chooses one — • Truth — That player plays with their hand revealed for the rest of the game. • Dare — Mill all but the bottom ten cards of that player's library. (To mill, put the top card of that library into its owner's graveyard.)
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Trygon Predator
( 3)
Creature — Beast
(2/3)
Flying Whenever this creature deals combat damage to a player, you may destroy target artifact or enchantment that player controls.
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Trygon Prime
( 4)
Creature — Tyranid
(4/4)
Subterranean Assault — Whenever Trygon Prime attacks, put a +1/+1 counter on it and a +1/+1 counter on up to one other target attacking creature. That creature can't be blocked this turn.
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Trynn, Champion of Freedom
( 4)
Legendary Creature — Human Soldier
(3/3)
Partner with Silvar, Devourer of the Free (When this creature enters, target player may put Silvar into their hand from their library, then shuffle.) At the beginning of your end step, if you attacked this turn, create a 1/1 white Human Soldier creature token.
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Tunnel Surveyor
( 3)
Creature — Human Detective
(2/2)
When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.
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Tura Kennerüd, Skyknight
( 5)
Legendary Creature — Human Knight
(3/3)
Flying Whenever you cast an instant or sorcery spell, create a 1/1 white Soldier creature token.
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Turntimber Symbiosis
( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has mana value 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order.
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Tuya Bearclaw
( 3)
Legendary Creature — Human Warrior
(2/2)
Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control.
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Twenty-Toed Toad
( 4)
Creature — Frog Wizard
(3/3)
Your maximum hand size is twenty. Whenever you attack with two or more creatures, put a +1/+1 counter on Twenty-Toed Toad and draw a card. Whenever Twenty-Toed Toad attacks, you win the game if there are twenty or more counters on it or you have twenty or more cards in hand.
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Twice Upon a Time
( 6)
Sorcery
Cast this spell only if you control two or more Doctors. Take an extra turn after this one. Exile Twice Upon a Time.
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Twinflame Tyrant
( 5)
Creature — Dragon
(3/5)
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
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Twist Reality
( 3)
Instant
Choose one — • Counter target spell. • Manifest dread. (Look at the top two cards of your library. Put one onto the battlefield face down as a 2/2 creature and the other into your graveyard. Turn it face up any time for its mana cost if it's a creature card.)
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Twisted Fealty
( 3)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Wicked Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)
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Two by Four (playtest)
( 2)
Instant
Choose one or both — • Put a base power 4 counter on target creature. • Put a base toughness 4 counter on target creature.
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Two-Headed Giant of Foriys
( 5)
Creature — Giant
(4/4)
Trample Two-Headed Giant of Foriys can block an additional creature each combat.
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Tymaret Calls the Dead
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token. III — You gain X life and scry X, where X is the number of Zombies you control.
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Tymaret, Chosen from Death
( 2)
Legendary Enchantment Creature — Demigod
(2/*)
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.) : Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
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