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Sanguine Morass
( 0)
Land
Sanguine Morass enters the battlefield tapped. : Add or .
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Saprazzan Cove
( 0)
Land
Saprazzan Cove enters the battlefield tapped. : Put a storage counter on Saprazzan Cove.
, Remove any number of storage counters from Saprazzan Cove: Add for each storage counter removed this way.
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Saprazzan Skerry
( 0)
Land
Saprazzan Skerry enters the battlefield tapped with two depletion counters on it. , Remove a depletion counter from Saprazzan Skerry: Add ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) . If there are no depletion counters on Saprazzan Skerry, sacrifice it.
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Sapseep Forest
( 0)
Land — Forest
( : Add .) Sapseep Forest enters the battlefield tapped. , : You gain 1 life. Activate only if you control two or more green permanents.
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Scalding Tarn
( 0)
Land
, Pay 1 life, Sacrifice Scalding Tarn: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
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Scene of the Crime
( 0)
Artifact Land — Clue
Scene of the Crime enters the battlefield tapped. : Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice Scene of the Crime: Draw a card.
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Scoured Barrens
( 0)
Land
Scoured Barrens enters the battlefield tapped. When Scoured Barrens enters the battlefield, you gain 1 life. : Add or .
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Sea Gate
( 0)
Land — Gate
Sea Gate enters the battlefield tapped. As Sea Gate enters the battlefield, choose a color other than blue. : Add or one mana of the chosen color.
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Sea Gate, Reborn
( 0)
Land
As Sea Gate, Reborn enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Sea of Clouds
( 0)
Land
Sea of Clouds enters the battlefield tapped unless you have two or more opponents. : Add or .
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Seachrome Coast
( 0)
Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Seafarer's Quay
( 0)
Land
Blue legendary creatures you control have "bands with other legendary creatures." (Any legendary creatures can attack in a band as long as at least one has "bands with other legendary creatures." Bands are blocked as a group. If at least two legendary creatures you control, one of which has "bands with other legendary creatures," are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Seafloor Debris
( 0)
Land
Seafloor Debris enters the battlefield tapped. : Add .
, Sacrifice Seafloor Debris: Add one mana of any color.
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Secluded Courtyard
( 0)
Land
As Secluded Courtyard enters the battlefield, choose a creature type. : Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
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Secluded Glen
( 0)
Land
As Secluded Glen enters the battlefield, you may reveal a Faerie card from your hand. If you don't, Secluded Glen enters the battlefield tapped. : Add or .
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Secluded Steppe
( 0)
Land
Secluded Steppe enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Secret Base
( 0)
Land
: Add .
: Add one mana of any color. Spend this mana only to cast a spell that shares a watermark with Secret Base.
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Sejiri Glacier
( 0)
Land
Sejiri Glacier enters the battlefield tapped. : Add .
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Sejiri Refuge
( 0)
Land
Sejiri Refuge enters the battlefield tapped. When Sejiri Refuge enters the battlefield, you gain 1 life. : Add or .
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Sejiri Steppe
( 0)
Land
Sejiri Steppe enters the battlefield tapped. When Sejiri Steppe enters the battlefield, target creature you control gains protection from the color of your choice until end of turn. : Add .
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Selesnya Guildgate
( 0)
Land — Gate
Selesnya Guildgate enters the battlefield tapped. : Add or .
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Selesnya Sanctuary
( 0)
Land
Selesnya Sanctuary enters the battlefield tapped. When Selesnya Sanctuary enters the battlefield, return a land you control to its owner's hand. : Add ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) .
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Seraph Sanctuary
( 0)
Land
When Seraph Sanctuary enters the battlefield, you gain 1 life. Whenever an Angel enters the battlefield under your control, you gain 1 life. : Add .
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Shadows' Lair
( 0)
Land — Cave
(Transforms from Grasping Shadows.) : Add .
, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.
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Shadowy Backstreet
( 0)
Land — Plains Swamp
( : Add or .) Shadowy Backstreet enters the battlefield tapped. When Shadowy Backstreet enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Shattered Sanctum
( 0)
Land
Shattered Sanctum enters the battlefield tapped unless you control two or more other lands. : Add or .
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Shatterskull, the Hammer Pass
( 0)
Land
As Shatterskull, the Hammer Pass enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Shelldock Isle
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Shelldock Isle enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if a library has twenty or fewer cards in it.
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Sheltered Valley
( 0)
Land
If Sheltered Valley would enter the battlefield, instead sacrifice each other permanent named Sheltered Valley you control, then put Sheltered Valley onto the battlefield. At the beginning of your upkeep, if you control three or fewer lands, you gain 1 life. : Add .
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Shimmerdrift Vale
( 0)
Snow Land
Shimmerdrift Vale enters the battlefield tapped. As Shimmerdrift Vale enters the battlefield, choose a color. : Add one mana of the chosen color.
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Shineshadow Snarl
( 0)
Land
As Shineshadow Snarl enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Shineshadow Snarl enters the battlefield tapped. : Add or .
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Shipwreck Marsh
( 0)
Land
Shipwreck Marsh enters the battlefield tapped unless you control two or more other lands. : Add or .
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Shivan Oasis
( 0)
Land
Shivan Oasis enters the battlefield tapped. : Add or .
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Silundi Isle
( 0)
Land
Silundi Isle enters the battlefield tapped. : Add .
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Silverbluff Bridge
( 0)
Artifact Land
Silverbluff Bridge enters the battlefield tapped. Indestructible : Add or .
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Simic Growth Chamber
( 0)
Land
Simic Growth Chamber enters the battlefield tapped. When Simic Growth Chamber enters the battlefield, return a land you control to its owner's hand. : Add ![Green](/Handlers/Image.ashx?size=small&name=G&type=symbol) .
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Simic Guildgate
( 0)
Land — Gate
Simic Guildgate enters the battlefield tapped. : Add or .
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Skyline Cascade
( 0)
Land
Skyline Cascade enters the battlefield tapped. When Skyline Cascade enters the battlefield, target creature an opponent controls doesn't untap during its controller's next untap step. : Add .
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Slagwoods Bridge
( 0)
Artifact Land
Slagwoods Bridge enters the battlefield tapped. Indestructible : Add or .
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Slippery Karst
( 0)
Land
Slippery Karst enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Smoldering Crater
( 0)
Land
Smoldering Crater enters the battlefield tapped. : Add .
Cycling ( , Discard this card: Draw a card.)
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Smoldering Marsh
( 0)
Land — Swamp Mountain
( : Add or .) Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Smoldering Spires
( 0)
Land
Smoldering Spires enters the battlefield tapped. When Smoldering Spires enters the battlefield, target creature can't block this turn. : Add .
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Snowfield Sinkhole
( 0)
Snow Land — Plains Swamp
( : Add or .) Snowfield Sinkhole enters the battlefield tapped.
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Soaring Seacliff
( 0)
Land
Soaring Seacliff enters the battlefield tapped. When Soaring Seacliff enters the battlefield, target creature gains flying until end of turn. : Add .
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Song-Mad Ruins
( 0)
Land
Song-Mad Ruins enters the battlefield tapped. : Add .
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Soporific Springs
( 0)
Land
As Soporific Springs enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Sorrow's Path
( 0)
Land
: Choose two target blocking creatures an opponent controls. If each of those creatures could block all creatures that the other is blocking, remove both of them from combat. Each one then blocks all creatures the other was blocking.
Whenever Sorrow's Path becomes tapped, it deals 2 damage to you and each creature you control.
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