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Thornwood Falls
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Thrill of Possibility
( 2)
Instant
As an additional cost to cast this spell, discard a card. Draw two cards.
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Timber Protector
( 5)
Creature — Treefolk Warrior
(4/6)
Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.
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Too Greedily, Too Deep
( 7)
Sorcery
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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Toxic Deluge
( 3)
Sorcery
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
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Tranquil Cove
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Tranquil Thicket
( 0)
Land
Tranquil Thicket enters tapped. : Add . Cycling (, Discard this card: Draw a card.)
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Trap the Trespassers
( 3)
Instant
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Travel Through Caradhras
( 6)
Sorcery
Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for a basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand. Exile Travel Through Caradhras.
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Treasure Nabber
( 3)
Creature — Goblin Rogue
(3/2)
Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Treebeard, Gracious Host
( 4)
Legendary Creature — Treefolk
(0/5)
Trample, ward When Treebeard, Gracious Host enters, create two Food tokens. Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Unbreakable Formation
( 3)
Instant
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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Urborg
( 0)
Legendary Land
: Add . : Target creature loses first strike or swampwalk until end of turn.
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Vanquisher's Banner
( 5)
Artifact
As Vanquisher's Banner enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
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Verge Rangers
( 3)
Creature — Human Scout Ranger
(3/3)
First strike You may look at the top card of your library any time. As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Village Bell-Ringer
( 3)
Creature — Human Scout
(1/4)
Flash (You may cast this spell any time you could cast an instant.) When Village Bell-Ringer enters, untap all creatures you control.
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Vineglimmer Snarl
( 0)
Land
As Vineglimmer Snarl enters, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters tapped. : Add or .
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Wake the Dragon
( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wasteland
( 0)
Land
: Add . , Sacrifice Wasteland: Destroy target nonbasic land.
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Wayfarer's Bauble
( 1)
Artifact
, , Sacrifice Wayfarer's Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Weathered Wayfarer
( 1)
Creature — Human Nomad Cleric
(1/1)
, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Well of Lost Dreams
( 4)
Artifact
Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.
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Whispersilk Cloak
( 3)
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip
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Windbrisk Heights
( 0)
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Windbrisk Heights enters tapped. : Add . , : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Wind-Scarred Crag
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Windswift Slice
( 3)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Create a number of 1/1 green Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
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Witch-king, Sky Scourge
( 7)
Legendary Creature — Wraith Noble
(5/5)
Flying Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Wood Elves
( 3)
Creature — Elf Scout
(1/1)
When Wood Elves enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Woodfall Primus
( 8)
Creature — Treefolk Shaman
(6/6)
Trample When Woodfall Primus enters, destroy target noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Woodland Cemetery
( 0)
Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest. : Add or .
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Worship
( 4)
Enchantment
If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead.
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Zealous Conscripts
( 5)
Creature — Human Warrior
(3/3)
Haste When Zealous Conscripts enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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