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Embodiment of Flame
( 0)
Creature — Elemental Wizard
(3/3)
Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame. , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.
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Enduring Angel
( 5)
Creature — Angel
(3/3)
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game.
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Evolving Wilds
( 0)
Land
, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Fading Hope
( 1)
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Faithful Mending
( 2)
Instant
You gain 2 life, draw two cards, then discard two cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Falcon Abomination
( 3)
Creature — Zombie Bird
(2/2)
Flying When Falcon Abomination enters, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Falkenrath Perforator
( 2)
Creature — Vampire
(2/1)
Whenever Falkenrath Perforator attacks, it deals 1 damage to defending player.
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Falkenrath Pit Fighter
( 1)
Creature — Vampire Warrior
(2/1)
, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
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Fangblade Brigand
( 4)
Creature — Human Werewolf
(3/4)
: Fangblade Brigand gets +1/+0 and gains first strike until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Fangblade Eviscerator
( 0)
Creature — Werewolf
(4/5)
: Fangblade Eviscerator gets +1/+0 and gains first strike until end of turn. : Creatures you control get +2/+0 until end of turn. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Fateful Absence
( 2)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Festival Crasher
( 2)
Creature — Devil
(1/3)
Whenever you cast an instant or sorcery spell, Festival Crasher gets +2/+0 until end of turn.
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Firmament Sage
( 4)
Creature — Human Wizard
(2/3)
If it's neither day nor night, it becomes day as Firmament Sage enters. Whenever day becomes night or night becomes day, draw a card.
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Flame Channeler
( 2)
Creature — Human Wizard
(2/2)
When a spell you control deals damage, transform Flame Channeler.
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Flare of Faith
( 2)
Instant
Target creature gets +2/+2 until end of turn. If it's a Human, instead it gets +3/+3 and gains indestructible until end of turn.
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Fleshtaker
( 2)
Creature — Human Assassin
(2/2)
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.
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Flip the Switch
( 3)
Instant
Counter target spell unless its controller pays . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Florian, Voldaren Scion
( 3)
Legendary Creature — Vampire Noble
(3/3)
First strike At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.
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Forest
( 0)
Basic Land — Forest
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Foul Play
( 2)
Sorcery
Destroy target creature with power 2 or less. Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Frenzied Trapbreaker
( 0)
Creature — Werewolf
(3/3)
, Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Galedrifter
( 4)
Creature — Hippogriff
(3/2)
Flying Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Galvanic Iteration
( 2)
Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Gavony Dawnguard
( 3)
Creature — Human Soldier
(3/3)
Ward If it's neither day nor night, it becomes day as Gavony Dawnguard enters. Whenever day becomes night or night becomes day, look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Gavony Silversmith
( 4)
Creature — Human Soldier
(2/3)
When Gavony Silversmith enters, put a +1/+1 counter on each of up to two target creatures.
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Gavony Trapper
( 1)
Creature — Human Soldier
(0/2)
, : Tap target creature.
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Geistwave
( 2)
Instant
Return target nonland permanent to its owner's hand. If you controlled that permanent, draw a card.
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Generous Soul
( 0)
Creature — Spirit
(4/4)
Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead.
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Ghostly Castigator
( 0)
Creature — Spirit
(3/4)
Flying When Ghostly Castigator enters, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead.
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Ghoulcaller's Harvest
( 2)
Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.) Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Ghoulish Procession
( 2)
Enchantment
Whenever one or more nontoken creatures die, create a 2/2 black Zombie creature token with decayed. This ability triggers only once each turn. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Gisa, Glorious Resurrector
( 4)
Legendary Creature — Human Wizard
(4/4)
If a creature an opponent controls would die, exile it instead. At the beginning of your upkeep, put all creature cards exiled with Gisa, Glorious Resurrector onto the battlefield under your control. They gain decayed. (A creature with decayed can't block. When it attacks, sacrifice it at end of combat.)
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Grafted Identity
( 4)
Enchantment — Aura
As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1.
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Graveyard Glutton
( 0)
Creature — Werewolf
(4/4)
Ward—Discard a card. Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Graveyard Trespasser
( 3)
Creature — Human Werewolf
(3/3)
Ward—Discard a card. Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Grizzly Ghoul
( 4)
Creature — Zombie Bear
(4/3)
Trample Grizzly Ghoul enters with a +1/+1 counter on it for each creature that died this turn.
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Hallowed Respite
( 2)
Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Harvesttide Assailant
( 0)
Creature — Werewolf
(4/4)
Trample Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Harvesttide Infiltrator
( 3)
Creature — Human Werewolf
(3/2)
Trample Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Harvesttide Sentry
( 2)
Creature — Human Warrior
(3/1)
Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Harvesttide Sentry can't be blocked by creatures with power 2 or less this turn.
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Haunted Ridge
( 0)
Land
Haunted Ridge enters tapped unless you control two or more other lands. : Add or .
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Hedgewitch's Mask
( 1)
Artifact — Equipment
Equipped creature gets +1/+1. Equipped creature can't be blocked by creatures with power 4 or greater. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Heirloom Mirror
( 2)
Artifact
, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery.
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Hobbling Zombie
( 3)
Creature — Zombie
(2/2)
Deathtouch When Hobbling Zombie dies, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Homestead Courage
( 1)
Sorcery
Put a +1/+1 counter on target creature you control. It gains vigilance until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Hook-Haunt Drifter
( 0)
Creature — Spirit
(1/2)
Flying If Hook-Haunt Drifter would be put into a graveyard from anywhere, exile it instead.
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Hound Tamer
( 3)
Creature — Human Werewolf
(3/3)
Trample : Put a +1/+1 counter on target creature. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Howl of the Hunt
( 3)
Enchantment — Aura
Flash Enchant creature When Howl of the Hunt enters, if enchanted creature is a Wolf or Werewolf, untap that creature. Enchanted creature gets +2/+2 and has vigilance.
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Hungry for More
( 2)
Sorcery
Create a 3/1 black and red Vampire creature token with trample, lifelink, and haste. Sacrifice it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Immolation
( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/-2.
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Inherited Fiend
( 0)
Creature — Demon
(4/4)
Flying : Exile target creature card from a graveyard. Put a +1/+1 counter on Inherited Fiend.
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Intrepid Adversary
( 2)
Creature — Human Scout
(3/1)
Lifelink When Intrepid Adversary enters, you may pay any number of times. When you pay this cost one or more times, put that many valor counters on Intrepid Adversary. Creatures you control get +1/+1 for each valor counter on Intrepid Adversary.
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Island
( 0)
Basic Land — Island
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Jack-o'-Lantern
( 1)
Artifact
, , Sacrifice Jack-o'-Lantern: Exile up to one target card from a graveyard. Draw a card. , Exile Jack-o'-Lantern from your graveyard: Add one mana of any color.
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Jadar, Ghoulcaller of Nephalia
( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Jerren, Corrupted Bishop
( 3)
Legendary Creature — Human Cleric
(2/3)
Whenever Jerren, Corrupted Bishop enters or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token. : Target Human you control gains lifelink until end of turn. At the beginning of your end step, if you have exactly 13 life, you may pay . If you do, transform Jerren.
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Join the Dance
( 2)
Sorcery
Create two 1/1 white Human creature tokens. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Kessig Naturalist
( 2)
Creature — Human Werewolf
(2/2)
Whenever Kessig Naturalist attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Lambholt Harrier
( 2)
Creature — Wolf
(2/2)
: Target creature can't block this turn.
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Larder Zombie
( 1)
Creature — Zombie
(1/3)
Defender Tap three untapped creatures you control: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
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Leeching Lurker
( 0)
Creature — Leech Horror
(4/4)
Lifelink Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Liesa, Forgotten Archangel
( 5)
Legendary Creature — Angel
(4/5)
Flying, lifelink Whenever another nontoken creature you control dies, return that card to its owner's hand at the beginning of the next end step. If a creature an opponent controls would die, exile it instead.
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Light Up the Night
( 1)
Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker. Flashback—, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Locked in the Cemetery
( 2)
Enchantment — Aura
Enchant creature When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Lord of the Forsaken
( 6)
Creature — Demon
(6/6)
Flying, trample , Sacrifice another creature: Target player mills three cards. Pay 1 life: Add . Spend this mana only to cast a spell from your graveyard.
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Lord of the Ulvenwald
( 0)
Creature — Werewolf
(3/3)
Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add or . Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Loyal Gryff
( 3)
Creature — Hippogriff
(2/2)
Flash Flying When Loyal Gryff enters, you may return another creature you control to its owner's hand.
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Luminous Phantom
( 0)
Creature — Spirit Cleric
(1/1)
Flying Whenever another creature you control leaves the battlefield, you gain 1 life. If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
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Lunar Frenzy
( 1)
Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
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Lunarch Veteran
( 1)
Creature — Human Cleric
(1/1)
Whenever another creature you control enters, you gain 1 life. Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
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Memory Deluge
( 4)
Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Might of the Old Ways
( 2)
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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Moonrage Brute
( 0)
Creature — Werewolf
(3/3)
First strike Ward—Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
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Moonrager's Slash
( 3)
Instant
This spell costs less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
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Moonsilver Key
( 2)
Artifact
, , Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
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Moonveil Regent
( 4)
Creature — Dragon
(4/4)
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
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Morbid Opportunist
( 3)
Creature — Human Rogue
(1/3)
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
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Morkrut Behemoth
( 5)
Creature — Zombie Giant
(7/6)
As an additional cost to cast this spell, sacrifice a creature or pay . Menace (This creature can't be blocked except by two or more creatures.)
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Morning Apparition
( 0)
Creature — Spirit Soldier
(2/1)
Flying, vigilance If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
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Mounted Dreadknight
( 5)
Creature — Vampire Knight
(5/4)
Trample Mounted Dreadknight enters with a +1/+1 counter on it if an opponent lost life this turn.
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Mourning Patrol
( 3)
Creature — Human Soldier
(2/3)
Vigilance Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
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Mystic Monstrosity
( 0)
Artifact Creature — Construct
(5/6)
Lands you control have ": Add one mana of any color."
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Nebelgast Intruder
( 3)
Creature — Spirit
(2/1)
Flash Flying When Nebelgast Intruder enters, up to one target creature an opponent controls gets -2/-0 until end of turn.
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Necrosynthesis
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever another creature dies, put a +1/+1 counter on this creature." When enchanted creature dies, look at the top X cards of your library, where X is its power. Put one of those cards into your hand and the rest on the bottom of your library in a random order.
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Neonate's Rush
( 3)
Instant
This spell costs less to cast if you control a Vampire. Neonate's Rush deals 1 damage to target creature and 1 damage to its controller. Draw a card.
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No Way Out
( 3)
Sorcery
Target opponent discards two cards. You create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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