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Virulent Swipe
( 1)
Instant
Target creature gets +2/+0 and gains deathtouch until end of turn. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Virulent Wound
( 1)
Instant
Put a -1/-1 counter on target creature. When that creature dies this turn, its controller gets a poison counter.
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Vision Charm
( 1)
Instant
Choose one — • Target player mills four cards. • Choose a land type and a basic land type. Each land of the first chosen type becomes the second chosen type until end of turn. • Target artifact phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
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Visions
( 1)
Sorcery
Look at the top five cards of target player's library. You may then have that player shuffle that library.
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Visions of Beyond
( 1)
Instant
Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead.
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Visitor from Planet Q (playtest)
( 2)
Instant Creature — — Alien
(0/4)
All creature cards you own with flash are instants in addition to their other types. Whenever you cast another spell with two or more card types, you may draw a card, then discard a card.
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Vital Surge
( 2)
Instant — Arcane
You gain 3 life. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Vitality Charm
( 1)
Instant
Choose one — • Create a 1/1 green Insect creature token. • Target creature gets +1/+1 and gains trample until end of turn. • Regenerate target Beast.
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Vitalize
( 1)
Instant
Untap all creatures you control.
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Vitalizing Wind
( 9)
Instant
Creatures you control get +7/+7 until end of turn.
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Vivid Revival
( 5)
Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
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Vivien's Invocation
( 7)
Sorcery
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When a creature is put onto the battlefield this way, it deals damage equal to its power to target creature an opponent controls.
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Vivien's Stampede
( 6)
Sorcery
Each creature you control gains vigilance, trample, and melee until end of turn. (Whenever a creature with melee attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) At the beginning of the next main phase this turn, draw a card for each player who was dealt combat damage this turn.
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Vivify
( 3)
Instant
Target land becomes a 3/3 creature until end of turn. It's still a land. Draw a card.
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Vivisection
( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Draw three cards.
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Vivisurgeon's Insight
( 5)
Sorcery
Draw three cards. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voices from the Void
( 5)
Sorcery
Domain — Target player discards a card for each basic land type among lands you control.
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Void
( 5)
Sorcery
Choose a number. Destroy all artifacts and creatures with mana value equal to that number. Then target player reveals their hand and discards all nonland cards with mana value equal to the number.
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Void Rend
( 3)
Instant
This spell can't be countered. Destroy target nonland permanent.
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Void Shatter
( 3)
Instant
Devoid (This card has no color.) Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Void Snare
( 1)
Sorcery
Return target nonland permanent to its owner's hand.
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Void Squall
( 5)
Sorcery
Return target nonland permanent to its owner's hand. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
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Voidslime
( 3)
Instant
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)
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Voidwalk
( 4)
Sorcery
Exile target creature. Return it to the battlefield under its owner's control at the beginning of the next end step. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Volatile Claws
( 3)
Instant
Until end of turn, creatures you control get +2/+0 and gain all creature types.
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Volcanic Awakening
( 6)
Sorcery
Destroy target land. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Volcanic Eruption
( 3)
Sorcery
Destroy X target Mountains. Volcanic Eruption deals damage to each creature and each player equal to the number of Mountains put into a graveyard this way.
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Volcanic Fallout
( 3)
Instant
This spell can't be countered. Volcanic Fallout deals 2 damage to each creature and each player.
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Volcanic Offering
( 5)
Instant
Destroy target nonbasic land you don't control and target nonbasic land of an opponent's choice you don't control. Volcanic Offering deals 7 damage to target creature you don't control and 7 damage to target creature of an opponent's choice you don't control.
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Volcanic Rush
( 5)
Instant
Attacking creatures get +2/+0 and gain trample until end of turn.
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Volcanic Salvo
( 12)
Sorcery
This spell costs less to cast, where X is the total power of creatures you control. Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
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Volcanic Spite
( 2)
Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
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Volcanic Spray
( 2)
Sorcery
Volcanic Spray deals 1 damage to each creature without flying and each player. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Volcanic Submersion
( 5)
Sorcery
Destroy target artifact or land. Cycling (, Discard this card: Draw a card.)
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Volcanic Torrent
( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Volcanic Torrent deals X damage to each creature and planeswalker your opponents control, where X is the number of spells you've cast this turn.
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Volcanic Vision
( 7)
Sorcery
Return target instant or sorcery card from your graveyard to your hand. Volcanic Vision deals damage equal to that card's mana value to each creature your opponents control. Exile Volcanic Vision.
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Volcanic Wind
( 6)
Sorcery
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
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Volt Charge
( 3)
Instant
Volt Charge deals 3 damage to any target. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Voltage Surge
( 1)
Instant
As an additional cost to cast this spell, you may sacrifice an artifact. Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
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Vona's Hunger
( 3)
Instant
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Each opponent sacrifices a creature. If you have the city's blessing, instead each opponent sacrifices half the creatures they control, rounded up.
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Voyage's End
( 2)
Instant
Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
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Vraska's Contempt
( 4)
Instant
Exile target creature or planeswalker. You gain 2 life.
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Vraska's Fall
( 3)
Instant
Each opponent sacrifices a creature or planeswalker and gets a poison counter.
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Vraska's Scorn
( 4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Vraska's Stoneglare
( 6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
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Wail of the Forgotten
( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
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Wail of the Nim
( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
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Waiting in the Weeds
( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
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Wake of Destruction
( 6)
Sorcery
Destroy target land and all other lands with the same name as that land.
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Wake the Dead
( 2)
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Wake the Dragon
( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Wake the Past
( 7)
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
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Wake the Reflections
( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
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Wake to Slaughter
( 5)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Walk the Aeons
( 6)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
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Walk with the Ancestors
( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Wallop
( 2)
Sorcery
Destroy target blue or black creature with flying.
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Wander in Death
( 3)
Sorcery
Return up to two target creature cards from your graveyard to your hand. Cycling (, Discard this card: Draw a card.)
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Wanderer's Intervention
( 2)
Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
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Wanderer's Strike
( 5)
Sorcery
Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Wandering Stream
( 3)
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
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War Flare
( 4)
Instant
Creatures you control get +2/+1 until end of turn. Untap those creatures.
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War Report
( 4)
Instant
You gain life equal to the number of creatures on the battlefield plus the number of artifacts on the battlefield.
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Wargate
( 3)
Sorcery
Search your library for a permanent card with mana value X or less, put it onto the battlefield, then shuffle.
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Warhorn Blast
( 5)
Instant
Creatures you control get +2/+1 until end of turn. Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
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Warhost's Frenzy
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.
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Warleader's Helix
( 4)
Instant
Warleader's Helix deals 4 damage to any target and you gain 4 life.
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Warlord's Fury
( 1)
Sorcery
Creatures you control gain first strike until end of turn. Draw a card.
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Warm Welcome
( 3)
Instant
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Create a 1/1 green and white Citizen creature token.
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Warning
( 1)
Instant
Prevent all combat damage that would be dealt by target attacking creature this turn.
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Warp World
( 8)
Sorcery
Each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library.
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Warpath
( 4)
Instant
Warpath deals 3 damage to each blocking creature and each blocked creature.
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Warped Physique
( 2)
Instant
Target creature gets +X/-X until end of turn, where X is the number of cards in your hand.
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Warping Wail
( 2)
Instant
( represents colorless mana.) Choose one — • Exile target creature with power or toughness 1 or less. • Counter target sorcery spell. • Create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this creature: Add ."
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Warren Weirding
( 2)
Kindred Sorcery — Goblin
Target player sacrifices a creature. If a Goblin is sacrificed this way, that player creates two 1/1 black Goblin Rogue creature tokens, and those tokens gain haste until end of turn.
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Warrior's Honor
( 3)
Instant
Creatures you control get +1/+1 until end of turn.
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Warriors' Lesson
( 1)
Instant
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."
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Warrior's Oath
( 2)
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
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Warrior's Stand
( 2)
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step. Creatures you control get +2/+2 until end of turn.
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Wash Away
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Counter target spell that wasn't cast from its owner's hand.
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Wash Out
( 4)
Sorcery
Return all permanents of the color of your choice to their owners' hands.
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Waste Away
( 5)
Instant
As an additional cost to cast this spell, discard a card. Target creature gets -5/-5 until end of turn.
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