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Grotesque Mutation
( 2)
Instant
Target creature gets +3/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)
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Groundswell
( 1)
Instant
Target creature gets +2/+2 until end of turn. Landfall — If you had a land enter the battlefield under your control this turn, that creature gets +4/+4 until end of turn instead.
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Growth Cycle
( 2)
Instant
Target creature gets +3/+3 until end of turn. It gets an additional +2/+2 until end of turn for each card named Growth Cycle in your graveyard.
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Growth Spurt
( 2)
Instant
Roll a six-sided die. Target creature gets +X/+X until end of turn, where X is the result.
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Ferocious Werefox (Guard Change)
( 2)
Instant — Adventure
Create a Monster Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has trample.)
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Guardian Naga
( 7)
Creature — Snake
(5/6)
Vigilance As long as it's your turn, prevent all damage that would be dealt to Guardian Naga.
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Guided Strike
( 2)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. Draw a card.
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Guiding Bolt
( 3)
Instant
Destroy target creature with power 4 or greater. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
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Gumdrop Poisoner
( 3)
Creature — Human Warlock
(3/2)
Lifelink When Gumdrop Poisoner enters the battlefield, up to one target creature gets -X/-X until end of turn, where X is the amount of life you gained this turn.
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Hagra Mauling
( 4)
Instant
This spell costs less to cast if an opponent controls no basic lands. Destroy target creature.
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Hail of Arrows
( 1)
Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
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Hapatra's Mark
( 1)
Instant
Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.)
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Harsh Sustenance
( 3)
Instant
Harsh Sustenance deals X damage to any target and you gain X life, where X is the number of creatures you control.
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Harvest Pyre
( 2)
Instant
As an additional cost to cast this spell, exile X cards from your graveyard. Harvest Pyre deals X damage to target creature.
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Hat Trick
( 2)
Instant
Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.
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Hatred
( 5)
Instant
As an additional cost to cast this spell, pay X life. Target creature gets +X/+0 until end of turn.
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Heal the Scars
( 4)
Instant
Regenerate target creature. You gain life equal to that creature's toughness.
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Heartfire
( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature or planeswalker. Heartfire deals 4 damage to any target.
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Heartflame Duelist
( 2)
Creature — Human Knight
(3/1)
Instant and sorcery spells you control have lifelink.
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Hearth Charm
( 1)
Instant
Choose one — • Destroy target artifact creature. • Attacking creatures get +1/+0 until end of turn. • Target creature with power 2 or less can't be blocked this turn.
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Heartless Act
( 2)
Instant
Choose one — • Destroy target creature with no counters on it. • Remove up to three counters from target creature.
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Heat Ray
( 1)
Instant
Heat Ray deals X damage to target creature.
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Heated Debate
( 3)
Instant
This spell can't be countered. (This includes by the ward ability.) Heated Debate deals 4 damage to target creature or planeswalker.
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Heaven's Gate
( 1)
Instant
One or more target creatures become white until end of turn.
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Heightened Reflexes
( 1)
Instant
Target creature gets +1/+0 until end of turn. Put a first strike counter on it.
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Hexgold Slash
( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hideous End
( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Highspire Infusion
( 2)
Instant
Target creature gets +3/+3 until end of turn. You get (two energy counters).
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Hit // Run (Hit)
( 3)
Instant
Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.
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Hobbit's Sting
( 2)
Instant
Hobbit's Sting deals X damage to target creature, where X is the number of creatures you control plus the number of Foods you control.
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Homing Lightning
( 4)
Instant
Homing Lightning deals 4 damage to target creature and each other creature with the same name as that creature.
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Hope and Glory
( 2)
Instant
Untap two target creatures. Each of them gets +1/+1 until end of turn.
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Hope Charm
( 1)
Instant
Choose one — • Target creature gains first strike until end of turn. • Target player gains 2 life. • Destroy target Aura.
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Horned Loch-Whale
( 6)
Creature — Whale
(6/6)
Flash Ward Horned Loch-Whale enters the battlefield tapped unless it's your turn.
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Hornswoggle
( 3)
Instant
Counter target creature spell. You create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Horobi's Whisper
( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Horribly Awry
( 2)
Instant
Devoid (This card has no color.) Counter target creature spell with mana value 4 or less. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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Hour of Glory
( 4)
Instant
Exile target creature. If that creature was a God, its controller reveals their hand and exiles all cards from it with the same name as that creature.
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Hour of Need
( 3)
Instant
Strive — This spell costs more to cast for each target beyond the first. Exile any number of target creatures. For each creature exiled this way, its controller creates a 4/4 blue Sphinx creature token with flying.
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Huatli's Final Strike
( 3)
Instant
Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.
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Huatli's Spurring
( 1)
Instant
Target creature gets +2/+0 until end of turn. If you control a Huatli planeswalker, that creature gets +4/+0 until end of turn instead.
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Hubris
( 2)
Instant
Return target creature and all Auras attached to it to their owners' hands.
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Humble
( 2)
Instant
Until end of turn, target creature loses all abilities and has base power and toughness 0/1.
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Humble the Brute
( 5)
Instant
Destroy target creature with power 4 or greater. Investigate.(Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Hundred-Talon Strike
( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hunger of the Howlpack
( 1)
Instant
Put a +1/+1 counter on target creature. Morbid — Put three +1/+1 counters on that creature instead if a creature died this turn.
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Hungry Flames
( 3)
Instant
Hungry Flames deals 3 damage to target creature and 2 damage to target player or planeswalker.
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Hunter's Insight
( 3)
Instant
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
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Hunter's Mark
( 4)
Instant
This spell costs less to cast if it targets a blue permanent you don't control. This spell can't be countered. Target creature you control gets +1/+1 until end of turn. Then it deals damage equal to its power to target creature or planeswalker you don't control.
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Hurl into History
( 5)
Instant
Counter target artifact or creature spell. Discover X, where X is that spell's mana value. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hurl Through Hell
( 4)
Instant
Exile target creature. Until the end of your next turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
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Hurloon Battle Hymn
( 3)
Instant
Kicker (You may pay an additional as you cast this spell.) Hurloon Battle Hymn deals 4 damage to target creature or planeswalker. If this spell was kicked, you gain 4 life.
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Hydroform
( 2)
Instant
Target land becomes a 3/3 Elemental creature with flying until end of turn. It's still a land.
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Hydrosurge
( 1)
Instant
Target creature gets -5/-0 until end of turn.
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Hypnotic Pattern
( 1)
Instant
Target creature perpetually gets -2/-0. Target creature gets -2/-0 until end of turn.
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Hypothesizzle
( 5)
Instant
Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.
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Icy Blast
( 1)
Instant
Tap X target creatures. Ferocious — If you control a creature with power 4 or greater, those creatures don't untap during their controllers' next untap steps.
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Ignite Disorder
( 2)
Instant
Ignite Disorder deals 3 damage divided as you choose among one, two, or three target white and/or blue creatures.
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Illusionist's Stratagem
( 4)
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control. Draw a card.
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Imaginary Threats
( 4)
Instant
Creatures target opponent controls attack this turn if able. During that player's next untap step, creatures they control don't untap. Cycling (, Discard this card: Draw a card.)
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Immortal Obligation
( 2)
Instant
Return target creature card from an opponent's graveyard to the battlefield under their control with a duty counter on it. For as long as that creature has a duty counter on it, it is goaded, can't attack you or a permanent you control, and can't block creatures you control.
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Impact Resonance
( 2)
Instant
Impact Resonance deals X damage divided as you choose among any number of target creatures, where X is the greatest amount of damage dealt by a source to a permanent or player this turn.
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Impeccable Timing
( 2)
Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
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Improvised Club
( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Improvised Club deals 4 damage to any target.
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Imps' Taunt
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Target creature attacks this turn if able.
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Incinerate
( 2)
Instant
Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
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Incite
( 1)
Instant
Target creature becomes red until end of turn and attacks this turn if able.
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Incite War
( 3)
Instant
Choose one — • Creatures target player controls attack this turn if able. • Creatures you control gain first strike until end of turn. Entwine (Choose both if you pay the entwine cost.)
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Incubation // Incongruity (Incubation)
( 1)
Sorcery
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Indestructible Aura
( 1)
Instant
Prevent all damage that would be dealt to target creature this turn.
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Induce Despair
( 3)
Instant
As an additional cost to cast this spell, reveal a creature card from your hand. Target creature gets -X/-X until end of turn, where X is the revealed card's mana value.
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Infectious Bite
( 2)
Instant
Target creature you control deals damage equal to its power to target creature you don't control. Each opponent gets a poison counter.
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Infernal Reckoning
( 1)
Instant
Exile target colorless creature. You gain life equal to its power.
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Inferno Trap
( 4)
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost. Inferno Trap deals 4 damage to target creature.
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Infiltrate
( 1)
Instant
Target creature can't be blocked this turn.
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Infuriate
( 1)
Instant
Target creature gets +3/+2 until end of turn.
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Infuse
( 3)
Instant
Untap target artifact, creature, or land. Draw a card at the beginning of the next turn's upkeep.
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Infuse with the Elements
( 4)
Instant
Converge — Put X +1/+1 counters on target creature, where X is the number of colors of mana spent to cast this spell. That creature gains trample until end of turn.
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Infuse with Vitality
( 2)
Instant
Until end of turn, target creature gains deathtouch and "When this creature dies, return it to the battlefield tapped under its owner's control." You gain 2 life.
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Inner Calm, Outer Strength
( 3)
Instant — Arcane
Target creature gets +X/+X until end of turn, where X is the number of cards in your hand.
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Inner Struggle
( 4)
Instant
Target creature deals damage to itself equal to its power.
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Inordinate Rage
( 2)
Instant
Target creature gets +3/+2 until end of turn. Scry 1.
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Inquisitor's Snare
( 2)
Instant
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
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Insatiable Appetite
( 2)
Instant
You may sacrifice a Food. If you do, target creature gets +5/+5 until end of turn. Otherwise, that creature gets +3/+3 until end of turn.
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Inscription of Abundance
( 2)
Instant
Kicker Choose one. If this spell was kicked, choose any number instead. • Put two +1/+1 counters on target creature. • Target player gains X life, where X is the greatest power among creatures they control. • Target creature you control fights target creature you don't control.
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Inside Out
( 2)
Instant
Switch target creature's power and toughness until end of turn. Draw a card.
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Inspirit
( 3)
Instant
Untap target creature. It gets +2/+4 until end of turn.
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