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A Good Thing (playtest)
A Good Thing (playtest) 4WhiteBlack (6)
Enchantment

Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice CARDNAME.

At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Mystery Booster (Common)
Abian, Luvion Usurper (playtest)
Abian, Luvion Usurper (playtest) 5RedGreen (7)
Legendary Planeswalker — — Abian

As CARDNAME enters the battlefield, you become Abian. (Your life total becomes equal to their loyalty. You can activate the loyalty abilities by spending or gaining life.)

+3: Discard your hand, then draw cards equal to the greatest power among creatures you control.

+1: Create a 3/2 red and green Spirit creature token.

−X: You deal X damage to any target.

Mystery Booster (Common)
Aggressive Crag (playtest)
Aggressive Crag (playtest) (0)
Land

At the beginning of your combat step, tap CARDNAME.

Tap: Add Red or White.

Mystery Booster (Common)
Animate Spell (playtest)
Animate Spell (playtest) Blue (1)
Enchantment — — Aura

Flash

Enchant instant or sorcery spell on the stack

When CARDNAME becomes attached to an instant or sorcery, put that card onto the battlefield under its owner's control. It's a creature in addition to its other types with power and toughness each equal to its converted mana cost.

When CARDNAME leaves the battlefield, enchanted card's owner sacrifices it unless they cast it.

Mystery Booster (Common)
Banding Sliver (playtest)
Banding Sliver (playtest) 3WhiteWhite (5)
Creature — — Sliver (3/3)

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mystery Booster (Common)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Barry's Land (playtest)
Barry's Land (playtest) (0)
Basic Land — — Cloud

Tap: Add Colorless.

Mystery Booster (Common)
Bear with Set's Mechanic (playtest)
Bear with Set's Mechanic (playtest) 1Green (2)
Creature — — Bear (2/2)

Vigilance

Aggressive (During your turn, there is an additional combat phase after the first, and only creatures with aggressive may attack during it.)

Mystery Booster (Common)
Bind//Liberate (playtest)
Bind//Liberate (playtest) 1Green (2)
Instant

Counter target activated ability. (Mana abilities can't be targeted.)<i/>

Draw a card.

//

Liberate

1White

Instant

Exile target creature you control. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Mystery Booster (Common)
Biting Remark (playtest)
Biting Remark (playtest) 3Blue (4)
Creature — — Elemental (3/3)

Scrycast 0 (If you see this card while scrying, you may reveal it and cast it by paying 0.)

Flying

Mystery Booster (Common)
Blood Poet (playtest)
Blood Poet (playtest) 2Black (3)
Creature — — Vampire Cleric (3/2)

Spark (Activate spark abilities by spending or giving yourself spark counters. Activate only one spark ability per turn, and only as a sorcery.)

+1: CARDNAME gains lifelink until end of turn.

−3: Target opponent discards a card. You gain life equal to its converted mana cost.

Mystery Booster (Common)
Bombardment (playtest)
Bombardment (playtest) Red (1)
Sorcery

Until end of turn, cards you own that aren't on the battlefield lose all card types, costs, names, and abilities and become red sorceries named Missile that cost Red with "Missile deals 2 damage to any target."

Mystery Booster (Common)
Bone Rattler (playtest)
Bone Rattler (playtest) 3BlackBlack (5)
Creature — — Skeleton (4/4)

When CARDNAME is put into your graveyard from anywhere, exile it. When you do, create four Reassembling Skeleton token cards and put them into your graveyard.

Mystery Booster (Common)
Bucket List (playtest)
Bucket List (playtest) 1BlueRed (3)
Enchantment

Whenever you cast a spell of a type showing on CARDNAME, put a counter over that type and draw a card. If all five types on CARDNAME have counters over them, sacrifice it and draw one more card. BOX artifact BOX creature BOX enchantment BOX instant BOX sorcery

Mystery Booster (Common)
Buried Ogre (playtest)
Buried Ogre (playtest) 1BlackBlackBlack (4)
Creature — — Zombie Ogre (6/4)

You may begin the game with CARDNAME in your graveyard. If you do, you lose 1 life.

Mystery Booster (Common)
Celestine Cave Witch (playtest)
Celestine Cave Witch (playtest) 3Black (4)
Creature — — Human Warlock (2/3)

When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Mystery Booster (Common)
Chimney Goyf (playtest)
Chimney Goyf (playtest) 4Black (5)
Creature — — Lhurgoyf Imp (*/*+1)

Flying

CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.

When CARDNAME dies, target opponent puts a card from their hand on top of their library.

Mystery Booster (Common)
Chronobot (playtest)
Chronobot (playtest) 2 (2)
Artifact Creature — — Construct (2/2)

When CARDNAME enters the battlefield, switch upkeep steps with target opponent for as long as it remains on the battlefield. (You take your upkeep on their turn, and they take their upkeep on your turn.)

Mystery Booster (Common)
Command the Chaff (playtest)
Command the Chaff (playtest) 4BlueBlue (6)
Instant

Look at target opponent's sideboard. You may cast a card from that sideboard without paying its mana cost.

Exile CARDNAME.

Mystery Booster (Common)
Contest of Claws
Contest of Claws 1Green (2)
Sorcery

Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

The Lost Caverns of Ixalan Commander (Rare)
Contested Cliffs
Contested Cliffs (0)
Land

Tap: Add Colorless.

RedGreen, Tap: Target Beast creature you control fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Commander 2013 Edition (Rare)
Other Versions
Onslaught (Rare)
Contested Game Ball
Contested Game Ball 2 (2)
Artifact

Whenever you're dealt combat damage, the attacking player gains control of Contested Game Ball and untaps it.

2, Tap: Draw a card and put a point counter on Contested Game Ball. Then if it has five or more point counters on it, sacrifice it and create a Treasure token.

The Lost Caverns of Ixalan (Uncommon)
Contested War Zone
Contested War Zone (0)
Land

Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.

Tap: Add Colorless.

1, Tap: Attacking creatures get +1/+0 until end of turn.

Mirrodin Besieged (Rare)
Control Win Condition (playtest)
Control Win Condition (playtest) 4BlueBlue (6)
Creature — — Whale (*/*)

This spell can't be countered.

Shroud

CARDNAME's power and toughness are each equal to the number of turns you've taken this game. (If this is in your deck, please keep track of your turns. This means you, Mark.)

Mystery Booster (Common)
Corrupted Key (playtest)
Corrupted Key (playtest) Black (1)
Artifact — — Key

As long as CARDNAME is tapped, creatures you control have menace and deathtouch.

Mystery Booster (Common)
Cyclopean Titan (playtest)
Cyclopean Titan (playtest) 4BlackBlackBlackBlack (8)
Creature — — Zombie Giant (8/4)

When CARDNAME dies, two target lands become Swamps. Exile CARDNAME.

3, Tap: Tap target creature, then return CARDNAME to its owner's hand.

Mystery Booster (Common)
Deputized Protester
Deputized Protester 2Red (3)
Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Ravnica Clue Edition (Common)
Other Versions
Conspiracy: Take the Crown (Common)
Domesticated Mammoth (playtest)
Domesticated Mammoth (playtest) 1Green (2)
Snow Creature — — Mammoth (5/4)

CARDNAME enters the battlefield with a token copy of Pacifism attached to it.

Mystery Booster (Common)
Domesticated Watercourse (playtest)
Domesticated Watercourse (playtest) (0)
Land

CARDNAME enters the battlefield tapped.

Tap: Add Blue or Black.

BlueBlack: Until end of turn, CARDNAME becomes an Equipment artifact with equip 2.

Whenever equipped creature deals combat damage to a player, draw a card.

Mystery Booster (Common)
Do-Over (playtest)
Do-Over (playtest) 1Blue (2)
Instant

Restart the turn, except with CARDNAME in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.)

Mystery Booster (Common)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchantmentize (playtest)
Enchantmentize (playtest) 3Blue (4)
Enchantment — — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)

Mystery Booster (Common)
Enroll in the Coalition (playtest)
Enroll in the Coalition (playtest) 3White (4)
Enchantment

You are a Flagbearer.

While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer if able.

Mystery Booster (Common)
Everlasting Lich (playtest)
Everlasting Lich (playtest) 2BlackBlackBlack (5)
Creature — — Zombie (4/0)

CARDNAME can't block.

CARDNAME can't die. (This creature has indestructible, can't be sacrificed, and doesn't go to the graveyard for having 0 toughness.)

Mystery Booster (Common)
Evil Boros Charm (playtest)
Evil Boros Charm (playtest) Black or RedWhite or Black (2)
Instant

Choose one —

• CARDNAME deals 2 damage to any target and you gain 2 life.

• Unblocked attacking creatures get +1/+0 until end of turn.

• Create a 1/1 colorless Spirit creature token with lifelink and haste.

Mystery Booster (Common)
Experiment Five (playtest)
Experiment Five (playtest) Green (1)
Creature — — Bear Snake Mutant (1/1)

1Variable Colorless: Put a +1/+2 counter on CARDNAME. (Variable Colorless is paid with one mana from any source that could produce two or more colors of mana.)

Mystery Booster (Common)
Fatestitcher
Fatestitcher 3Blue (4)
Creature — Zombie Wizard (1/2)

Tap: You may tap or untap another target permanent.

Unearth Blue (Blue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Shards of Alara (Uncommon)
Feral Contest
Feral Contest 3Green (4)
Sorcery

Put a +1/+1 counter on target creature you control. Another target creature blocks it this turn if able.

Worldwake (Common)
Field-Tested Frying Pan
Field-Tested Frying Pan 2White (3)
Artifact — Equipment

When Field-Tested Frying Pan enters the battlefield, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it.

Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained."

Equip 2

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Five Kids in a Trenchcoat (playtest)
Five Kids in a Trenchcoat (playtest) 2White (3)
Creature — — Human Soldier (1/5)

CARDNAME counts as five creatures for spells and effects that count the number of creatures you control.

Mystery Booster (Common)
Form of the Mulldrifter (playtest)
Form of the Mulldrifter (playtest) 4Blue (5)
Tribal Enchantment — — Elemental

When CARDNAME enters the battlefield, draw two cards.

You may cast creature cards from your hand as though they were the card Mulldrifter. (You can still evoke this way. They're Mulldrifters.)

Mystery Booster (Common)
Frenemy of the Guildpact (playtest)
Frenemy of the Guildpact (playtest) 1Green (2)
Creature — — Spirit (3/2)

Protection from enemy-colored multicolored. (This creature can't be blocked, targeted, dealt damage, enchanted, or equipped by anything that's two enemy colors, such as blue and green.)

Mystery Booster (Common)
Frogkin Kidnapper (playtest)
Frogkin Kidnapper (playtest) 1Black (2)
Creature — — Frog Rogue (2/1)

When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay 3 at any time to return it to their hand.)

Mystery Booster (Common)
Frontier Explorer (playtest)
Frontier Explorer (playtest) White (1)
Creature — — Cat Scout (2/1)

3, Tap: Until end of turn, you may play one basic Plains card from outside the game.

Mystery Booster (Common)
Generated Horizons (playtest)
Generated Horizons (playtest) 2GreenGreen (4)
Enchantment

At the beginning of your upkeep, create a Forest land token.

Mystery Booster (Common)
Geometric Weird (playtest)
Geometric Weird (playtest) Red (1)
Creature — — Weird (1/1)

At the beginning of each end step, you may have CARDNAME's base power and toughness each become equal to the greatest number of spells and abilities from different sources that were on the stack simultaneously that turn.

Mystery Booster (Common)
Goblin Test Pilot
Goblin Test Pilot 1BlueRed (3)
Creature — Goblin Pilot Wizard (0/2)

Flying

Tap: Goblin Test Pilot deals 2 damage to any target chosen at random.

Dragon's Maze (Uncommon)
Gold Mine (playtest)
Gold Mine (playtest) (0)
Land

Tap: Add Colorless.

Legacy — Tap, Mark one of CARDNAME's unmarked nodes: Add one mana of any color.

BOX, BOX, BOX, BOX, BOX

Mystery Booster (Common)
Golgari Death Swarm (playtest)
Golgari Death Swarm (playtest) 3BlackGreen (5)
Creature — — Bat Fungus Horror (4/4)

Flying, vigilance

Mystery Booster (Common)
Gorilla Tactics (playtest)
Gorilla Tactics (playtest) 1Green (2)
Instant

Create a 2/2 green Gorilla creature token.

When a spell or ability an opponent controls causes you to discard CARDNAME, create two 2/2 green Gorilla creature tokens.

Mystery Booster (Common)
Graveyard Dig (playtest)
Graveyard Dig (playtest) 1Black or Green (2)
Sorcery

Return up to two target black or green creature cards from your graveyard to your hand.

You may cast this spell for 2Black or GreenBlack or Green. If you do, ignore the bracketed text.

Mystery Booster (Common)
Greatest Show in the Multiverse
Greatest Show in the Multiverse 7 (7)
Artifact Enchantment — Saga

As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Unfinity (Acorn) (Mythic Rare)
Grim Contest
Grim Contest 1BlackGreen (3)
Instant

Choose target creature you control and target creature an opponent controls. Each of those creatures deals damage equal to its toughness to the other.

Fate Reforged (Common)
Growth Charm (playtest)
Growth Charm (playtest) 1GreenGreen (3)
Instant

Choose one —

• Rampant Growth

• Giant Growth

• Regrowth

Mystery Booster (Common)
Gunk Slug (playtest)
Gunk Slug (playtest) 2Black (3)
Creature — — Slug (2/3)

When CARDNAME enters the battlefield, create three Gunk token cards and shuffle them into target opponent's library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster (Common)
Gwaihir, Greatest of the Eagles
Gwaihir, Greatest of the Eagles 4White (5)
Legendary Creature — Bird Noble (5/5)

Flying

Whenever Gwaihir attacks, target attacking creature gains flying until end of turn.

At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
High Troller (playtest)
High Troller (playtest) 3Red (4)
Creature — — Troll Shaman (4/1)

All targeted spells and abilities cost 2 less and have their targets chosen randomly.

Mystery Booster (Common)
How to Keep an Izzet Mage Busy (playtest)
How to Keep an Izzet Mage Busy (playtest) Blue or Red (1)
Sorcery

Return CARDNAME to its owner's hand.

Mystery Booster (Common)
Imaginary Friends (playtest)
Imaginary Friends (playtest) 1White (2)
Sorcery — — Arcane

Create three 0/0 white Spirit creature tokens with flying.

Mystery Booster (Common)
Impatient Iguana (playtest)
Impatient Iguana (playtest) 1Red (2)
Creature — — Lizard Wizard (2/1)

If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player.

Haste

Mystery Booster (Common)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Interplanar Brushwagg (playtest)
Interplanar Brushwagg (playtest) 3Green (4)
Creature — — Brushwagg (6/4)

Interplanar (This creature enters onto the interplanar battlefield. Players can't control creatures on the interplanar battlefield.)

Vigilance, haste

Whenever a player attacks with a creature with power 4 or greater, CARDNAME also attacks the player or planeswalker that creature is attacking.

Mystery Booster (Common)
Jasconian Isle (playtest)
Jasconian Isle (playtest) (0)
Land Creature — — Island Fish (3/4)

(CARDNAME isn't a spell, it's affected by summoning sickness, it's blue, and it has "Tap: Add Blue.")

CARDNAME enters the battlefield tapped.

CARDNAME doesn't untap during your untap step.

At the beginning of your upkeep, you may pay BlueBlue. If you do, untap CARDNAME.

Mystery Booster (Common)
Kaya, Ghost Haunter (playtest)
Kaya, Ghost Haunter (playtest) 2WhiteBlack (4)
Legendary Planeswalker — — Kaya

0: Exile CARDNAME haunting target creature for as long as that creature remains on the battlefield.

−1: You get an emblem with, "At the beginning of your upkeep, this emblem deals 3 damage to the owner of target haunted creature."

−2: You get an emblem with, "At the beginning of your upkeep, gain control of target haunted creature for as long as it remains haunted."

Mystery Booster (Common)
Khod, Etlan Shiis Envoy (playtest)
Khod, Etlan Shiis Envoy (playtest) 2Blue (3)
Legendary Creature — — Homarid Warrior (2/3)

All lands are Islands in addition to their other types.

Other Homarids, Camarids, Cephalids, Nautilids, and Merfolk you control get +1/+1.

Mystery Booster (Common)
Krosan Adaptation (playtest)
Krosan Adaptation (playtest) Green (1)
Enchantment — — Aura

Enchant creature

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies. The copies enter the battlefield as tokens.)

Enchanted creature gets +1/+0 and has vigilance.

Mystery Booster (Common)
Lantern of Undersight (playtest)
Lantern of Undersight (playtest) 1 (1)
Artifact

You draw cards from the bottom of your library instead of the top of your library.

Mystery Booster (Common)
Largepox (playtest)
Largepox (playtest) BlackBlackBlackBlack (4)
Sorcery

Each player discards a card, then loses 1 life, then sacrifices an artifact, a creature, an enchantment, a land, a planeswalker, and a tribal permanent, then exiles a card from their graveyard, then puts the top card of their library into their graveyard, then removes a counter from a permanent they control, then gets a poison counter.

Mystery Booster (Common)
Lazier Goblin (playtest)
Lazier Goblin (playtest) Red (1)
Creature — — Goblin (2/1)

Motivate 3Red (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.)

When CARDNAME enters the battlefield, it deals 2 damage to any target.

Mystery Booster (Common)
Learned Learner (playtest)
Learned Learner (playtest) Blue (1)
Creature — — Cephalid Wizard (0/3)

As long as you have a maximum hand size other than 7, CARDNAME has "Tap: Draw a card."

Mystery Booster (Common)
Lightning Colt (playtest)
Lightning Colt (playtest) 3RedRed (5)
Instant Creature — — Horse (3/3)

When CARDNAME enters the battlefield, it deals 3 damage to any target.

Mystery Booster (Common)
Loopy Lobster (playtest)
Loopy Lobster (playtest) 2Blue (3)
Creature — — Lobster (?/?)

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) Blue: CARDNAME gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. Tap: Draw 2 cards.

Mystery Booster (Common)
Louvaq, the Aberrant (playtest)
Louvaq, the Aberrant (playtest) 2GreenBlue (4)
Legendary Creature — — Mutant (3/4)

Protection from modified creatures. (Modified creatures have a power, toughness, or ability different than their printed version.)

At the beginning of each player's end step, you may put a +1/+1 counter on target creature that player controls.

Mystery Booster (Common)
Ludevic's Test Subject
Ludevic's Test Subject 1Blue (2)
Creature — Lizard Egg (0/3)

Defender

1Blue: Put a hatchling counter on Ludevic's Test Subject. Then if there are five or more hatchling counters on it, remove all of them and transform it.

Innistrad (Rare)
Mages' Contest
Mages' Contest 1RedRed (3)
Instant

You and target spell's controller bid life. You start the bidding with a bid of 1. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid. If you win the bidding, counter that spell.

Invasion (Rare)
Mana Abundance (playtest)
Mana Abundance (playtest) 2Red (3)
World Enchantment

If a player would add mana, instead all players add that mana.

Mystery Booster (Common)
Maro's Gone Nuts (playtest)
Maro's Gone Nuts (playtest) GreenGreen (2)
Enchantment

Double any effect that doubles. (It quadruples.)

Mystery Booster (Common)
Memory Bank (playtest)
Memory Bank (playtest) 1Blue (2)
Sorcery

Draw a card.

Bank (If you cast CARDNAME from your hand, exile it until the end of the match. You may cast it from exile during another game this match. It still counts toward your deck minimum.)

Mystery Booster (Common)
Memory Test (Memory Test (a))
Memory Test (Memory Test (a)) (0)
Artifact — Attraction

When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.

Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Memory Test (Memory Test (b))
Memory Test (Memory Test (b)) (0)
Artifact — Attraction

When Memory Test enters the battlefield, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those cards face down.

Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 5, 6

Unfinity (Acorn) (Rare)
Metagamer (playtest)
Metagamer (playtest) WhiteWhite (2)
Creature — — Human Advisor (2/2)

Cards in the winning deck(s) of the latest Mythic Championship cost 1 more to cast.

Mystery Booster (Common)
Mirrored Lotus (playtest)
Mirrored Lotus (playtest) 0 (0)
Artifact

Reflect 0 (As this enters the battlefield, each opponent may pay 0. When they do, they create a token copy of this except it lacks this ability.)

Tap, Exile CARDNAME: Add three mana of any one color.

Mystery Booster (Common)
Noxious Bayou (playtest)
Noxious Bayou (playtest) (0)
Land

Tap: Add Black or Green. You get a poison counter.

Mystery Booster (Common)
One with Death (playtest)
One with Death (playtest) Black (1)
Instant

You lose the game.

Mystery Booster (Common)
Patient Turtle (playtest)
Patient Turtle (playtest) 2GreenGreen (4)
Creature — — Turtle (3/3)

CARDNAME enters the battlefield with two +1/+1 counters on it if you didn't go first this game.

Mystery Booster (Common)
Perplexing Test
Perplexing Test 3BlueBlue (5)
Instant

Choose one —

• Return all creature tokens to their owners' hands.

• Return all nontoken creatures to their owners' hands.

Wilds of Eldraine Commander (Rare)
Other Versions
Commander 2021 (Rare)
March of the Machine Commander (Rare)
Personal Decoy (playtest)
Personal Decoy (playtest) 5WhiteBlue (7)
Planeswalker — — Duck (*)

CARDNAME enters the battlefield with a number of loyalty counters on it equal to your life total. If it would leave the battlefield, exile it instead of putting it anywhere else. You can't be attacked.

+1: You gain 1 life.

−4: Draw a card.

Mystery Booster (Common)
Pick Your Poison (playtest)
Pick Your Poison (playtest) 3BlackGreen (5)
Sorcery

Choose any number of modes that total exactly 4. You may choose the same mode more than once.

1 Put a +1/+1 counter on target creature.

2 Create a 1/1 black Snake creature token with deathtouch.

4 All creatures get -2/-2 until end of turn.

Mystery Booster (Common)
Pie-Eating Contest
Pie-Eating Contest 4Green (5)
Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)

X target creatures you control each get +2/+2 and gain trample until end of turn.

Unfinity (Acorn) (Uncommon)
Pithing Spyglass (playtest)
Pithing Spyglass (playtest) 2 (2)
Artifact

As CARDNAME enters the battlefield, name a keyword ability or ability word.

All cards in all zones lose that keyword ability or ability word and all text tied to that ability.

Mystery Booster (Common)
Plane-Merge Elf (playtest)
Plane-Merge Elf (playtest) 4Green (5)
Creature — — Elf Warrior (3/3)

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.

Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.

Mystery Booster (Common)
Planequake (playtest)
Planequake (playtest) Variable ColorlessRed (1)
Sorcery

CARDNAME deals X damage to each creature without flying and each planeswalker. If X is 10 or more, open the "Uncovered Cavern" plot booster.

Mystery Booster (Common)
Priority Avenger (playtest)
Priority Avenger (playtest) 3White (4)
Creature — — Aven Wizard (3/4)

Flying

Players can't cast instant spells unless a spell or ability is on the stack.

Mystery Booster (Common)
Problematic Volcano (playtest)
Problematic Volcano (playtest) 1RedRed (3)
World Enchantment

When CARDNAME enters the battlefield, it deals 4 damage to any target. Then, starting with you, each player assigns their creatures to the left or right of the volcano. Creatures enter the battlefield to the left or right of the volcano.

Creatures can't block creatures on the other side of the volcano.

Mystery Booster (Common)
Puresteel Angel (playtest)
Puresteel Angel (playtest) 8 (8)
Artifact Creature — — Angel (4/4)

Flying, indestructible

When CARDNAME enters the battlefield, exile all artifacts that aren't colorless.

Whenever CARDNAME deals combat damage to a player, you get an emblem with "If you would lose the game, instead your life total becomes 20, shuffle your graveyard into your library, you lose all poison counters, and you lose this emblem."

Mystery Booster (Common)
Queue of Beetles (playtest)
Queue of Beetles (playtest) 3Red (4)
Creature — — Insect (3/3)

Haste

The stack is now first in, first out instead of last in, first out. (The first spell or ability on the stack is the first one to resolve.)

Mystery Booster (Common)
Recycla-bird (playtest)
Recycla-bird (playtest) Blue (1)
Creature — — Bird (1/1)

Flying

When CARDNAME dies, put a flying counter on target creature you control.

Mystery Booster (Common)
Red Herring (playtest)
Red Herring (playtest) 1Red (2)
Creature — — Fish (2/2)

1Blue: Exchange CARDNAME from your hand with a permanent you control on the battlefield or a spell you control on the stack. If that permanent or spell was the target of a spell or ability, change that target to CARDNAME.

Mystery Booster (Common)
Rift (playtest)
Rift (playtest) (0)
Legendary Land

Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.)

CARDNAME enters the battlefield tapped.

Tap: Add Colorless.

Mystery Booster (Common)
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