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Akki Blizzard-Herder
  ( 2)
Creature — Goblin Shaman
(1/1)
When Akki Blizzard-Herder dies, each player sacrifices a land.
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Akki Raider
  ( 2)
Creature — Goblin Warrior
(2/1)
Whenever a land is put into a graveyard from the battlefield, Akki Raider gets +1/+0 until end of turn.
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Ashen Monstrosity
   ( 7)
Creature — Spirit
(7/4)
Haste Ashen Monstrosity attacks each combat if able.
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Aura Barbs
  ( 3)
Instant — Arcane
Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it's attached to.
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Baku Altar
 ( 2)
Artifact
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar. , , Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.
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Bile Urchin
 ( 1)
Creature — Spirit
(1/1)
Sacrifice Bile Urchin: Target player loses 1 life.
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Blademane Baku
  ( 2)
Creature — Spirit
(1/1)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Blademane Baku. , Remove X ki counters from Blademane Baku: For each counter removed, Blademane Baku gets +2/+0 until end of turn.
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Blazing Shoal
   ( 2)
Instant — Arcane
You may exile a red card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets +X/+0 until end of turn.
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Blessing of Leeches
  ( 3)
Enchantment — Aura
Flash Enchant creature At the beginning of your upkeep, you lose 1 life. : Regenerate enchanted creature.
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Blinding Powder
 ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Body of Jukai
   ( 9)
Creature — Spirit
(8/5)
Trample Soulshift 8 <i>(When this creature dies, you may return target Spirit card with mana value 8 or less from your graveyard to your hand.)</i>
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Budoka Pupil
   ( 3)
Creature — Human Monk
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil. At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
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Call for Blood
  ( 5)
Instant — Arcane
As an additional cost to cast this spell, sacrifice a creature. Target creature gets -X/-X until end of turn, where X is the sacrificed creature's power.
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Callow Jushi
   ( 3)
Creature — Human Wizard
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Callow Jushi. At the beginning of the end step, if there are two or more ki counters on Callow Jushi, you may flip it.
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Child of Thorns
 ( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Chisei, Heart of Oceans
   ( 4)
Legendary Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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Clash of Realities
  ( 4)
Enchantment
All Spirits have "When this permanent enters the battlefield, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters the battlefield, you may have it deal 3 damage to target Spirit creature."
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Crawling Filth
  ( 6)
Creature — Spirit
(2/2)
Fear <i>(This creature can't be blocked except by artifact creatures and/or black creatures.)</i> Soulshift 5 <i>(When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.)</i>
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Cunning Bandit
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit. At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Day of Destiny
  ( 4)
Legendary Enchantment
Legendary creatures you control get +2/+2.
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Disrupting Shoal
   ( 2)
Instant — Arcane
You may exile a blue card with mana value X from your hand rather than pay this spell's mana cost. Counter target spell if its mana value is X.
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Empty-Shrine Kannushi
 ( 1)
Creature — Human Cleric
(1/1)
Empty-Shrine Kannushi has protection from the colors of permanents you control.
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Enshrined Memories
  ( 1)
Sorcery
Reveal the top X cards of your library. Put all creature cards revealed this way into your hand and the rest on the bottom of your library in any order.
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Eradicate
   ( 4)
Sorcery
Exile target nonblack creature. Search its controller's graveyard, hand, and library for all cards with the same name as that creature and exile them. Then that player shuffles.
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Faithful Squire
   ( 3)
Creature — Human Soldier
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At the beginning of the end step, if there are two or more ki counters on Faithful Squire, you may flip it.
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First Volley
  ( 2)
Instant — Arcane
First Volley deals 1 damage to target creature and 1 damage to that creature's controller.
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Flames of the Blood Hand
  ( 3)
Instant
Flames of the Blood Hand deals 4 damage to target player or planeswalker. The damage can't be prevented. If that player or that planeswalker's controller would gain life this turn, that player gains no life instead.
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Floodbringer
  ( 2)
Creature — Moonfolk Wizard
(1/2)
Flying , Return a land you control to its owner's hand: Tap target land.
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Forked-Branch Garami
   ( 5)
Creature — Spirit
(4/4)
Soulshift 4, soulshift 4 <i>(When this creature dies, you may return up to two target Spirit cards with mana value 4 or less from your graveyard to your hand.)</i>
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Frostling
 ( 1)
Creature — Spirit
(1/1)
Sacrifice Frostling: It deals 1 damage to target creature.
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Fumiko the Lowblood
   ( 4)
Legendary Creature — Human Samurai
(3/2)
Fumiko the Lowblood has bushido X, where X is the number of attacking creatures. <i>(Whenever this creature blocks or becomes blocked, it gets +X/+X until end of turn.)</i> Creatures your opponents control attack each combat if able.
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Genju of the Cedars
 ( 1)
Enchantment — Aura
Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
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Genju of the Falls
 ( 1)
Enchantment — Aura
Enchant Island : Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
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Genju of the Fens
 ( 1)
Enchantment — Aura
Enchant Swamp : Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with " : This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
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Genju of the Fields
 ( 1)
Enchantment — Aura
Enchant Plains : Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
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Genju of the Realm
     ( 5)
Legendary Enchantment — Aura
Enchant land : Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
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Genju of the Spires
 ( 1)
Enchantment — Aura
Enchant Mountain : Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
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Goblin Cohort
 ( 1)
Creature — Goblin Warrior
(2/2)
Goblin Cohort can't attack unless you've cast a creature spell this turn.
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Gods' Eye, Gate to the Reikai
( 0)
Legendary Land
: Add .
When Gods' Eye, Gate to the Reikai is put into a graveyard from the battlefield, create a 1/1 colorless Spirit creature token.
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Goryo's Vengeance
  ( 2)
Instant — Arcane
Return target legendary creature card from your graveyard to the battlefield. That creature gains haste. Exile it at the beginning of the next end step. Splice onto Arcane  <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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Harbinger of Spring
  ( 5)
Creature — Spirit
(2/1)
Protection from non-Spirit creatures Soulshift 4 <i>(When this creature dies, you may return target Spirit card with mana value 4 or less from your graveyard to your hand.)</i>
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Heart of Light
  ( 3)
Enchantment — Aura
Enchant creature <i>(Target a creature as you cast this. This card enters the battlefield attached to that creature.)</i> Prevent all damage that would be dealt to and dealt by enchanted creature.
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Heartless Hidetsugu
   ( 5)
Legendary Creature — Ogre Shaman
(4/3)
: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
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Heed the Mists
   ( 5)
Sorcery — Arcane
Mill a card, then draw cards equal to the milled card's mana value.
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Hired Muscle
   ( 3)
Creature — Human Warrior
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Hired Muscle. At the beginning of the end step, if there are two or more ki counters on Hired Muscle, you may flip it.
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Hokori, Dust Drinker
   ( 4)
Legendary Creature — Spirit
(2/2)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land they control.
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Horobi's Whisper
   ( 3)
Instant — Arcane
If you control a Swamp, destroy target nonblack creature. Splice onto Arcane—Exile four cards from your graveyard. <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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Hundred-Talon Strike
 ( 1)
Instant — Arcane
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane—Tap an untapped white creature you control. <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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In the Web of War
   ( 5)
Enchantment
Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.
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Indebted Samurai
  ( 4)
Creature — Human Samurai
(2/3)
Bushido 1 <i>(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)</i> Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
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Ire of Kaminari
  ( 4)
Instant — Arcane
Ire of Kaminari deals damage to any target equal to the number of Arcane cards in your graveyard.
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Isao, Enlightened Bushi
  ( 3)
Legendary Creature — Human Samurai
(2/1)
This spell can't be countered. Bushido 2 <i>(Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)</i> : Regenerate target Samurai.
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Ishi-Ishi, Akki Crackshot
  ( 2)
Legendary Creature — Goblin Warrior
(1/1)
Whenever an opponent casts a Spirit or Arcane spell, Ishi-Ishi, Akki Crackshot deals 2 damage to that player.
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Iwamori of the Open Fist
   ( 4)
Legendary Creature — Human Monk
(5/5)
Trample When Iwamori of the Open Fist enters the battlefield, each opponent may put a legendary creature card from their hand onto the battlefield.
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Jetting Glasskite
   ( 6)
Creature — Spirit
(4/4)
Flying Whenever Jetting Glasskite becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
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Kaijin of the Vanishing Touch
  ( 2)
Creature — Spirit
(0/3)
Defender <i>(This creature can't attack.)</i> Whenever Kaijin of the Vanishing Touch blocks a creature, return that creature to its owner's hand at end of combat. <i>(Return it only if it's on the battlefield.)</i>
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Kami of False Hope
 ( 1)
Creature — Spirit
(1/1)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn.
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Kami of Tattered Shoji
  ( 5)
Creature — Spirit
(2/5)
Whenever you cast a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn.
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Kami of the Honored Dead
   ( 7)
Creature — Spirit
(3/5)
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 <i>(When this creature dies, you may return target Spirit card with mana value 6 or less from your graveyard to your hand.)</i>
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Kentaro, the Smiling Cat
  ( 2)
Legendary Creature — Human Samurai
(2/1)
Bushido 1 <i>(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)</i> You may pay rather than pay the mana cost for Samurai spells you cast, where X is that spell's mana value.
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Kira, Great Glass-Spinner
   ( 3)
Legendary Creature — Spirit
(2/2)
Flying Creatures you control have "Whenever this creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability."
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Kitsune Palliator
  ( 3)
Creature — Fox Cleric
(0/2)
: Prevent the next 1 damage that would be dealt to each creature and each player this turn.
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Kodama of the Center Tree
  ( 5)
Legendary Creature — Spirit
(*/*)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control. Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. <i>(When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)</i>
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Kumano's Blessing
  ( 3)
Enchantment — Aura
Flash Enchant creature If a creature dealt damage by enchanted creature this turn would die, exile it instead.
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Kyoki, Sanity's Eclipse
   ( 6)
Legendary Creature — Demon Spirit
(6/4)
Whenever you cast a Spirit or Arcane spell, target opponent exiles a card from their hand.
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Lifegift
  ( 3)
Enchantment
Whenever a land enters the battlefield, you may gain 1 life.
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Lifespinner
  ( 4)
Creature — Spirit
(3/3)
, Sacrifice three Spirits: Search your library for a legendary Spirit permanent card, put it onto the battlefield, then shuffle.
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Loam Dweller
  ( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Mark of Sakiko
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
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Mark of the Oni
  ( 3)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
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Matsu-Tribe Sniper
  ( 2)
Creature — Snake Warrior Archer
(1/1)
: Matsu-Tribe Sniper deals 1 damage to target creature with flying.
Whenever Matsu-Tribe Sniper deals damage to a creature, tap that creature and it doesn't untap during its controller's next untap step.
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Mending Hands
 ( 1)
Instant
Prevent the next 4 damage that would be dealt to any target this turn.
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Minamo Sightbender
  ( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Minamo's Meddling
   ( 4)
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
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Mistblade Shinobi
  ( 3)
Creature — Human Ninja
(1/1)
Ninjutsu <i>( , Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)</i> Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner's hand.
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Moonlit Strider
  ( 4)
Creature — Spirit
(1/4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 <i>(When this creature dies, you may return target Spirit card with mana value 3 or less from your graveyard to your hand.)</i>
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Neko-Te
 ( 3)
Artifact — Equipment
Whenever equipped creature deals damage to a creature, tap that creature. That creature doesn't untap during its controller's untap step for as long as Neko-Te remains on the battlefield. Whenever equipped creature deals damage to a player, that player loses 1 life. Equip 
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Nezumi Shadow-Watcher
 ( 1)
Creature — Rat Warrior
(1/1)
Sacrifice Nezumi Shadow-Watcher: Destroy target Ninja.
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Nourishing Shoal
   ( 2)
Instant — Arcane
You may exile a green card with mana value X from your hand rather than pay this spell's mana cost. You gain X life.
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Ogre Marauder
   ( 3)
Creature — Ogre Warrior
(3/1)
Whenever Ogre Marauder attacks, it gains "Ogre Marauder can't be blocked" until end of turn unless defending player sacrifices a creature.
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Ogre Recluse
  ( 4)
Creature — Ogre Warrior
(5/4)
Whenever a player casts a spell, tap Ogre Recluse.
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Opal-Eye, Konda's Yojimbo
   ( 3)
Legendary Creature — Fox Samurai
(1/4)
Defender <i>(This creature can't attack.)</i> Bushido 1 <i>(Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)</i> : The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
 : Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
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Orb of Dreams
 ( 3)
Artifact
Permanents enter the battlefield tapped.
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Ornate Kanzashi
 ( 5)
Artifact
, : Target opponent exiles the top card of their library. You may play that card this turn.
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Overblaze
  ( 4)
Instant — Arcane
Each time target permanent would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead. Splice onto Arcane   <i>(As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)</i>
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