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Flameshadow Conjuring
Flameshadow Conjuring 3Red (4)
Enchantment

Whenever a nontoken creature you control enters, you may pay Red. If you do, create a token that's a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

March of the Machine Commander (Rare)
Other Versions
Magic Origins (Rare)
Flameskull
Flameskull 1RedRed (3)
Creature — Skeleton (3/1)

Flying

Flameskull can't block.

Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.)

Adventures in the Forgotten Realms (Mythic Rare)
Flamewar, Brash Veteran
Flamewar, Brash Veteran 1BlackRed (3)
Legendary Artifact Creature — Robot (3/2)

More Than Meets the Eye BlackRed (You may cast this card converted for BlackRed.)

Sacrifice another artifact: Put a +1/+1 counter on Flamewar and convert it. Activate only as a sorcery.

1, Discard your hand: Put all exiled cards you own with intel counters on them into your hand.

The Brothers' War Transformers Cards (Mythic Rare)
Flamewar, Streetwise Operative
Flamewar, Streetwise Operative (0)
Legendary Artifact — Vehicle (2/1)

Living metal (During your turn, this Vehicle is also a creature.)

Menace, deathtouch

Whenever Flamewar deals combat damage to a player, exile that many cards from the top of your library face down. Put an intel counter on each of them. Convert Flamewar.

The Brothers' War Transformers Cards (Mythic Rare)
Flaming Gambit
Flaming Gambit Variable ColorlessRed (1)
Instant

Flaming Gambit deals X damage to target player or planeswalker. That player or that planeswalker's controller may choose a creature they control and have Flaming Gambit deal that damage to it instead.

Flashback Variable ColorlessRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Uncommon)
Flaring Pain
Flaring Pain 1Red (2)
Instant

Damage can't be prevented this turn.

Flashback Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
Flash of Defiance
Flash of Defiance 1Red (2)
Sorcery

Green creatures and white creatures can't block this turn.

Flashback—1Red, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Torment (Common)
Flash of Insight
Flash of Insight Variable Colorless1Blue (2)
Instant

Look at the top X cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Flashback—1Blue, Exile X blue cards from your graveyard. (You may cast this card from your graveyard for its flashback cost, then exile it. You can't exile Flash of Insight to pay for its own flashback cost.)

Judgment (Uncommon)
Flawless Forgery
Flawless Forgery 3BlueBlue (5)
Sorcery

Casualty 3 (As you cast this spell, you may sacrifice a creature with power 3 or greater. When you do, copy this spell and you may choose a new target for the copy.)

Exile target instant or sorcery card from an opponent's graveyard. Copy that card. You may cast the copy without paying its mana cost.

Streets of New Capenna Commander (Rare)
Flaxen Intruder
Flaxen Intruder Green (1)
Creature — Human Berserker (1/2)

Whenever Flaxen Intruder deals combat damage to a player, you may sacrifice it. When you do, destroy target artifact or enchantment.

Throne of Eldraine (Uncommon)
Flay Essence
Flay Essence 1BlackBlack (3)
Sorcery

Exile target creature or planeswalker. You gain life equal to the number of counters on it.

Modern Horizons 2 (Uncommon)
Flaying Tendrils
Flaying Tendrils 1BlackBlack (3)
Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Oath of the Gatewatch (Uncommon)
Fleeting Spirit
Fleeting Spirit 1White (2)
Creature — Spirit (3/1)

White, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.

Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

Innistrad: Crimson Vow (Uncommon)
Flesh // Blood (Flesh)
Flesh // Blood (Flesh) 3BlackGreen (5)
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Flicker
Flicker 1White (2)
Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Urza's Destiny (Rare)
Flicker of Fate
Flicker of Fate 1White (2)
Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Flickerform
Flickerform 1White (2)
Enchantment — Aura

Enchant creature

2WhiteWhite: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Commander Anthology (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2013 Edition (Rare)
Flickering Spirit
Flickering Spirit 3White (4)
Creature — Spirit (2/2)

Flying

3White: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Time Spiral (Common)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Double Masters 2022 (Uncommon)
Other Versions
Eventide (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
Flitting Guerrilla
Flitting Guerrilla 2Black (3)
Creature — Faerie Rogue (2/2)

Flying

When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Flood of Recollection
Flood of Recollection BlueBlue (2)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Commander Legends (Common)
Other Versions
Rivals of Ixalan (Uncommon)
Florian, Voldaren Scion
Florian, Voldaren Scion 1BlackRed (3)
Legendary Creature — Vampire Noble (3/3)

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Flotsam // Jetsam (Flotsam)
Flotsam // Jetsam (Flotsam) 1Green or Blue (2)
Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Folk Medicine
Folk Medicine 2Green (3)
Instant

You gain 1 life for each creature you control.

Flashback 1White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Judgment (Common)
James, Wandering Dad (Follow Him)
James, Wandering Dad (Follow Him) Variable ColorlessBlueBlue (2)
Instant — Adventure

Investigate X times. (Then exile this card. You may cast the creature later from exile.)

Magic The Gathering—Fallout (Rare)
Food Chain
Food Chain 2Green (3)
Enchantment

Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.

Double Masters 2022 (Mythic Rare)
Other Versions
Mercadian Masques (Rare)
Food Coma
Food Coma 3White (4)
Enchantment

When Food Coma enters, exile target creature an opponent controls until Food Coma leaves the battlefield. Create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
For the Ancestors
For the Ancestors 2Green (3)
Instant

Choose a creature type. Look at the top six cards of your library. You may reveal any number of cards of the chosen type from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Flashback 3Green (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Commander Masters (Rare)
Forbidden Alchemy
Forbidden Alchemy 2Blue (3)
Instant

Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.

Flashback 6Black (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Ravnica Clue Edition (Uncommon)
Other Versions
Innistrad (Common)
Duel Decks: Blessed vs. Cursed (Common)
Modern Masters 2017 Edition (Common)
Ultimate Masters (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Double Masters 2022 (Common)
Shadows of the Past (Common)
The Lord of the Rings: Tales of Middle Earth Commander (Common)
Forbidden Crypt
Forbidden Crypt 3BlackBlack (5)
Enchantment

If you would draw a card, return a card from your graveyard to your hand instead. If you can't, you lose the game.

If a card would be put into your graveyard from anywhere, exile that card instead.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Force of Despair
Force of Despair 1BlackBlack (3)
Instant

If it's not your turn, you may exile a black card from your hand rather than pay this spell's mana cost.

Destroy all creatures that entered this turn.

Modern Horizons (Rare)
Force of Negation
Force of Negation 1BlueBlue (3)
Instant

If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.

Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.

Double Masters 2022 (Rare)
Other Versions
Modern Horizons (Rare)
Force of Rage
Force of Rage 1RedRed (3)
Instant

If it's not your turn, you may exile a red card from your hand rather than pay this spell's mana cost.

Create two 3/1 red Elemental creature tokens with trample and haste. Sacrifice those tokens at the beginning of your next upkeep.

Modern Horizons (Rare)
Force of Vigor
Force of Vigor 2GreenGreen (4)
Instant

If it's not your turn, you may exile a green card from your hand rather than pay this spell's mana cost.

Destroy up to two target artifacts and/or enchantments.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Modern Horizons (Rare)
Force of Virtue
Force of Virtue 2WhiteWhite (4)
Enchantment

If it's not your turn, you may exile a white card from your hand rather than pay this spell's mana cost.

Flash

Creatures you control get +1/+1.

Modern Horizons (Rare)
Force of Will
Force of Will 3BlueBlue (5)
Instant

You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.

Counter target spell.

Dominaria Remastered (Mythic Rare)
Other Versions
Alliances (Uncommon)
Masters Edition (Rare)
Vintage Masters (Rare)
Eternal Masters (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Double Masters (Mythic Rare)
Forceful Denial
Forceful Denial 3BlueBlue (5)
Instant

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Counter target spell.

Commander Legends (Common)
Foreboding Steamboat
Foreboding Steamboat 3BlackBlack (5)
Artifact — Vehicle (5/7)

When Foreboding Steamboat enters, each player chooses two nontoken, non-Vehicle creatures they control. Exile them until Foreboding Steamboat leaves the battlefield.

Whenever Foreboding Steamboat attacks, put a card exiled with it into its owner's graveyard. If you do, investigate.

Crew 2

Murders at Karlov Manor Commander (Rare)
Forensic Researcher
Forensic Researcher 2Blue (3)
Creature — Merfolk Detective (1/3)

Tap: Untap another target permanent you control.

Tap, Collect evidence 3: Tap target creature you don't control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)

Murders at Karlov Manor (Uncommon)
Foresight
Foresight 1Blue (2)
Sorcery

Search your library for three cards, exile them, then shuffle.

Draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Forger's Foundry
Forger's Foundry 2Blue (3)
Artifact

Tap: Add Blue. When you spend this mana to cast an instant or sorcery spell with mana value 3 or less, you may exile that spell instead of putting it into its owner's graveyard as it resolves.

3BlueBlue, Tap: You may cast any number of spells from among cards exiled with Forger's Foundry without paying their mana costs. Activate only as a sorcery.

Outlaws of Thunder Junction Commander (Rare)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar)
Walk-In Closet // Forgotten Cellar (Forgotten Cellar) 3GreenGreen (5)
Enchantment — Room

When you unlock this door, you may cast spells from your graveyard this turn, and if a card would be put into your graveyard from anywhere this turn, exile it instead.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Mythic Rare)
Forgotten Harvest
Forgotten Harvest 1Green (2)
Enchantment

At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.

Prophecy (Rare)
Fang Dragon (Forktail Sweep)
Fang Dragon (Forktail Sweep) 1Red (2)
Sorcery — Adventure

Forktail Sweep deals 1 damage to each creature you don't control. (Then exile this card. You may cast the creature later from exile.)

Commander Legends: Battle for Baldur's Gate (Common)
Form of the Approach of the Second Sun
Form of the Approach of the Second Sun 4White (5)
Enchantment

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Unfinity (Acorn) (Rare)
Forsake the Worldly
Forsake the Worldly 2White (3)
Instant

Exile target artifact or enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Forsaken City
Forsaken City (0)
Land

Forsaken City doesn't untap during your untap step.

At the beginning of your upkeep, you may exile a card from your hand. If you do, untap Forsaken City.

Tap: Add one mana of any color.

Planeshift (Rare)
Fortune, Loyal Steed
Fortune, Loyal Steed 2White (3)
Legendary Creature — Beast Mount (2/4)

When Fortune, Loyal Steed enters, scry 2.

Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.

Saddle 1

Outlaws of Thunder Junction (Rare)
Foulmire Knight
Foulmire Knight Black (1)
Creature — Zombie Knight (1/1)

Deathtouch

March of the Machine Commander (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Founding the Third Path
Founding the Third Path 1Blue (2)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — You may cast an instant or sorcery spell with mana value 1 or 2 from your hand without paying its mana cost.

II — Target player mills four cards.

III — Exile target instant or sorcery card from your graveyard. Copy it. You may cast the copy.

Dominaria United (Uncommon)
Fractured Identity
Fractured Identity 3WhiteBlue (5)
Sorcery

Exile target nonland permanent. Each player other than its controller creates a token that's a copy of it.

Outlaws of Thunder Junction Breaking News (Mythic Rare)
Other Versions
Commander 2017 (Rare)
Doctor Who Commander (Rare)
Fragment Reality
Fragment Reality White (1)
Instant

Exile target nontoken artifact, creature, or enchantment. Its controller puts a random creature card with lesser mana value from their library onto the battlefield tapped.

Kamigawa: Neon Dynasty Alchemy (Rare)
Frankenstein's Monster
Frankenstein's Monster Variable ColorlessBlackBlack (2)
Creature — Zombie (0/1)

As Frankenstein's Monster enters, exile X creature cards from your graveyard. If you can't, put Frankenstein's Monster into its owner's graveyard instead of onto the battlefield. For each creature card exiled this way, Frankenstein's Monster enters with a +2/+0, +1/+1, or +0/+2 counter on it.

The Dark (Rare)
Frantic Purification
Frantic Purification 2White (3)
Instant

Destroy target enchantment.

Madness White (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Torment (Common)
Fraying Line
Fraying Line 4 (4)
Artifact

When Fraying Line enters, put a rope counter on target creature you control.

At the beginning of each player's upkeep, that player may pay 2. If they do, they put a rope counter on a creature they control. Otherwise, exile Fraying Line and each creature without a rope counter on it, then remove all rope counters from all creatures.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Free-for-All
Free-for-All 3Blue (4)
Enchantment

When Free-for-All enters, exile all creatures face down.

At the beginning of each player's upkeep, that player chooses a card exiled with Free-for-All at random and puts it onto the battlefield.

When Free-for-All leaves the battlefield, put all cards exiled with it into their owners' graveyards.

Unglued (Rare)
Freestrider Commando
Freestrider Commando 2Green (3)
Creature — Centaur Mercenary (3/3)

Freestrider Commando enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.

Plot 3Green (You may pay 3Green and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Frenetic Sliver
Frenetic Sliver 1BlueRed (3)
Creature — Sliver (2/2)

All Slivers have "0: If this permanent is on the battlefield, flip a coin. If you win the flip, exile this permanent and return it to the battlefield under its owner's control at the beginning of the next end step. If you lose the flip, sacrifice it."

Planar Chaos (Uncommon)
Froghemoth
Froghemoth 3GreenGreen (5)
Creature — Frog Horror (4/4)

Trample, haste

Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.

Adventures in the Forgotten Realms (Rare)
Frogkin Kidnapper (playtest)
Frogkin Kidnapper (playtest) 1Black (2)
Creature — — Frog Rogue (2/1)

When CARDNAME enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay 3 at any time to return it to their hand.)

Mystery Booster (Common)
Frolicking Familiar
Frolicking Familiar 2Blue (3)
Creature — Otter Wizard (2/2)

Flying

Whenever you cast an instant or sorcery spell, Frolicking Familiar gets +1/+1 until end of turn.

Wilds of Eldraine (Uncommon)
From the Catacombs
From the Catacombs 3BlackBlack (5)
Sorcery

Put target creature card from a graveyard onto the battlefield under your control with a corpse counter on it. You take the initiative. If that creature would leave the battlefield, exile it instead of putting it anywhere else.

Escape—3BlackBlack, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Commander Legends: Battle for Baldur's Gate (Rare)
From the Rubble
From the Rubble 4WhiteWhite (6)
Enchantment

As From the Rubble enters, choose a creature type.

At the beginning of your end step, return target creature card of the chosen type from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan Commander (Rare)
From Under the Floorboards
From Under the Floorboards 3BlackBlack (5)
Sorcery

Madness Variable ColorlessBlackBlack (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Create three tapped 2/2 black Zombie creature tokens and you gain 3 life. If this spell's madness cost was paid, instead create X of those tokens and you gain X life.

Commander 2019 (Rare)
Other Versions
Shadows over Innistrad (Rare)
Frostwielder
Frostwielder 2RedRed (4)
Creature — Human Shaman (1/2)

If a creature dealt damage by Frostwielder this turn would die, exile it instead.

Tap: Frostwielder deals 1 damage to any target.

Champions of Kamigawa (Common)
Fruit of Tizerus
Fruit of Tizerus Black (1)
Sorcery

Target player loses 2 life.

Escape—3Black, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Common)
Fugitive of the Judoon
Fugitive of the Judoon 4Green (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human creature token with ward 2 and a 4/4 white Alien Rhino creature token.

II — Investigate.

III — You may exile a Human you control and an artifact you control. If you do, search your library for a Doctor card, put it onto the battlefield, then shuffle.

Doctor Who Commander (Rare)
Funeral Pyre
Funeral Pyre White (1)
Instant

Exile target card from a graveyard. Its owner creates a 1/1 white Spirit creature token with flying.

Judgment (Common)
Fungal Behemoth
Fungal Behemoth 3Green (4)
Creature — Fungus (*/*)

Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.

Suspend X—Variable ColorlessGreenGreen. X can't be 0. (Rather than cast this card from your hand, you may pay Variable ColorlessGreenGreen and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.

Planar Chaos (Rare)
Fungal Plots
Fungal Plots 1Green (2)
Enchantment

1Green, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.

Sacrifice two Saprolings: You gain 2 life and draw a card.

Commander Masters (Uncommon)
Other Versions
Dominaria (Uncommon)
Brightcap Badger (Fungus Frolic)
Brightcap Badger (Fungus Frolic) 2Green (3)
Instant — Adventure

Create two 1/1 green Saproling creature tokens. (Then exile this card. You may cast the creature later from exile.)

Bloomburrow Commander (Rare)
Furious Rise
Furious Rise 2Red (3)
Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
Core Set 2021 (Uncommon)
Furnace Dragon
Furnace Dragon 6RedRedRed (9)
Creature — Dragon (5/5)

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Flying

When Furnace Dragon enters, if you cast it from your hand, exile all artifacts.

Darksteel (Rare)
Fury
Fury 3RedRed (5)
Creature — Elemental Incarnation (3/3)

Double strike

When Fury enters, it deals 4 damage divided as you choose among any number of target creatures and/or planeswalkers.

Evoke—Exile a red card from your hand.

Special Guests (Mythic Rare)
Other Versions
Modern Horizons 2 (Mythic Rare)
Fury of the Horde
Fury of the Horde 5RedRed (7)
Sorcery

You may exile two red cards from your hand rather than pay this spell's mana cost.

Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Duel Decks: Speed vs. Cunning (Rare)
Other Versions
Coldsnap (Rare)
Gaea's Will
Gaea's Will (0)
Sorcery

Suspend 4—Green

Until end of turn, you may play lands and cast spells from your graveyard.

If a card would be put into your graveyard from anywhere this turn, exile that card instead.

Modern Horizons 2 (Rare)
Gale, Waterdeep Prodigy
Gale, Waterdeep Prodigy 2Blue (3)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell from your hand, you may cast up to one target card of the other type from your graveyard. If a spell cast from your graveyard this way would be put into your graveyard, exile it instead.

Choose a Background (You can have a Background as a second commander.)

Commander Legends: Battle for Baldur's Gate (Rare)
Galepowder Mage
Galepowder Mage 3White (4)
Creature — Kithkin Wizard (3/3)

Flying

Whenever Galepowder Mage attacks, exile another target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Commander Legends: Battle for Baldur's Gate (Rare)
Other Versions
Lorwyn (Rare)
Duel Decks: Venser vs. Koth (Rare)
Gale's Redirection
Gale's Redirection 3BlueBlue (5)
Instant

Exile target spell, then roll a d20 and add that spell's mana value.

1–14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.

15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Gallery of Legends (Gallery of Legends (a))
Gallery of Legends (Gallery of Legends (a)) (0)
Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Lights — 3, 6

Unfinity (Acorn) (Rare)
Gallery of Legends (Gallery of Legends (b))
Gallery of Legends (Gallery of Legends (b)) (0)
Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Lights — 5, 6

Unfinity (Acorn) (Rare)
Gallifrey Falls // No More (Gallifrey Falls)
Gallifrey Falls // No More (Gallifrey Falls) 4RedRed (6)
Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Fuse (You may cast one or both halves of this card from your hand.)

Doctor Who Commander (Rare)
Galvanic Giant
Galvanic Giant 3Blue (4)
Creature — Giant Wizard (3/3)

Whenever you cast a spell with mana value 5 or greater, tap target creature an opponent controls and put a stun counter on it.

Wilds of Eldraine (Uncommon)
Galvanic Iteration
Galvanic Iteration BlueRed (2)
Instant

When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

Flashback 1BlueRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Galvanic Relay
Galvanic Relay 2Red (3)
Sorcery

Exile the top card of your library. During your next turn, you may play that card.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Modern Horizons 2 (Common)
Game Plan
Game Plan 5Blue (6)
Sorcery

Assist (Another player can pay up to 5 of this spell's cost.)

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.

Battlebond (Rare)
Gamekeeper
Gamekeeper 3Green (4)
Creature — Elf (2/2)

When Gamekeeper dies, you may exile it. If you do, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and put all other cards revealed this way into your graveyard.

Dominaria Remastered (Uncommon)
Other Versions
Urza's Destiny (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Commander 2016 (Uncommon)
Gandalf of the Secret Fire
Gandalf of the Secret Fire 1BlueRedWhite (4)
Legendary Creature — Avatar Wizard (3/4)

Whenever you cast an instant or sorcery spell from your hand during an opponent's turn, exile that card with three time counters on it instead of putting it into your graveyard as it resolves. Then if the exiled card doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may play it without paying its mana cost.)

The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
Garbage Elemental (Garbage Elemental (d))
Garbage Elemental (Garbage Elemental (d)) 4Red (5)
Creature — Elemental (3/3)

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

When Garbage Elemental enters, roll a six-sided die. Garbage Elemental deals damage equal to the result to target opponent or planeswalker.

Unstable (Uncommon)
Gardens of Tranquil Repose
Gardens of Tranquil Repose (0)
Plane — Necros

Suspended Animation — Whenever a creature dies, exile it. Its controller scries 1.

Whenever chaos ensues, create X 3/3 black Dalek artifact creature tokens with menace, where X is one plus the number of cards exiled with Gardens of Tranquil Repose.

Doctor Who Commander (Common)
Garenbrig Carver
Garenbrig Carver 3Green (4)
Creature — Human Warrior (3/2)

Throne of Eldraine (Common)
Virtue of Strength (Garenbrig Growth)
Virtue of Strength (Garenbrig Growth) Green (1)
Sorcery — Adventure

Return target creature or land card from your graveyard to your hand. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Gargadon
Gargadon 5RedRed (7)
Creature — Beast (7/5)

Trample

Suspend 4—1Red (Rather than cast this card from your hand, you may pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Commander Masters (Common)
Other Versions
Modern Horizons 2 (Common)
Garza's Assassin
Garza's Assassin BlackBlackBlack (3)
Creature — Human Assassin (2/2)

Sacrifice Garza's Assassin: Destroy target nonblack creature.

Recover—Pay half your life, rounded up. (When another creature is put into your graveyard from the battlefield, you may pay half your life, rounded up. If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

Coldsnap (Rare)
Gaze of Justice
Gaze of Justice White (1)
Sorcery

As an additional cost to cast this spell, tap three untapped white creatures you control.

Exile target creature.

Flashback 5White (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)

Time Spiral (Common)
Geist of Saint Traft
Geist of Saint Traft 1WhiteBlue (3)
Legendary Creature — Spirit Cleric (2/2)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Geist of Saint Traft attacks, create a 4/4 white Angel creature token with flying that's tapped and attacking. Exile that token at end of combat.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Duel Decks: Blessed vs. Cursed (Mythic Rare)
Double Masters (Mythic Rare)
Innistrad: Crimson Vow Commander (Mythic Rare)
Geistblast
Geistblast 2Red (3)
Instant

Geistblast deals 2 damage to any target.

2Blue, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

Shadows over Innistrad (Uncommon)
Geistflame
Geistflame Red (1)
Instant

Geistflame deals 1 damage to any target.

Flashback 3Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Duel Decks: Sorin vs. Tibalt (Common)
Other Versions
Innistrad (Common)
Geistflame Reservoir
Geistflame Reservoir 2Red (3)
Artifact

Whenever you cast an instant or sorcery spell, put a charge counter on Geistflame Reservoir.

1Red, Tap, Remove any number of charge counters from Geistflame Reservoir: It deals that much damage to any target.

1Red, Tap: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Rare)
Gelatinous Cube
Gelatinous Cube 2BlackBlack (4)
Creature — Ooze (4/3)

Engulf — When Gelatinous Cube enters, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield.

Dissolve — Variable ColorlessBlack: Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard.

Adventures in the Forgotten Realms (Rare)
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