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Fell Beast of Mordor
( 4)
Creature — Drake Beast
(3/3)
Flying Devour 1 (As this enters, you may sacrifice any number of creatures. This creature enters with that many +1/+1 counters on it.) Whenever Fell Beast of Mordor enters or attacks, target opponent loses X life and you gain X life, where X is the number of +1/+1 counters on it.
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Fell Beast's Shriek
( 2)
Sorcery
Each opponent chooses a creature they control. Tap and goad the chosen creatures. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Fell the Mighty
( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
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Field-Tested Frying Pan
( 3)
Artifact — Equipment
When Field-Tested Frying Pan enters, create a Food token, then create a 1/1 white Halfling creature token and attach Field-Tested Frying Pan to it. Equipped creature has "Whenever you gain life, this creature gets +X/+X until end of turn, where X is the amount of life you gained." Equip
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Fiend Hunter
( 3)
Creature — Human Cleric
(1/3)
When Fiend Hunter enters, you may exile another target creature. When Fiend Hunter leaves the battlefield, return the exiled card to the battlefield under its owner's control.
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Flamerush Rider
( 5)
Creature — Human Warrior
(3/3)
Whenever Flamerush Rider attacks, create a token that's a copy of another target attacking creature and that's tapped and attacking. Exile the token at end of combat. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Forbidden Alchemy
( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Foreboding Ruins
( 0)
Land
As Foreboding Ruins enters, you may reveal a Swamp or Mountain card from your hand. If you don't, Foreboding Ruins enters tapped. : Add or .
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Forth Eorlingas!
( 2)
Sorcery
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
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Fortified Village
( 0)
Land
As Fortified Village enters, you may reveal a Forest or Plains card from your hand. If you don't, Fortified Village enters tapped. : Add or .
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Frodo, Adventurous Hobbit
( 2)
Legendary Creature — Halfling Scout
(1/3)
Partner with Sam, Loyal Attendant Vigilance Whenever Frodo, Adventurous Hobbit attacks, if you gained 3 or more life this turn, the Ring tempts you. Then if Frodo is your Ring-bearer and the Ring has tempted you two or more times this game, draw a card.
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Frontier Warmonger
( 4)
Creature — Human Warrior
(4/4)
Whenever one or more creatures attack one of your opponents or a planeswalker they control, those creatures gain menace until end of turn.
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Frontline Medic
( 3)
Creature — Human Cleric
(3/3)
Battalion — Whenever Frontline Medic and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice Frontline Medic: Counter target spell with in its mana cost unless its controller pays .
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Frostboil Snarl
( 0)
Land
As Frostboil Snarl enters, you may reveal an Island or Mountain card from your hand. If you don't, Frostboil Snarl enters tapped. : Add or .
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Fumigate
( 5)
Sorcery
Destroy all creatures. You gain 1 life for each creature destroyed this way.
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Furycalm Snarl
( 0)
Land
As Furycalm Snarl enters, you may reveal a Mountain or Plains card from your hand. If you don't, Furycalm Snarl enters tapped. : Add or .
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Galadhrim Ambush
( 4)
Instant
Create X 1/1 green Elf Warrior creature tokens, where X is the number of attacking creatures. Prevent all combat damage that would be dealt this turn by non-Elf creatures.
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Galadriel, Elven-Queen
( 4)
Legendary Creature — Elf Noble
(4/5)
Will of the council — At the beginning of combat on your turn, if another Elf entered the battlefield under your control this turn, starting with you, each player votes for dominion or guidance. If dominion gets more votes, the Ring tempts you, then you put a +1/+1 counter on your Ring-bearer. If guidance gets more votes or the vote is tied, draw a card.
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Galadriel, Light of Valinor
( 5)
Legendary Creature — Elf Noble
(3/3)
Alliance — Whenever another creature you control enters, choose one that hasn't been chosen this turn — • Add . • Put a +1/+1 counter on each creature you control. • Scry 2, then draw a card.
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Gandalf of the Secret Fire
( 4)
Legendary Creature — Avatar Wizard
(3/4)
Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may play it without paying its mana cost.)
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Gandalf, Westward Voyager
( 5)
Legendary Creature — Avatar Wizard
(5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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Gemstone Caverns
( 0)
Legendary Land
If Gemstone Caverns is in your opening hand and you're not the starting player, you may begin the game with Gemstone Caverns on the battlefield with a luck counter on it. If you do, exile a card from your hand. : Add . If Gemstone Caverns has a luck counter on it, instead add one mana of any color.
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Genesis Wave
( 3)
Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Ghost Quarter
( 0)
Land
: Add . , Sacrifice Ghost Quarter: Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
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Gilded Goose
( 1)
Creature — Bird
(0/2)
Flying When Gilded Goose enters, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") , : Create a Food token. , Sacrifice a Food: Add one mana of any color.
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Gilraen, Dúnedain Protector
( 3)
Legendary Creature — Human Noble
(2/3)
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
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Gimli of the Glittering Caves
( 3)
Legendary Creature — Dwarf Warrior
(1/1)
Double strike Whenever another legendary creature you control enters, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token.
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Gimli's Reckless Might
( 4)
Enchantment
Creatures you control have haste. Formidable — Whenever you attack, if creatures you control have total power 8 or greater, target attacking creature you control fights up to one target creature you don't control.
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Glacial Fortress
( 0)
Land
Glacial Fortress enters tapped unless you control a Plains or an Island. : Add or .
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Goblin Cratermaker
( 2)
Creature — Goblin Warrior
(2/2)
, Sacrifice Goblin Cratermaker: Choose one — • Goblin Cratermaker deals 2 damage to target creature. • Destroy target colorless nonland permanent.
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Goblin Dark-Dwellers
( 5)
Creature — Goblin
(4/4)
Menace (This creature can't be blocked except by two or more creatures.) When Goblin Dark-Dwellers enters, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Gollum, Obsessed Stalker
( 2)
Legendary Creature — Halfling Horror
(1/1)
Skulk (This creature can't be blocked by creatures with greater power.) At the beginning of your end step, each opponent dealt combat damage this game by a creature named Gollum, Obsessed Stalker loses life equal to the amount of life you gained this turn.
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Graypelt Refuge
( 0)
Land
Graypelt Refuge enters tapped. When Graypelt Refuge enters, you gain 1 life. : Add or .
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Great Oak Guardian
( 6)
Creature — Treefolk
(4/5)
Flash (You may cast this spell any time you could cast an instant.) Reach When Great Oak Guardian enters, creatures target player controls get +2/+2 until end of turn. Untap them.
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Grey Host Reinforcements
( 4)
Creature — Spirit Soldier
(1/1)
Flying, ward When Grey Host Reinforcements enters, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.
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Gríma, Saruman's Footman
( 4)
Legendary Creature — Human Advisor
(1/4)
Gríma, Saruman's Footman can't be blocked. Whenever Gríma deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
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Growth Spiral
( 2)
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
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Guttersnipe
( 3)
Creature — Goblin Shaman
(2/2)
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
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Gwaihir, Greatest of the Eagles
( 5)
Legendary Creature — Bird Noble
(5/5)
Flying Whenever Gwaihir attacks, target attacking creature gains flying until end of turn. At the beginning of each end step, if you gained 3 or more life this turn, create a 3/3 white Bird creature token with flying and "Whenever this creature attacks, target attacking creature gains flying until end of turn."
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Haldir, Lórien Lieutenant
( 1)
Legendary Creature — Elf Soldier
(0/0)
Haldir, Lórien Lieutenant enters with X +1/+1 counters on it. Vigilance : Until end of turn, other Elves you control gain vigilance and get +1/+1 for each +1/+1 counter on Haldir.
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Hammerheim
( 0)
Legendary Land
: Add . : Target creature loses all landwalk abilities until end of turn.
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Harsh Mentor
( 2)
Creature — Human Cleric
(2/2)
Whenever an opponent activates an ability of an artifact, creature, or land on the battlefield, if it isn't a mana ability, Harsh Mentor deals 2 damage to that player.
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Heirloom Blade
( 3)
Artifact — Equipment
Equipped creature gets +3/+1. Whenever equipped creature dies, you may reveal cards from the top of your library until you reveal a creature card that shares a creature type with it. Put that card into your hand and the rest on the bottom of your library in a random order. Equip
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Herald's Horn
( 3)
Artifact
As Herald's Horn enters, choose a creature type. Creature spells you cast of the chosen type cost less to cast. At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.
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Heroic Intervention
( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Hinterland Harbor
( 0)
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island. : Add or .
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Hithlain Rope
( 2)
Artifact
Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.
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Homeward Path
( 0)
Land
: Add . : Each player gains control of all creatures they own.
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Hornet Queen
( 7)
Creature — Insect
(2/2)
Flying, deathtouch When Hornet Queen enters, create four 1/1 green Insect creature tokens with flying and deathtouch.
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Hostage Taker
( 4)
Creature — Human Pirate
(2/3)
When Hostage Taker enters, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.
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Humble Defector
( 2)
Creature — Human Rogue
(2/1)
: Draw two cards. Target opponent gains control of Humble Defector. Activate only during your turn.
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In the Darkness Bind Them
( 5)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I, II, III — Create a 3/3 black Wraith creature token with menace. The Ring tempts you. IV — For each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain haste until end of turn. The Ring tempts you.
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Increasing Devotion
( 5)
Sorcery
Create five 1/1 white Human creature tokens. If this spell was cast from a graveyard, create ten of those tokens instead. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Inferno Titan
( 6)
Creature — Giant
(6/6)
: Inferno Titan gets +1/+0 until end of turn. Whenever Inferno Titan enters or attacks, it deals 3 damage divided as you choose among one, two, or three targets.
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Inscription of Abundance
( 2)
Instant
Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Ishkanah, Grafwidow
( 5)
Legendary Creature — Spider
(3/5)
Reach Delirium — When Ishkanah, Grafwidow enters, if there are four or more card types among cards in your graveyard, create three 1/2 green Spider creature tokens with reach. : Target opponent loses 1 life for each Spider you control.
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Isolated Chapel
( 0)
Land
Isolated Chapel enters tapped unless you control a Plains or a Swamp. : Add or .
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Karakas
( 0)
Legendary Land
: Add . : Return target legendary creature to its owner's hand.
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Knollspine Dragon
( 7)
Creature — Dragon
(7/5)
Flying When Knollspine Dragon enters, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
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Languish
( 4)
Sorcery
All creatures get -4/-4 until end of turn.
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Learn from the Past
( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Legolas Greenleaf
( 3)
Legendary Creature — Elf Archer
(2/2)
Reach Legolas Greenleaf can't be blocked by creatures with power 2 or less. Whenever another legendary creature you control enters, put a +1/+1 counter on Legolas Greenleaf. Whenever Legolas Greenleaf deals combat damage to a player, draw a card.
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Legolas's Quick Reflexes
( 1)
Instant
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Untap target creature. Until end of turn, it gains hexproof, reach, and "Whenever this creature becomes tapped, it deals damage equal to its power to up to one target creature."
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Lidless Gaze
( 4)
Sorcery
Exile the top card of each player's library. Until the end of your next turn, you may play those cards, and mana of any type can be spent to cast those spells. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lightning Greaves
( 2)
Artifact — Equipment
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip
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Lignify
( 2)
Kindred Enchantment — Treefolk Aura
Enchant creature Enchanted creature is a Treefolk with base power and toughness 0/4 and loses all abilities.
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Living Death
( 5)
Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
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Lobelia, Defender of Bag End
( 3)
Legendary Creature — Halfling Citizen
(2/2)
When Lobelia enters, look at the top card of each opponent's library and exile those cards face down. , Sacrifice an artifact: Choose one — • Until end of turn, you may play a card exiled with Lobelia without paying its mana cost. • Each opponent loses 2 life and you gain 2 life.
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Lonely Sandbar
( 0)
Land
Lonely Sandbar enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Lord of the Nazgûl
( 5)
Legendary Creature — Wraith Noble
(4/3)
Flying Wraiths you control have protection from Ring-bearers. Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.
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Lossarnach Captain
( 4)
Creature — Human Soldier
(3/1)
First strike Whenever Lossarnach Captain or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
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Lothlórien Blade
( 3)
Artifact — Equipment
Whenever equipped creature attacks, it deals damage equal to its power to target creature defending player controls. Equip Elf Equip
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Marshal's Anthem
( 4)
Enchantment
Multikicker (You may pay an additional any number of times as you cast this spell.) Creatures you control get +1/+1. When Marshal's Anthem enters, return up to X target creature cards from your graveyard to the battlefield, where X is the number of times Marshal's Anthem was kicked.
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Mentor of the Meek
( 3)
Creature — Human Soldier
(2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
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Merciless Executioner
( 3)
Creature — Orc Warrior
(3/1)
When Merciless Executioner enters, each player sacrifices a creature of their choice.
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Merry, Warden of Isengard
( 3)
Legendary Creature — Halfling Advisor
(1/4)
Partner with Pippin, Warden of Isengard (When this creature enters, target player may put Pippin into their hand from their library, then shuffle.) Whenever one or more artifacts you control enter, create a 1/1 white Soldier creature token with lifelink. This ability triggers only once each turn.
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Mirkwood Elk
( 6)
Creature — Elk
(6/6)
Trample Whenever Mirkwood Elk enters or attacks, return target Elf card from your graveyard to your hand. You gain life equal to that card's power.
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Mirkwood Trapper
( 3)
Creature — Elf Scout
(1/4)
Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn.
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Mists of Lórien
( 3)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Return target nonland permanent and each other nonland permanent with the same mana value as that permanent to their owners' hands.
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Model of Unity
( 3)
Artifact
Whenever players finish voting, you and each opponent who voted for a choice you voted for may scry 2. : Add one mana of any color.
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Monstrosity of the Lake
( 5)
Legendary Creature — Kraken
(4/6)
When Monstrosity of the Lake enters, you may pay . If you do, tap all creatures your opponents control, then put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.) Islandcycling (, Discard this card: Search your library for an Island card, reveal it, put it into your hand, then shuffle.)
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Mordor on the March
( 5)
Sorcery
Exile a creature card from your graveyard. Create a token that's a copy of it. It gains haste until end of turn. Exile it at the beginning of the next end step. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Moria Scavenger
( 3)
Creature — Orc Rogue
(1/4)
Deathtouch, haste , Discard a card: Draw a card. If the discarded card was a creature card, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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Mortify
( 3)
Instant
Destroy target creature or enchantment.
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Motivated Pony
( 5)
Creature — Horse
(3/3)
Trample, haste Whenever Motivated Pony attacks, attacking creatures get +1/+1 until end of turn. If a Food entered under your control this turn, untap those creatures and they get an additional +2/+2 until end of turn.
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