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Lay of the Land
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lead the Stampede
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Leovold, Emissary of Trest
( 3)
Legendary Creature — Elf Advisor
(3/3)
Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Leovold's Operative
( 3)
Creature — Elf Rogue
(3/2)
Draft Leovold's Operative face up. As you draft a card, you may draft an additional card from that booster pack. If you do, turn Leovold's Operative face down, then pass the next booster pack without drafting a card from it. (You may look at that booster pack.)
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Lieutenants of the Guard
( 5)
Creature — Human Soldier
(2/2)
Council's dilemma — When Lieutenants of the Guard enters, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and create a 1/1 white Soldier creature token for each numbers vote.
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Liliana's Specter
( 3)
Creature — Specter
(2/1)
Flying When Liliana's Specter enters, each opponent discards a card.
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Lore Seeker
( 2)
Artifact Creature — Construct
(2/2)
Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)
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Lurking Automaton
( 5)
Artifact Creature — Construct
(0/0)
Reveal Lurking Automaton as you draft it and note how many cards you've drafted this draft round, including Lurking Automaton. Lurking Automaton enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Lurking Automaton.
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Magister of Worth
( 6)
Creature — Angel
(4/4)
Flying Will of the council — When Magister of Worth enters, starting with you, each player votes for grace or condemnation. If grace gets more votes, each player returns each creature card from their graveyard to the battlefield. If condemnation gets more votes or the vote is tied, destroy all creatures other than Magister of Worth.
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Magus of the Mirror
( 6)
Creature — Human Wizard
(4/2)
, Sacrifice Magus of the Mirror: Exchange life totals with target opponent. Activate only during your upkeep.
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Mana Geyser
( 5)
Sorcery
Add for each tapped land your opponents control.
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Manaplasm
( 3)
Creature — Ooze
(1/1)
Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's mana value.
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Marchesa, the Black Rose
( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Marchesa's Decree
( 4)
Enchantment
When Marchesa's Decree enters, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
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Marchesa's Emissary
( 4)
Creature — Human Rogue
(2/2)
Hexproof (This creature can't be the target of spells or abilities your opponents control.) Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
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Marchesa's Infiltrator
( 3)
Creature — Human Rogue
(1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
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Marchesa's Smuggler
( 2)
Creature — Human Rogue
(1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) : Target creature you control gains haste until end of turn and can't be blocked this turn.
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Mausoleum Turnkey
( 4)
Creature — Ogre Rogue
(3/2)
When Mausoleum Turnkey enters, return target creature card of an opponent's choice from your graveyard to your hand.
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Menagerie Liberator
( 4)
Creature — Human Warrior
(3/2)
Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Merfolk Looter
( 2)
Creature — Merfolk Rogue
(1/1)
: Draw a card, then discard a card.
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Merfolk Skyscout
( 4)
Creature — Merfolk Scout
(2/3)
Flying Whenever Merfolk Skyscout attacks or blocks, untap target permanent.
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Messenger Jays
( 5)
Creature — Bird
(2/1)
Flying Council's dilemma — When Messenger Jays enters, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card.
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Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Mirari's Wake
( 5)
Enchantment
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
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Mirrodin's Core
( 0)
Land
: Add . : Put a charge counter on Mirrodin's Core. , Remove a charge counter from Mirrodin's Core: Add one mana of any color.
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Misdirection
( 5)
Instant
You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.
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Mnemonic Wall
( 5)
Creature — Wall
(0/4)
Defender When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.
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Moment of Heroism
( 2)
Instant
Target creature gets +2/+2 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Morkrut Banshee
( 5)
Creature — Spirit
(4/4)
Morbid — When Morkrut Banshee enters, if a creature died this turn, target creature gets -4/-4 until end of turn.
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Mortify
( 3)
Instant
Destroy target creature or enchantment.
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Nature's Claim
( 1)
Instant
Destroy target artifact or enchantment. Its controller gains 4 life.
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Necromantic Thirst
( 4)
Enchantment — Aura
Enchant creature Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.
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Negate
( 2)
Instant
Counter target noncreature spell.
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Nessian Asp
( 5)
Creature — Snake
(4/5)
Reach : Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
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Netcaster Spider
( 3)
Creature — Spider
(2/3)
Reach (This creature can block creatures with flying.) Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.
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Noble Banneret
( 4)
Creature — Human Knight
(3/3)
Draft Noble Banneret face up. As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down. As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.
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Noble Templar
( 6)
Creature — Human Cleric Soldier
(3/6)
Vigilance Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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Omenspeaker
( 2)
Creature — Human Wizard
(1/3)
When Omenspeaker enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Opaline Unicorn
( 3)
Artifact Creature — Unicorn
(1/2)
: Add one mana of any color.
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Orchard Elemental
( 6)
Creature — Elemental
(2/2)
Council's dilemma — When Orchard Elemental enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote.
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Orcish Cannonade
( 3)
Instant
Orcish Cannonade deals 2 damage to any target and 3 damage to you. Draw a card.
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Overrun
( 5)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.)
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Palace Jailer
( 4)
Creature — Human Soldier
(2/2)
When Palace Jailer enters, you become the monarch. When Palace Jailer enters, exile target creature an opponent controls until an opponent becomes the monarch.
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Palace Sentinels
( 4)
Creature — Human Soldier
(2/4)
When Palace Sentinels enters, you become the monarch.
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Paliano Vanguard
( 2)
Creature — Human Soldier
(2/2)
Draft Paliano Vanguard face up. As you draft a creature card, you may reveal it, note its creature types, then turn Paliano Vanguard face down. Other creatures you control of a type you noted for cards named Paliano Vanguard get +1/+1.
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Paliano, the High City
( 0)
Legendary Land
Reveal Paliano, the High City as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. : Add one mana of any color chosen as you drafted cards named Paliano, the High City.
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Pariah
( 3)
Enchantment — Aura
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead.
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Peace Strider
( 4)
Artifact Creature — Construct
(3/3)
When Peace Strider enters, you gain 3 life.
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Pelakka Wurm
( 7)
Creature — Wurm
(7/7)
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When this creature enters, you gain 7 life. When this creature dies, draw a card.
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Pernicious Deed
( 3)
Enchantment
, Sacrifice Pernicious Deed: Destroy each artifact, creature, and enchantment with mana value X or less.
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Phage the Untouchable
( 7)
Legendary Creature — Avatar Minion
(4/4)
When Phage the Untouchable enters, if you didn't cast it from your hand, you lose the game. Whenever Phage deals combat damage to a creature, destroy that creature. It can't be regenerated. Whenever Phage deals combat damage to a player, that player loses the game.
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Pharika's Mender
( 5)
Creature — Gorgon
(4/3)
When Pharika's Mender enters, you may return target creature or enchantment card from your graveyard to your hand.
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Phyrexian Arena
( 3)
Enchantment
At the beginning of your upkeep, you draw a card and you lose 1 life.
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Pitchburn Devils
( 5)
Creature — Devil
(3/3)
When Pitchburn Devils dies, it deals 3 damage to any target.
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Plagued Rusalka
( 1)
Creature — Spirit
(1/1)
, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
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Platinum Angel
( 7)
Artifact Creature — Angel
(4/4)
Flying You can't lose the game and your opponents can't win the game.
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Plea for Power
( 4)
Sorcery
Will of the council — Starting with you, each player votes for time or knowledge. If time gets more votes, take an extra turn after this one. If knowledge gets more votes or the vote is tied, draw three cards.
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Plummet
( 2)
Instant
Destroy target creature with flying.
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Power of Fire
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to any target."
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Predator's Howl
( 4)
Instant
Create a 2/2 green Wolf creature token. Morbid — Create three 2/2 green Wolf creature tokens instead if a creature died this turn.
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Prey Upon
( 1)
Sorcery
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
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Pride Guardian
( 1)
Creature — Cat Monk
(0/3)
Defender Whenever Pride Guardian blocks, you gain 3 life.
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Pristine Angel
( 6)
Creature — Angel
(4/4)
Flying As long as Pristine Angel is untapped, it has protection from artifacts and from each color. Whenever you cast a spell, you may untap Pristine Angel.
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Protector of the Crown
( 6)
Creature — Giant Soldier
(2/5)
When Protector of the Crown enters, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead.
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Provoke
( 2)
Instant
Untap target creature you don't control. That creature blocks this turn if able. Draw a card.
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Psychosis Crawler
( 5)
Artifact Creature — Phyrexian Horror
(*/*)
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life.
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Public Execution
( 6)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
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Pyretic Hunter
( 5)
Creature — Elemental Cat
(0/0)
Reveal Pyretic Hunter as you draft it and note how many cards you've drafted this draft round, including Pyretic Hunter. Menace (This creature can't be blocked except by two or more creatures.) Pyretic Hunter enters with X +1/+1 counters on it, where X is the highest number you noted for cards named Pyretic Hunter.
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Quag Vampires
( 1)
Creature — Vampire Rogue
(1/1)
Multikicker (You may pay an additional any number of times as you cast this spell.) Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Quag Vampires enters with a +1/+1 counter on it for each time it was kicked.
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Queen Marchesa
( 4)
Legendary Creature — Human Assassin
(3/3)
Deathtouch, haste When Queen Marchesa enters, you become the monarch. At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
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Quicksand
( 0)
Land
: Add . , Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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Raise Dead
( 1)
Sorcery
Return target creature card from your graveyard to your hand.
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Ravenous Leucrocota
( 4)
Creature — Beast
(2/4)
Vigilance : Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
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Realm Seekers
( 6)
Creature — Elf Scout
(0/0)
Realm Seekers enters with X +1/+1 counters on it, where X is the total number of cards in all players' hands. , Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle.
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Reckless Scholar
( 3)
Creature — Human Wizard
(2/1)
: Target player draws a card, then discards a card.
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Reckless Spite
( 3)
Instant
Destroy two target nonblack creatures. You lose 5 life.
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Recruiter of the Guard
( 3)
Creature — Human Soldier
(1/1)
When Recruiter of the Guard enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Regal Behemoth
( 6)
Creature — Dinosaur
(5/5)
Trample When Regal Behemoth enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
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Regicide
( 1)
Instant
Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
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Reign of the Pit
( 6)
Sorcery
Each player sacrifices a creature of their choice. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Reito Lantern
( 2)
Artifact
: Put target card from a graveyard on the bottom of its owner's library.
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Relic Crush
( 5)
Instant
Destroy target artifact or enchantment and up to one other target artifact or enchantment.
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Repulse
( 3)
Instant
Return target creature to its owner's hand. Draw a card.
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Respite
( 2)
Instant
Prevent all combat damage that would be dealt this turn. You gain 1 life for each attacking creature.
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Reya Dawnbringer
( 9)
Legendary Creature — Angel
(4/6)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.
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Rousing of Souls
( 3)
Sorcery
Parley — Each player reveals the top card of their library. For each nonland card revealed this way, you create a 1/1 white Spirit creature token with flying. Then each player draws a card.
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Rout
( 5)
Sorcery
You may cast Rout as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) Destroy all creatures. They can't be regenerated.
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Runed Servitor
( 2)
Artifact Creature — Construct
(2/2)
When Runed Servitor dies, each player draws a card.
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Sakura-Tribe Elder
( 2)
Creature — Snake Shaman
(1/1)
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Sanctum Prelate
( 3)
Creature — Human Cleric
(2/2)
As Sanctum Prelate enters, choose a number. Noncreature spells with mana value equal to the chosen number can't be cast.
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