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East-Mark Cavalier
( 2)
Creature — Human Knight
(2/2)
Vigilance Whenever East-Mark Cavalier deals damage to a Goblin or Orc, destroy that creature.
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Easy Prey
( 2)
Instant
Destroy target creature with mana value 2 or less. Cycling (, Discard this card: Draw a card.)
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Eaten by Spiders
( 3)
Instant
Destroy target creature with flying and all Equipment attached to that creature.
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Eater of Hope
( 7)
Creature — Demon
(6/4)
Flying , Sacrifice another creature: Regenerate Eater of Hope. , Sacrifice two other creatures: Destroy target creature.
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Echoing Calm
( 2)
Instant
Destroy target enchantment and all other enchantments with the same name as that enchantment.
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Echoing Ruin
( 2)
Sorcery
Destroy target artifact and all other artifacts with the same name as that artifact.
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Eel Umbra
( 2)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +1/+1. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Eightfold Maze
( 3)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Destroy target attacking creature.
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Eland Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +0/+4. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Elf Replica
( 3)
Artifact Creature — Elf
(2/2)
, Sacrifice Elf Replica: Destroy target enchantment.
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Eliminate
( 2)
Instant
Destroy target creature or planeswalker with mana value 3 or less.
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Eliminate the Competition
( 5)
Sorcery
As an additional cost to cast this spell, sacrifice X creatures. Destroy X target creatures.
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Elspeth Tirel
( 5)
Legendary Planeswalker — Elspeth
(4)
+2: You gain 1 life for each creature you control. −2: Create three 1/1 white Soldier creature tokens. −5: Destroy all other permanents except for lands and tokens.
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Elspeth, Sun's Champion
( 6)
Legendary Planeswalker — Elspeth
(4)
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."
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Elspeth's Nightmare
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target creature an opponent controls with power 2 or less. II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card. III — Exile target opponent's graveyard.
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Elvish Hexhunter
( 1)
Creature — Elf Shaman
(1/1)
, , Sacrifice Elvish Hexhunter: Destroy target enchantment.
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Elvish Lyrist
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Lyrist: Destroy target enchantment.
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Elvish Scrapper
( 1)
Creature — Elf
(1/1)
, , Sacrifice Elvish Scrapper: Destroy target artifact.
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Elvish Skysweeper
( 1)
Creature — Elf Warrior
(1/1)
, Sacrifice a creature: Destroy target creature with flying.
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Emerald Charm
( 1)
Instant
Choose one — • Untap target permanent. • Destroy target non-Aura enchantment. • Target creature loses flying until end of turn.
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End Hostilities
( 5)
Sorcery
Destroy all creatures and all permanents attached to creatures.
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Endemic Plague
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Destroy all creatures that share a creature type with the sacrificed creature. They can't be regenerated.
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Enduring Victory
( 5)
Instant
Destroy target attacking or blocking creature. Bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
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Engineered Explosives
( 0)
Artifact
Sunburst (This enters with a charge counter on it for each color of mana spent to cast it.) , Sacrifice Engineered Explosives: Destroy each nonland permanent with mana value equal to the number of charge counters on Engineered Explosives.
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Engulfing Slagwurm
( 7)
Creature — Wurm
(7/7)
Whenever Engulfing Slagwurm blocks or becomes blocked by a creature, destroy that creature. You gain life equal to that creature's toughness.
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Enlightened Ascetic
( 2)
Creature — Cat Monk
(1/1)
When Enlightened Ascetic enters, you may destroy target enchantment.
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Entirely Normal Armchair
( 0)
Artifact
During your turn, if Entirely Normal Armchair is in your hand, you may hide it on the battlefield. : Return Entirely Normal Armchair to its owner's hand. Only your opponents may activate this ability and only if they see Entirely Normal Armchair. , Sacrifice Entirely Normal Armchair: Destroy target attacking creature.
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Ephemeral Shields
( 2)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Equinox
( 1)
Enchantment — Aura
Enchant land Enchanted land has ": Counter target spell if it would destroy a land you control."
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Erebos's Titan
( 4)
Creature — Giant
(5/5)
As long as your opponents control no creatures, Erebos's Titan has indestructible. (Damage and effects that say "destroy" don't destroy it.) Whenever a creature card leaves an opponent's graveyard, you may discard a card. If you do, return Erebos's Titan from your graveyard to your hand.
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Erosion
( 3)
Enchantment — Aura
Enchant land At the beginning of the upkeep of enchanted land's controller, destroy that land unless that player pays or 1 life.
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Ertai Resurrected
( 4)
Legendary Creature — Phyrexian Human Wizard
(3/2)
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
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Esper Charm
( 3)
Instant
Choose one — • Destroy target enchantment. • Draw two cards. • Target player discards two cards.
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Essence Filter
( 3)
Sorcery
Destroy all enchantments or all nonwhite enchantments.
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Essence Vortex
( 3)
Instant
Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
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Estwald Shieldbasher
( 4)
Creature — Human Soldier
(4/2)
Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Etchings of the Chosen
( 3)
Enchantment
As Etchings of the Chosen enters, choose a creature type. Creatures you control of the chosen type get +1/+1. , Sacrifice a creature of the chosen type: Target creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Ettercap
( 5)
Creature — Spider Beast
(2/5)
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Evil Eye of Urborg
( 5)
Creature — Eye
(6/3)
Non-Eye creatures you control can't attack. Whenever Evil Eye of Urborg becomes blocked by a creature, destroy that creature.
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Excavation Technique
( 4)
Sorcery
Demonstrate (When you cast this spell, you may copy it. If you do, choose an opponent to also copy it. Players may choose new targets for their copies.) Destroy target nonland permanent. Its controller creates two Treasure tokens.
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Execute
( 3)
Instant
Destroy target white creature. It can't be regenerated. Draw a card.
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Exorcist
( 2)
Creature — Human Cleric
(1/1)
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Expedition Skulker
( 2)
Creature — Vampire Rogue
(2/2)
Expedition Skulker has deathtouch as long as you control another Rogue. (Any amount of damage it deals to a creature is enough to destroy it.)
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Expel the Interlopers
( 5)
Sorcery
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
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Experiment One
( 1)
Creature — Human Ooze
(1/1)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Remove two +1/+1 counters from Experiment One: Regenerate Experiment One. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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Experimental Frenzy
( 4)
Enchantment
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. You can't play lands or cast spells from your hand. : Destroy Experimental Frenzy.
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Explosive Derailment
( 1)
Instant
Spree (Choose one or more additional costs.) + — Explosive Derailment deals 4 damage to target creature. + — Destroy target artifact.
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Explosive Entry
( 2)
Sorcery
Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.
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Expunge
( 3)
Instant
Destroy target nonartifact, nonblack creature. It can't be regenerated. Cycling (, Discard this card: Draw a card.)
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Exterminate!
( 3)
Sorcery
Replicate—Tap an untapped Dalek you control. (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Destroy target creature. Its controller loses 3 life.
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Exterminatus
( 7)
Sorcery
Nonland permanents your opponents control lose indestructible until end of turn. Destroy all nonland permanents.
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Extinction
( 5)
Sorcery
Destroy all creatures of the creature type of your choice.
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Extinguish the Light
( 4)
Instant
Destroy target creature or planeswalker. If its mana value was 3 or less, you gain 3 life.
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Eye Gouge
( 1)
Instant
Target creature gets -1/-1 until end of turn. If it's a Cyclops, destroy it.
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Eye of Doom
( 4)
Artifact
When Eye of Doom enters, each player chooses a nonland permanent and puts a doom counter on it. , , Sacrifice Eye of Doom: Destroy each permanent with a doom counter on it.
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Eye of Singularity
( 4)
World Enchantment
When Eye of Singularity enters, destroy each permanent with the same name as another permanent, except for basic lands. They can't be regenerated. Whenever a permanent other than a basic land enters, destroy all other permanents with that name. They can't be regenerated.
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Eye to Eye
( 3)
Instant
You and target creature's controller have a staring contest. If you win, destroy that creature.
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Ezio, Blade of Vengeance
( 5)
Legendary Creature — Human Assassin
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever an Assassin you control deals combat damage to a player, draw a card.
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Fade from History
( 4)
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
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Fall of the First Civilization
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — You and target opponent each draw two cards. II — Exile target artifact an opponent controls. III — Each player chooses three nonland permanents they control. Destroy all other nonland permanents.
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Fall of the Thran
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy all lands. II, III — Each player returns two land cards from their graveyard to the battlefield.
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Family's Favor
( 3)
Enchantment
Whenever you attack, put a shield counter on target attacking creature. Until end of turn, it gains "Whenever this creature deals combat damage to a player, remove a shield counter from it. If you do, draw a card." (If a creature with a shield counter on it would be dealt damage or destroyed, remove a shield counter from it instead.)
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Fasting
( 1)
Enchantment
At the beginning of your upkeep, put a hunger counter on Fasting. Then destroy Fasting if it has five or more hunger counters on it. If you would begin your draw step, you may skip that step instead. If you do, you gain 2 life. When you draw a card, destroy Fasting.
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Fatal Blow
( 1)
Instant
Destroy target creature that was dealt damage this turn. It can't be regenerated.
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Fatal Lore
( 4)
Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Fatal Mutation
( 1)
Enchantment — Aura
Enchant creature When enchanted creature is turned face up, destroy it. It can't be regenerated.
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Fatal Push
( 1)
Instant
Destroy target creature if it has mana value 2 or less. Revolt — Destroy that creature if it has mana value 4 or less instead if a permanent you controlled left the battlefield this turn.
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Fated Retribution
( 7)
Instant
Destroy all creatures and planeswalkers. If it's your turn, scry 2.
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Fateful Absence
( 2)
Instant
Destroy target creature or planeswalker. Its controller investigates. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Fathom Fleet Cutthroat
( 4)
Creature — Human Pirate
(3/3)
When Fathom Fleet Cutthroat enters, destroy target creature an opponent controls that was dealt damage this turn.
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Faultgrinder
( 7)
Creature — Elemental
(4/4)
Trample When Faultgrinder enters, destroy target land. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
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Feast of Blood
( 2)
Sorcery
Cast this spell only if you control two or more Vampires. Destroy target creature. You gain 4 life.
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Feast of Dreams
( 2)
Instant
Destroy target enchanted creature or enchantment creature.
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Feast of Worms
( 5)
Sorcery — Arcane
Destroy target land. If that land was legendary, its controller sacrifices another land of their choice.
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Feast or Famine
( 4)
Instant
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Feed the Cauldron
( 3)
Instant
Destroy target creature with mana value 3 or less. If it's your turn, create a Food token. (It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Feed the Cycle
( 2)
Instant
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
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Feed the Swarm
( 2)
Sorcery
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
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Felidar Cub
( 2)
Creature — Cat Beast
(2/2)
Sacrifice this creature: Destroy target enchantment.
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Felidar Umbra
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink. : Attach Felidar Umbra to target creature you control. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Feline Sovereign
( 3)
Creature — Cat
(2/3)
Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls.
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Fell the Mighty
( 5)
Sorcery
Destroy all creatures with power greater than target creature's power.
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Feral Abomination
( 6)
Creature — Thrull
(5/5)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
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Fetid Imp
( 2)
Creature — Imp
(1/2)
Flying : Fetid Imp gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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