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Pillar of the Paruns
( 0)
Land
: Add one mana of any color. Spend this mana only to cast a multicolored spell.
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Piranha Marsh
( 0)
Land
Piranha Marsh enters the battlefield tapped. When Piranha Marsh enters the battlefield, target player loses 1 life. : Add .
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Pit of Offerings
( 0)
Land — Cave
Pit of Offerings enters the battlefield tapped. When Pit of Offerings enters the battlefield, exile up to three target cards from graveyards. : Add .
: Add one mana of any of the exiled cards' colors.
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Plains
( 0)
Basic Land — Plains
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Planar Nexus
( 0)
Land
Planar Nexus is every nonbasic land type. (Nonbasic land types include Cave, Desert, Gate, Lair, Locus, Mine, Power-Plant, Sphere, Tower, and Urza's.) : Add .
, : Add one mana of any color.
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Plaza of Harmony
( 0)
Land
When Plaza of Harmony enters the battlefield, if you control two or more Gates, you gain 3 life. : Add .
: Add one mana of any type that a Gate you control could produce.
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Plaza of Heroes
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a legendary spell.
: Add one mana of any color among legendary permanents you control.
, , Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.
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Polluted Delta
( 0)
Land
, Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
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Polluted Mire
( 0)
Land
Polluted Mire enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Port Town
( 0)
Land
As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don't, Port Town enters the battlefield tapped. : Add or .
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Power Depot
( 0)
Artifact Land
Power Depot enters the battlefield tapped. : Add .
: Add one mana of any color. Spend this mana only to cast artifact spells or activate abilities of artifacts.
Modular 1
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Prairie Stream
( 0)
Land — Plains Island
( : Add or .) Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Primal Beyond
( 0)
Land
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. : Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Primal Wellspring
( 0)
Land
(Transforms from Primal Amulet.) : Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
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Prismatic Vista
( 0)
Land
, Pay 1 life, Sacrifice Prismatic Vista: Search your library for a basic land card, put it onto the battlefield, then shuffle.
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Public Thoroughfare
( 0)
Land
Public Thoroughfare enters the battlefield tapped. When Public Thoroughfare enters the battlefield, sacrifice it unless you tap an untapped artifact or land you control. : Add one mana of any color.
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Quicksand
( 0)
Land
: Add .
, Sacrifice Quicksand: Target attacking creature without flying gets -1/-2 until end of turn.
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R&D's Secret Lair
( 0)
Legendary Land
Play cards as written. Ignore all errata. : Add . (This mana is still added to your mana pool.)
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Radiant Fountain
( 0)
Land
When Radiant Fountain enters the battlefield, you gain 2 life. : Add .
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Radiant Grove
( 0)
Land — Forest Plains
( : Add or .) Radiant Grove enters the battlefield tapped.
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Rainbow Vale
( 0)
Land
: Add one mana of any color. An opponent gains control of Rainbow Vale at the beginning of the next end step.
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Rakdos Carnarium
( 0)
Land
Rakdos Carnarium enters the battlefield tapped. When Rakdos Carnarium enters the battlefield, return a land you control to its owner's hand. : Add ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) .
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Rakdos Guildgate
( 0)
Land — Gate
Rakdos Guildgate enters the battlefield tapped. : Add or .
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Raucous Theater
( 0)
Land — Swamp Mountain
( : Add or .) Raucous Theater enters the battlefield tapped. When Raucous Theater enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Ravaged Highlands
( 0)
Land
Ravaged Highlands enters the battlefield tapped. : Add .
, Sacrifice Ravaged Highlands: Add one mana of any color.
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Razorgrass Field
( 0)
Land
As Razorgrass Field enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Razortide Bridge
( 0)
Artifact Land
Razortide Bridge enters the battlefield tapped. Indestructible : Add or .
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Razorverge Thicket
( 0)
Land
Razorverge Thicket enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Reflecting Pool
( 0)
Land
: Add one mana of any type that a land you control could produce.
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Rejuvenating Springs
( 0)
Land
Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents. : Add or .
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Remote Farm
( 0)
Land
Remote Farm enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Remote Farm: Add ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) . If there are no depletion counters on Remote Farm, sacrifice it.
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Remote Isle
( 0)
Land
Remote Isle enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Restless Anchorage
( 0)
Land
Restless Anchorage enters the battlefield tapped. : Add or .
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land.
Whenever Restless Anchorage attacks, create a Map token.
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Restless Bivouac
( 0)
Land
Restless Bivouac enters the battlefield tapped. : Add or .
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
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Restless Cottage
( 0)
Land
Restless Cottage enters the battlefield tapped. : Add or .
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) : Restless Cottage becomes a 4/4 black and green Horror creature until end of turn. It's still a land.
Whenever Restless Cottage attacks, create a Food token and exile up to one target card from a graveyard.
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Restless Fortress
( 0)
Land
Restless Fortress enters the battlefield tapped. : Add or .
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![White](/Handlers/Image.ashx?size=small&name=W&type=symbol) : Restless Fortress becomes a 1/4 white and black Nightmare creature until end of turn. It's still a land.
Whenever Restless Fortress attacks, defending player loses 2 life and you gain 2 life.
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Restless Prairie
( 0)
Land
Restless Prairie enters the battlefield tapped. : Add or .
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) : Restless Prairie becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever Restless Prairie attacks, other creatures you control get +1/+1 until end of turn.
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Restless Reef
( 0)
Land
Restless Reef enters the battlefield tapped. : Add or .
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Until end of turn, Restless Reef becomes a 4/4 blue and black Shark creature with deathtouch. It's still a land.
Whenever Restless Reef attacks, target player mills four cards.
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Restless Ridgeline
( 0)
Land
Restless Ridgeline enters the battlefield tapped. : Add or .
![2](/Handlers/Image.ashx?size=small&name=2&type=symbol) ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) : Restless Ridgeline becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever Restless Ridgeline attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.
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Restless Spire
( 0)
Land
Restless Spire enters the battlefield tapped. : Add or .
![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) : Until end of turn, Restless Spire becomes a 2/1 blue and red Elemental creature with "As long as it's your turn, this creature has first strike." It's still a land.
Whenever Restless Spire attacks, scry 1.
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Restless Vents
( 0)
Land
Restless Vents enters the battlefield tapped. : Add or .
![1](/Handlers/Image.ashx?size=small&name=1&type=symbol) ![Black](/Handlers/Image.ashx?size=small&name=B&type=symbol) : Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land.
Whenever Restless Vents attacks, you may discard a card. If you do, draw a card.
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Restless Vinestalk
( 0)
Land
Restless Vinestalk enters the battlefield tapped. : Add or .
![3](/Handlers/Image.ashx?size=small&name=3&type=symbol) ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) : Until end of turn, Restless Vinestalk becomes a 5/5 green and blue Plant creature with trample. It's still a land.
Whenever Restless Vinestalk attacks, up to one other target creature has base power and toughness 3/3 until end of turn.
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Rhystic Cave
( 0)
Land
: Choose a color. Add one mana of that color unless any player pays . Activate only as an instant.
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Rift (playtest)
( 0)
Legendary Land
Before drawing your hand, you may start the game with CARDNAME in your opening hand. If you do, draw one fewer card. (Mulligans continue as normal.) CARDNAME enters the battlefield tapped. : Add .
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Rimewood Falls
( 0)
Snow Land — Forest Island
( : Add or .) Rimewood Falls enters the battlefield tapped.
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River Delta
( 0)
Land
River Delta doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from River Delta. : Add or . Put a depletion counter on River Delta.
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Riveteers Overlook
( 0)
Land
When Riveteers Overlook enters the battlefield, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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Rockfall Vale
( 0)
Land
Rockfall Vale enters the battlefield tapped unless you control two or more other lands. : Add or .
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Rocky Tar Pit
( 0)
Land
Rocky Tar Pit enters the battlefield tapped. , Sacrifice Rocky Tar Pit: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
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Rootbound Crag
( 0)
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or .
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Rugged Highlands
( 0)
Land
Rugged Highlands enters the battlefield tapped. When Rugged Highlands enters the battlefield, you gain 1 life. : Add or .
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Ruins of Oran-Rief
( 0)
Land
Ruins of Oran-Rief enters the battlefield tapped. : Add . ( represents colorless mana.)
: Put a +1/+1 counter on target colorless creature that entered the battlefield this turn.
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Rupture Spire
( 0)
Land
Rupture Spire enters the battlefield tapped. When Rupture Spire enters the battlefield, sacrifice it unless you pay . : Add one mana of any color.
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Rushwood Grove
( 0)
Land
Rushwood Grove enters the battlefield tapped. : Put a storage counter on Rushwood Grove.
, Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
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Rustvale Bridge
( 0)
Artifact Land
Rustvale Bridge enters the battlefield tapped. Indestructible : Add or .
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Sacred Foundry
( 0)
Land — Mountain Plains
( : Add or .) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Sacred Peaks
( 0)
Land — Mountain Plains
( : Add or .) Sacred Peaks enters the battlefield tapped.
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Safe Haven
( 0)
Land
, : Exile target creature you control.
At the beginning of your upkeep, you may sacrifice Safe Haven. If you do, return each card exiled with Safe Haven to the battlefield under its owner's control.
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Salt Marsh
( 0)
Land
Salt Marsh enters the battlefield tapped. : Add or .
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Sanctum of the Sun
( 0)
Legendary Land
(Transforms from Azor's Gateway.) : Add X mana of any one color, where X is your life total.
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Sanctum of Ugin
( 0)
Land
: Add .
Whenever you cast a colorless spell with mana value 7 or greater, you may sacrifice Sanctum of Ugin. If you do, search your library for a colorless creature card, reveal it, put it into your hand, then shuffle.
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Sand Silos
( 0)
Land
Sand Silos enters the battlefield tapped. You may choose not to untap Sand Silos during your untap step. At the beginning of your upkeep, if Sand Silos is tapped, put a storage counter on it. , Remove any number of storage counters from Sand Silos: Add for each storage counter removed this way.
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Sandstone Bridge
( 0)
Land
Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge enters the battlefield, target creature gets +1/+1 and gains vigilance until end of turn. : Add .
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Sandstone Needle
( 0)
Land
Sandstone Needle enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Sandstone Needle: Add ![Red](/Handlers/Image.ashx?size=small&name=R&type=symbol) . If there are no depletion counters on Sandstone Needle, sacrifice it.
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