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Aesthir Glider
 ( 3)
Artifact Creature — Bird Construct
(2/1)
Flying This creature can't block.
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Arcane Denial
  ( 2)
Instant
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
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Ashnod's Cylix
 ( 2)
Artifact
, : Target player looks at the top three cards of their library, puts one of them back on top of their library, then exiles the rest.
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Astrolabe
 ( 3)
Artifact
, , Sacrifice this artifact: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Awesome Presence
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked unless defending player pays for each creature they control that's blocking it.
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Balduvian Dead
  ( 4)
Creature — Zombie
(2/3)
 , Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.
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Balduvian Horde
   ( 4)
Creature — Human Barbarian
(5/5)
When this creature enters, sacrifice it unless you discard a card at random.
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Balduvian War-Makers
  ( 5)
Creature — Human Barbarian
(3/3)
Haste Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Benthic Explorers
  ( 4)
Creature — Merfolk Scout
(2/4)
, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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Bestial Fury
  ( 3)
Enchantment — Aura
Enchant creature When this Aura enters, draw a card at the beginning of the next turn's upkeep. Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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Bounty of the Hunt
   ( 5)
Instant
You may exile a green card from your hand rather than pay this spell's mana cost. Distribute three +1/+1 counters among one, two, or three target creatures. For each +1/+1 counter you put on a creature this way, remove a +1/+1 counter from that creature at the beginning of the next cleanup step.
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Burnout
  ( 2)
Instant
Counter target instant spell if it's blue. Draw a card at the beginning of the next turn's upkeep.
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Carrier Pigeons
  ( 4)
Creature — Bird
(1/1)
Flying When this creature enters, draw a card at the beginning of the next turn's upkeep.
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Casting of Bones
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, draw three cards, then discard one of them.
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Chaos Harlequin
   ( 4)
Creature — Human
(2/4)
: Exile the top card of your library. If that card is a land card, this creature gets -4/-0 until end of turn. Otherwise, this creature gets +2/+0 until end of turn.
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Contagion
   ( 5)
Instant
You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost. Distribute two -2/-1 counters among one or two target creatures.
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Deadly Insect
  ( 5)
Creature — Insect
(6/1)
Shroud (This creature can't be the target of spells or abilities.)
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Death Spark
 ( 1)
Instant
Death Spark deals 1 damage to any target. At the beginning of your upkeep, if this card is in your graveyard with a creature card directly above it, you may pay . If you do, return this card to your hand.
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Diminishing Returns
   ( 4)
Sorcery
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Diseased Vermin
  ( 3)
Creature — Rat
(1/1)
Whenever this creature deals combat damage to a player, put an infection counter on it. At the beginning of your upkeep, this creature deals X damage to target opponent previously dealt damage by it, where X is the number of infection counters on it.
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Dystopia
   ( 3)
Enchantment
Cumulative upkeep—Pay 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) At the beginning of each player's upkeep, that player sacrifices a green or white permanent of their choice.
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Elvish Bard
   ( 5)
Creature — Elf Shaman Bard
(2/4)
All creatures able to block this creature do so.
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Energy Arc
  ( 2)
Instant
Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
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Enslaved Scout
  ( 3)
Creature — Goblin Scout
(2/2)
: This creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)
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Errand of Duty
  ( 2)
Instant
Create a 1/1 white Knight creature token with banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Exile
  ( 3)
Instant
Exile target nonwhite attacking creature. You gain life equal to its toughness.
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False Demise
  ( 3)
Enchantment — Aura
Enchant creature When enchanted creature dies, return that card to the battlefield under your control.
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Fatal Lore
   ( 4)
Sorcery
An opponent chooses one — • You draw three cards. • You destroy up to two target creatures that player controls. They can't be regenerated. That player draws up to three cards.
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Feast or Famine
  ( 4)
Instant
Choose one — • Create a 2/2 black Zombie creature token. • Destroy target nonartifact, nonblack creature. It can't be regenerated.
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Fevered Strength
  ( 3)
Instant
Target creature gets +2/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
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Force of Will
   ( 5)
Instant
You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost. Counter target spell.
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Foresight
  ( 2)
Sorcery
Search your library for three cards, exile them, then shuffle. Draw a card at the beginning of the next turn's upkeep.
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Fyndhorn Druid
  ( 3)
Creature — Elf Druid
(2/2)
When this creature dies, if it was blocked this turn, you gain 4 life.
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Gargantuan Gorilla
    ( 7)
Creature — Ape
(7/7)
At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, this creature gains trample until end of turn. If you don't sacrifice a Forest, sacrifice this creature and it deals 7 damage to you. : This creature deals damage equal to its power to another target creature. That creature deals damage equal to its power to this creature.
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Gift of the Woods
 ( 1)
Enchantment — Aura
Enchant creature Whenever enchanted creature blocks or becomes blocked, it gets +0/+3 until end of turn and you gain 1 life.
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Gorilla Berserkers
   ( 5)
Creature — Ape Berserker
(2/3)
Trample; rampage 2 <I>(Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)</I> This creature can't be blocked except by three or more creatures.
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Gorilla War Cry
  ( 2)
Instant
Cast this spell only during combat before blockers are declared. All creatures gain menace until end of turn. (They can't be blocked except by two or more creatures.) Draw a card at the beginning of the next turn's upkeep.
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Guerrilla Tactics
  ( 2)
Instant
Guerrilla Tactics deals 2 damage to any target. When a spell or ability an opponent controls causes you to discard this card, it deals 4 damage to any target.
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Gustha's Scepter
 ( 0)
Artifact
: Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with this artifact to your hand.
When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
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Hail Storm
   ( 3)
Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
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Heart of Yavimaya
( 0)
Land
If this land would enter, sacrifice a Forest instead. If you do, put this land onto the battlefield. If you don't, put it into its owner's graveyard. : Add .
: Target creature gets +1/+1 until end of turn.
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Helm of Obedience
 ( 4)
Artifact
, : Target opponent mills a card, then repeats this process until a creature card or X cards have been put into their graveyard this way, whichever comes first. If one or more creature cards were put into that graveyard this way, sacrifice this artifact and put one of them onto the battlefield under your control. X can't be 0.
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Inheritance
 ( 1)
Enchantment
Whenever a creature dies, you may pay . If you do, draw a card.
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Insidious Bookworms
 ( 1)
Creature — Worm
(1/1)
When this creature dies, you may pay  . If you do, target player discards a card at random.
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Ivory Gargoyle
  ( 5)
Creature — Gargoyle
(2/2)
Flying When this creature dies, return it to the battlefield under its owner's control at the beginning of the next end step and you skip your next draw step.  : Exile this creature.
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Juniper Order Advocate
  ( 3)
Creature — Human Knight
(1/2)
As long as this creature is untapped, green creatures you control get +1/+1.
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Kaysa
   ( 5)
Legendary Creature — Elf Druid
(2/3)
Green creatures you control get +1/+1.
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Keeper of Tresserhorn
  ( 6)
Creature — Avatar
(6/6)
Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 2 life.
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Kjeldoran Escort
   ( 4)
Creature — Human Soldier
(2/3)
Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Kjeldoran Home Guard
  ( 4)
Creature — Human Soldier
(1/6)
At end of combat, if this creature attacked or blocked this combat, put a -0/-1 counter on this creature and create a 0/1 white Deserter creature token.
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Kjeldoran Pride
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2.  : Attach this Aura to target creature other than enchanted creature.
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Krovikan Horror
  ( 4)
Creature — Horror Spirit
(2/2)
At the beginning of the end step, if this card is in your graveyard with a creature card directly above it, you may return this card to your hand. , Sacrifice a creature: This creature deals 1 damage to any target.
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Krovikan Plague
  ( 3)
Enchantment — Aura
Enchant non-Wall creature you control When this Aura enters, draw a card at the beginning of the next turn's upkeep. Tap enchanted creature: This Aura deals 1 damage to any target. Put a -0/-1 counter on enchanted creature. Activate only if enchanted creature is untapped.
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Lat-Nam's Legacy
  ( 2)
Instant
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.
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Library of Lat-Nam
  ( 5)
Sorcery
An opponent chooses one — • You draw three cards at the beginning of the next turn's upkeep. • You search your library for a card, put that card into your hand, then shuffle.
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Lim-Dûl's Paladin
   ( 4)
Creature — Human Knight
(0/3)
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice this creature and draw a card. Whenever this creature becomes blocked, it gets +6/+3 until end of turn. Whenever this creature attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
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Lim-Dûl's Vault
  ( 2)
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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Lodestone Bauble
 ( 0)
Artifact
, , Sacrifice this artifact: Put up to four target basic land cards from a player's graveyard on top of their library in any order. That player draws a card at the beginning of the next turn's upkeep.
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Lord of Tresserhorn
    ( 4)
Legendary Creature — Zombie
(10/4)
When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards. : Regenerate Lord of Tresserhorn.
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Martyrdom
   ( 3)
Instant
Until end of turn, target creature you control gains " : The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
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Misfortune
    ( 4)
Sorcery
An opponent chooses one — • You put a +1/+1 counter on each creature you control and gain 4 life. • You put a -1/-1 counter on each creature that player controls and Misfortune deals 4 damage to that player.
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Mishra's Groundbreaker
 ( 4)
Artifact
, Sacrifice this artifact: Target land becomes a 3/3 artifact creature that's still a land. <I>(This effect lasts indefinitely.)</I>
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Misinformation
 ( 1)
Instant
Put up to three target cards from an opponent's graveyard on top of their library in any order.
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Mystic Compass
 ( 2)
Artifact
, : Target land becomes the basic land type of your choice until end of turn.
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Nature's Chosen
 ( 1)
Enchantment — Aura
Enchant creature you control : Untap enchanted creature. Activate only during your turn and only once each turn.
Tap enchanted creature: Untap target artifact, creature, or land. Activate only if enchanted creature is white and untapped and only once each turn.
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Nature's Wrath
   ( 6)
Enchantment
At the beginning of your upkeep, sacrifice this enchantment unless you pay . Whenever a player puts an Island or blue permanent onto the battlefield, that player sacrifices an Island or blue permanent of their choice. Whenever a player puts a Swamp or black permanent onto the battlefield, that player sacrifices a Swamp or black permanent of their choice.
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Noble Steeds
  ( 3)
Enchantment
 : Target creature gains first strike until end of turn.
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Omen of Fire
   ( 5)
Instant
Return all Islands to their owners' hands. Each player sacrifices a Plains or a white permanent of their choice for each white permanent they control.
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Phantasmal Fiend
  ( 4)
Creature — Illusion
(1/5)
: This creature gets +1/-1 until end of turn.
 : Switch this creature's power and toughness until end of turn.
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Phantasmal Sphere
  ( 2)
Creature — Illusion
(0/1)
Flying At the beginning of your upkeep, put a +1/+1 counter on this creature, then sacrifice this creature unless you pay for each +1/+1 counter on it. When this creature leaves the battlefield, target opponent creates an X/X blue Orb creature token with flying, where X is the number of +1/+1 counters on this creature.
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Phelddagrif
    ( 4)
Legendary Creature — Phelddagrif
(4/4)
: Phelddagrif gains trample until end of turn. Target opponent creates a 1/1 green Hippo creature token.
: Phelddagrif gains flying until end of turn. Target opponent gains 2 life.
: Return Phelddagrif to its owner's hand. Target opponent may draw a card.
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Phyrexian Boon
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+1 as long as it's black. Otherwise, it gets -1/-2.
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Phyrexian Devourer
 ( 6)
Artifact Creature — Phyrexian Construct
(1/1)
When this creature's power is 7 or greater, sacrifice it. Exile the top card of your library: Put X +1/+1 counters on this creature, where X is the exiled card's mana value.
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Phyrexian Portal
 ( 3)
Artifact
: If your library has ten or more cards in it, target opponent looks at the top ten cards of your library and separates them into two face-down piles. Exile one of those piles. Search the other pile for a card, put it into your hand, then shuffle the rest of that pile into your library.
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Phyrexian War Beast
 ( 3)
Artifact Creature — Phyrexian Beast
(3/4)
When this creature leaves the battlefield, sacrifice a land and this creature deals 1 damage to you.
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Pillage
   ( 3)
Sorcery
Destroy target artifact or land. It can't be regenerated.
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Pyrokinesis
   ( 6)
Instant
You may exile a red card from your hand rather than pay this spell's mana cost. Pyrokinesis deals 4 damage divided as you choose among any number of target creatures.
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Reinforcements
 ( 1)
Instant
Put up to three target creature cards from your graveyard on top of your library.
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Reprisal
  ( 2)
Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
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Ritual of the Machine
   ( 4)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Gain control of target nonartifact, nonblack creature.
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Rogue Skycaptain
  ( 3)
Creature — Human Rogue Mercenary
(3/4)
Flying At the beginning of your upkeep, put a wage counter on this creature. You may pay for each wage counter on it. If you don't, remove all wage counters from this creature and an opponent gains control of it.
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Royal Decree
   ( 4)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever a Swamp, Mountain, black permanent, or red permanent becomes tapped, this enchantment deals 1 damage to that permanent's controller.
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Royal Herbalist
 ( 1)
Creature — Human Cleric
(1/1)
, Exile the top card of your library: You gain 1 life.
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Scarab of the Unseen
 ( 2)
Artifact
, Sacrifice this artifact: Return all Auras attached to target permanent you own to their owners' hands. Draw a card at the beginning of the next turn's upkeep.
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Scars of the Veteran
  ( 5)
Instant
You may exile a white card from your hand rather than pay this spell's mana cost. Prevent the next 7 damage that would be dealt to any target this turn. If it's a creature, put a +0/+1 counter on it for each 1 damage prevented this way at the beginning of the next end step.
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Seasoned Tactician
  ( 3)
Creature — Human Advisor
(1/3)
, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage.
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