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Aesthir Glider
Aesthir Glider 3 (3)
Artifact Creature — Bird Construct (2/1)

Flying

Aesthir Glider can't block.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Dominaria (Common)
Agent of Stromgald
Agent of Stromgald Red (1)
Creature — Human Knight (1/1)

Red: Add Black.

Alliances (Common)
Arcane Denial
Arcane Denial 1Blue (2)
Instant

Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.

You draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition (Common)
Commander 2013 Edition (Common)
Commander 2016 (Common)
Commander Anthology (Common)
Masters 25 (Common)
Commander Legends (Common)
Innistrad: Crimson Vow Commander (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Wilds of Eldraine Commander (Common)
Outlaws of Thunder Junction Commander (Common)
Modern Horizons 3 Commander (Common)
Duskmourn: House of Horror Commander (Common)
Ashnod's Cylix
Ashnod's Cylix 2 (2)
Artifact

3, Tap: Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Astrolabe
Astrolabe 3 (3)
Artifact

1, Tap, Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Awesome Presence
Awesome Presence Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked unless defending player pays 3 for each creature they control that's blocking it.

Alliances (Common)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters, sacrifice it unless you discard a card at random.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Masters 25 (Common)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Benthic Explorers
Benthic Explorers 3Blue (4)
Creature — Merfolk Scout (2/4)

Tap, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Bestial Fury
Bestial Fury 2Red (3)
Enchantment — Aura

Enchant creature

When Bestial Fury enters, draw a card at the beginning of the next turn's upkeep.

Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.

Alliances (Common)
Other Versions
Masters Edition (Common)
Bounty of the Hunt
Bounty of the Hunt 3GreenGreen (5)
Instant

You may exile a green card from your hand rather than pay this spell's mana cost.

Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.

Alliances (Uncommon)
Other Versions
Masters Edition II (Rare)
Browse
Browse 2BlueBlue (4)
Enchantment

2BlueBlue: Look at the top five cards of your library, put one of them into your hand, and exile the rest.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Masters Edition II (Uncommon)
Burnout
Burnout 1Red (2)
Instant

Counter target instant spell if it's blue.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Carrier Pigeons
Carrier Pigeons 3White (4)
Creature — Bird (1/1)

Flying

When Carrier Pigeons enters, draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Casting of Bones
Casting of Bones 2Black (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, draw three cards, then discard one of them.

Alliances (Common)
Chaos Harlequin
Chaos Harlequin 2RedRed (4)
Creature — Human (2/4)

Red: Exile the top card of your library. If that card is a land card, Chaos Harlequin gets -4/-0 until end of turn. Otherwise, Chaos Harlequin gets +2/+0 until end of turn.

Alliances (Rare)
Contagion
Contagion 3BlackBlack (5)
Instant

You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.

Distribute two -2/-1 counters among one or two target creatures.

Alliances (Uncommon)
Other Versions
Masters Edition (Rare)
Mystery Booster 2: Convention Edition (Uncommon)
Deadly Insect
Deadly Insect 4Green (5)
Creature — Insect (6/1)

Shroud (This creature can't be the target of spells or abilities.)

Alliances (Common)
Other Versions
Mercadian Masques (Common)
Beatdown Box Set (Common)
Death Spark
Death Spark Red (1)
Instant

Death Spark deals 1 damage to any target.

At the beginning of your upkeep, if Death Spark is in your graveyard with a creature card directly above it, you may pay 1. If you do, return Death Spark to your hand.

Alliances (Uncommon)
Other Versions
Masters Edition II (Common)
Diminishing Returns
Diminishing Returns 2BlueBlue (4)
Sorcery

Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Masters Edition (Rare)
Eternal Masters (Rare)
Diseased Vermin
Diseased Vermin 2Black (3)
Creature — Rat (1/1)

Whenever Diseased Vermin deals combat damage to a player, put an infection counter on it.

At the beginning of your upkeep, Diseased Vermin deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.

Alliances (Uncommon)
Dystopia
Dystopia 1BlackBlack (3)
Enchantment

Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Elvish Bard
Elvish Bard 3GreenGreen (5)
Creature — Elf Shaman Bard (2/4)

All creatures able to block Elvish Bard do so.

Alliances (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Elvish Ranger
Elvish Ranger 2Green (3)
Creature — Elf Ranger (4/1)

Alliances (Common)
Other Versions
Portal (Common)
Masters Edition II (Common)
Elvish Spirit Guide
Elvish Spirit Guide 2Green (3)
Creature — Elf Spirit (2/2)

Exile Elvish Spirit Guide from your hand: Add Green.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Dominaria Remastered (Uncommon)
Mystery Booster 2: Convention Edition (Uncommon)
Energy Arc
Energy Arc WhiteBlue (2)
Instant

Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.

Alliances (Uncommon)
Other Versions
Masters Edition (Uncommon)
Enslaved Scout
Enslaved Scout 2Red (3)
Creature — Goblin Scout (2/2)

2: Enslaved Scout gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

Alliances (Common)
Errand of Duty
Errand of Duty 1White (2)
Instant

Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Exile
Exile 2White (3)
Instant

Exile target nonwhite attacking creature. You gain life equal to its toughness.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Masters Edition (Common)
Vintage Masters (Common)
False Demise
False Demise 2Blue (3)
Enchantment — Aura

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Alliances (Common)
Other Versions
Mercadian Masques (Uncommon)
Fatal Lore
Fatal Lore 2BlackBlack (4)
Sorcery

An opponent chooses one —

• You draw three cards.

• You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.

Alliances (Rare)
Feast or Famine
Feast or Famine 3Black (4)
Instant

Choose one —

• Create a 2/2 black Zombie creature token.

• Destroy target nonartifact, nonblack creature. It can't be regenerated.

Alliances (Common)
Other Versions
Masters Edition (Common)
Duel Decks: Izzet vs. Golgari (Common)
Fevered Strength
Fevered Strength 2Black (3)
Instant

Target creature gets +2/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition III (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Alliances (Rare)
Other Versions
Masters Edition IV (Rare)
Force of Will
Force of Will 3BlueBlue (5)
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

Alliances (Uncommon)
Other Versions
Masters Edition (Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Double Masters (Mythic Rare)
Dominaria Remastered (Mythic Rare)
Foresight
Foresight 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Fyndhorn Druid
Fyndhorn Druid 2Green (3)
Creature — Elf Druid (2/2)

When Fyndhorn Druid dies, if it was blocked this turn, you gain 4 life.

Alliances (Common)
Gargantuan Gorilla
Gargantuan Gorilla 4GreenGreenGreen (7)
Creature — Ape (7/7)

At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.

Tap: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Gift of the Woods
Gift of the Woods Green (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.

Alliances (Common)
Gorilla Berserkers
Gorilla Berserkers 3GreenGreen (5)
Creature — Ape Berserker (2/3)

Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I>

Gorilla Berserkers can't be blocked except by three or more creatures.

Alliances (Common)
Gorilla Chieftain
Gorilla Chieftain 2GreenGreen (4)
Creature — Ape (3/3)

1Green: Regenerate Gorilla Chieftain.

Alliances (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Gorilla Shaman
Gorilla Shaman Red (1)
Creature — Ape Shaman (1/1)

Variable ColorlessVariable Colorless1: Destroy target noncreature artifact with mana value X.

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Modern Horizons 2 (Uncommon)
Gorilla War Cry
Gorilla War Cry 1Red (2)
Instant

Cast this spell only during combat before blockers are declared.

All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.)

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition IV (Common)
Guerrilla Tactics
Guerrilla Tactics 1Red (2)
Instant

Guerrilla Tactics deals 2 damage to any target.

When a spell or ability an opponent controls causes you to discard Guerrilla Tactics, Guerrilla Tactics deals 4 damage to any target.

Alliances (Common)
Other Versions
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Tenth Edition (Uncommon)
Gustha's Scepter
Gustha's Scepter 0 (0)
Artifact

Tap: Exile a card from your hand face down. You may look at it for as long as it remains exiled.

Tap: Return a card you own exiled with Gustha's Scepter to your hand.

When you lose control of Gustha's Scepter, put all cards exiled with Gustha's Scepter into their owner's graveyard.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Hail Storm
Hail Storm 1GreenGreen (3)
Instant

Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.

Alliances (Uncommon)
Other Versions
Time Spiral "Timeshifted" (Special)
Heart of Yavimaya
Heart of Yavimaya (0)
Land

If Heart of Yavimaya would enter, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Green.

Tap: Target creature gets +1/+1 until end of turn.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Helm of Obedience
Helm of Obedience 4 (4)
Artifact

Variable Colorless, Tap: Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice Helm of Obedience and put one of them onto the battlefield under your control. X can't be 0.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Insidious Bookworms
Insidious Bookworms Black (1)
Creature — Worm (1/1)

When Insidious Bookworms dies, you may pay 1Black. If you do, target player discards a card at random.

Alliances (Common)
Ivory Gargoyle
Ivory Gargoyle 4White (5)
Creature — Gargoyle (2/2)

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

4White: Exile Ivory Gargoyle.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Juniper Order Advocate
Juniper Order Advocate 2White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Kaysa
Kaysa 3GreenGreen (5)
Legendary Creature — Elf Druid (2/3)

Green creatures you control get +1/+1.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Keeper of Tresserhorn
Keeper of Tresserhorn 5Black (6)
Creature — Avatar (6/6)

Whenever Keeper of Tresserhorn attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.

Alliances (Rare)
Kjeldoran Escort
Kjeldoran Escort 2WhiteWhite (4)
Creature — Human Soldier (2/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Common)
Kjeldoran Home Guard
Kjeldoran Home Guard 3White (4)
Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Kjeldoran Outpost
Kjeldoran Outpost (0)
Land

If Kjeldoran Outpost would enter, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add White.

1White, Tap: Create a 1/1 white Soldier creature token.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Vintage Masters (Rare)
Kjeldoran Pride
Kjeldoran Pride 1White (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+2.

2Blue: Attach Kjeldoran Pride to target creature other than enchanted creature.

Alliances (Common)
Krovikan Horror
Krovikan Horror 3Black (4)
Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

1, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Krovikan Plague
Krovikan Plague 2Black (3)
Enchantment — Aura

Enchant non-Wall creature you control

When Krovikan Plague enters, draw a card at the beginning of the next turn's upkeep.

Tap enchanted creature: Krovikan Plague deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.

Alliances (Uncommon)
Lake of the Dead
Lake of the Dead (0)
Land

If Lake of the Dead would enter, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add Black.

Tap, Sacrifice a Swamp: Add BlackBlackBlackBlack.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Vintage Masters (Rare)
Lat-Nam's Legacy
Lat-Nam's Legacy 1Blue (2)
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Library of Lat-Nam
Library of Lat-Nam 4Blue (5)
Sorcery

An opponent chooses one —

• You draw three cards at the beginning of the next turn's upkeep.

• You search your library for a card, put that card into your hand, then shuffle.

Alliances (Rare)
Other Versions
Classic Sixth Edition (Rare)
Lim-Dûl's High Guard
Lim-Dûl's High Guard 1BlackBlack (3)
Creature — Skeleton (2/1)

First strike

1Black: Regenerate Lim-Dûl's High Guard.

Alliances (Common)
Other Versions
Masters Edition II (Uncommon)
Lim-Dûl's Paladin
Lim-Dûl's Paladin 2BlackRed (4)
Creature — Human Knight (0/3)

Trample

At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card.

Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn.

Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.

Alliances (Uncommon)
Lim-Dûl's Vault
Lim-Dûl's Vault BlueBlack (2)
Instant

Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.

Alliances (Uncommon)
Other Versions
Masters Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Mystery Booster 2: Convention Edition (Uncommon)
Lodestone Bauble
Lodestone Bauble 0 (0)
Artifact

1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Lord of Tresserhorn
Lord of Tresserhorn 1BlueBlackRed (4)
Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

Black: Regenerate Lord of Tresserhorn.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Martyrdom
Martyrdom 1WhiteWhite (3)
Instant

Until end of turn, target creature you control gains "0: The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.

Alliances (Common)
Misfortune
Misfortune 1BlackRedGreen (4)
Sorcery

An opponent chooses one —

• You put a +1/+1 counter on each creature you control and gain 4 life.

• You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.

Alliances (Rare)
Mishra's Groundbreaker
Mishra's Groundbreaker 4 (4)
Artifact

Tap, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Misinformation
Misinformation Black (1)
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Mystic Compass
Mystic Compass 2 (2)
Artifact

1, Tap: Target land becomes the basic land type of your choice until end of turn.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Alliances (Uncommon)
Other Versions
Masters Edition II (Uncommon)
Nature's Chosen
Nature's Chosen Green (1)
Enchantment — Aura

Enchant creature you control

0: Untap enchanted creature. Activate only during your turn and only once each turn.

Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.

Alliances (Uncommon)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Noble Steeds
Noble Steeds 2White (3)
Enchantment

1White: Target creature gains first strike until end of turn.

Alliances (Common)
Omen of Fire
Omen of Fire 3RedRed (5)
Instant

Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.

Alliances (Rare)
Phantasmal Fiend
Phantasmal Fiend 3Black (4)
Creature — Illusion (1/5)

Black: Phantasmal Fiend gets +1/-1 until end of turn.

1Blue: Switch Phantasmal Fiend's power and toughness until end of turn.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Phantasmal Sphere
Phantasmal Sphere 1Blue (2)
Creature — Illusion (0/1)

Flying

At the beginning of your upkeep, put a +1/+1 counter on Phantasmal Sphere, then sacrifice Phantasmal Sphere unless you pay 1 for each +1/+1 counter on it.

When Phantasmal Sphere leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on Phantasmal Sphere.

Alliances (Rare)
Phelddagrif
Phelddagrif 1GreenWhiteBlue (4)
Legendary Creature — Phelddagrif (4/4)

Green: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.

White: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.

Blue: Return Phelddagrif to its owner's hand. Target opponent may draw a card.

Alliances (Rare)
Other Versions
Masters Edition (Rare)
Phyrexian Boon
Phyrexian Boon 2Black (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.

Alliances (Common)
Other Versions
Masters Edition (Common)
Phyrexian Devourer
Phyrexian Devourer 6 (6)
Artifact Creature — Phyrexian Construct (1/1)

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.

Alliances (Rare)
Other Versions
Masters Edition II (Uncommon)
Phyrexian Portal
Phyrexian Portal 3 (3)
Artifact

3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Phyrexian War Beast
Phyrexian War Beast 3 (3)
Artifact Creature — Phyrexian Beast (3/4)

When Phyrexian War Beast leaves the battlefield, sacrifice a land and Phyrexian War Beast deals 1 damage to you.

Alliances (Common)
Other Versions
Masters Edition (Uncommon)
Pillage
Pillage 1RedRed (3)
Sorcery

Destroy target artifact or land. It can't be regenerated.

Alliances (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Masters Edition II (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Masters 25 (Common)
Modern Horizons (Uncommon)
Primitive Justice
Primitive Justice 1Red (2)
Sorcery

As an additional cost to cast this spell, you may pay 1Red and/or 1Green any number of times.

Destroy target artifact. For each additional 1Red you paid, destroy another target artifact. For each additional 1Green you paid, destroy another target artifact, and you gain 1 life.

Alliances (Uncommon)
Other Versions
Masters Edition IV (Uncommon)
Pyrokinesis
Pyrokinesis 4RedRed (6)
Instant

You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Alliances (Uncommon)
Other Versions
Masters Edition II (Rare)
Duel Decks: Heroes vs. Monsters (Uncommon)
Eternal Masters (Rare)
Reinforcements
Reinforcements White (1)
Instant

Put up to three target creature cards from your graveyard on top of your library.

Alliances (Common)
Other Versions
Masters Edition II (Common)
Reprisal
Reprisal 1White (2)
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Alliances (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Masters Edition II (Common)
Duel Decks: Knights vs. Dragons (Uncommon)
Journey into Nyx (Uncommon)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Rogue Skycaptain
Rogue Skycaptain 2Red (3)
Creature — Human Rogue Mercenary (3/4)

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Royal Decree
Royal Decree 2WhiteWhite (4)
Enchantment

Cumulative upkeep White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Alliances (Rare)
Other Versions
Masters Edition II (Rare)
Royal Herbalist
Royal Herbalist White (1)
Creature — Human Cleric (1/1)

2, Exile the top card of your library: You gain 1 life.

Alliances (Common)
Scarab of the Unseen
Scarab of the Unseen 2 (2)
Artifact

Tap, Sacrifice Scarab of the Unseen: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.

Alliances (Uncommon)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Alliances (Uncommon)
Other Versions
Masters Edition II (Rare)
School of the Unseen
School of the Unseen (0)
Land

Tap: Add Colorless.

2, Tap: Add one mana of any color.

Alliances (Uncommon)
Seasoned Tactician
Seasoned Tactician 2White (3)
Creature — Human Advisor (1/3)

3, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.

Alliances (Uncommon)
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