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Pianna, Nomad Captain
Pianna, Nomad Captain 1WhiteWhite (3)
Legendary Creature — Human Nomad (2/2)

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

Commander Masters (Uncommon)
Other Versions
Odyssey (Rare)
Vintage Masters (Uncommon)
Piety
Piety 2White (3)
Instant

Blocking creatures get +0/+3 until end of turn.

Arabian Nights (Common)
Other Versions
Fourth Edition (Common)
Plane-Merge Elf (playtest)
Plane-Merge Elf (playtest) 4Green (5)
Creature — — Elf Warrior (3/3)

Landship — At the beginning of your upkeep, you may look at the top card of your library. If it's a land, you may reveal it. If you do, create a 1/1 green Elf Warrior creature token.

Kinfall — Whenever a creature enters the battlefield under your control, if it shares a creature type with CARDNAME, creatures you control get +1/+1 until end of turn.

Mystery Booster (Common)
Plated Onslaught
Plated Onslaught 3WhiteWhite (5)
Instant

Affinity for artifacts (This spell costs 1 less to cast for each artifact you control.)

Creatures you control get +2/+1 until end of turn.

Phyrexia: All Will Be One (Uncommon)
Plated Sliver
Plated Sliver White (1)
Creature — Sliver (1/1)

All Sliver creatures get +0/+1.

Legions (Common)
Pollen-Shield Hare
Pollen-Shield Hare 1White (2)
Creature — Rabbit (2/2)

Creature tokens you control get +1/+1.

Wilds of Eldraine (Rare)
Prava of the Steel Legion
Prava of the Steel Legion 2White (3)
Legendary Creature — Cat Soldier (1/4)

During your turn, creature tokens you control get +1/+4.

3White: Create a 1/1 white Soldier creature token.

Partner (You can have two commanders if both have partner.)

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Predatory Rampage
Predatory Rampage 3GreenGreen (5)
Sorcery

Creatures you control get +3/+3 until end of turn. Each creature your opponents control blocks this turn if able.

Commander Masters (Uncommon)
Other Versions
Magic 2013 (Rare)
Predatory Sliver
Predatory Sliver 1Green (2)
Creature — Sliver (1/1)

Sliver creatures you control get +1/+1.

Jumpstart: Historic Horizons (Common)
Other Versions
Magic 2014 Core Set (Common)
Preposterous Proportions
Preposterous Proportions 5GreenGreen (7)
Sorcery

Creatures you control get +10/+10 and gain vigilance until end of turn.

Magic: The Gathering Foundations (Rare)
Pride of Conquerors
Pride of Conquerors 1White (2)
Instant

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Creatures you control get +1/+1 until end of turn. If you have the city's blessing, those creatures get +2/+2 until end of turn instead.

Rivals of Ixalan (Uncommon)
Pride of the Perfect
Pride of the Perfect 3Black (4)
Enchantment

Elves you control get +2/+0.

Kaldheim Commander (Uncommon)
Other Versions
Commander Legends (Uncommon)
Profit // Loss (Profit)
Profit // Loss (Profit) 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Provisions Merchant
Provisions Merchant 2GreenGreen (4)
Creature — Beast Peasant (3/3)

When Provisions Merchant enters, create a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Whenever Provisions Merchant attacks, you may sacrifice a Food. If you do, attacking creatures get +1/+1 and gain trample until end of turn.

Wilds of Eldraine (Uncommon)
Purphoros, God of the Forge
Purphoros, God of the Forge 3Red (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to red is less than five, Purphoros isn't a creature.

Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.

2Red: Creatures you control get +1/+0 until end of turn.

Commander Masters (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Pursue Glory
Pursue Glory 3Red (4)
Instant

Attacking creatures get +2/+0 until end of turn.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Pyretic Charge
Pyretic Charge 4Red (5)
Sorcery

Discard your hand, then draw four cards. For each card discarded this way, creatures you control get +1/+0 until end of turn.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction Commander (Rare)
Quest for the Goblin Lord
Quest for the Goblin Lord Red (1)
Enchantment

Whenever a Goblin you control enters, you may put a quest counter on Quest for the Goblin Lord.

As long as Quest for the Goblin Lord has five or more quest counters on it, creatures you control get +2/+0.

Worldwake (Uncommon)
Quilled Greatwurm
Quilled Greatwurm 4GreenGreen (6)
Creature — Wurm (7/7)

Trample

Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)

You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Magic: The Gathering Foundations (Mythic Rare)
Quintorius, Field Historian
Quintorius, Field Historian 3RedWhite (5)
Legendary Creature — Elephant Cleric (2/4)

Spirits you control get +1/+0.

Whenever one or more cards leave your graveyard, create a 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Rabbit Response
Rabbit Response 2WhiteWhite (4)
Instant

Creatures you control get +2/+1 until end of turn. If you control a Rabbit, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Bloomburrow (Common)
Rabble-Rouser
Rabble-Rouser 3Red (4)
Creature — Goblin Shaman (1/1)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1 counter on it.)

Red, Tap: Attacking creatures get +X/+0 until end of turn, where X is Rabble-Rouser's power.

Guildpact (Uncommon)
Radiant Destiny
Radiant Destiny 2White (3)
Enchantment

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

As Radiant Destiny enters, choose a creature type.

Creatures you control of the chosen type get +1/+1. As long as you have the city's blessing, they also have vigilance.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Raff, Weatherlight Stalwart
Raff, Weatherlight Stalwart WhiteBlue (2)
Legendary Creature — Human Wizard (1/3)

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

3WhiteWhite: Creatures you control get +1/+1 and gain vigilance until end of turn.

March of the Machine Multiverse Legends (Uncommon)
Other Versions
Dominaria United (Uncommon)
Rageblood Shaman
Rageblood Shaman 1RedRed (3)
Creature — Minotaur Shaman (2/3)

Trample

Other Minotaur creatures you control get +1/+1 and have trample.

Jumpstart (Rare)
Other Versions
Theros (Rare)
Raiders' Spoils
Raiders' Spoils 3Black (4)
Enchantment

Creatures you control get +1/+0.

Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

Khans of Tarkir (Uncommon)
Raksha Golden Cub
Raksha Golden Cub 5WhiteWhite (7)
Legendary Creature — Cat Soldier (3/4)

Vigilance

As long as Raksha Golden Cub is equipped, Cat creatures you control get +2/+2 and have double strike.

Commander 2017 (Rare)
Other Versions
Fifth Dawn (Rare)
Rally
Rally WhiteWhite (2)
Instant

Blocking creatures get +1/+1 until end of turn.

Ice Age (Common)
Rally of Wings
Rally of Wings 1White (2)
Instant

Untap all creatures you control. Creatures you control with flying get +2/+2 until end of turn.

War of the Spark (Uncommon)
Rally the Forces
Rally the Forces 2Red (3)
Instant

Attacking creatures get +1/+0 and gain first strike until end of turn.

Mirrodin Besieged (Common)
Rally the Peasants
Rally the Peasants 2White (3)
Instant

Creatures you control get +2/+0 until end of turn.

Flashback 2Red (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Shadows of the Past (Uncommon)
Other Versions
Innistrad (Uncommon)
Eternal Masters (Common)
Ultimate Masters (Uncommon)
Rally the Ranks
Rally the Ranks 1White (2)
Enchantment

As Rally the Ranks enters, choose a creature type.

Creatures you control of the chosen type get +1/+1.

Kaldheim (Rare)
Rally to Battle
Rally to Battle 3White (4)
Instant

Creatures you control get +1/+3 until end of turn. Untap them.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica Allegiance (Uncommon)
Rallying Roar
Rallying Roar 2White (3)
Instant

Creatures you control get +1/+1 until end of turn. Untap them.

Ixalan (Uncommon)
Ramosian Rally
Ramosian Rally 3White (4)
Instant

If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.

Creatures you control get +1/+1 until end of turn.

Mercadian Masques (Common)
Ramses, Assassin Lord
Ramses, Assassin Lord 2BlueBlack (4)
Legendary Creature — Human Assassin (4/4)

Deathtouch

Other Assassins you control get +1/+1.

Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Dominaria United Commander (Rare)
Reckless Bushwhacker
Reckless Bushwhacker 2Red (3)
Creature — Goblin Warrior Ally (2/1)

Surge 1Red (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)

Haste

When Reckless Bushwhacker enters, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

Oath of the Gatewatch (Uncommon)
Regal Caracal
Regal Caracal 3WhiteWhite (5)
Creature — Cat (3/3)

Other Cats you control get +1/+1 and have lifelink. (Damage dealt by those creatures also causes you to gain that much life.)

When this creature enters, create two 1/1 white Cat creature tokens with lifelink.

Magic: The Gathering Foundations (Rare)
Other Versions
Amonkhet (Rare)
Secret Lair Drop (Rare)
Amonkhet Remastered (Rare)
Jumpstart 2022 (Rare)
Regal Sliver
Regal Sliver 3White (4)
Creature — Sliver (3/3)

Sliver creatures you control have "When this creature enters, Slivers you control get +1/+1 until end of turn if you're the monarch. Otherwise, you become the monarch."

Commander Masters (Rare)
Resplendent Griffin
Resplendent Griffin 1WhiteBlue (3)
Creature — Griffin (2/2)

Flying

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

Whenever Resplendent Griffin attacks, if you have the city's blessing, put a +1/+1 counter on it.

Rivals of Ixalan (Uncommon)
Restless Prairie
Restless Prairie (0)
Land

Restless Prairie enters tapped.

Tap: Add Green or White.

2GreenWhite: Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.

Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.

The Lost Caverns of Ixalan (Rare)
Retreat to Emeria
Retreat to Emeria 3White (4)
Enchantment

Landfall — Whenever a land you control enters, choose one —

• Create a 1/1 white Kor Ally creature token.

• Creatures you control get +1/+1 until end of turn.

Zendikar Rising Commander (Uncommon)
Other Versions
Battle for Zendikar (Uncommon)
Return of the Wildspeaker
Return of the Wildspeaker 4Green (5)
Instant

Choose one —

• Draw cards equal to the greatest power among non-Human creatures you control.

• Non-Human creatures you control get +3/+3 until end of turn.

Modern Horizons 3 Commander (Rare)
Other Versions
Throne of Eldraine (Rare)
Zendikar Rising Commander (Rare)
Commander 2021 (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Commander Legends: Battle for Baldur's Gate (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Rhystic Shield
Rhystic Shield 1White (2)
Instant

Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays 2.

Prophecy (Common)
Rick, Steadfast Leader
Rick, Steadfast Leader 2WhiteWhite (4)
Legendary Creature — Human Soldier (3/4)

As Rick enters, choose two abilities from among first strike, vigilance, and lifelink.

Humans you control have each of the chosen abilities.

As long as you control four or more Humans, Humans you control get +2/+2.

Secret Lair Drop (Mythic Rare)
Rienne, Angel of Rebirth
Rienne, Angel of Rebirth 2RedGreenWhite (5)
Legendary Creature — Angel (5/4)

Flying

Other multicolored creatures you control get +1/+0.

Whenever another multicolored creature you control dies, return it to its owner's hand at the beginning of the next end step.

Dominaria United Commander (Mythic Rare)
Other Versions
Core Set 2020 (Mythic Rare)
Righteous Charge
Righteous Charge 1WhiteWhite (3)
Sorcery

Creatures you control get +2/+2 until end of turn.

Gatecrash (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Portal Second Age (Common)
Masters Edition IV (Common)
Righteous Valkyrie
Righteous Valkyrie 2White (3)
Creature — Angel Cleric (2/4)

Flying

Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.

As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.

Jumpstart 2022 (Rare)
Other Versions
Kaldheim (Rare)
Riot Ringleader
Riot Ringleader 2Red (3)
Creature — Human Warrior (2/2)

Whenever Riot Ringleader attacks, Human creatures you control get +1/+0 until end of turn.

Avacyn Restored (Common)
Risen Executioner
Risen Executioner 2BlackBlack (4)
Creature — Zombie Warrior (4/3)

Risen Executioner can't block.

Other Zombie creatures you control get +1/+1.

You may cast Risen Executioner from your graveyard if you pay 1 more to cast it for each other creature card in your graveyard.

Dragons of Tarkir (Mythic Rare)
Rising of the Day
Rising of the Day 2Red (3)
Enchantment

Creatures you control have haste.

Legendary creatures you control get +1/+0.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Rite of Passage
Rite of Passage 2Green (3)
Enchantment

Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Fifth Dawn (Rare)
Rites of Initiation
Rites of Initiation Red (1)
Instant

Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.

Vintage Masters (Uncommon)
Other Versions
Odyssey (Common)
Ritual of Hope
Ritual of Hope 1White (2)
Instant

Creatures you control get +1/+1 until end of turn.

Coven — If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead.

Innistrad: Midnight Hunt (Uncommon)
Roar of Resistance
Roar of Resistance 1Red (2)
Enchantment

Creature tokens you control have haste.

Whenever one or more creatures attack, you may pay 1Red. If you do, creatures attacking your opponents and/or planeswalkers they control get +2/+0 until end of turn.

Phyrexia: All Will Be One Commander (Rare)
Roar of the Kha
Roar of the Kha 1White (2)
Instant

Choose one —

• Creatures you control get +1/+1 until end of turn.

• Untap all creatures you control.

Entwine 1White (Choose both if you pay the entwine cost.)

Mirrodin (Uncommon)
Rohgahh of Kher Keep
Rohgahh of Kher Keep 2BlackBlackRedRed (6)
Legendary Creature — Kobold (5/5)

At the beginning of your upkeep, you may pay RedRedRed. If you don't, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.

Masters Edition III (Rare)
Other Versions
Legends (Rare)
Rohgahh, Kher Keep Overlord
Rohgahh, Kher Keep Overlord 3BlackRed (5)
Legendary Creature — Kobold Warrior (4/4)

Other Kobolds you control get +2/+2.

Whenever you cast a Kobold spell, you may pay 2. If you do, create a 4/4 red Dragon creature token with flying.

Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

Dominaria United Commander (Rare)
Roller Coaster (Roller Coaster (a))
Roller Coaster (Roller Coaster (a)) (0)
Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

Lights — 2, 6

Unfinity (Uncommon)
Roller Coaster (Roller Coaster (b))
Roller Coaster (Roller Coaster (b)) (0)
Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

Lights — 3, 6

Unfinity (Uncommon)
Roller Coaster (Roller Coaster (c))
Roller Coaster (Roller Coaster (c)) (0)
Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

Lights — 4, 6

Unfinity (Uncommon)
Roller Coaster (Roller Coaster (d))
Roller Coaster (Roller Coaster (d)) (0)
Artifact — Attraction

Visit — Creatures you control get +2/+0 until end of turn.

Lights — 5, 6

Unfinity (Uncommon)
Ruff, Underdog Champ (playtest)
Ruff, Underdog Champ (playtest) 2WhiteWhite (4)
Legendary Creature — — Dog Soldier (3/2)

All Hounds are Dogs. (We'll errata this to be true.)

First strike, lifelink

Underdog — If you've lost a game this match, CARDNAME and other Dogs you control get +1/+1.

Mystery Booster (Common)
Ruination Guide
Ruination Guide 2Blue (3)
Creature — Eldrazi Drone (3/2)

Devoid (This card has no color.)

Ingest (Whenever this creature deals combat damage to a player, that player exiles the top card of their library.)

Other colorless creatures you control get +1/+0.

Battle for Zendikar (Uncommon)
Rumbleweed
Rumbleweed 10Green (11)
Creature — Plant Elemental (8/8)

This spell costs 1 less to cast for each land card in your graveyard.

Vigilance, reach, trample

When Rumbleweed enters, other creatures you control get +3/+3 and gain trample until end of turn.

Outlaws of Thunder Junction Commander (Rare)
Hit // Run (Run)
Hit // Run (Run) 3RedGreen (5)
Instant

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Dissension (Uncommon)
Rundvelt Hordemaster
Rundvelt Hordemaster 1Red (2)
Creature — Goblin Warrior (1/1)

Other Goblins you control get +1/+1.

Whenever Rundvelt Hordemaster or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.

Dominaria United (Rare)
Rush of Battle
Rush of Battle 3White (4)
Sorcery

Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)

Khans of Tarkir (Common)
Sachi, Daughter of Seshiro
Sachi, Daughter of Seshiro 2GreenGreen (4)
Legendary Creature — Snake Shaman (1/3)

Other Snake creatures you control get +0/+1.

Shamans you control have "Tap: Add GreenGreen."

Champions of Kamigawa (Uncommon)
Sacred Rites
Sacred Rites White (1)
Instant

Discard any number of cards. Creatures you control get +0/+1 until end of turn for each card discarded this way.

Odyssey (Common)
Saheeli, Filigree Master
Saheeli, Filigree Master 2BlueRed (4)
Legendary Planeswalker — Saheeli (3)

+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.

−2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.

−4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost 1 less to cast."

The Brothers' War (Mythic Rare)
Salvation Colossus
Salvation Colossus 6WhiteWhite (8)
Artifact Creature — Construct (9/9)

Flying, vigilance, trample

Whenever you attack, other creatures you control get +2/+2 and gain indestructible until end of turn.

Unearth—Pay eight Energy. (Pay eight energy counters: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Horizons 3 Commander (Rare)
Sanctified Charge
Sanctified Charge 4White (5)
Instant

Creatures you control get +2/+1 until end of turn. White creatures you control also gain first strike until end of turn. (They deal combat damage before creatures without first strike.)

Magic 2015 Core Set (Common)
Savage Offensive
Savage Offensive 1Red (2)
Sorcery

Kicker Green (You may pay an additional Green as you cast this spell.)

Creatures you control gain first strike until end of turn. If this spell was kicked, they get +1/+1 until end of turn.

Invasion (Common)
Savage Packmate
Savage Packmate (0)
Creature — Werewolf (5/5)

Trample

Other creatures you control get +1/+0.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Scare Tactics
Scare Tactics Black (1)
Instant

Creatures you control get +1/+0 until end of turn.

Exodus (Common)
Scourge Devil
Scourge Devil 4Red (5)
Creature — Devil (3/3)

When Scourge Devil enters, creatures you control get +1/+0 until end of turn.

Unearth 2Red (2Red: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Modern Masters 2017 Edition (Common)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Sorin vs. Tibalt (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Scrapper Champion
Scrapper Champion 3Red (4)
Creature — Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters, you get EnergyEnergy (two energy counters).

Whenever Scrapper Champion attacks, you may pay EnergyEnergy. If you do, put a +1/+1 counter on it.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Screeching Phoenix
Screeching Phoenix 4RedRed (6)
Creature — Phoenix (4/4)

Flying

2Red: Creatures you control get +1/+0 until end of turn.

Global Series: Jiang Yanggu and Mu Yanling (Rare)
Sculpted Perfection
Sculpted Perfection 2WhiteBlack (4)
Enchantment

When Sculpted Perfection enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and "2: Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.)

Phyrexians you control get +1/+1.

March of the Machine (Uncommon)
Scurry of Gremlins
Scurry of Gremlins 2RedWhite (4)
Enchantment

When Scurry of Gremlins enters, create two 1/1 red Gremlin creature tokens. Then you get an amount of Energy (energy counters) equal to the number of creatures you control.

Pay EnergyEnergyEnergyEnergy: Creatures you control get +1/+0 and gain haste until end of turn.

Modern Horizons 3 (Uncommon)
Scuttletide
Scuttletide 1Blue (2)
Enchantment

1, Discard a card: Create a 0/3 blue Crab creature token.

Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.

Modern Horizons 2 (Uncommon)
Sea Gate Banneret
Sea Gate Banneret White (1)
Creature — Kor Warrior (1/2)

4White: Creatures you control get +1/+1 until end of turn.

Zendikar Rising (Common)
Secret Plans
Secret Plans GreenBlue (2)
Enchantment

Face-down creatures you control get +0/+1.

Whenever a permanent you control is turned face up, draw a card.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Uncommon)
Commander 2019 (Uncommon)
Selesnya Guildmage
Selesnya Guildmage Green or WhiteGreen or White (2)
Creature — Elf Wizard (2/2)

3Green: Create a 1/1 green Saproling creature token.

3White: Creatures you control get +1/+1 until end of turn.

Ravnica Clue Edition (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Archenemy (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Commander 2013 Edition (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Commander 2016 (Uncommon)
Commander Anthology (Uncommon)
Guild Kit: Selesnya (Uncommon)
Double Masters (Uncommon)
Ravnica Remastered (Uncommon)
Selfless Cathar
Selfless Cathar White (1)
Creature — Human Cleric (1/1)

1White, Sacrifice Selfless Cathar: Creatures you control get +1/+1 until end of turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Innistrad (Common)
Magic 2015 Core Set (Common)
Sentry Bot
Sentry Bot 4White (5)
Artifact Creature — Robot (2/5)

Flash

This spell costs 1 less to cast for each creature attacking you.

When Sentry Bot enters, you get Energy for each creature attacking you.

At the beginning of combat on your turn, you may pay EnergyEnergyEnergy. If you do, put a +1/+1 counter on each creature you control.

Magic The Gathering—Fallout (Rare)
Serra Aviary
Serra Aviary 3White (4)
World Enchantment

Creatures with flying get +1/+1.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Rare)
Serra the Benevolent
Serra the Benevolent 2WhiteWhite (4)
Legendary Planeswalker — Serra (4)

+2: Creatures you control with flying get +1/+1 until end of turn.

−3: Create a 4/4 white Angel creature token with flying and vigilance.

−6: You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

Mystery Booster 2: Convention Edition (Mythic Rare)
Other Versions
Modern Horizons (Mythic Rare)
Seshiro the Anointed
Seshiro the Anointed 4GreenGreen (6)
Legendary Creature — Snake Monk (3/4)

Other Snake creatures you control get +2/+2.

Whenever a Snake you control deals combat damage to a player, you may draw a card.

Champions of Kamigawa (Rare)
Sethron, Hurloon General
Sethron, Hurloon General 3RedRed (5)
Legendary Creature — Minotaur Warrior (4/4)

Whenever Sethron, Hurloon General or another nontoken Minotaur you control enters, create a 2/3 red Minotaur creature token.

2Black or Red: Minotaurs you control get +1/+0 and gain menace and haste until end of turn. (Black or Red can be paid with either Black or Red.)

Jumpstart (Rare)
Shadow-Rite Priest
Shadow-Rite Priest 1Black (2)
Creature — Human Cleric (2/2)

Other Clerics you control get +1/+1.

3BlackBlack, Tap, Sacrifice another Cleric: Search your library for a black creature card, put it onto the battlefield, then shuffle.

Dominaria United (Rare)
Shaggy Camel
Shaggy Camel 3White (4)
Host Creature — Camel (3/3)

When this creature enters, creatures you control get +1/+1 until end of turn.

Unstable (Common)
Shared Triumph
Shared Triumph 1White (2)
Enchantment

As Shared Triumph enters, choose a creature type.

Creatures of the chosen type get +1/+1.

Onslaught (Rare)
Shefet Dunes
Shefet Dunes (0)
Land — Desert

Tap: Add Colorless.

Tap, Pay 1 life: Add White.

2WhiteWhite, Tap, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Hour of Devastation (Uncommon)
Amonkhet Remastered (Uncommon)
Shield Wall
Shield Wall 1White (2)
Instant

Creatures you control get +0/+2 until end of turn.

Chronicles (Uncommon)
Other Versions
Fifth Edition (Common)
Seventh Edition (Common)
Legends (Uncommon)
Siegehorn Ceratops
Siegehorn Ceratops GreenWhite (2)
Creature — Dinosaur (2/2)

Enrage — Whenever Siegehorn Ceratops is dealt damage, put two +1/+1 counters on it. (It must survive the damage to get the counters.)

Rivals of Ixalan (Rare)
Sigarda, Champion of Light
Sigarda, Champion of Light 1GreenWhiteWhite (4)
Legendary Creature — Angel (4/4)

Flying, trample

Humans you control get +1/+1.

Coven — Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt (Mythic Rare)
Sight of the Scalelords
Sight of the Scalelords 4Green (5)
Enchantment

At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.

Dragons of Tarkir (Uncommon)
Silver Seraph
Silver Seraph 5WhiteWhiteWhite (8)
Creature — Angel (6/6)

Flying

Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.

Judgment (Rare)
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