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Sage of Days
( 3)
Creature — Human Wizard
(3/2)
When Sage of Days enters the battlefield, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
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Sage's Knowledge
( 3)
Sorcery
Return target sorcery card from your graveyard to your hand.
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Saheeli's Directive
( 3)
Sorcery
Improvise (Each artifact you tap after you're done activating mana abilities pays for .) Reveal the top X cards of your library. You may put any number of artifact cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
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Saiba Syphoner
( 4)
Creature — — Human Ninja
(2/2)
Flash This spell costs less to cast if there are no instant or sorcery cards in your hand. When Saiba Syphoner enters the battlefield, return target instant or sorcery card from your graveyard to your hand. If Saiba Syphoner would die, shuffle it into your library instead.
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Said // Done (Said)
( 3)
Sorcery
Return target instant or sorcery card from your graveyard to your hand.
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Sail into the West
( 4)
Instant
Will of the council — Starting with you, each player votes for return or embark. If return gets more votes, each player returns up to two cards from their graveyard to their hand, then you exile Sail into the West. If embark gets more votes or the vote is tied, each player may discard their hand and draw seven cards.
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Sailors' Bane
( 9)
Creature — Dragon Turtle
(7/7)
This spell costs less to cast for each card you own in exile and in your graveyard that's an instant card, a sorcery card, or a card that has an Adventure. Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
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Salvage
( 1)
Sorcery
Put target card from your graveyard on top of your library.
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Salvage Scout
( 1)
Creature — Human Scout
(1/1)
, Sacrifice Salvage Scout: Return target artifact card from your graveyard to your hand.
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Salvage Slasher
( 2)
Artifact Creature — Human Rogue
(1/1)
Salvage Slasher gets +1/+0 for each artifact card in your graveyard.
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Salvage Titan
( 6)
Artifact Creature — Golem
(6/4)
You may sacrifice three artifacts rather than pay this spell's mana cost. Exile three artifact cards from your graveyard: Return Salvage Titan from your graveyard to your hand.
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Salvager of Ruin
( 3)
Artifact Creature — Construct
(2/1)
Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
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Salvager of Secrets
( 5)
Creature — Merfolk Wizard
(2/2)
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Salvaging Station
( 6)
Artifact
: Return target noncreature artifact card with mana value 1 or less from your graveyard to the battlefield. Whenever a creature dies, you may untap Salvaging Station.
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Salvation Colossus
( 8)
Artifact Creature — Construct
(9/9)
Flying, vigilance, trample Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn. Unearth—Pay eight . (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
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Sample Collector
( 3)
Creature — Troll Detective
(2/3)
Whenever Sample Collector attacks, you may collect evidence 3. When you do, put a +1/+1 counter on target creature you control. (To collect evidence 3, exile cards with total mana value 3 or greater from your graveyard.)
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Sam's Desperate Rescue
( 1)
Sorcery
Return target creature card from your graveyard to your hand. The Ring tempts you.
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Samurai of the Pale Curtain
( 2)
Creature — Fox Samurai
(2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.) If a permanent would be put into a graveyard, exile it instead.
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Samwise Gamgee
( 2)
Legendary Creature — Halfling Peasant
(2/2)
Whenever another nontoken creature enters the battlefield under your control, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Sacrifice three Foods: Return target historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Samwise the Stouthearted
( 2)
Legendary Creature — Halfling Peasant
(2/1)
Flash When Samwise the Stouthearted enters the battlefield, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
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Sanctifier en-Vec
( 2)
Creature — Human Cleric
(2/2)
Protection from black and from red When Sanctifier en-Vec enters the battlefield, exile all cards that are black or red from all graveyards. If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.
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Sanctifier of Souls
( 4)
Creature — Human Cleric
(2/3)
Whenever another creature enters the battlefield under your control, Sanctifier of Souls gets +1/+1 until end of turn. , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Sanctum Gargoyle
( 4)
Artifact Creature — Gargoyle
(2/3)
Flying When Sanctum Gargoyle enters the battlefield, you may return target artifact card from your graveyard to your hand.
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Sanctum of All
( 5)
Legendary Enchantment — Shrine
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
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Sand Golem
( 5)
Artifact Creature — Golem
(3/3)
When a spell or ability an opponent controls causes you to discard Sand Golem, return Sand Golem from your graveyard to the battlefield with a +1/+1 counter on it at the beginning of the next end step.
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Sand Scout
( 2)
Creature — Human Scout
(2/2)
When Sand Scout enters the battlefield, if an opponent controls more lands than you, search your library for a Desert card, put it onto the battlefield tapped, then shuffle. Whenever one or more land cards are put into your graveyard from anywhere, create a 1/1 red, green, and white Sand Warrior creature token. This ability triggers only once each turn.
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Sand Strangler
( 4)
Creature — Beast
(3/3)
When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.
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Sandstorm Eidolon
( 4)
Creature — Spirit
(2/2)
, Sacrifice Sandstorm Eidolon: Target creature can't block this turn. Whenever you cast a multicolored spell, you may return Sandstorm Eidolon from your graveyard to your hand.
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Sanguine Indulgence
( 4)
Sorcery
This spell costs less to cast if you've gained 3 or more life this turn. Return up to two target creature cards from your graveyard to your hand.
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Sanguine Spy
( 3)
Creature — Vampire Rogue
(2/3)
Menace, lifelink , Sacrifice another creature: Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) At the beginning of your end step, if there are five or more mana values among cards in your graveyard, you may pay 2 life. If you do, draw a card.
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Sanitarium Skeleton
( 1)
Creature — Skeleton
(1/2)
: Return Sanitarium Skeleton from your graveyard to your hand.
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Sanitation Automaton
( 2)
Artifact Creature — Construct
(2/1)
When Sanitation Automaton enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Saprazzan Bailiff
( 5)
Creature — Merfolk
(2/2)
When Saprazzan Bailiff enters the battlefield, exile all artifact and enchantment cards from all graveyards. When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
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Sarcatog
( 3)
Creature — Atog
(1/2)
Exile two cards from your graveyard: Sarcatog gets +1/+1 until end of turn. Sacrifice an artifact: Sarcatog gets +1/+1 until end of turn.
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Sardian Avenger
( 2)
Creature — Goblin Warrior
(1/1)
First strike, trample Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control. Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.
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Sarinth Steelseeker
( 2)
Creature — Human Artificer Scout
(1/2)
Whenever an artifact enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Sarulf, Realm Eater
( 3)
Legendary Creature — Wolf
(3/3)
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater. At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with mana value less than or equal to the number of counters removed this way.
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Saruman of Many Colors
( 6)
Legendary Creature — Avatar Wizard
(5/4)
Ward—Discard an enchantment, instant, or sorcery card. Whenever you cast your second spell each turn, each opponent mills two cards. When one or more cards are milled this way, exile target enchantment, instant, or sorcery card with equal or lesser mana value than that spell from an opponent's graveyard. Copy the exiled card. You may cast the copy without paying its mana cost.
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Satsuki, the Living Lore
( 2)
Legendary Creature — Human Druid
(1/3)
: Put a lore counter on each Saga you control. Activate only as a sorcery. When Satsuki, the Living Lore dies, choose up to one — • Return target Saga or enchantment creature you control to its owner's hand. • Return target Saga card from your graveyard to your hand.
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Satyr Wayfinder
( 2)
Creature — Satyr
(1/1)
When Satyr Wayfinder enters the battlefield, reveal the top four cards of your library. You may put a land card from among them into your hand. Put the rest into your graveyard.
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Satyr's Cunning
( 1)
Sorcery
Create a 1/1 red Satyr creature token with "This creature can't block." Escape—, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
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Sauron, Lord of the Rings
( 8)
Legendary Creature — Avatar Horror
(9/9)
When you cast this spell, amass Orcs 5, mill five cards, then return a creature card from your graveyard to the battlefield. Trample Whenever a commander an opponent controls dies, the Ring tempts you.
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Sauron, the Necromancer
( 5)
Legendary Creature — Avatar Horror
(4/4)
Menace Whenever Sauron, the Necromancer attacks, exile target creature card from your graveyard. Create a tapped and attacking token that's a copy of that card, except it's a 3/3 black Wraith with menace. At the beginning of the next end step, exile that token unless Sauron is your Ring-bearer.
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Sauron's Ransom
( 3)
Instant
Choose an opponent. They look at the top four cards of your library and separate them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard. The Ring tempts you.
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Savage Conception
( 5)
Sorcery
Create a 3/3 green Beast creature token. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
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Save Life
( 1)
Instant
Choose one — • Target player gains 2½ life. • Prevent the next 2½ damage that would be dealt to target creature this turn. Gotcha — If an opponent says "save" or "life," you may say "Gotcha" When you do, return Save Life from your graveyard to your hand.
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Saving Grasp
( 1)
Instant
Return target creature you own to your hand. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Savior of Ollenbock
( 3)
Creature — Human Soldier
(1/2)
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
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Savior of the Sleeping
( 3)
Creature — Human Knight
(2/3)
Vigilance Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Savior of the Sleeping.
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Savvy Trader
( 4)
Creature — Human Citizen
(3/3)
When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost less to cast.
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Scampire
( 3)
Creature — Vampire Employee
(1/3)
When Scampire enters the battlefield, you get , then you may put a sticker on a creature card in your graveyard. : Return target creature card with a sticker on it from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Activate only as a sorcery.
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Scarab Feast
( 1)
Instant
Exile up to three target cards from a single graveyard. Cycling (, Discard this card: Draw a card.)
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Scarblade Elite
( 2)
Creature — Elf Assassin
(2/2)
, Exile an Assassin card from your graveyard: Destroy target creature.
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Scarecrone
( 3)
Artifact Creature — Scarecrow
(1/2)
, Sacrifice a Scarecrow: Draw a card. , : Return target artifact creature card from your graveyard to the battlefield.
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Scaretiller
( 4)
Artifact Creature — Scarecrow
(1/4)
Whenever Scaretiller becomes tapped, choose one — • You may put a land card from your hand onto the battlefield tapped. • Return target land card from your graveyard to the battlefield tapped.
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Scarred Vinebreeder
( 2)
Creature — Elf Shaman
(1/1)
, Exile an Elf card from your graveyard: Scarred Vinebreeder gets +3/+3 until end of turn.
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Scattered Thoughts
( 4)
Instant
Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard.
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Scavenged Brawler
( 6)
Artifact Creature — Construct
(4/4)
Flying, vigilance, trample, lifelink , Exile Scavenged Brawler from your graveyard: Choose target creature. Put four +1/+1 counters, a flying counter, a vigilance counter, a trample counter, and a lifelink counter on that creature. Activate only as a sorcery.
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Scavenging Harpy
( 3)
Creature — Harpy
(2/1)
Flying When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
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Scavenging Ooze
( 2)
Creature — Ooze
(2/2)
: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Scholar of the Ages
( 7)
Creature — Human Wizard
(3/3)
When Scholar of the Ages enters the battlefield, return up to two target instant and/or sorcery cards from your graveyard to your hand.
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Scholar of the Lost Trove
( 7)
Creature — Sphinx
(5/5)
Flying When Scholar of the Lost Trove enters the battlefield, you may cast target instant, sorcery, or artifact card from your graveyard without paying its mana cost. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead.
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Scion of Darkness
( 8)
Creature — Avatar
(6/6)
Trample Whenever Scion of Darkness deals combat damage to a player, you may put target creature card from that player's graveyard onto the battlefield under your control. Cycling (, Discard this card: Draw a card.)
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Scion of Halaster
( 2)
Legendary Enchantment — Background
Commander creatures you own have "The first time you would draw a card each turn, instead look at the top two cards of your library. Put one of them into your graveyard and the other back on top of your library. Then draw a card."
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Scion of the Ur-Dragon
( 5)
Legendary Creature — Dragon Avatar
(4/4)
Flying : Search your library for a Dragon permanent card and put it into your graveyard. If you do, Scion of the Ur-Dragon becomes a copy of that card until end of turn. Then shuffle.
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Scorching Missile
( 4)
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour
( 4)
Instant
Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. Then that player shuffles.
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Scour All Possibilities
( 2)
Sorcery
Scry 2, then draw a card. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Scour the Desert
( 5)
Sorcery
Exile target creature card from your graveyard. Create X 1/1 white Bird creature tokens with flying, where X is the exiled card's toughness.
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Scour the Laboratory
( 6)
Instant
Delirium — This spell costs less to cast if there are four or more card types among cards in your graveyard. Draw three cards.
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Scourge of Nel Toth
( 7)
Creature — Zombie Dragon
(6/6)
Flying You may cast Scourge of Nel Toth from your graveyard by paying and sacrificing two creatures rather than paying its mana cost.
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Scourge Wolf
( 2)
Creature — Wolf Horror
(2/2)
First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard.
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Scout the Borders
( 3)
Sorcery
Reveal the top five cards of your library. You may put a creature or land card from among them into your hand. Put the rest into your graveyard.
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Scrabbling Claws
( 1)
Artifact
: Target player exiles a card from their graveyard. , Sacrifice Scrabbling Claws: Exile target card from a graveyard. Draw a card.
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Scrap Mastery
( 5)
Sorcery
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
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Scrap Trawler
( 3)
Artifact Creature — Construct
(3/2)
Whenever Scrap Trawler or another artifact you control is put into a graveyard from the battlefield, return to your hand target artifact card in your graveyard with lesser mana value.
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Scrap Welder
( 3)
Creature — Goblin Artificer
(3/3)
, Sacrifice an artifact with mana value X: Return target artifact card with mana value less than X from your graveyard to the battlefield. It gains haste until end of turn.
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Scrapheap
( 3)
Artifact
Whenever an artifact or enchantment is put into your graveyard from the battlefield, you gain 1 life.
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Scrapheap Scrounger
( 2)
Artifact Creature — Construct
(3/2)
Scrapheap Scrounger can't block. , Exile another creature card from your graveyard: Return Scrapheap Scrounger from your graveyard to the battlefield.
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Scrapyard Salvo
( 3)
Sorcery
Scrapyard Salvo deals damage to target player or planeswalker equal to the number of artifact cards in your graveyard.
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Screaming Phantom
( 3)
Creature — Spirit
(2/2)
Flying Whenever Screaming Phantom attacks, mill a card. (Put the top card of your library into your graveyard.)
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Screaming Swarm
( 6)
Creature — Bird Horror
(4/4)
Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) : Put Screaming Swarm from your graveyard into your library second from the top.
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Screams from Within
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets -1/-1. When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
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Scribe of the Mindful
( 3)
Creature — Human Cleric
(2/2)
, , Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
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Scrivener
( 5)
Creature — Human Wizard
(2/2)
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
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Scrounge
( 3)
Sorcery
Target opponent chooses an artifact card in their graveyard. Put that card onto the battlefield under your control.
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Scuttletide
( 2)
Enchantment
, Discard a card: Create a 0/3 blue Crab creature token. Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
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Scuttling Death
( 5)
Creature — Spirit
(4/2)
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn. Soulshift 4 (When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)
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Séance
( 4)
Enchantment
At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that's a copy of that card, except it's a Spirit in addition to its other types. Exile it at the beginning of the next end step.
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Search for Azcanta
( 2)
Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)
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Search for Blex
( 4)
Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
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Search for Survivors
( 3)
Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
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