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Infuse with the Elements
Infuse with the Elements 3Green (4)
Instant

Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.

Battle for Zendikar (Uncommon)
Infused Arrows
Infused Arrows 4 (4)
Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

Tap, Remove X charge counters from Infused Arrows: Target creature gets -X/-X until end of turn.

Fifth Dawn (Uncommon)
Inga and Esika
Inga and Esika 2GreenBlue (4)
Legendary Creature — Human God (4/4)

Creatures you control have vigilance and "Tap: Add one mana of any color. Spend this mana only to cast a creature spell."

Whenever you cast a creature spell, if three or more mana from creatures was spent to cast it, draw a card.

March of the Machine (Rare)
Ingenious Skaab
Ingenious Skaab 2Blue (3)
Creature — Zombie Horror (2/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Blue: Ingenious Skaab gets +1/-1 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Common)
Double Masters 2022 (Common)
Ingenuity Engine
Ingenuity Engine 7 (7)
Artifact

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

1, Tap, Sacrifice an artifact: Return target artifact you control to its owner's hand.

Commander Legends (Uncommon)
Ingot Chewer
Ingot Chewer 4Red (5)
Creature — Elemental (3/3)

When Ingot Chewer enters the battlefield, destroy target artifact.

Evoke Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Ultimate Masters (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Commander 2014 (Common)
Duel Decks Anthology, Jace vs. Chandra (Common)
Commander Anthology 2018 (Common)
Insult // Injury (Injury)
Insult // Injury (Injury) 2Red (3)
Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Injury deals 2 damage to target creature and 2 damage to target player or planeswalker.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Ink-Treader Nephilim
Ink-Treader Nephilim RedGreenWhiteBlue (4)
Creature — Nephilim (3/3)

Whenever a player casts an instant or sorcery spell, if that spell targets only Ink-Treader Nephilim, copy the spell for each other creature that spell could target. Each copy targets a different one of those creatures.

Guildpact (Rare)
Inner-Flame Acolyte
Inner-Flame Acolyte 1RedRed (3)
Creature — Elemental Shaman (2/2)

When Inner-Flame Acolyte enters the battlefield, target creature gets +2/+0 and gains haste until end of turn.

Evoke Red (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

Duel Decks Anthology, Jace vs. Chandra (Common)
Other Versions
Lorwyn (Common)
Duel Decks: Jace vs. Chandra (Common)
Innocence Kami
Innocence Kami 3WhiteWhite (5)
Creature — Spirit (2/3)

White, Tap: Tap target creature.

Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.

Champions of Kamigawa (Uncommon)
Innocuous Insect (playtest)
Innocuous Insect (playtest) 1BlueBlue (3)
Creature — — Eldrazi Insect (2/1)

Buyback 1Blue (You may pay an additional 1Blue as you cast this spell. If you do, put this card into your hand as it resolves.)

Flash

Flying

When you cast this spell, draw a card.

Mystery Booster (Common)
Innocuous Researcher
Innocuous Researcher 3Green (4)
Creature — Centaur Detective (3/4)

Parley — Whenever Innocuous Researcher attacks, each player reveals the top card of their library. For each nonland card revealed this way, you investigate. Then each player draws a card.

At the beginning of your end step, you may untap all lands you control. If you do, you can't cast spells until your next turn.

Murders at Karlov Manor Commander (Rare)
Insatiable Gorgers
Insatiable Gorgers 2RedRed (4)
Creature — Vampire Berserker (5/3)

Insatiable Gorgers attacks each combat if able.

Madness 3Red (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Shadows Over Innistrad Remastered (Common)
Other Versions
Eldritch Moon (Uncommon)
Jumpstart: Historic Horizons (Uncommon)
Insatiable Hemophage
Insatiable Hemophage 3Black (4)
Creature — Nightmare (3/3)

Mutate 2Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Deathtouch

Whenever this creature mutates, each opponent loses X life and you gain X life, where X is the number of times this creature has mutated.

Ikoria: Lair of Behemoths (Uncommon)
Insidious Dreams
Insidious Dreams 3Black (4)
Instant

As an additional cost to cast this spell, discard X cards.

Search your library for X cards, then shuffle and put those cards on top in any order.

Torment (Rare)
Insight
Insight 2Blue (3)
Enchantment

Whenever an opponent casts a green spell, you draw a card.

Tempest (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Insist
Insist Green (1)
Sorcery

The next creature spell you cast this turn can't be countered.

Draw a card.

Torment (Rare)
Inspirational Antelope (playtest)
Inspirational Antelope (playtest) 1Green (2)
Creature — — Antelope (1/3)

Legacy — Before the game starts, choose a keyword or ability word and write it below.

Spells with __________ you cast cost 1 less to cast.

Mystery Booster (Common)
Inspired Idea
Inspired Idea 2Blue (3)
Sorcery

Cleave 3BlueBlue (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.)

Draw three cards. Your maximum hand size is reduced by three for the rest of the game.

Innistrad: Crimson Vow (Rare)
Inspired Sprite
Inspired Sprite 3Blue (4)
Creature — Faerie Wizard (2/2)

Flash

Flying

Whenever you cast a Wizard spell, you may untap Inspired Sprite.

Tap: Draw a card, then discard a card.

Morningtide (Uncommon)
Inspiring Refrain
Inspiring Refrain 4BlueBlue (6)
Sorcery

Draw two cards. Exile Inspiring Refrain with three time counters on it.

Suspend 3—2Blue (Rather than cast this card from your hand, you may pay 2Blue and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Doctor Who Commander (Rare)
Other Versions
Commander 2021 (Rare)
Inspiring Statuary
Inspiring Statuary 3 (3)
Artifact

Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for 1.)

Murders at Karlov Manor Commander (Rare)
Other Versions
Aether Revolt (Rare)
Historic Anthology 4 (Rare)
The Brothers' War Retro Artifacts (Rare)
March of the Machine Commander (Rare)
Commander Masters (Rare)
Instigator Gang
Instigator Gang 3Red (4)
Creature — Human Werewolf (2/3)

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

Innistrad (Rare)
Insult // Injury (Insult)
Insult // Injury (Insult) 2Red (3)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead.

Amonkhet Remastered (Rare)
Other Versions
Amonkhet (Rare)
Intellect Devourer
Intellect Devourer 3Black (4)
Creature — Horror (2/4)

Devour Intellect — When Intellect Devourer enters the battlefield, each opponent exiles a card from their hand until Intellect Devourer leaves the battlefield.

Body Thief — You may play lands and cast spells from among cards exiled with Intellect Devourer. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Commander Legends: Battle for Baldur's Gate (Rare)
Interdisciplinary Mascot
Interdisciplinary Mascot 6BlueBlue (8)
Creature — Elemental Fractal (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Ward 3

When Interdisciplinary Mascot enters the battlefield, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Interplanar Beacon
Interplanar Beacon (0)
Land

Whenever you cast a planeswalker spell, you gain 1 life.

Tap: Add Colorless.

1, Tap: Add two mana of different colors. Spend this mana only to cast planeswalker spells.

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Intimidator Initiate
Intimidator Initiate Red (1)
Creature — Goblin Shaman (1/1)

Whenever a player casts a red spell, you may pay 1. If you do, target creature can't block this turn.

Shadowmoor (Common)
Into the Fray
Into the Fray Red (1)
Instant — Arcane

Target creature attacks this turn if able.

Splice onto Arcane Red (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

Saviors of Kamigawa (Common)
Into the Roil
Into the Roil 1Blue (2)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

Commander Legends (Common)
Other Versions
Zendikar (Common)
Duel Decks: Jace vs. Vraska (Common)
Commander 2014 (Common)
Commander 2017 (Common)
Commander 2018 (Common)
Zendikar Rising (Common)
Into the Story
Into the Story 5BlueBlue (7)
Instant

This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.

Draw four cards.

Throne of Eldraine (Uncommon)
Into the Time Vortex
Into the Time Vortex 4Red (5)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doctor Who Commander (Rare)
Into Thin Air
Into Thin Air 5Blue (6)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Return target artifact to its owner's hand.

Fifth Dawn (Common)
Intrepid Paleontologist
Intrepid Paleontologist 1Green (2)
Creature — Human Druid (2/2)

Tap: Add one mana of any color.

2: Exile target card from a graveyard.

You may cast Dinosaur creature spells from among cards you own exiled with Intrepid Paleontologist. If you cast a spell this way, that creature enters the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)

The Lost Caverns of Ixalan (Rare)
Intrepid Stablemaster
Intrepid Stablemaster 1Green (2)
Creature — Human Scout (2/2)

Reach

Tap: Add Green.

Tap: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.

Outlaws of Thunder Junction (Uncommon)
Intrepid Trufflesnout
Intrepid Trufflesnout 1Green (2)
Creature — Boar (3/1)

Whenever Intrepid Trufflesnout attacks alone, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Wilds of Eldraine (Uncommon)
Invasion of Alara
Invasion of Alara WhiteBlueBlackRedGreen (5)
Battle — Siege

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Amonkhet
Invasion of Amonkhet 1BlueBlack (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Amonkhet enters the battlefield, each player mills three cards, then each opponent discards a card and you draw a card. (To mill three cards, a player puts the top three cards of their library into their graveyard.)

March of the Machine (Uncommon)
Invasion of Arcavios
Invasion of Arcavios 3BlueBlue (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Arcavios enters the battlefield, search your library, graveyard, and/or outside the game for an instant or sorcery card you own, reveal it, and put it into your hand. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Azgol
Invasion of Azgol BlackRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Azgol enters the battlefield, target player sacrifices a creature or planeswalker and loses 1 life.

March of the Machine (Uncommon)
Invasion of Belenon
Invasion of Belenon 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Belenon enters the battlefield, create a 2/2 white and blue Knight creature token with vigilance.

March of the Machine (Uncommon)
Invasion of Dominaria
Invasion of Dominaria 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Dominaria enters the battlefield, you gain 4 life and draw a card.

March of the Machine (Uncommon)
Invasion of Eldraine
Invasion of Eldraine 3Black (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Eldraine enters the battlefield, target opponent discards two cards.

March of the Machine (Uncommon)
Invasion of Ergamon
Invasion of Ergamon RedGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ergamon enters the battlefield, create a Treasure token. Then you may discard a card. If you do, draw a card.

March of the Machine (Uncommon)
Invasion of Fiora
Invasion of Fiora 4BlackBlack (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Fiora enters the battlefield, choose one or both —

• Destroy all legendary creatures.

• Destroy all nonlegendary creatures.

March of the Machine (Rare)
Invasion of Gobakhan
Invasion of Gobakhan 1White (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Gobakhan enters the battlefield, look at target opponent's hand. You may exile a nonland card from it. For as long as that card remains exiled, its owner may play it. A spell cast this way costs 2 more to cast.

March of the Machine (Rare)
Invasion of Ikoria
Invasion of Ikoria Variable ColorlessGreenGreen (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ikoria enters the battlefield, search your library and/or graveyard for a non-Human creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle.

March of the Machine (Rare)
Invasion of Innistrad
Invasion of Innistrad 2BlackBlack (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

Flash

When Invasion of Innistrad enters the battlefield, target creature an opponent controls gets -13/-13 until end of turn.

March of the Machine (Mythic Rare)
Invasion of Ixalan
Invasion of Ixalan 1Green (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ixalan enters the battlefield, look at the top five cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

March of the Machine (Rare)
Invasion of Kaladesh
Invasion of Kaladesh BlueRed (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaladesh enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

March of the Machine (Uncommon)
Invasion of Kaldheim
Invasion of Kaldheim 3Red (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kaldheim enters the battlefield, exile all cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

March of the Machine (Rare)
Invasion of Kamigawa
Invasion of Kamigawa 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

March of the Machine (Uncommon)
Invasion of Karsus
Invasion of Karsus 2RedRed (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Karsus enters the battlefield, it deals 3 damage to each creature and each planeswalker.

March of the Machine (Rare)
Invasion of Kylem
Invasion of Kylem 2RedWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Kylem enters the battlefield, up to two target creatures each get +2/+0 and gain vigilance and haste until end of turn.

March of the Machine (Uncommon)
Invasion of Lorwyn
Invasion of Lorwyn 4BlackGreen (6)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Lorwyn enters the battlefield, destroy target non-Elf creature an opponent controls with power X or less, where X is the number of lands you control.

March of the Machine (Uncommon)
Invasion of Mercadia
Invasion of Mercadia 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Mercadia enters the battlefield, you may discard a card. If you do, draw two cards.

March of the Machine (Uncommon)
Invasion of Moag
Invasion of Moag 2GreenWhite (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Moag enters the battlefield, put a +1/+1 counter on each creature you control.

March of the Machine (Uncommon)
Invasion of Muraganda
Invasion of Muraganda 4Green (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Muraganda enters the battlefield, put a +1/+1 counter on target creature you control. Then that creature fights up to one target creature you don't control.

March of the Machine (Uncommon)
Invasion of New Capenna
Invasion of New Capenna WhiteBlack (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls.

March of the Machine (Uncommon)
Invasion of New Phyrexia
Invasion of New Phyrexia Variable ColorlessWhiteBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of New Phyrexia enters the battlefield, create X 2/2 white and blue Knight creature tokens with vigilance.

March of the Machine (Mythic Rare)
Invasion of Pyrulea
Invasion of Pyrulea GreenBlue (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it's a land or double-faced card, draw a card.

March of the Machine (Uncommon)
Invasion of Ravnica
Invasion of Ravnica 5 (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ravnica enters the battlefield, exile target nonland permanent an opponent controls that isn't exactly two colors.

March of the Machine (Mythic Rare)
Invasion of Regatha
Invasion of Regatha 2Red (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Regatha enters the battlefield, it deals 4 damage to another target battle or opponent and 1 damage to up to one target creature.

March of the Machine (Uncommon)
Invasion of Segovia
Invasion of Segovia 2Blue (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Segovia enters the battlefield, create two 1/1 blue Kraken creature tokens with trample.

March of the Machine (Rare)
Invasion of Shandalar
Invasion of Shandalar 3GreenGreen (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Shandalar enters the battlefield, return up to three target permanent cards from your graveyard to your hand.

March of the Machine (Mythic Rare)
Invasion of Tarkir
Invasion of Tarkir 1Red (2)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tarkir enters the battlefield, reveal any number of Dragon cards from your hand. When you do, Invasion of Tarkir deals X plus 2 damage to any other target, where X is the number of cards revealed this way. (X can be 0.)

March of the Machine (Mythic Rare)
Invasion of the Giants
Invasion of the Giants BlueRed (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Scry 2.

II — Draw a card. Then you may reveal a Giant card from your hand. When you do, Invasion of the Giants deals 2 damage to target opponent or planeswalker.

III — The next Giant spell you cast this turn costs 2 less to cast.

Kaldheim (Uncommon)
Invasion of Theros
Invasion of Theros 2White (3)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.

March of the Machine (Rare)
Invasion of Tolvada
Invasion of Tolvada 3WhiteBlack (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Tolvada enters the battlefield, return target nonbattle permanent card from your graveyard to the battlefield.

March of the Machine (Rare)
Invasion of Ulgrotha
Invasion of Ulgrotha 4Black (5)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Ulgrotha enters the battlefield, it deals 3 damage to any other target and you gain 3 life.

March of the Machine (Uncommon)
Invasion of Vryn
Invasion of Vryn 3Blue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Vryn enters the battlefield, draw three cards, then discard a card.

March of the Machine (Uncommon)
Invasion of Xerex
Invasion of Xerex 2WhiteBlue (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Xerex enters the battlefield, return up to one target creature to its owner's hand.

March of the Machine (Uncommon)
Invasion of Zendikar
Invasion of Zendikar 3Green (4)
Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)

When Invasion of Zendikar enters the battlefield, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

March of the Machine (Uncommon)
Inventive Wingsmith
Inventive Wingsmith 2White (3)
Creature — Dwarf Artificer (2/4)

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Inventive Wingsmith doesn't have a flying counter on it, put a flying counter on it.

Outlaws of Thunder Junction (Common)
Inventory Management
Inventory Management RedWhite (2)
Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)

For each Aura and Equipment you control, you may attach it to a creature you control.

Magic The Gathering—Fallout (Rare)
Invert the Skies
Invert the Skies 3Green or Blue (4)
Instant

Creatures your opponents control lose flying until end of turn if Green was spent to cast this spell, and creatures you control gain flying until end of turn if Blue was spent to cast this spell. (Do both if GreenBlue was spent.)

Eventide (Uncommon)
Invocation of the Founders
Invocation of the Founders (0)
Enchantment

Whenever you cast an instant or sorcery spell from your hand, you may copy that spell. You may choose new targets for the copy.

March of the Machine (Rare)
Invoke Calamity
Invoke Calamity 1RedRedRedRed (5)
Instant

You may cast up to two instant and/or sorcery spells with total mana value 6 or less from your graveyard and/or hand without paying their mana costs. If those spells would be put into your graveyard, exile them instead. Exile Invoke Calamity.

Kamigawa: Neon Dynasty (Rare)
Invoke Prejudice
Invoke Prejudice BlueBlueBlueBlue (4)
Enchantment

Whenever an opponent casts a creature spell that doesn't share a color with a creature you control, counter that spell unless that player pays Variable Colorless, where X is its mana value.

Legends (Rare)
Invulnerability
Invulnerability 1White (2)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

The next time a source of your choice would deal damage to you this turn, prevent that damage.

Tempest (Uncommon)
Iona, Shield of Emeria
Iona, Shield of Emeria 6WhiteWhiteWhite (9)
Legendary Creature — Angel (7/7)

Flying

As Iona, Shield of Emeria enters the battlefield, choose a color.

Your opponents can't cast spells of the chosen color.

From the Vault: Angels (Mythic Rare)
Other Versions
Zendikar (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Irascible Wolverine
Irascible Wolverine 2Red (3)
Creature — Wolverine (3/2)

When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

Plot 2Red (You may pay 2Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Common)
Iraxxa, Empress of Mars
Iraxxa, Empress of Mars 2RedRed (4)
Legendary Creature — Alien Warrior (5/4)

Trample

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Paradox — Whenever you cast a spell from anywhere other than your hand, create a 2/2 red Alien Warrior creature token.

Doctor Who Commander (Uncommon)
Ire Shaman
Ire Shaman 1Red (2)
Creature — Orc Shaman (2/1)

Menace (This creature can't be blocked except by two or more creatures.)

Megamorph Red (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)

When Ire Shaman is turned face up, exile the top card of your library. Until end of turn, you may play that card.

Masters 25 (Uncommon)
Other Versions
Dragons of Tarkir (Rare)
Irencrag Feat
Irencrag Feat 1RedRedRed (4)
Sorcery

Add seven Red. You can cast only one more spell this turn.

Throne of Eldraine (Rare)
Irini Sengir
Irini Sengir 2BlackBlack (4)
Legendary Creature — Vampire Dwarf (2/2)

Green enchantment spells and white enchantment spells cost 2 more to cast.

Homelands (Uncommon)
Iron Star
Iron Star 1 (1)
Artifact

Whenever a player casts a red spell, you may pay 1. If you do, you gain 1 life.

Eighth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Iron Verdict
Iron Verdict 2White (3)
Instant

Iron Verdict deals 5 damage to target tapped creature.

Foretell White (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Common)
Iron-Craw Crusher
Iron-Craw Crusher 7 (7)
Artifact Creature — Wurm (4/6)

Whenever Iron-Craw Crusher attacks, target attacking creature gets +X/+0 until end of turn, where X is Iron-Craw Crusher's power.

//PRT-Prototype_Mech//

2GreenGreen

Prototype (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

2/5

The Brothers' War (Uncommon)
Ironfang
Ironfang (0)
Creature — Werewolf (3/1)

First strike

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ironfang.

Innistrad (Common)
Ironfist Crusher
Ironfist Crusher 4White (5)
Creature — Human Soldier (2/4)

Ironfist Crusher can block any number of creatures.

Morph 3White (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Onslaught (Uncommon)
Iron-Fist Pulverizer
Iron-Fist Pulverizer 4Red (5)
Creature — Giant Warrior (4/5)

Reach

Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Outlaws of Thunder Junction (Common)
Isengard Unleashed
Isengard Unleashed 2RedRedRed (5)
Sorcery

Damage can't be prevented this turn. If a source you control would deal damage this turn to an opponent or a permanent an opponent controls, it deals triple that damage instead.

Flashback 4RedRedRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Ishai, Ojutai Dragonspeaker
Ishai, Ojutai Dragonspeaker 2WhiteBlue (4)
Legendary Creature — Bird Monk (1/1)

Flying

Whenever an opponent casts a spell, put a +1/+1 counter on Ishai, Ojutai Dragonspeaker.

Partner (You can have two commanders if both have partner.)

Commander Legends (Mythic Rare)
Other Versions
Commander 2016 (Mythic Rare)
Commander Anthology 2018 (Mythic Rare)
Ishi-Ishi, Akki Crackshot
Ishi-Ishi, Akki Crackshot 1Red (2)
Legendary Creature — Goblin Warrior (1/1)

Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.

Betrayers of Kamigawa (Rare)
Isildur's Fateful Strike
Isildur's Fateful Strike 2BlackBlack (4)
Legendary Instant

(You may cast a legendary instant only if you control a legendary creature or planeswalker.)

Destroy target creature. If its controller has more than four cards in hand, they exile cards from their hand equal to the difference.

The Lord of the Rings: Tales of Middle Earth (Rare)
Isochron Scepter
Isochron Scepter 2 (2)
Artifact

Imprint — When Isochron Scepter enters the battlefield, you may exile an instant card with mana value 2 or less from your hand.

2, Tap: You may copy the exiled card. If you do, you may cast the copy without paying its mana cost.

Double Masters (Rare)
Other Versions
Mirrodin (Uncommon)
From the Vault: Relics (Mythic Rare)
Duel Decks: Izzet vs. Golgari (Uncommon)
Eternal Masters (Rare)
Isolation Cell
Isolation Cell 4 (4)
Artifact

Whenever an opponent casts a creature spell, that player loses 2 life unless they pay 2.

New Phyrexia (Uncommon)
Isu the Abominable
Isu the Abominable 3BlueBlue (5)
Legendary Snow Creature — Yeti (5/5)

You may look at the top card of your library any time.

You may play snow lands and cast snow spells from the top of your library.

Whenever another snow permanent enters the battlefield under your control, you may pay Green, White, or Blue. If you do, put a +1/+1 counter on Isu the Abominable.

Jumpstart 2022 (Mythic Rare)
It of the Horrid Swarm
It of the Horrid Swarm 8 (8)
Creature — Eldrazi Insect (4/4)

Emerge 6Green (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)

When you cast this spell, create two 1/1 green Insect creature tokens.

Eldritch Moon (Common)
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