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Ihsan's Shade
Ihsan's Shade 3BlackBlackBlack (6)
Legendary Creature — Shade Knight (5/5)

Protection from white

Masters Edition II (Rare)
Other Versions
Homelands (Uncommon)
Masters 25 (Uncommon)
Imperial Recruiter
Imperial Recruiter 2Red (3)
Creature — Human Advisor (1/1)

When Imperial Recruiter enters, search your library for a creature card with power 2 or less, reveal it, put it into your hand, then shuffle.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Uncommon)
Masters 25 (Mythic Rare)
Double Masters (Mythic Rare)
Modern Horizons 2 (Mythic Rare)
Imperial Seal
Imperial Seal Black (1)
Sorcery

Search your library for a card, then shuffle and put that card on top. You lose 2 life.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Double Masters 2022 (Mythic Rare)
Incinerate
Incinerate 1Red (2)
Instant

Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Tenth Edition (Common)
Duel Decks: Jace vs. Chandra (Common)
Magic 2012 (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Infernal Darkness
Infernal Darkness 2BlackBlack (4)
Enchantment

Cumulative upkeep—Pay Black and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces Black instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Inheritance
Inheritance White (1)
Enchantment

Whenever a creature dies, you may pay 3. If you do, draw a card.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Ironclaw Orcs
Ironclaw Orcs 1Red (2)
Creature — Orc (2/2)

Ironclaw Orcs can't block creatures with power 2 or greater.

Masters Edition II (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Ivory Gargoyle
Ivory Gargoyle 4White (5)
Creature — Gargoyle (2/2)

Flying

When Ivory Gargoyle dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.

4White: Exile Ivory Gargoyle.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Jester's Mask
Jester's Mask 5 (5)
Artifact

Jester's Mask enters tapped.

1, Tap, Sacrifice Jester's Mask: Target opponent puts the cards from their hand on top of their library. Search that player's library for that many cards. That player puts those cards into their hand, then shuffles.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Jeweled Amulet
Jeweled Amulet 0 (0)
Artifact

1, Tap: Put a charge counter on Jeweled Amulet. Note the type of mana spent to pay this activation cost. Activate only if there are no charge counters on Jeweled Amulet.

Tap, Remove a charge counter from Jeweled Amulet: Add one mana of Jeweled Amulet's last noted type.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Johtull Wurm
Johtull Wurm 5Green (6)
Creature — Wurm (6/6)

Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Joven's Ferrets
Joven's Ferrets Green (1)
Creature — Ferret (1/1)

Whenever Joven's Ferrets attacks, it gets +0/+2 until end of turn.

At end of combat, tap all creatures that blocked Joven's Ferrets this turn. They don't untap during their controller's next untap step.

Masters Edition II (Uncommon)
Other Versions
Homelands (Common)
Juniper Order Advocate
Juniper Order Advocate 2White (3)
Creature — Human Knight (1/2)

As long as Juniper Order Advocate is untapped, green creatures you control get +1/+1.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Karplusan Giant
Karplusan Giant 6Red (7)
Creature — Giant (3/3)

Tap an untapped snow land you control: Karplusan Giant gets +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Kaysa
Kaysa 3GreenGreen (5)
Legendary Creature — Elf Druid (2/3)

Green creatures you control get +1/+1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Kjeldoran Dead
Kjeldoran Dead Black (1)
Creature — Skeleton (3/1)

When Kjeldoran Dead enters, sacrifice a creature.

Black: Regenerate Kjeldoran Dead.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Classic Sixth Edition (Common)
Ice Age (Common)
Kjeldoran Elite Guard
Kjeldoran Elite Guard 3White (4)
Creature — Human Soldier (2/2)

Tap: Target creature gets +2/+2 until end of turn. When that creature leaves the battlefield this turn, sacrifice Kjeldoran Elite Guard. Activate only during combat.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Kjeldoran Home Guard
Kjeldoran Home Guard 3White (4)
Creature — Human Soldier (1/6)

At end of combat, if Kjeldoran Home Guard attacked or blocked this combat, put a -0/-1 counter on Kjeldoran Home Guard and create a 0/1 white Deserter creature token.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Kjeldoran Outpost
Kjeldoran Outpost (0)
Land

If Kjeldoran Outpost would enter, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add White.

1White, Tap: Create a 1/1 white Soldier creature token.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Vintage Masters (Rare)
Kjeldoran Skycaptain
Kjeldoran Skycaptain 4White (5)
Creature — Human Soldier (2/2)

Flying; first strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Knight of Stromgald
Knight of Stromgald BlackBlack (2)
Creature — Human Knight (2/1)

Protection from white

Black: Knight of Stromgald gains first strike until end of turn.

BlackBlack: Knight of Stromgald gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Krovikan Fetish
Krovikan Fetish 2Black (3)
Enchantment — Aura

Enchant creature

When Krovikan Fetish enters, draw a card at the beginning of the next turn's upkeep.

Enchanted creature gets +1/+1.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Krovikan Horror
Krovikan Horror 3Black (4)
Creature — Horror Spirit (2/2)

At the beginning of the end step, if Krovikan Horror is in your graveyard with a creature card directly above it, you may return Krovikan Horror to your hand.

1, Sacrifice a creature: Krovikan Horror deals 1 damage to any target.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Krovikan Sorcerer
Krovikan Sorcerer 2Blue (3)
Creature — Human Wizard (1/1)

Tap, Discard a nonblack card: Draw a card.

Tap, Discard a black card: Draw two cards, then discard one of them.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Vintage Masters (Common)
Krovikan Vampire
Krovikan Vampire 3BlackBlack (5)
Creature — Vampire (3/3)

At the beginning of each end step, if a creature dealt damage by Krovikan Vampire this turn died, put that card onto the battlefield under your control. Sacrifice it when you lose control of Krovikan Vampire.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Lat-Nam's Legacy
Lat-Nam's Legacy 1Blue (2)
Instant

Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Lava Burst
Lava Burst Variable ColorlessRed (1)
Sorcery

Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Common)
Leaping Lizard
Leaping Lizard 1GreenGreen (3)
Creature — Lizard (2/3)

1Green: Leaping Lizard gets -0/-1 and gains flying until end of turn.

Masters Edition II (Common)
Other Versions
Homelands (Common)
Lim-Dûl's High Guard
Lim-Dûl's High Guard 1BlackBlack (3)
Creature — Skeleton (2/1)

First strike

1Black: Regenerate Lim-Dûl's High Guard.

Masters Edition II (Uncommon)
Other Versions
Alliances (Common)
Lodestone Bauble
Lodestone Bauble 0 (0)
Artifact

1, Tap, Sacrifice Lodestone Bauble: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Magus of the Unseen
Magus of the Unseen 1Blue (2)
Creature — Human Wizard (1/1)

1Blue, Tap: Untap target artifact an opponent controls and gain control of it until end of turn. It gains haste until end of turn. When you lose control of the artifact, tap it.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Mana Crypt
Mana Crypt 0 (0)
Artifact

At the beginning of your upkeep, flip a coin. If you lose the flip, Mana Crypt deals 3 damage to you.

Tap: Add ColorlessColorless.

Masters Edition II (Rare)
Other Versions
Promo set for Gatherer (Special)
Vintage Masters (Mythic Rare)
Eternal Masters (Mythic Rare)
Masterpiece Series: Kaladesh Inventions (Special)
Double Masters (Mythic Rare)
Special Guests (Mythic Rare)
Marjhan
Marjhan 5BlueBlue (7)
Creature — Serpent (8/8)

Marjhan doesn't untap during your untap step.

BlueBlue, Sacrifice a creature: Untap Marjhan. Activate only during your upkeep.

Marjhan can't attack unless defending player controls an Island.

BlueBlue: Marjhan gets -1/-0 until end of turn and deals 1 damage to target attacking creature without flying.

When you control no Islands, sacrifice Marjhan.

Masters Edition II (Rare)
Other Versions
Homelands (Rare)
Mesmeric Trance
Mesmeric Trance 1BlueBlue (3)
Enchantment

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Blue, Discard a card: Draw a card.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Meteor Shower
Meteor Shower Variable ColorlessVariable ColorlessRed (1)
Sorcery

Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Minion of Leshrac
Minion of Leshrac 4BlackBlackBlack (7)
Creature — Demon Minion (5/5)

Protection from black

At the beginning of your upkeep, Minion of Leshrac deals 5 damage to you unless you sacrifice a creature other than Minion of Leshrac. If Minion of Leshrac deals damage to you this way, tap it.

Tap: Destroy target creature or land.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Mishra's Groundbreaker
Mishra's Groundbreaker 4 (4)
Artifact

Tap, Sacrifice Mishra's Groundbreaker: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Misinformation
Misinformation Black (1)
Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Mudslide
Mudslide 2Red (3)
Enchantment

Creatures without flying don't untap during their controllers' untap steps.

At the beginning of each player's upkeep, that player may choose any number of tapped creatures without flying they control and pay 2 for each creature chosen this way. If the player does, untap those creatures.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Musician
Musician 2Blue (3)
Creature — Human Wizard (1/3)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Tap: Put a music counter on target creature. If it doesn't have "At the beginning of your upkeep, destroy this creature unless you pay 1 for each music counter on it," it gains that ability.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Narwhal
Narwhal 2BlueBlue (4)
Creature — Whale (2/2)

First strike, protection from red

Masters Edition II (Uncommon)
Other Versions
Homelands (Rare)
Nature's Blessing
Nature's Blessing 2GreenWhite (4)
Enchantment

GreenWhite, Discard a card: Put a +1/+1 counter on target creature or that creature gains banding, first strike, or trample. (This effect lasts indefinitely. Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding a player controls are blocking or being blocked by a creature, that player divides that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Nature's Wrath
Nature's Wrath 4GreenGreen (6)
Enchantment

At the beginning of your upkeep, sacrifice Nature's Wrath unless you pay Green.

Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice.

Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Necrite
Necrite 1BlackBlack (3)
Creature — Thrull (2/2)

Whenever Necrite attacks and isn't blocked, you may sacrifice it. If you do, destroy target creature defending player controls. It can't be regenerated.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Fallen Empires (Common)
Necropotence
Necropotence BlackBlackBlack (3)
Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
From the Vault: Exiled (Mythic Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Iconic Masters (Mythic Rare)
Wilds of Eldraine Enchanting Tales (Mythic Rare)
Night Soil
Night Soil GreenGreen (2)
Enchantment

1, Exile two creature cards from a single graveyard: Create a 1/1 green Saproling creature token.

Masters Edition II (Uncommon)
Other Versions
Fallen Empires (Common)
Commander 2013 Edition (Common)
Orc General
Orc General 2Red (3)
Creature — Orc Warrior (2/2)

Tap, Sacrifice another Orc or Goblin: Other Orc creatures get +1/+1 until end of turn.

Masters Edition II (Uncommon)
Other Versions
The Dark (Uncommon)
Orcish Cannoneers
Orcish Cannoneers 1RedRed (3)
Creature — Orc Warrior (1/3)

Tap: Orcish Cannoneers deals 2 damage to any target and 3 damage to you.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Uncommon)
Orcish Captain
Orcish Captain Red (1)
Creature — Orc Warrior (1/1)

1: Flip a coin. If you win the flip, target Orc creature gets +2/+0 until end of turn. If you lose the flip, it gets -0/-2 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Fallen Empires (Uncommon)
Orcish Conscripts
Orcish Conscripts Red (1)
Creature — Orc (2/2)

Orcish Conscripts can't attack unless at least two other creatures attack.

Orcish Conscripts can't block unless at least two other creatures block.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Orcish Farmer
Orcish Farmer 1RedRed (3)
Creature — Orc (2/2)

Tap: Target land becomes a Swamp until its controller's next untap step.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Orcish Lumberjack
Orcish Lumberjack Red (1)
Creature — Orc (1/1)

Tap, Sacrifice a Forest: Add three mana in any combination of Red and/or Green.

Masters Edition II (Common)
Other Versions
Ice Age (Common)
Duel Decks: Heroes vs. Monsters (Common)
Vintage Masters (Common)
Orcish Squatters
Orcish Squatters 4Red (5)
Creature — Orc (2/3)

Whenever Orcish Squatters attacks and isn't blocked, you may gain control of target land defending player controls for as long as you control Orcish Squatters. If you do, Orcish Squatters assigns no combat damage this turn.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Ice Age (Rare)
Orcish Veteran
Orcish Veteran 2Red (3)
Creature — Orc (2/2)

Orcish Veteran can't block white creatures with power 2 or greater.

Red: Orcish Veteran gains first strike until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Common)
Order of the Sacred Torch
Order of the Sacred Torch 1WhiteWhite (3)
Creature — Human Knight (2/2)

Tap, Pay 1 life: Counter target black spell.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Order of the White Shield
Order of the White Shield WhiteWhite (2)
Creature — Human Knight (2/1)

Protection from black

White: Order of the White Shield gains first strike until end of turn.

WhiteWhite: Order of the White Shield gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Panic
Panic Red (1)
Instant

Cast this spell only during combat before blockers are declared.

Target creature can't block this turn.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Personal Tutor
Personal Tutor Blue (1)
Sorcery

Search your library for a sorcery card, reveal it, then shuffle and put that card on top.

Masters Edition II (Uncommon)
Other Versions
Portal (Uncommon)
Commander Masters (Rare)
Phantasmal Fiend
Phantasmal Fiend 3Black (4)
Creature — Illusion (1/5)

Black: Phantasmal Fiend gets +1/-1 until end of turn.

1Blue: Switch Phantasmal Fiend's power and toughness until end of turn.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Phantasmal Mount
Phantasmal Mount 1Blue (2)
Creature — Illusion Horse (1/1)

Flying

Tap: Target creature you control with toughness 2 or less gets +1/+1 and gains flying until end of turn. When Phantasmal Mount leaves the battlefield this turn, sacrifice that creature. When the creature leaves the battlefield this turn, sacrifice Phantasmal Mount.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Phyrexian Devourer
Phyrexian Devourer 6 (6)
Artifact Creature — Phyrexian Construct (1/1)

When Phyrexian Devourer's power is 7 or greater, sacrifice it.

Exile the top card of your library: Put X +1/+1 counters on Phyrexian Devourer, where X is the exiled card's mana value.

Masters Edition II (Uncommon)
Other Versions
Alliances (Rare)
Phyrexian Portal
Phyrexian Portal 3 (3)
Artifact

3: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Pillage
Pillage 1RedRed (3)
Sorcery

Destroy target artifact or land. It can't be regenerated.

Masters Edition II (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Alliances (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Masters 25 (Common)
Modern Horizons (Uncommon)
Portent
Portent Blue (1)
Sorcery

Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle.

Draw a card at the beginning of the next turn's upkeep.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Commander 2018 (Common)
Duskmourn: House of Horror Commander (Common)
Pyrokinesis
Pyrokinesis 4RedRed (6)
Instant

You may exile a red card from your hand rather than pay this spell's mana cost.

Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Duel Decks: Heroes vs. Monsters (Uncommon)
Eternal Masters (Rare)
Ravages of War
Ravages of War 3White (4)
Sorcery

Destroy all lands.

Masters Edition II (Rare)
Other Versions
Portal Three Kingdoms (Rare)
Magic The Gathering—Fallout (Mythic Rare)
Ray of Command
Ray of Command 3Blue (4)
Instant

Untap target creature an opponent controls and gain control of it until end of turn. That creature gains haste until end of turn. When you lose control of the creature, tap it.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Mirage (Common)
Battle Royale Box Set (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Jace vs. Vraska (Common)
Red Cliffs Armada
Red Cliffs Armada 4Blue (5)
Creature — Human Soldier (5/4)

Red Cliffs Armada can't attack unless defending player controls an Island.

Masters Edition II (Common)
Other Versions
Portal Three Kingdoms (Uncommon)
Reinforcements
Reinforcements White (1)
Instant

Put up to three target creature cards from your graveyard on top of your library.

Masters Edition II (Common)
Other Versions
Alliances (Common)
Reprisal
Reprisal 1White (2)
Instant

Destroy target creature with power 4 or greater. It can't be regenerated.

Masters Edition II (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Alliances (Common)
Duel Decks: Knights vs. Dragons (Uncommon)
Journey into Nyx (Uncommon)
Retribution
Retribution 2RedRed (4)
Sorcery

Choose two target creatures controlled by the same opponent. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.

Masters Edition II (Uncommon)
Other Versions
Homelands (Uncommon)
Righteous Fury
Righteous Fury 4WhiteWhite (6)
Sorcery

Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.

Masters Edition II (Rare)
Other Versions
Starter 1999 (Rare)
Portal Second Age (Rare)
Ritual of Subdual
Ritual of Subdual 4GreenGreen (6)
Enchantment

Cumulative upkeep 2 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

If a land is tapped for mana, it produces colorless mana instead of any other type.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Ritual of the Machine
Ritual of the Machine 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Gain control of target nonartifact, nonblack creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Rogue Skycaptain
Rogue Skycaptain 2Red (3)
Creature — Human Rogue Mercenary (3/4)

Flying

At the beginning of your upkeep, put a wage counter on Rogue Skycaptain. You may pay 2 for each wage counter on it. If you don't, remove all wage counters from Rogue Skycaptain and an opponent gains control of it.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Roterothopter
Roterothopter 1 (1)
Artifact Creature — Thopter (0/2)

Flying

2: Roterothopter gets +1/+0 until end of turn. Activate no more than twice each turn.

Masters Edition II (Common)
Other Versions
Homelands (Common)
Royal Decree
Royal Decree 2WhiteWhite (4)
Enchantment

Cumulative upkeep White (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, Royal Decree deals 1 damage to that permanent's controller.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Royal Trooper
Royal Trooper 2White (3)
Creature — Human Soldier (2/2)

Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Starter 1999 (Uncommon)
Battlebond (Common)
Ruins of Trokair
Ruins of Trokair (0)
Land

Ruins of Trokair enters tapped.

Tap: Add White.

Tap, Sacrifice Ruins of Trokair: Add WhiteWhite.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Fallen Empires (Uncommon)
Sacred Boon
Sacred Boon 1White (2)
Instant

Prevent the next 3 damage that would be dealt to target creature this turn. At the beginning of the next end step, put a +0/+1 counter on that creature for each 1 damage prevented this way.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Savannah
Savannah (0)
Land — Forest Plains

(Tap: Add Green or White.)

Masters Edition II (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Vintage Masters (Rare)
Scars of the Veteran
Scars of the Veteran 4White (5)
Instant

You may exile a white card from your hand rather than pay this spell's mana cost.

Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.

Masters Edition II (Rare)
Other Versions
Alliances (Uncommon)
Screeching Drake
Screeching Drake 3Blue (4)
Creature — Drake (2/2)

Flying

When Screeching Drake enters, draw a card, then discard a card.

Masters Edition II (Common)
Other Versions
Portal Second Age (Common)
Sea Drake
Sea Drake 2Blue (3)
Creature — Drake (4/3)

Flying

When Sea Drake enters, return two target lands you control to their owner's hand.

Masters Edition II (Rare)
Other Versions
Portal Second Age (Uncommon)
Vintage Masters (Rare)
Modern Horizons 2 (Uncommon)
Sea Spirit
Sea Spirit 4Blue (5)
Creature — Elemental Spirit (2/3)

Blue: Sea Spirit gets +1/+0 until end of turn.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Ice Age (Uncommon)
Shield Bearer
Shield Bearer 1White (2)
Creature — Human Soldier (0/3)

Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Shrink
Shrink Green (1)
Instant

Target creature gets -5/-0 until end of turn.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Shyft
Shyft 4Blue (5)
Creature — Shapeshifter (4/2)

At the beginning of your upkeep, you may have Shyft become the color or colors of your choice. <I>(This effect lasts indefinitely.)</I>

Masters Edition II (Common)
Other Versions
Ice Age (Rare)
Sibilant Spirit
Sibilant Spirit 5Blue (6)
Creature — Spirit (5/6)

Flying

Whenever Sibilant Spirit attacks, defending player may draw a card.

Masters Edition II (Rare)
Other Versions
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Ice Age (Rare)
Skeleton Ship
Skeleton Ship 3BlueBlack (5)
Legendary Creature — Skeleton (0/3)

When you control no Islands, sacrifice Skeleton Ship.

Tap: Put a -1/-1 counter on target creature.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Skull Catapult
Skull Catapult 4 (4)
Artifact

1, Tap, Sacrifice a creature: Skull Catapult deals 2 damage to any target.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Ice Age (Uncommon)
Snow Fortress
Snow Fortress 5 (5)
Artifact Creature — Wall (0/4)

Defender (This creature can't attack.)

1: Snow Fortress gets +1/+0 until end of turn.

1: Snow Fortress gets +0/+1 until end of turn.

3: Snow Fortress deals 1 damage to target creature without flying that's attacking you.

Masters Edition II (Uncommon)
Other Versions
Ice Age (Rare)
Snow-Covered Forest
Snow-Covered Forest (0)
Basic Snow Land — Forest

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Island
Snow-Covered Island (0)
Basic Snow Land — Island

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Jumpstart 2022 (Common)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Mountain
Snow-Covered Mountain (0)
Basic Snow Land — Mountain

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Plains
Snow-Covered Plains (0)
Basic Snow Land — Plains

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Snow-Covered Swamp
Snow-Covered Swamp (0)
Basic Snow Land — Swamp

Masters Edition II (Land)
Other Versions
Ice Age (Land)
Coldsnap (Common)
Modern Horizons (Land)
Secret Lair Drop (Rare)
Kaldheim (Land)
Mystery Booster 2: Convention Edition (Common)
Soldevi Digger
Soldevi Digger 2 (2)
Artifact

2: Put the top card of your graveyard on the bottom of your library.

Masters Edition II (Uncommon)
Other Versions
Alliances (Rare)
Soldevi Excavations
Soldevi Excavations (0)
Land

If Soldevi Excavations would enter, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessBlue.

1, Tap: Scry 1.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
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