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Shifting Borders
( 4)
Instant — Arcane
Exchange control of two target lands. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Shimatsu the Bloodcloaked
( 4)
Legendary Creature — Demon Spirit
(0/0)
As Shimatsu the Bloodcloaked enters, sacrifice any number of permanents. Shimatsu enters with that many +1/+1 counters on it.
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Shimmering Glasskite
( 4)
Creature — Spirit
(2/3)
Flying Whenever Shimmering Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Shinen of Fear's Chill
( 5)
Creature — Spirit
(3/2)
Shinen of Fear's Chill can't block. Channel — , Discard Shinen of Fear's Chill: Target creature can't block this turn.
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Shinen of Flight's Wings
( 5)
Creature — Spirit
(3/3)
Flying Channel — , Discard Shinen of Flight's Wings: Target creature gains flying until end of turn.
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Shinen of Fury's Fire
( 3)
Creature — Spirit
(2/1)
Haste Channel — , Discard Shinen of Fury's Fire: Target creature gains haste until end of turn.
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Shinen of Life's Roar
( 2)
Creature — Spirit
(1/2)
All creatures able to block Shinen of Life's Roar do so. Channel — , Discard Shinen of Life's Roar: All creatures able to block target creature this turn do so.
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Shinen of Stars' Light
( 3)
Creature — Spirit
(2/1)
First strike Channel — , Discard Shinen of Stars' Light: Target creature gains first strike until end of turn.
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Shining Shoal
( 2)
Instant — Arcane
You may exile a white card with mana value X from your hand rather than pay this spell's mana cost. The next X damage that a source of your choice would deal to you and/or creatures you control this turn is dealt to any target instead.
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Shinka Gatekeeper
( 3)
Creature — Ogre Warrior
(3/2)
Whenever Shinka Gatekeeper is dealt damage, it deals that much damage to you.
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Shirei, Shizo's Caretaker
( 5)
Legendary Creature — Spirit
(2/2)
Whenever a creature with power 1 or less is put into your graveyard from the battlefield, you may return that card to the battlefield at the beginning of the next end step if Shirei, Shizo's Caretaker is still on the battlefield.
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Shisato, Whispering Hunter
( 4)
Legendary Creature — Snake Warrior
(2/2)
At the beginning of your upkeep, sacrifice a Snake. Whenever Shisato, Whispering Hunter deals combat damage to a player, that player skips their next untap step.
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Shuko
( 1)
Artifact — Equipment
Equipped creature gets +1/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Shuriken
( 1)
Artifact — Equipment
Equipped creature has ", Unattach Shuriken: Shuriken deals 2 damage to target creature. That creature's controller gains control of Shuriken unless it was unattached from a Ninja." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Sickening Shoal
( 2)
Instant — Arcane
You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn.
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Sideswipe
( 2)
Instant
You may change any targets of target Arcane spell.
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Sift Through Sands
( 3)
Instant — Arcane
Draw two cards, then discard a card. If you've cast a spell named Peer Through Depths and a spell named Reach Through Mists this turn, you may search your library for a card named The Unspeakable, put it onto the battlefield, then shuffle.
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Silent-Chant Zubera
( 2)
Creature — Zubera Spirit
(1/2)
When Silent-Chant Zubera dies, you gain 2 life for each Zubera that died this turn.
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Silverstorm Samurai
( 6)
Creature — Fox Samurai
(3/3)
Flash Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
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Sink into Takenuma
( 4)
Sorcery — Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
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Sire of the Storm
( 6)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Skull Collector
( 3)
Creature — Ogre Warrior
(3/3)
At the beginning of your upkeep, return a black creature you control to its owner's hand. : Regenerate Skull Collector.
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Skullmane Baku
( 5)
Creature — Spirit
(2/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Skullmane Baku. , , Remove X ki counters from Skullmane Baku: Target creature gets -X/-X until end of turn.
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Skullsnatcher
( 2)
Creature — Rat Ninja
(2/1)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard.
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Skyfire Kirin
( 4)
Legendary Creature — Kirin Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may gain control of target creature with that spell's mana value until end of turn.
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Slumbering Tora
( 3)
Artifact
, Discard a Spirit or Arcane card: Slumbering Tora becomes an X/X Cat artifact creature until end of turn, where X is the discarded card's mana value.
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Soilshaper
( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, target land becomes a 3/3 creature until end of turn. It's still a land.
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Sokenzan Bruiser
( 5)
Creature — Ogre Warrior
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Sokenzan Renegade
( 3)
Creature — Ogre Samurai Mercenary
(3/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) At the beginning of your upkeep, if a player has more cards in hand than each other player, the player who has the most cards in hand gains control of Sokenzan Renegade.
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Sokenzan Spellblade
( 5)
Creature — Ogre Samurai Shaman
(2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.
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Soramaro, First to Dream
( 6)
Legendary Creature — Spirit
(*/*)
Flying Soramaro, First to Dream's power and toughness are each equal to the number of cards in your hand. , Return a land you control to its owner's hand: Draw a card.
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Soratami Cloud Chariot
( 5)
Artifact
: Target creature you control gains flying until end of turn. : Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.
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Soratami Cloudskater
( 2)
Creature — Moonfolk Rogue
(1/1)
Flying , Return a land you control to its owner's hand: Draw a card, then discard a card.
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Soratami Mindsweeper
( 4)
Creature — Moonfolk Wizard
(1/4)
Flying , Return a land you control to its owner's hand: Target player mills two cards.
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Soratami Mirror-Guard
( 4)
Creature — Moonfolk Wizard
(3/1)
Flying , Return a land you control to its owner's hand: Target creature with power 2 or less can't be blocked this turn.
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Soratami Mirror-Mage
( 4)
Creature — Moonfolk Wizard
(2/1)
Flying , Return three lands you control to their owner's hand: Return target creature to its owner's hand.
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Soratami Rainshaper
( 3)
Creature — Moonfolk Wizard
(2/1)
Flying , Return a land you control to its owner's hand: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)
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Soratami Savant
( 4)
Creature — Moonfolk Wizard
(2/2)
Flying , Return a land you control to its owner's hand: Counter target spell unless its controller pays .
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Soratami Seer
( 5)
Creature — Moonfolk Wizard
(2/3)
Flying , Return two lands you control to their owner's hand: Discard all the cards in your hand, then draw that many cards.
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Sosuke, Son of Seshiro
( 4)
Legendary Creature — Snake Warrior
(3/4)
Other Snake creatures you control get +1/+0. Whenever a Warrior you control deals combat damage to a creature, destroy that creature at end of combat.
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Sosuke's Summons
( 3)
Sorcery
Create two 1/1 green Snake creature tokens. Whenever a nontoken Snake you control enters, you may return Sosuke's Summons from your graveyard to your hand.
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Soul of Magma
( 5)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, Soul of Magma deals 1 damage to target creature.
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Soulblast
( 6)
Instant
As an additional cost to cast this spell, sacrifice all creatures you control. Soulblast deals damage to any target equal to the total power of the sacrificed creatures.
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Soulless Revival
( 2)
Instant — Arcane
Return target creature card from your graveyard to your hand. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Sowing Salt
( 4)
Sorcery
Exile target nonbasic land. Search its controller's graveyard, hand, and library for all cards with the same name as that land and exile them. Then that player shuffles.
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Spiraling Embers
( 4)
Sorcery — Arcane
Spiraling Embers deals damage to any target equal to the number of cards in your hand.
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Spiritual Visit
( 1)
Instant — Arcane
Create a 1/1 colorless Spirit creature token. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Splinter
( 4)
Sorcery
Exile target artifact. Search its controller's graveyard, hand, and library for all cards with the same name as that artifact and exile them. Then that player shuffles.
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Split-Tail Miko
( 2)
Creature — Fox Cleric
(1/1)
, : Prevent the next 2 damage that would be dealt to any target this turn.
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Squelch
( 2)
Instant
Counter target activated ability. (Mana abilities can't be targeted.) Draw a card.
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Stampeding Serow
( 4)
Creature — Antelope Beast
(5/4)
Trample At the beginning of your upkeep, return a green creature you control to its owner's hand.
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Stir the Grave
( 1)
Sorcery
Return target creature card with mana value X or less from your graveyard to the battlefield.
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Strange Inversion
( 3)
Instant — Arcane
Switch target creature's power and toughness until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Stream of Consciousness
( 2)
Instant — Arcane
Target player shuffles up to four target cards from their graveyard into their library.
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Strength of Cedars
( 5)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
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Struggle for Sanity
( 4)
Sorcery
Target opponent reveals their hand. That player exiles a card from it, then you exile a card from it. Repeat this process until all cards in that hand have been exiled. That player returns the cards they exiled this way to their hand and puts the rest into their graveyard.
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Student of Elements
( 2)
Creature — Human Wizard
(1/1)
When Student of Elements has flying, flip it.
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Swallowing Plague
( 2)
Sorcery — Arcane
Swallowing Plague deals X damage to target creature and you gain X life.
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Swamp
( 0)
Basic Land — Swamp
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Sway of the Stars
( 10)
Sorcery
Each player shuffles their hand, graveyard, and all permanents they own into their library, then draws seven cards. Each player's life total becomes 7.
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Swirl the Mists
( 4)
Enchantment
As Swirl the Mists enters, choose a color word. All instances of color words in the text of spells and permanents are changed to the chosen color word.
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Takeno, Samurai General
( 6)
Legendary Creature — Human Samurai
(3/3)
Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.) Each other Samurai creature you control gets +1/+1 for each point of bushido it has.
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Takeno's Cavalry
( 4)
Creature — Human Samurai Archer
(1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) : Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
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Takenuma Bleeder
( 3)
Creature — Ogre Shaman
(3/3)
Whenever Takenuma Bleeder attacks or blocks, you lose 1 life if you don't control a Demon.
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Tallowisp
( 2)
Creature — Spirit
(1/3)
Whenever you cast a Spirit or Arcane spell, you may search your library for an Aura card with enchant creature, reveal it, put it into your hand, then shuffle.
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Tatsumasa, the Dragon's Fang
( 6)
Legendary Artifact — Equipment
Equipped creature gets +5/+5. , Exile Tatsumasa, the Dragon's Fang: Create a 5/5 blue Dragon Spirit creature token with flying. Return Tatsumasa to the battlefield under its owner's control when that token dies. Equip
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Teardrop Kami
( 1)
Creature — Spirit
(1/1)
Sacrifice Teardrop Kami: You may tap or untap target creature.
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Teller of Tales
( 5)
Creature — Spirit
(3/3)
Flying Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters with a charge counter on it. : Add . , Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Tenza, Godo's Maul
( 3)
Legendary Artifact — Equipment
Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Terashi's Cry
( 4)
Sorcery — Arcane
Tap up to three target creatures.
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Terashi's Grasp
( 3)
Sorcery — Arcane
Destroy target artifact or enchantment. You gain life equal to its mana value.
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Terashi's Verdict
( 2)
Instant — Arcane
Destroy target attacking creature with power 3 or less.
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That Which Was Taken
( 5)
Legendary Artifact
, : Put a divinity counter on target permanent other than That Which Was Taken. Each permanent with a divinity counter on it has indestructible.
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The Unspeakable
( 9)
Legendary Creature — Spirit
(6/7)
Flying, trample Whenever The Unspeakable deals combat damage to a player, you may return target Arcane card from your graveyard to your hand.
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Thief of Hope
( 3)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, target opponent loses 1 life and you gain 1 life. Soulshift 2 (When this creature dies, you may return target Spirit card with mana value 2 or less from your graveyard to your hand.)
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Thoughtbind
( 3)
Instant
Counter target spell with mana value 4 or less.
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Thoughts of Ruin
( 4)
Sorcery
Each player sacrifices a land for each card in your hand.
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Thousand-legged Kami
( 8)
Creature — Spirit
(6/6)
Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)
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Threads of Disloyalty
( 3)
Enchantment — Aura
Enchant creature with mana value 2 or less You control enchanted creature.
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Through the Breach
( 5)
Instant — Arcane
You may put a creature card from your hand onto the battlefield. That creature gains haste. Sacrifice that creature at the beginning of the next end step. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Tide of War
( 6)
Enchantment
Whenever one or more creatures block, flip a coin. If you win the flip, each blocking creature is sacrificed by its controller. If you lose the flip, each blocked creature is sacrificed by its controller.
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Time of Need
( 2)
Sorcery
Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
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Time Stop
( 6)
Instant
End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
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Toils of Night and Day
( 3)
Instant — Arcane
You may tap or untap target permanent, then you may tap or untap another target permanent.
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Akki Lavarunner (Tok-Tok, Volcano Born)
( 4)
Legendary Creature — Goblin Shaman
(2/2)
Protection from red If a red source would deal damage to a player, it deals that much damage plus 1 to that player instead.
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Tomorrow, Azami's Familiar
( 6)
Legendary Creature — Spirit
(1/5)
If you would draw a card, look at the top three cards of your library instead. Put one of those cards into your hand and the rest on the bottom of your library in any order.
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