|
Yavimaya Elder
( 3)
Creature — Human Druid
(2/1)
When Yavimaya Elder dies, you may search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. , Sacrifice Yavimaya Elder: Draw a card.
|
|
|
Yavimaya Enchantress
( 3)
Creature — Human Druid
(2/2)
Yavimaya Enchantress gets +1/+1 for each enchantment on the battlefield.
|
|
|
Yavimaya Gnats
( 3)
Creature — Insect
(0/1)
Flying : Regenerate Yavimaya Gnats.
|
|
|
Yavimaya Granger
( 3)
Creature — Elf
(2/2)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Yavimaya Granger enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
|
|
|
Yavimaya Iconoclast
( 2)
Creature — Elf
(3/2)
Kicker (You may pay an additional as you cast this spell.) Trample When Yavimaya Iconoclast enters, if it was kicked, it gets +1/+1 and gains haste until end of turn.
|
|
|
Yavimaya Kavu
( 4)
Creature — Kavu
(*/*)
Yavimaya Kavu's power is equal to the number of red creatures on the battlefield. Yavimaya Kavu's toughness is equal to the number of green creatures on the battlefield.
|
|
|
Yavimaya Sapherd
( 3)
Creature — Fungus
(2/2)
When Yavimaya Sapherd enters, create a 1/1 green Saproling creature token.
|
|
|
Yavimaya Scion
( 5)
Creature — Treefolk
(4/4)
Protection from artifacts
|
|
|
Yavimaya Sojourner
( 8)
Creature — Treefolk
(4/6)
Domain — This spell costs less to cast for each basic land type among lands you control.
|
|
|
Yavimaya Steelcrusher
( 2)
Creature — Ape Warrior
(2/2)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) , Sacrifice Yavimaya Steelcrusher: Destroy target artifact.
|
|
|
Yavimaya Wurm
( 6)
Creature — Wurm
(6/4)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
|
|
|
Yavimaya's Embrace
( 8)
Enchantment — Aura
Enchant creature You control enchanted creature. Enchanted creature gets +2/+2 and has trample.
|
|
|
Yawgmoth Demon
( 6)
Creature — Phyrexian Demon
(6/6)
Flying (This creature can't be blocked except by creatures with flying or reach.) First strike (This creature deals combat damage before creatures without first strike.) At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
|
|
|
Yawgmoth Merfolk Soul
( 0)
Stickers
2 — When this permanent leaves the battlefield, target player discards a card. 5 — When this permanent leaves the battlefield, create five 1/1 white Clown Robot artifact creature tokens. 2 — 3/3 4 — 6/5
|
|
|
Yawgmoth, Thran Physician
( 4)
Legendary Creature — Human Cleric
(2/4)
Protection from Humans Pay 1 life, Sacrifice another creature: Put a -1/-1 counter on up to one target creature and draw a card. , Discard a card: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
|
|
|
Yawgmoth's Agenda
( 5)
Enchantment
You can't cast more than one spell each turn. You may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere, exile it instead.
|
|
|
Yawgmoth's Day Planner (playtest)
( 4)
Artifact
, Pay 2 life: Add . You may cast spells from your graveyard. Only mana produced by abilities that caused you to lose life may be spent to cast spells this way. (Damage causes loss of life.) If a card would be put into your graveyard from anywhere, exile it instead.
|
|
|
Yawgmoth's Edict
( 2)
Enchantment
Whenever an opponent casts a white spell, that player loses 1 life and you gain 1 life.
|
|
|
Yawgmoth's Testament (playtest)
( 3)
Sorcery
Until end of turn, you may play face-up cards you own from exile. If a card would be put into your graveyard or exile from anywhere this turn, put it on the bottom of your library instead.
|
|
|
Yawgmoth's Vile Offering
( 5)
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth's Vile Offering.
|
|
|
Yawgmoth's Will
( 3)
Sorcery
Until end of turn, you may play lands and cast spells from your graveyard. If a card would be put into your graveyard from anywhere this turn, exile that card instead.
|
|
|
Yawning Fissure
( 5)
Sorcery
Each opponent sacrifices a land of their choice.
|
|
|
Ydwen Efreet
( 3)
Creature — Efreet
(3/6)
Whenever Ydwen Efreet blocks, flip a coin. If you lose the flip, remove Ydwen Efreet from combat and it can't block this turn. Creatures it was blocking that had become blocked by only Ydwen Efreet this combat become unblocked.
|
|
|
Yedora, Grave Gardener
( 5)
Legendary Creature — Treefolk Druid
(5/5)
Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner's control. It's a Forest land. (It has no other types or abilities.)
|
|
|
Yellow Scarves Cavalry
( 2)
Creature — Human Soldier
(1/1)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves Cavalry can't block.
|
|
|
Yellow Scarves General
( 4)
Creature — Human Soldier
(2/2)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Yellow Scarves General can't block.
|
|
|
Yennett, Cryptic Sovereign
( 5)
Legendary Creature — Sphinx
(3/5)
Flying, vigilance, menace Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don't cast it, draw a card.
|
|
|
Yes Man, Personal Securitron
( 3)
Legendary Artifact Creature — Robot
(2/2)
: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn. Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
|
|
|
Yet Another Æther Vortex (Yet Another Aether Vortex)
( 5)
Enchantment
All creatures have haste. Players play with the top card of their libraries revealed. Noninstant, nonsorcery cards on top of a library are on the battlefield under their owner's control in addition to being in that library.
|
|
|
Yeva, Nature's Herald
( 4)
Legendary Creature — Elf Shaman
(4/4)
Flash (You may cast this spell any time you could cast an instant.) You may cast green creature spells as though they had flash.
|
|
|
Yeva's Forcemage
( 3)
Creature — Elf Shaman
(2/2)
When Yeva's Forcemage enters, target creature gets +2/+2 until end of turn.
|
|
|
Yggdrasil, Rebirth Engine
( 3)
Legendary Artifact
When Yggdrasil, Rebirth Engine enters, exile all creature cards from your graveyard. : Exile the top three cards of your library. , : Put a creature card exiled with Yggdrasil onto the battlefield under your control. It gains haste until end of turn. Activate only as a sorcery.
|
|
|
Ygra, Eater of All
( 5)
Legendary Creature — Elemental Cat
(6/6)
Ward—Sacrifice a Food. Other creatures are Food artifacts in addition to their other types and have ", , Sacrifice this permanent: You gain 3 life." Whenever a Food is put into a graveyard from the battlefield, put two +1/+1 counters on Ygra, Eater of All.
|
|
|
Yidaro, Wandering Monster
( 7)
Legendary Creature — Dinosaur Turtle
(8/8)
Trample, haste Cycling When you cycle Yidaro, Wandering Monster, shuffle it into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)
|
|
|
Yidris, Maelstrom Wielder
( 4)
Legendary Creature — Ogre Wizard
(5/4)
Trample Whenever Yidris, Maelstrom Wielder deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
|
|
|
Yixlid Jailer
( 2)
Creature — Zombie Wizard
(2/1)
Cards in graveyards lose all abilities.
|
|
|
Yoke of the Damned
( 2)
Enchantment — Aura
Enchant creature When a creature dies, destroy enchanted creature.
|
|
|
Yomiji, Who Bars the Way
( 7)
Legendary Creature — Spirit
(4/4)
Whenever a legendary permanent other than Yomiji, Who Bars the Way is put into a graveyard from the battlefield, return that card to its owner's hand.
|
|
|
Yore-Tiller Nephilim
( 4)
Creature — Nephilim
(2/2)
Whenever Yore-Tiller Nephilim attacks, return target creature card from your graveyard to the battlefield tapped and attacking.
|
|
|
Yorion, Sky Nomad
( 5)
Legendary Creature — Bird Serpent
(4/5)
Companion — Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step.
|
|
|
Yorvo, Lord of Garenbrig
( 3)
Legendary Creature — Giant Noble
(0/0)
Yorvo, Lord of Garenbrig enters with four +1/+1 counters on it. Whenever another green creature you control enters, put a +1/+1 counter on Yorvo. Then if that creature's power is greater than Yorvo's power, put another +1/+1 counter on Yorvo.
|
|
|
Yosei, the Morning Star
( 6)
Legendary Creature — Dragon Spirit
(5/5)
Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.
|
|
|
Yoshimaru, Ever Faithful
( 1)
Legendary Creature — Dog
(1/1)
Whenever another legendary permanent you control enters, put a +1/+1 counter on Yoshimaru, Ever Faithful. Partner (You can have two commanders if both have partner.)
|
|
|
Yotia Declares War
( 2)
Enchantment — Saga
Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — Create a 0/2 colorless Thopter artifact creature token with flying named Ornithopter. II — Tap any number of untapped artifacts you control. When you do, Yotia Declares War deals that much damage to target creature or planeswalker. III — Up to one target artifact you control becomes an artifact creature with base power and toughness 4/4 until end of turn.
|
|
|
Yotian Dissident
( 2)
Creature — Human Artificer
(1/1)
Whenever an artifact you control enters, put a +1/+1 counter on target creature you control.
|
|
|
Yotian Frontliner
( 1)
Artifact Creature — Soldier
(1/1)
Whenever Yotian Frontliner attacks, another target creature you control gets +1/+1 until end of turn. Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
|
|
|
Yotian Tactician
( 4)
Creature — Human Soldier
(3/4)
Other Soldiers you control get +1/+1.
|
|
|
You Are Already Dead
( 1)
Instant
Destroy target creature that was dealt damage this turn. Draw a card.
|
|
|
You Cannot Pass!
( 1)
Instant
Destroy target creature that blocked or was blocked by a legendary creature this turn.
|
|
|
You Come to a River
( 2)
Instant
Choose one — • Fight the Current — Return target nonland permanent to its owner's hand. • Find a Crossing — Target creature gets +1/+0 until end of turn and can't be blocked this turn.
|
|
|
You Come to the Gnoll Camp
( 2)
Instant
Choose one — • Intimidate Them — Up to two target creatures can't block this turn. • Fend Them Off — Target creature gets +3/+1 until end of turn.
|
|
|
You Compleat Me (playtest)
( 3)
Sorcery
If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life."
|
|
|
You Find a Cursed Idol
( 2)
Sorcery
Choose one — • Smash It — Destroy target artifact. • Lift the Curse — Destroy target enchantment. • Steal Its Eyes — Create a Treasure token and venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
You Find Some Prisoners
( 2)
Instant
Choose one — • Break Their Chains — Destroy target artifact. • Interrogate Them — Exile the top three cards of target opponent's library. Choose one of them. Until the end of your next turn, you may play that card, and you may spend mana as though it were mana of any color to cast it.
|
|
|
You Find the Villains' Lair
( 3)
Instant
Choose one — • Foil Their Scheme — Counter target spell. • Learn Their Secrets — Draw two cards, then discard two cards.
|
|
|
You Happen On a Glade
( 3)
Instant
Choose one — • Journey On — Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle. • Make Camp — Return target permanent card from your graveyard to your hand.
|
|
|
You Hear Something on Watch
( 2)
Instant
Choose one — • Rouse the Party — Creatures you control get +1/+1 until end of turn. • Set Off Traps — This spell deals 5 damage to target attacking creature.
|
|
|
You Line Up the Shot
( 1)
Instant
Choose one — • Aim for the Wyvern — Conjure a card named Plummet into your hand. • Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand. • Fire a Warning Shot — Draw a card.
|
|
|
You Look Upon the Tarrasque
( 5)
Instant
Choose one — • Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn. • Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
|
|
|
You Meet in a Tavern
( 4)
Sorcery
Choose one — • Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order. • Start a Brawl — Creatures you control get +2/+2 until end of turn.
|
|
|
You See a Guard Approach
( 1)
Instant
Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
|
|
|
You See a Pair of Goblins
( 3)
Instant
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
|
|
|
Young Deathclaws
( 4)
Creature — Lizard Mutant
(4/2)
Menace (This creature can't be blocked except by two or more creatures.) Each creature card in your graveyard has scavenge. The scavenge cost is equal to its mana cost. (Exile a creature card from your graveyard and pay its mana cost: Put a number of +1/+1 counters equal to that card's power on target creature. Scavenge only as a sorcery.)
|
|
|
Young Necromancer
( 5)
Creature — Human Warlock
(2/3)
When Young Necromancer enters, you may exile two cards from your graveyard. When you do, return target creature card from your graveyard to the battlefield.
|
|
|
Young Pyromancer
( 2)
Creature — Human Shaman
(2/1)
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
|
|
|
Young Red Dragon
( 4)
Creature — Dragon
(3/2)
Flying Young Red Dragon can't block.
|
|
|
Young Wolf
( 1)
Creature — Wolf
(1/1)
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
|
|
|
Your Temple Is Under Attack
( 3)
Instant
Choose one — • Pray for Protection — Creatures you control gain indestructible until end of turn. • Strike a Deal — You and target opponent each draw two cards.
|
|
|
Your Wish Is My Command (playtest)
( 2)
Sorcery
You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.)
|
|
|
You're Ambushed on the Road
( 1)
Instant
Choose one — • Make a Retreat — Return target creature you control to its owner's hand. • Stand and Fight — Target creature gets +1/+3 until end of turn.
|
|
|
You're Confronted by Robbers
( 4)
Instant
Choose one — • Stall for Time — Tap up to three target creatures. • Call for Aid — Create three 1/1 white Soldier creature tokens.
|
|
|
You're in Command (playtest)
( 2)
Sorcery
Choose target creature you own and control. That creature becomes your Commander. Any other Commanders you have are no longer your Commander. (That creature starts with a commander tax of .)
|
|
|
Youthful Scholar
( 4)
Creature — Human Wizard
(2/2)
When Youthful Scholar dies, draw two cards.
|
|
|
Youthful Valkyrie
( 2)
Creature — Angel
(1/3)
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
|
|
|
You've Been Caught Stealing
( 2)
Sorcery
Choose one — • Threaten the Merchant — Each creature blocks this turn if able. • Bribe the Guards — You create a Treasure token for each opponent who was dealt damage this turn. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
|
|
|
Horn of Valhalla (Ysgard's Call)
( 2)
Sorcery — Adventure
Create X 1/1 white Soldier creature tokens. (Then exile this card. You may cast the artifact later from exile.)
|
|
|
Yuan Shao, the Indecisive
( 5)
Legendary Creature — Human Soldier
(2/3)
Horsemanship (This creature can't be blocked except by creatures with horsemanship.) Each creature you control can't be blocked by more than one creature.
|
|
|
Yuan Shao's Infantry
( 4)
Creature — Human Soldier
(2/2)
Whenever Yuan Shao's Infantry attacks alone, Yuan Shao's Infantry can't be blocked this combat.
|
|
|
Yuan-Ti Fang-Blade
( 3)
Creature — Snake Rogue
(2/2)
Deathtouch Whenever Yuan-Ti Fang-Blade deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Yuan-Ti Malison
( 2)
Creature — Snake Rogue
(2/1)
Yuan-Ti Malison can't be blocked as long as it's attacking alone. Whenever Yuan-Ti Malison deals combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.)
|
|
|
Yuan-Ti Scaleshield
( 3)
Instant
Permanents you control gain hexproof and indestructible until end of turn. Seek a creature card if an opponent has cast a spell with mana value 3 or less this turn.
|
|
|
Yuki-Onna
( 4)
Creature — Spirit
(3/1)
When Yuki-Onna enters, destroy target artifact. Whenever you cast a Spirit or Arcane spell, you may return Yuki-Onna to its owner's hand.
|
|
|
Yukora, the Prisoner
( 4)
Legendary Creature — Demon Spirit
(5/5)
When Yukora, the Prisoner leaves the battlefield, sacrifice all non-Ogre creatures you control.
|
|
|
Yuma, Proud Protector
( 8)
Legendary Creature — Human Ranger
(6/6)
This spell costs less to cast for each land card in your graveyard. Whenever Yuma, Proud Protector enters or attacks, you may sacrifice a land. If you do, draw a card. Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
|
|
|