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Agate Assault
( 3)
Sorcery
Choose one — • Agate Assault deals 4 damage to target creature. If that creature would die this turn, exile it instead. • Exile target artifact.
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Agate-Blade Assassin
( 2)
Creature — Lizard Assassin
(1/3)
Whenever Agate-Blade Assassin attacks, defending player loses 1 life and you gain 1 life.
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Alania, Divergent Storm
( 5)
Legendary Creature — Otter Wizard
(3/5)
Whenever you cast a spell, if it's the first instant spell, the first sorcery spell, or the first Otter spell other than Alania you've cast this turn, you may have target opponent draw a card. If you do, copy that spell. You may choose new targets for the copy.
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Alania's Pathmaker
( 4)
Creature — Otter Wizard
(4/2)
When Alania's Pathmaker enters, exile the top card of your library. Until the end of your next turn, you may play that card.
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Artist's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever you cast a noncreature spell, you may discard a card. If you do, draw a card. : Level 2 //Level_2// Noncreature spells you cast cost less to cast. : Level 3 //Level_3// If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
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Azure Beastbinder
( 2)
Creature — Rat Rogue
(1/3)
Vigilance Azure Beastbinder can't be blocked by creatures with power 2 or greater. Whenever Azure Beastbinder attacks, up to one target artifact, creature, or planeswalker an opponent controls loses all abilities until your next turn. If it's a creature, it also has base power and toughness 2/2 until your next turn.
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Bakersbane Duo
( 2)
Creature — Squirrel Raccoon
(2/2)
When Bakersbane Duo enters, create a Food token. Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Bandit's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card. : Level 2 //Level_2// At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life. : Level 3 //Level_3// At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
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Banishing Light
( 3)
Enchantment
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Barkform Harvester
( 3)
Artifact Creature — Shapeshifter
(2/3)
Changeling (This card is every creature type.) Reach : Put target card from your graveyard on the bottom of your library.
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Bark-Knuckle Boxer
( 2)
Creature — Raccoon Berserker
(3/2)
Whenever you expend 4, Bark-Knuckle Boxer gains indestructible until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Baylen, the Haymaker
( 3)
Legendary Creature — Rabbit Warrior
(4/3)
Tap two untapped tokens you control: Add one mana of any color. Tap three untapped tokens you control: Draw a card. Tap four untapped tokens you control: Put three +1/+1 counters on Baylen, the Haymaker. It gains trample until end of turn.
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Bellowing Crier
( 2)
Creature — Frog Advisor
(2/1)
When Bellowing Crier enters, draw a card, then discard a card.
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Beza, the Bounding Spring
( 4)
Legendary Creature — Elemental Elk
(4/5)
When Beza, the Bounding Spring enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.
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Blacksmith's Talent
( 1)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Blacksmith's Talent enters, create a colorless Equipment artifact token named Sword with "Equipped creature gets +1/+1" and equip . : Level 2 //Level_2// At the beginning of combat on your turn, attach target Equipment you control to up to one target creature you control. : Level 3 //Level_3// During your turn, equipped creatures you control have double strike and haste.
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Blooming Blast
( 2)
Instant
Gift a Treasure (You may promise an opponent a gift as you cast this spell. If you do, they create a Treasure token before its other effects. It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") Blooming Blast deals 2 damage to target creature. If the gift was promised, Blooming Blast also deals 3 damage to that creature's controller.
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Blossoming Sands
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Bonebind Orator
( 2)
Creature — Squirrel Warlock Bard
(2/2)
, Exile Bonebind Orator from your graveyard: Return another target creature card from your graveyard to your hand.
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Bonecache Overseer
( 1)
Creature — Squirrel Warlock
(1/1)
, Pay 1 life: Draw a card. Activate only if three or more cards left your graveyard this turn or if you've sacrificed a Food this turn.
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Brambleguard Captain
( 4)
Creature — Mouse Soldier
(2/3)
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.
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Brambleguard Veteran
( 3)
Creature — Raccoon Warrior
(3/4)
Whenever you expend 4, Raccoons you control get +1/+1 and gain vigilance until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Brave-Kin Duo
( 1)
Creature — Rabbit Mouse
(1/1)
, : Target creature gets +1/+1 until end of turn. Activate only as a sorcery.
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Brazen Collector
( 2)
Creature — Raccoon Rogue
(2/1)
First strike Whenever Brazen Collector attacks, add . Until end of turn, you don't lose this mana as steps and phases end.
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Bria, Riptide Rogue
( 4)
Legendary Creature — Otter Rogue
(3/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.) Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.
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Builder's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) When Builder's Talent enters, create a 0/4 white Wall creature token with defender. : Level 2 //Level_2// Whenever one or more noncreature, nonland permanents you control enter, put a +1/+1 counter on target creature you control. : Level 3 //Level_3// When this Class becomes level 3, return target noncreature, nonland permanent card from your graveyard to the battlefield.
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Burrowguard Mentor
( 2)
Creature — Rabbit Soldier
(*/*)
Trample Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.
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Bushy Bodyguard
( 2)
Creature — Squirrel Warrior
(2/1)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) When this creature enters, you may forage. If you do, put two +1/+1 counters on it. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Byrke, Long Ear of the Law
( 6)
Legendary Creature — Rabbit Soldier
(4/4)
Vigilance When Byrke, Long Ear of the Law enters, put a +1/+1 counter on each of up to two target creatures. Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.
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Byway Barterer
( 3)
Creature — Raccoon Rogue
(3/3)
Menace Whenever you expend 4, you may discard your hand. If you do, draw two cards. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
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Cache Grab
( 2)
Instant
Mill four cards. You may put a permanent card from among the cards milled this way into your hand. If you control a Squirrel or returned a Squirrel card to your hand this way, create a Food token. (To mill four cards, put the top four cards of your library into your graveyard. A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
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Calamitous Tide
( 6)
Sorcery
Return up to two target creatures to their owners' hands. Draw two cards, then discard a card.
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Camellia, the Seedmiser
( 3)
Legendary Creature — Squirrel Warlock
(3/3)
Menace Other Squirrels you control have menace. Whenever you sacrifice one or more Foods, create a 1/1 green Squirrel creature token. , Forage: Put a +1/+1 counter on each other Squirrel you control. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Caretaker's Talent
( 3)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. : Level 2 //Level_2// When this Class becomes level 2, create a token that's a copy of target token you control. : Level 3 //Level_3// Creature tokens you control get +2/+2.
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Carrot Cake
( 2)
Artifact — Food
When Carrot Cake enters and when you sacrifice it, create a 1/1 white Rabbit creature token and scry 1. (Look at the top card of your library. You may put that card on the bottom.) , , Sacrifice Carrot Cake: You gain 3 life.
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Charmed Sleep
( 3)
Enchantment — Aura
Enchant creature When Charmed Sleep enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Cindering Cutthroat
( 3)
Creature — Lizard Assassin
(3/2)
Cindering Cutthroat enters with a +1/+1 counter on it if an opponent lost life this turn. : Cindering Cutthroat gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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Clement, the Worrywort
( 3)
Legendary Creature — Frog Druid
(3/3)
Vigilance Whenever Clement, the Worrywort or another creature you control enters, return up to one target creature you control with lesser mana value to its owner's hand. Frogs you control have ": Add or . Spend this mana only to cast a creature spell."
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Clifftop Lookout
( 3)
Creature — Frog Scout
(1/2)
Reach When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Coiling Rebirth
( 5)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return target creature card from your graveyard to the battlefield. Then if the gift was promised and that creature isn't legendary, create a token that's a copy of that creature, except it's 1/1.
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Colossification
( 7)
Enchantment — Aura
Enchant creature When Colossification enters, tap enchanted creature. Enchanted creature gets +20/+20.
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Conduct Electricity
( 5)
Instant
Conduct Electricity deals 6 damage to target creature and 2 damage to up to one target creature token.
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Consumed by Greed
( 3)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent sacrifices a creature with the greatest power among creatures they control. If the gift was promised, return target creature card from your graveyard to your hand.
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Corpseberry Cultivator
( 3)
Creature — Squirrel Warlock
(2/3)
At the beginning of combat on your turn, you may forage. (Exile three cards from your graveyard or sacrifice a Food.) Whenever you forage, put a +1/+1 counter on Corpseberry Cultivator.
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Coruscation Mage
( 2)
Creature — Otter Wizard
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
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Cruelclaw's Heist
( 2)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the gift was promised, you may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.
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Crumb and Get It
( 1)
Instant
Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.") Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.
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Curious Forager
( 3)
Creature — Squirrel Druid
(3/2)
When Curious Forager enters, you may forage. When you do, return target permanent card from your graveyard to your hand. (To forage, exile three cards from your graveyard or sacrifice a Food.)
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Daggerfang Duo
( 3)
Creature — Rat Squirrel
(3/2)
Deathtouch When Daggerfang Duo enters, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
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Daring Waverider
( 6)
Creature — Otter Wizard
(4/4)
When Daring Waverider enters, you may cast target instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
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Darkstar Augur
( 3)
Creature — Bat Warlock
(2/3)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.
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Dawn's Truce
( 2)
Instant
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
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Dazzling Denial
( 2)
Instant
Counter target spell unless its controller pays . If you control a Bird, counter that spell unless its controller pays instead.
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Dewdrop Cure
( 3)
Sorcery
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.) Return up to two target creature cards each with mana value 2 or less from your graveyard to the battlefield. If the gift was promised, instead return up to three target creature cards each with mana value 2 or less from your graveyard to the battlefield.
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Dire Downdraft
( 4)
Instant
This spell costs less to cast if it targets an attacking or tapped creature. Target creature's owner puts it on their choice of the top or bottom of their library.
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Diresight
( 3)
Sorcery
Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Dour Port-Mage
( 2)
Creature — Frog Wizard
(1/3)
Whenever one or more other creatures you control leave the battlefield without dying, draw a card. , : Return another target creature you control to its owner's hand.
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Downwind Ambusher
( 4)
Creature — Skunk Assassin
(4/2)
Flash When Downwind Ambusher enters, choose one — • Target creature an opponent controls gets -1/-1 until end of turn. • Destroy target creature an opponent controls that was dealt damage this turn.
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Dragonhawk, Fate's Tempest
( 5)
Legendary Creature — Bird Dragon
(5/5)
Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.
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Dreamdew Entrancer
( 4)
Creature — Frog Wizard
(3/4)
Reach When Dreamdew Entrancer enters, tap up to one target creature and put three stun counters on it. If you control that creature, draw two cards.
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Driftgloom Coyote
( 5)
Creature — Elemental Coyote
(3/4)
When Driftgloom Coyote enters, exile target creature an opponent controls until Driftgloom Coyote leaves the battlefield. If that creature had power 2 or less, put a +1/+1 counter on Driftgloom Coyote.
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Druid of the Spade
( 3)
Creature — Rabbit Druid
(2/3)
As long as you control a token, Druid of the Spade gets +2/+0 and has trample.
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Early Winter
( 5)
Instant
Choose one — • Exile target creature. • Target opponent exiles an enchantment they control.
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Eddymurk Crab
( 7)
Creature — Elemental Crab
(5/5)
Flash This spell costs less to cast for each instant and sorcery card in your graveyard. Eddymurk Crab enters tapped if it's not your turn. When Eddymurk Crab enters, tap up to two target creatures.
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Eluge, the Shoreless Sea
( 4)
Legendary Creature — Elemental Fish
(*/*)
Eluge's power and toughness are each equal to the number of Islands you control. Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it. The first instant or sorcery spell you cast each turn costs (or ) less to cast for each land you control with a flood counter on it.
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Emberheart Challenger
( 2)
Creature — Mouse Warrior
(2/2)
Haste Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.
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Essence Channeler
( 2)
Creature — Bat Cleric
(2/1)
As long as you've lost life this turn, Essence Channeler has flying and vigilance. Whenever you gain life, put a +1/+1 counter on Essence Channeler. When Essence Channeler dies, put its counters on target creature you control.
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Fabled Passage
( 0)
Land
, Sacrifice Fabled Passage: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Then if you control four or more lands, untap that land.
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Feather of Flight
( 2)
Enchantment — Aura
Flash Enchant creature When Feather of Flight enters, draw a card. Enchanted creature gets +1/+0 and has flying.
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Fecund Greenshell
( 5)
Creature — Elemental Turtle
(4/6)
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever Fecund Greenshell or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
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Feed the Cycle
( 2)
Instant
As an additional cost to cast this spell, forage or pay . (To forage, exile three cards from your graveyard or sacrifice a Food.) Destroy target creature or planeswalker.
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Festival of Embers
( 5)
Enchantment
During your turn, you may cast instant and sorcery spells from your graveyard by paying 1 life in addition to their other costs. If a card or token would be put into your graveyard from anywhere, exile it instead. : Sacrifice Festival of Embers.
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Finch Formation
( 3)
Creature — Bird Scout
(2/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying When this creature enters, target creature you control gains flying until end of turn.
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Finneas, Ace Archer
( 2)
Legendary Creature — Rabbit Archer
(2/2)
Vigilance, reach Whenever Finneas, Ace Archer attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
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Fireglass Mentor
( 2)
Creature — Lizard Warlock
(2/1)
At the beginning of your second main phase, if an opponent lost life this turn, exile the top two cards of your library. Choose one of them. Until end of turn, you may play that card.
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Flame Lash
( 4)
Instant
Flame Lash deals 4 damage to any target.
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Flowerfoot Swordmaster
( 1)
Creature — Mouse Soldier
(1/2)
Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.
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For the Common Good
( 1)
Sorcery
Create X tokens that are copies of target token you control. Then tokens you control gain indestructible until your next turn. You gain 1 life for each token you control.
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Forest
( 0)
Basic Land — Forest
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Fountainport Bell
( 1)
Artifact
When Fountainport Bell enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. , Sacrifice Fountainport Bell: Draw a card.
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Frilled Sparkshooter
( 4)
Creature — Lizard Archer
(3/3)
Menace, reach Frilled Sparkshooter enters with a +1/+1 counter on it if an opponent lost life this turn.
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Galewind Moose
( 6)
Creature — Elemental Elk
(6/6)
Flash Vigilance, reach, trample
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Gev, Scaled Scorch
( 2)
Legendary Creature — Lizard Mercenary
(3/2)
Ward—Pay 2 life. Other creatures you control enter with an additional +1/+1 counter on them for each opponent who lost life this turn. Whenever you cast a Lizard spell, Gev, Scaled Scorch deals 1 damage to target opponent.
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Giant Growth
( 1)
Instant
Target creature gets +3/+3 until end of turn.
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Glarb, Calamity's Augur
( 3)
Legendary Creature — Frog Wizard Noble
(2/4)
Deathtouch You may look at the top card of your library any time. You may play lands and cast spells with mana value 4 or greater from the top of your library. : Surveil 2.
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Glidedive Duo
( 5)
Creature — Bat Lizard
(3/3)
Flying When Glidedive Duo enters, each opponent loses 2 life and you gain 2 life.
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Gossip's Talent
( 2)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.) Whenever a creature you control enters, surveil 1. : Level 2 //Level_2// Whenever you attack, target attacking creature with power 3 or less can't be blocked this turn. : Level 3 //Level_3// Whenever a creature you control deals combat damage to a player, you may exile it, then return it to the battlefield under its owner's control.
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Harnesser of Storms
( 3)
Creature — Otter Wizard
(1/4)
Whenever you cast a noncreature or Otter spell, you may exile the top card of your library. Until end of turn, you may play that card. This ability triggers only once each turn.
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Harvestrite Host
( 3)
Creature — Rabbit Citizen
(3/3)
Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.
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Hazardroot Herbalist
( 3)
Creature — Rabbit Druid
(1/4)
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.
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Hazel's Nocturne
( 4)
Instant
Return up to two target creature cards from your graveyard to your hand. Each opponent loses 2 life and you gain 2 life.
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Head of the Homestead
( 5)
Creature — Rabbit Citizen
(3/2)
When Head of the Homestead enters, create two 1/1 white Rabbit creature tokens.
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Heaped Harvest
( 3)
Artifact — Food
When Heaped Harvest enters and when you sacrifice it, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. , , Sacrifice Heaped Harvest: You gain 3 life.
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Heartfire Hero
( 1)
Creature — Mouse Soldier
(1/1)
Valiant — Whenever Heartfire Hero becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it. When Heartfire Hero dies, it deals damage equal to its power to each opponent.
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Hearthborn Battler
( 3)
Creature — Lizard Warlock
(2/3)
Haste Whenever a player casts their second spell each turn, Hearthborn Battler deals 2 damage to target opponent.
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Heirloom Epic
( 1)
Artifact
, : Draw a card. For each mana in this ability's activation cost, you may tap an untapped creature you control rather than pay that mana. Activate only as a sorcery.
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