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Volrath's Curse
Volrath's Curse 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller may sacrifice a permanent for that player to ignore this effect until end of turn.

1Blue: Return Volrath's Curse to its owner's hand.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Common)
Volrath's Dungeon
Volrath's Dungeon 2BlackBlack (4)
Enchantment

Pay 5 life: Destroy Volrath's Dungeon. Any player may activate this ability but only during their turn.

Discard a card: Target player puts a card from their hand on top of their library. Activate only as a sorcery.

Exodus (Rare)
Volrath's Motion Sensor
Volrath's Motion Sensor Black (1)
Enchantment — Aura

Enchant player

As Volrath's Motion Sensor enters the battlefield, choose one of enchanted player's hands. That player balances Volrath's Motion Sensor on the back of that hand.

When Volrath's Motion Sensor falls off the chosen hand, sacrifice Volrath's Motion Sensor and enchanted player loses 3 life.

Unglued (Uncommon)
Volt Charge
Volt Charge 2Red (3)
Instant

Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Other Versions
New Phyrexia (Common)
Duel Decks: Heroes vs. Monsters (Common)
Voltaic Visionary
Voltaic Visionary 1Red (2)
Creature — Human Wizard (3/1)

Tap: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.

When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary.

Innistrad: Crimson Vow (Uncommon)
Vorinclex, Monstrous Raider
Vorinclex, Monstrous Raider 4GreenGreen (6)
Legendary Creature — Phyrexian Praetor (6/6)

Trample, haste

If you would put one or more counters on a permanent or player, put twice that many of each of those kinds of counters on that permanent or player instead.

If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down.

Kaldheim (Mythic Rare)
Vorosh, the Hunter
Vorosh, the Hunter 3BlackGreenBlue (6)
Legendary Creature — Dragon (6/6)

Flying

Whenever Vorosh, the Hunter deals combat damage to a player, you may pay 2Green. If you do, put six +1/+1 counters on Vorosh.

Commander Anthology 2018 (Rare)
Other Versions
Planar Chaos (Rare)
Magic: The Gathering-Commander (Rare)
Vorpal Sword
Vorpal Sword Black (1)
Artifact — Equipment

Equipped creature gets +2/+0 and has deathtouch.

5BlackBlackBlack: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."

Equip BlackBlack

Adventures in the Forgotten Realms (Rare)
Vortex Elemental
Vortex Elemental Blue (1)
Creature — Elemental (0/1)

Blue: Put Vortex Elemental and each creature blocking or blocked by it on top of their owners' libraries, then those players shuffle.

3BlueBlue: Target creature blocks Vortex Elemental this turn if able.

Born of the Gods (Uncommon)
Vraska Joins Up
Vraska Joins Up BlackGreen (2)
Legendary Enchantment

When Vraska Joins Up enters the battlefield, put a deathtouch counter on each creature you control.

Whenever a legendary creature you control deals combat damage to a player, draw a card.

Outlaws of Thunder Junction (Rare)
Vraska the Unseen
Vraska the Unseen 3BlackGreen (5)
Legendary Planeswalker — Vraska (5)

+1: Until your next turn, whenever a creature deals combat damage to Vraska the Unseen, destroy that creature.

−3: Destroy target nonland permanent.

−7: Create three 1/1 black Assassin creature tokens with "Whenever this creature deals combat damage to a player, that player loses the game."

Commander 2019 (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Duel Decks: Jace vs. Vraska (Mythic Rare)
Vraska, Betrayal's Sting
Vraska, Betrayal's Sting 4BlackPhyrexian Black (6)
Legendary Planeswalker — Vraska (6)

Compleated (Phyrexian Black can be paid with Black or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)

0: You draw a card and you lose 1 life. Proliferate.

−2: Target creature becomes a Treasure artifact with "Tap, Sacrifice this artifact: Add one mana of any color" and loses all other card types and abilities.

−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.

Phyrexia: All Will Be One (Mythic Rare)
Vraska, Golgari Queen
Vraska, Golgari Queen 2BlackGreen (4)
Legendary Planeswalker — Vraska (4)

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with mana value 3 or less.

−9: You get an emblem with "Whenever a creature you control deals combat damage to a player, that player loses the game."

Secret Lair Drop (Mythic Rare)
Other Versions
Guilds of Ravnica (Mythic Rare)
Guilds of Ravnica Mythic Edition (Mythic Rare)
Vraska, Relic Seeker
Vraska, Relic Seeker 4BlackGreen (6)
Legendary Planeswalker — Vraska (6)

+2: Create a 2/2 black Pirate creature token with menace.

−3: Destroy target artifact, creature, or enchantment. Create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

−10: Target player's life total becomes 1.

Ixalan (Mythic Rare)
Vraska, Scheming Gorgon
Vraska, Scheming Gorgon 4BlackBlack (6)
Legendary Planeswalker — Vraska (5)

+2: Creatures you control get +1/+0 until end of turn.

−3: Destroy target creature.

−10: Until end of turn, creatures you control gain deathtouch and "Whenever this creature deals damage to an opponent, that player loses the game."

Rivals of Ixalan (Mythic Rare)
Vraska, Swarm's Eminence
Vraska, Swarm's Eminence 2Black or GreenBlack or Green (4)
Legendary Planeswalker — Vraska (5)

Whenever a creature you control with deathtouch deals damage to a player or planeswalker, put a +1/+1 counter on that creature.

−2: Create a 1/1 black Assassin creature token with deathtouch and "Whenever this creature deals damage to a planeswalker, destroy that planeswalker."

War of the Spark (Uncommon)
Vronos, Masked Inquisitor
Vronos, Masked Inquisitor 3BlueBlue (5)
Legendary Planeswalker — Vronos (5)

+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.)

−2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.

−7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."

Commander Masters (Rare)
Vug Lizard
Vug Lizard 1RedRed (3)
Creature — Lizard (3/4)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Echo 1RedRed (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

Urza's Saga (Uncommon)
Vulshok Replica
Vulshok Replica 3 (3)
Artifact Creature — Berserker (3/1)

1Red, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.

Scars of Mirrodin (Common)
Wail of the Nim
Wail of the Nim 2Black (3)
Instant

Choose one —

• Regenerate each creature you control.

• Wail of the Nim deals 1 damage to each creature and each player.

Entwine Black (Choose both if you pay the entwine cost.)

Mirrodin (Common)
Waiting in the Weeds
Waiting in the Weeds 1GreenGreen (3)
Sorcery

Each player creates a 1/1 green Cat creature token for each untapped Forest they control.

Mirage (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wake the Dragon
Wake the Dragon 4BlackRed (6)
Sorcery

Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."

Flashback 6BlackRed (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Waking Nightmare
Waking Nightmare 2Black (3)
Sorcery — Arcane

Target player discards two cards.

Modern Masters 2015 Edition (Common)
Other Versions
Champions of Kamigawa (Common)
Walk the Aeons
Walk the Aeons 4BlueBlue (6)
Sorcery

Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Target player takes an extra turn after this one.

Time Spiral Remastered (Rare)
Other Versions
Time Spiral (Rare)
Walker of Secret Ways
Walker of Secret Ways 2Blue (3)
Creature — Human Ninja (1/2)

Ninjutsu 1Blue (1Blue, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Walker of Secret Ways deals combat damage to a player, look at that player's hand.

1Blue: Return target Ninja you control to its owner's hand. Activate only during your turn.

Planechase Anthology (Uncommon)
Other Versions
Betrayers of Kamigawa (Uncommon)
Planechase 2012 Edition (Uncommon)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters the battlefield with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Wall of Distortion
Wall of Distortion 2BlackBlack (4)
Creature — Wall (1/3)

Defender (This creature can't attack.)

2Black, Tap: Target player discards a card. Activate only as a sorcery.

Mercadian Masques (Common)
Wall of Forgotten Pharaohs
Wall of Forgotten Pharaohs 2 (2)
Artifact Creature — Wall (0/4)

Defender

Tap: Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.

Amonkhet Remastered (Common)
Other Versions
Hour of Devastation (Common)
Wall of Fortune
Wall of Fortune 1Blue (2)
Artifact Creature — Wall (0/4)

Defender

You may tap an untapped Wall you control to have any player reroll a die that player rolled.

Unsanctioned (Common)
Other Versions
Unstable (Common)
Wall of Limbs
Wall of Limbs 2Black (3)
Creature — Zombie Wall (0/3)

Defender (This creature can't attack.)

Whenever you gain life, put a +1/+1 counter on Wall of Limbs.

5BlackBlack, Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.

Magic 2015 Core Set (Uncommon)
Wall of Lost Thoughts
Wall of Lost Thoughts 1Blue (2)
Creature — Wall (0/4)

Defender

When Wall of Lost Thoughts enters the battlefield, target player mills four cards.

Jumpstart (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Wall of Vipers
Wall of Vipers 2Black (3)
Creature — Snake Wall (2/4)

Defender (This creature can't attack.)

3: Destroy Wall of Vipers and target creature it's blocking. Any player may activate this ability.

Prophecy (Uncommon)
Wand of Denial
Wand of Denial 2 (2)
Artifact

Tap: Look at the top card of target player's library. If it's a nonland card, you may pay 2 life. If you do, put it into that player's graveyard.

Visions (Rare)
Other Versions
Classic Sixth Edition (Rare)
Wand of Ith
Wand of Ith 4 (4)
Artifact

3, Tap: Target player reveals a card at random from their hand. If it's a land card, that player discards it unless they pay 1 life. If it isn't a land card, the player discards it unless they pay life equal to its mana value. Activate only during your turn.

The Dark (Uncommon)
Wand of Orcus
Wand of Orcus 2Black (3)
Legendary Artifact — Equipment

Whenever equipped creature attacks or blocks, it and Zombies you control gain deathtouch until end of turn.

Whenever equipped creature deals combat damage to a player, create that many 2/2 black Zombie creature tokens.

Equip 3

Alchemy Horizons: Baldur's Gate (Rare)
Other Versions
Adventures in the Forgotten Realms Commander (Rare)
Wanderer's Strike
Wanderer's Strike 4White (5)
Sorcery

Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Common)
Other Versions
War of the Spark (Common)
Wandering Champion
Wandering Champion 1White (2)
Creature — Human Monk (3/1)

Whenever Wandering Champion deals combat damage to a player, if you control a blue or red permanent, you may discard a card. If you do, draw a card.

Ultimate Masters (Common)
Other Versions
Fate Reforged (Uncommon)
Wandering Eye
Wandering Eye 2Blue (3)
Creature — Illusion (1/3)

Flying

Players play with their hands revealed.

Nemesis (Common)
Wandering Mage
Wandering Mage WhiteBlueBlack (3)
Creature — Human Cleric Wizard (0/3)

White, Pay 1 life: Prevent the next 2 damage that would be dealt to target creature this turn.

Blue: Prevent the next 1 damage that would be dealt to target Cleric or Wizard creature this turn.

Black, Put a -1/-1 counter on a creature you control: Prevent the next 2 damage that would be dealt to target player or planeswalker this turn.

Masters Edition III (Rare)
Other Versions
Alliances (Rare)
Wanderlust
Wanderlust 2Green (3)
Enchantment — Aura

Enchant creature

At the beginning of the upkeep of enchanted creature's controller, Wanderlust deals 1 damage to that player.

Masters Edition (Common)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Wanderwine Prophets
Wanderwine Prophets 4BlueBlue (6)
Creature — Merfolk Wizard (4/4)

Champion a Merfolk (When this enters the battlefield, sacrifice it unless you exile another Merfolk you control. When this leaves the battlefield, that card returns to the battlefield.)

Whenever Wanderwine Prophets deals combat damage to a player, you may sacrifice a Merfolk. If you do, take an extra turn after this one.

Lorwyn (Rare)
War Barge
War Barge 4 (4)
Artifact

3: Target creature gains islandwalk until end of turn. When War Barge leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated. (A creature with islandwalk can't be blocked as long as defending player controls an Island.)

Time Spiral "Timeshifted" (Special)
Other Versions
The Dark (Uncommon)
War Oracle
War Oracle 2WhiteWhite (4)
Creature — Human Cleric (3/3)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Magic Origins (Uncommon)
Warchief Giant
Warchief Giant 3RedRed (5)
Creature — Giant Warrior (5/3)

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Commander Anthology 2018 (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Ward of Bones
Ward of Bones 6 (6)
Artifact

Each opponent who controls more creatures than you can't cast creature spells. The same is true for artifacts and enchantments.

Each opponent who controls more lands than you can't play lands.

Eventide (Rare)
Wardscale Dragon
Wardscale Dragon 4WhiteWhite (6)
Creature — Dragon (4/4)

Flying

As long as Wardscale Dragon is attacking, defending player can't cast spells.

Fate Reforged (Uncommon)
Warehouse Thief
Warehouse Thief 3Red (4)
Creature — Tiefling Rogue (4/2)

2, Tap, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Commander Legends: Battle for Baldur's Gate (Common)
Warkite Marauder
Warkite Marauder 1Blue (2)
Creature — Human Pirate (2/1)

Flying

Whenever Warkite Marauder attacks, target creature defending player controls loses all abilities and has base power and toughness 0/1 until end of turn.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Warmonger
Warmonger 3Red (4)
Creature — Minotaur Monger (3/3)

2: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Mercadian Masques (Uncommon)
Warp Artifact
Warp Artifact BlackBlack (2)
Enchantment — Aura

Enchant artifact

At the beginning of the upkeep of enchanted artifact's controller, Warp Artifact deals 1 damage to that player.

Masters Edition IV (Common)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Warp World
Warp World 5RedRedRed (8)
Sorcery

Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.

Magic 2010 (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Tenth Edition (Rare)
Warped Devotion
Warped Devotion 2Black (3)
Enchantment

Whenever a permanent is returned to a player's hand, that player discards a card.

Planeshift (Uncommon)
Other Versions
Eighth Edition (Rare)
Warped Researcher
Warped Researcher 4Blue (5)
Creature — Human Wizard Mutant (3/4)

Whenever a player cycles a card, Warped Researcher gains flying and shroud until end of turn. (It can't be the target of spells or abilities.)

Legions (Uncommon)
Warren Weirding
Warren Weirding 1Black (2)
Kindred Sorcery — Goblin

Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.

Modern Masters (Common)
Other Versions
Morningtide (Uncommon)
Warriors' Lesson
Warriors' Lesson Green (1)
Instant

Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Theros (Uncommon)
War's Toll
War's Toll 3Red (4)
Enchantment

Whenever an opponent taps a land for mana, tap all lands that player controls.

If a creature an opponent controls attacks, all creatures that opponent controls attack if able.

Battlebond (Rare)
Other Versions
Dissension (Rare)
Warthog
Warthog 1GreenGreen (3)
Creature — Boar (3/2)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Visions (Common)
Other Versions
Classic Sixth Edition (Uncommon)
Wasitora, Nekoru Queen
Wasitora, Nekoru Queen 2BlackRedGreen (5)
Legendary Creature — Cat Dragon (5/4)

Flying, trample

Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can't, you create a 3/3 black, red, and green Cat Dragon creature token with flying.

Double Masters 2022 (Rare)
Other Versions
Commander 2017 (Rare)
Waste Management
Waste Management 2Black (3)
Instant

Kicker 3Black (You may pay an additional 3Black as you cast this spell.)

Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.

Streets of New Capenna Commander (Rare)
Wasteland Raider
Wasteland Raider 2BlackBlack (4)
Creature — Human Mercenary (4/3)

Squad 2 (As an additional cost to cast this spell, you may pay 2 any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Wasteland Raider enters the battlefield, each player sacrifices a creature.

Magic The Gathering—Fallout (Rare)
Wasteland Strangler
Wasteland Strangler 2Black (3)
Creature — Eldrazi Processor (3/2)

Devoid (This card has no color.)

When Wasteland Strangler enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, target creature gets -3/-3 until end of turn.

Battle for Zendikar (Rare)
Water Gun Balloon Game
Water Gun Balloon Game 2 (2)
Artifact

As Water Gun Balloon Game enters the battlefield, each player puts a pop counter on "0."

Whenever a player casts a spell, move that player's pop counter up one.

Whenever a player's pop counter hits "5," that player creates a 5/5 pink Giant Teddy Bear creature token and resets all pop counters to "0."

Unfinity (Acorn) (Rare)
Other Versions
Unhinged (Rare)
Unsanctioned (Rare)
Water Weird
Water Weird 3Blue (4)
Creature — — Elemental Weird (3/4)

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card.

Alchemy Horizons: Baldur's Gate (Common)
Waterfall Aerialist
Waterfall Aerialist 3Blue (4)
Creature — Djinn Wizard (3/1)

Flying

Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays 2.)

Strixhaven: School of Mages (Common)
Wave of Rats
Wave of Rats 3Black (4)
Creature — Rat (4/2)

Trample

When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control.

Blitz 4Black (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Streets of New Capenna Commander (Rare)
Wave of Vitriol
Wave of Vitriol 5GreenGreen (7)
Sorcery

Each player sacrifices all artifacts, enchantments, and nonbasic lands they control. For each land sacrificed this way, its controller may search their library for a basic land card and put it onto the battlefield tapped. Then each player who searched their library this way shuffles.

Commander Anthology (Rare)
Other Versions
Commander 2014 (Rare)
Wayfaring Temple
Wayfaring Temple 1GreenWhite (3)
Creature — Elemental (*/*)

Wayfaring Temple's power and toughness are each equal to the number of creatures you control.

Whenever Wayfaring Temple deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)

Commander 2019 (Rare)
Other Versions
Return to Ravnica (Rare)
Modern Masters 2017 Edition (Uncommon)
Wayward Guide-Beast
Wayward Guide-Beast Red (1)
Creature — Beast (2/2)

Trample, haste

Whenever Wayward Guide-Beast deals combat damage to a player, return a land you control to its owner's hand.

Zendikar Rising (Rare)
Wayward Swordtooth
Wayward Swordtooth 2Green (3)
Creature — Dinosaur (5/5)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

You may play an additional land on each of your turns.

Wayward Swordtooth can't attack or block unless you have the city's blessing.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Commander Masters (Rare)
Weary Prisoner
Weary Prisoner 3Red (4)
Creature — Human Werewolf (2/6)

Defender

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Weathered Runestone
Weathered Runestone 2 (2)
Artifact

Nonland permanent cards in graveyards and libraries can't enter the battlefield.

Players can't cast spells from graveyards or libraries.

Kaldheim (Uncommon)
Weathered Sentinels
Weathered Sentinels 3 (3)
Artifact Creature — Wall (2/5)

Defender, vigilance, reach, trample

Weathered Sentinels can attack players who attacked you during their last turn as though it didn't have defender.

Whenever Weathered Sentinels attacks, it gets +3/+3 and gains indestructible until end of turn.

Streets of New Capenna Commander (Rare)
Weatherlight
Weatherlight 4 (4)
Legendary Artifact — Vehicle (4/5)

Flying

Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)

Crew 3

Kamigawa: Neon Dynasty Commander (Mythic Rare)
Other Versions
Dominaria (Mythic Rare)
Weatherseed Elf
Weatherseed Elf Green (1)
Creature — Elf (1/1)

Tap: Target creature gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.)

Urza's Legacy (Common)
Weaver of Blossoms
Weaver of Blossoms 2Green (3)
Creature — Human Werewolf (2/3)

Tap: Add one mana of any color.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Common)
Web of Inertia
Web of Inertia 2Blue (3)
Enchantment

At the beginning of combat on each opponent's turn, that player may exile a card from their graveyard. If the player doesn't, creatures they control can't attack you this turn.

Judgment (Uncommon)
Wedding Crasher
Wedding Crasher (0)
Creature — Werewolf (6/5)

Whenever Wedding Crasher or another Wolf or Werewolf you control dies, draw a card.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Weed Strangle
Weed Strangle 3BlackBlack (5)
Sorcery

Destroy target creature. Clash with an opponent. If you win, you gain life equal to that creature's toughness. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Common)
Wei Night Raiders
Wei Night Raiders 2BlackBlack (4)
Creature — Human Soldier (2/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Whenever Wei Night Raiders deals damage to an opponent, that player discards a card.

Masters Edition III (Uncommon)
Other Versions
Portal Three Kingdoms (Uncommon)
Weight of Memory
Weight of Memory 3BlueBlue (5)
Sorcery

Draw three cards. Target player mills three cards.

Dominaria (Uncommon)
Weird Harvest
Weird Harvest Variable ColorlessGreenGreen (2)
Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

Onslaught (Rare)
Other Versions
Ninth Edition (Rare)
Flaxen Intruder (Welcome Home)
Flaxen Intruder (Welcome Home) 5GreenGreen (7)
Sorcery — Adventure

Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.)

Throne of Eldraine (Uncommon)
Well of Ideas
Well of Ideas 5Blue (6)
Enchantment

When Well of Ideas enters the battlefield, draw two cards.

At the beginning of each other player's draw step, that player draws an additional card.

At the beginning of your draw step, draw two additional cards.

Double Masters (Rare)
Other Versions
Commander 2014 (Rare)
Well of Knowledge
Well of Knowledge 3 (3)
Artifact

2: Draw a card. Any player may activate this ability but only during their draw step.

Weatherlight (Rare)
Werewolf of Ancient Hunger
Werewolf of Ancient Hunger (0)
Creature — Werewolf (*/*)

Vigilance, trample

Werewolf of Ancient Hunger's power and toughness are each equal to the total number of cards in all players' hands.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf of Ancient Hunger.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Werewolf Ransacker
Werewolf Ransacker (0)
Creature — Werewolf (5/4)

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact's controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

Dark Ascension (Uncommon)
Westgate Regent
Westgate Regent 3BlackBlack (5)
Creature — Vampire (4/4)

Flying

Ward—Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.)

Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it.

Adventures in the Forgotten Realms (Rare)
Wharf Infiltrator
Wharf Infiltrator 1Blue (2)
Creature — Human Horror (1/1)

Skulk (This creature can't be blocked by creatures with greater power.)

Whenever Wharf Infiltrator deals combat damage to a player, you may draw a card. If you do, discard a card.

Whenever you discard a creature card, you may pay 2. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Eldritch Moon (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
Wheel of Fate
Wheel of Fate (0)
Sorcery

Suspend 4—1Red (Rather than cast this card from your hand, pay 1Red and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Each player discards their hand, then draws seven cards.

Time Spiral Remastered (Mythic Rare)
Other Versions
Time Spiral (Rare)
Commander 2016 (Rare)
Wheel of Fortune
Wheel of Fortune 2Red (3)
Sorcery

Each player discards their hand, then draws seven cards.

Vintage Masters (Mythic Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Masters Edition IV (Rare)
Wheel of Misfortune
Wheel of Misfortune 2Red (3)
Sorcery

Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.

Commander Legends (Rare)
Wheel of Potential
Wheel of Potential 2Red (3)
Sorcery

You get EnergyEnergyEnergy (three energy counters), then you may pay X Energy.

Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.

Modern Horizons 3 (Rare)
Wheel of Sun and Moon
Wheel of Sun and Moon Green or WhiteGreen or White (2)
Enchantment — Aura

Enchant player

If a card would be put into enchanted player's graveyard from anywhere, instead that card is revealed and put on the bottom of that player's library.

Shadowmoor (Rare)
Wheel of Torture
Wheel of Torture 3 (3)
Artifact

At the beginning of each opponent's upkeep, Wheel of Torture deals X damage to that player, where X is 3 minus the number of cards in their hand.

Urza's Legacy (Rare)
Whetstone
Whetstone 3 (3)
Artifact

3: Each player mills two cards.

Urza's Saga (Rare)
Whetwheel
Whetwheel 4 (4)
Artifact

Variable ColorlessVariable Colorless, Tap: Target player mills X cards.

Morph 3 (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Future Sight (Rare)
Which of You Burns Brightest?
Which of You Burns Brightest? (0)
Scheme

When you set this scheme in motion, you may pay Variable Colorless. If you do, this scheme deals X damage to target opponent or planeswalker and each creature that player or that planeswalker's controller controls.

Archenemy (Common)
Whims of the Fates
Whims of the Fates 5Red (6)
Sorcery

Starting with you, each player separates all permanents they control into three piles. Then each player chooses one of their piles at random and sacrifices those permanents. (Piles can be empty.)

Commander 2016 (Rare)
Other Versions
Born of the Gods (Rare)
Whimwader
Whimwader 4Blue (5)
Creature — Elemental (6/4)

Whimwader can't attack unless defending player controls a blue permanent.

Shadowmoor (Common)
Whippoorwill
Whippoorwill Green (1)
Creature — Bird (1/1)

GreenGreen, Tap: Target creature can't be regenerated this turn. Damage that would be dealt to that creature this turn can't be prevented or dealt instead to another permanent or player. When the creature dies this turn, exile the creature.

The Dark (Uncommon)
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