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Soured Springs
( 0)
Land — Desert
Soured Springs enters the battlefield tapped. When Soured Springs enters the battlefield, it deals 1 damage to target opponent. : Add or .
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Spectator Seating
( 0)
Land
Spectator Seating enters the battlefield tapped unless you have two or more opponents. : Add or .
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Spikefield Cave
( 0)
Land
Spikefield Cave enters the battlefield tapped. : Add .
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Spinerock Knoll
( 0)
Land
Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) Spinerock Knoll enters the battlefield tapped. : Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spire Garden
( 0)
Land
Spire Garden enters the battlefield tapped unless you have two or more opponents. : Add or .
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Spire of Industry
( 0)
Land
: Add .
, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.
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Spirebluff Canal
( 0)
Land
Spirebluff Canal enters the battlefield tapped unless you control two or fewer other lands. : Add or .
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Spires of Orazca
( 0)
Land
(Transforms from Thaumatic Compass.) : Add .
: Untap target attacking creature an opponent controls and remove it from combat.
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Spymaster's Vault
( 0)
Land
Spymaster's Vault enters the battlefield tapped unless you control a Swamp. : Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
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Stalking Stones
( 0)
Land
: Add .
: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)
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Steam Vents
( 0)
Land — Island Mountain
( : Add or .) As Steam Vents enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stomping Ground
( 0)
Land — Mountain Forest
( : Add or .) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Stone Quarry
( 0)
Land
Stone Quarry enters the battlefield tapped. : Add or .
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Stormcarved Coast
( 0)
Land
Stormcarved Coast enters the battlefield tapped unless you control two or more other lands. : Add or .
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Strip Mine
( 0)
Land
: Add .
, Sacrifice Strip Mine: Destroy target land.
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Subterranean Hangar
( 0)
Land
Subterranean Hangar enters the battlefield tapped. : Put a storage counter on Subterranean Hangar.
, Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
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Sulfur Falls
( 0)
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain. : Add or .
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Sulfurous Mire
( 0)
Snow Land — Swamp Mountain
( : Add or .) Sulfurous Mire enters the battlefield tapped.
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Sundown Pass
( 0)
Land
Sundown Pass enters the battlefield tapped unless you control two or more other lands. : Add or .
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Sunken Citadel
( 0)
Land — Cave
Sunken Citadel enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color.
: Add two mana of the chosen color. Spend this mana only to activate abilities of land sources.
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Sunken Hollow
( 0)
Land — Island Swamp
( : Add or .) Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Sunlit Marsh
( 0)
Land — Plains Swamp
( : Add or .) Sunlit Marsh enters the battlefield tapped.
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Sunpetal Grove
( 0)
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or .
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Sunscorched Desert
( 0)
Land — Desert
When Sunscorched Desert enters the battlefield, it deals 1 damage to target player or planeswalker. : Add .
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Survivors' Encampment
( 0)
Land — Desert
: Add .
, Tap an untapped creature you control: Add one mana of any color.
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Swamp
( 0)
Basic Land — Swamp
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Swarmyard
( 0)
Land
: Add .
: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed, instead tap it, remove it from combat, and heal all damage on it.)
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Swiftwater Cliffs
( 0)
Land
Swiftwater Cliffs enters the battlefield tapped. When Swiftwater Cliffs enters the battlefield, you gain 1 life. : Add or .
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Taiga
( 0)
Land — Mountain Forest
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Taiga Stadium (playtest)
( 0)
Land
CARDNAME enters the battlefield tapped unless you control a white, blue, or black permanent. : Add or .
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Talon Gates of Madara
( 0)
Land — Gate
When Talon Gates of Madara enters the battlefield, up to one target creature phases out. : Add .
, : Add one mana of any color.
: Put Talon Gates of Madara from your hand onto the battlefield.
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Tangled Islet
( 0)
Land — Forest Island
( : Add or .) Tangled Islet enters the battlefield tapped.
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Tangled Vale
( 0)
Land
Tangled Vale enters the battlefield tapped. : Add .
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Tanglepool Bridge
( 0)
Artifact Land
Tanglepool Bridge enters the battlefield tapped. Indestructible : Add or .
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Tanglespan Bridgeworks
( 0)
Land
As Tanglespan Bridgeworks enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Tarnation Vista
( 0)
Land
Tarnation Vista enters the battlefield tapped. As it enters, choose a color. : Add one mana of the chosen color.
, : For each color among monocolored permanents you control, add one mana of that color.
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Tarnished Citadel
( 0)
Land
: Add .
: Add one mana of any color. Tarnished Citadel deals 3 damage to you.
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Tecutlan, the Searing Rift
( 0)
Legendary Land — Cave
(Transforms from Brass's Tunnel-Grinder.) : Add .
Whenever you cast a permanent spell using mana produced by Tecutlan, the Searing Rift, discover X, where X is that spell's mana value.
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Teetering Peaks
( 0)
Land
Teetering Peaks enters the battlefield tapped. When Teetering Peaks enters the battlefield, target creature gets +2/+0 until end of turn. : Add .
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Teferi's Isle
( 0)
Legendary Land
Phasing (This phases in or out before you untap during each of your untap steps. While it's phased out, it's treated as though it doesn't exist.) Teferi's Isle enters the battlefield tapped. : Add ![Blue](/Handlers/Image.ashx?size=small&name=U&type=symbol) .
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Temple Garden
( 0)
Land — Forest Plains
( : Add or .) As Temple Garden enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Temple of Abandon
( 0)
Land
Temple of Abandon enters the battlefield tapped. When Temple of Abandon enters the battlefield, scry 1. : Add or .
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Temple of Aclazotz
( 0)
Legendary Land
(Transforms from Arguel's Blood Fast.) : Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Temple of Deceit
( 0)
Land
Temple of Deceit enters the battlefield tapped. When Temple of Deceit enters the battlefield, scry 1. : Add or .
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Temple of Enlightenment
( 0)
Land
Temple of Enlightenment enters the battlefield tapped. When Temple of Enlightenment enters the battlefield, scry 1. : Add or .
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Temple of Epiphany
( 0)
Land
Temple of Epiphany enters the battlefield tapped. When Temple of Epiphany enters the battlefield, scry 1. : Add or .
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Temple of Malady
( 0)
Land
Temple of Malady enters the battlefield tapped. When Temple of Malady enters the battlefield, scry 1. : Add or .
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Temple of Malice
( 0)
Land
Temple of Malice enters the battlefield tapped. When Temple of Malice enters the battlefield, scry 1. : Add or .
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Temple of Mystery
( 0)
Land
Temple of Mystery enters the battlefield tapped. When Temple of Mystery enters the battlefield, scry 1. : Add or .
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Temple of Plenty
( 0)
Land
Temple of Plenty enters the battlefield tapped. When Temple of Plenty enters the battlefield, scry 1. : Add or .
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Temple of Silence
( 0)
Land
Temple of Silence enters the battlefield tapped. When Temple of Silence enters the battlefield, scry 1. : Add or .
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Temple of the Dragon Queen
( 0)
Land
As Temple of the Dragon Queen enters the battlefield, you may reveal a Dragon card from your hand. Temple of the Dragon Queen enters the battlefield tapped unless you revealed a Dragon card this way or you control a Dragon. As Temple of the Dragon Queen enters the battlefield, choose a color. : Add one mana of the chosen color.
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Temple of Triumph
( 0)
Land
Temple of Triumph enters the battlefield tapped. When Temple of Triumph enters the battlefield, scry 1. : Add or .
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Tendo Ice Bridge
( 0)
Land
Tendo Ice Bridge enters the battlefield with a charge counter on it. : Add .
, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.
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Terramorphic Expanse
( 0)
Land
, Sacrifice Terramorphic Expanse: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Thawing Glaciers
( 0)
Land
Thawing Glaciers enters the battlefield tapped. , : Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Return Thawing Glaciers to its owner's hand at the beginning of the next cleanup step.
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The Big Top
( 0)
Land
: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)
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The Core
( 0)
Legendary Land
(Transforms from Matzalantli.) Fathomless descent — : Add X mana of any one color, where X is the number of permanent cards in your graveyard.
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