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Aegis of the Legion
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has mentor. (Whenever it attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever equipped creature mentors a creature, put a shield counter on that creature. (If that creature would be dealt damage or destroyed, remove a shield counter from it instead.) Equip 
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Affectionate Indrik
  ( 6)
Creature — Beast
(4/4)
When this creature enters, you may have it fight target creature you don't control. (Each deals damage equal to its power to the other.)
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Afterlife Insurance
  ( 2)
Instant
Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.)
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Ajani's Pridemate
  ( 2)
Creature — Cat Soldier
(2/2)
Whenever you gain life, put a +1/+1 counter on this creature.
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Amzu, Swarm's Hunger
   ( 5)
Legendary Creature — Insect Shaman
(3/3)
Flying, menace Other Insects you control have menace. Whenever one or more cards leave your graveyard, you may create a 1/1 black and green Insect creature token, then put a number of +1/+1 counters on it equal to the greatest mana value among those cards. Do this only once each turn.
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Angel of Vitality
  ( 3)
Creature — Angel
(2/2)
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
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Apothecary White
  ( 4)
Legendary Creature — Human Cleric
(3/4)
Vigilance Whenever you attack, you create a Food token for each player being attacked. (It's an artifact with " , , Sacrifice this token: You gain 3 life.") , , Tap X untapped Foods you control: Create X 1/1 white Human creature tokens.
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Azorius Arrester
  ( 2)
Creature — Human Soldier
(2/1)
When this creature enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
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Azorius Chancery
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Azorius Justiciar
   ( 4)
Creature — Human Wizard
(2/2)
When this creature enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
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Band Together
  ( 3)
Instant
Up to two target creatures you control each deal damage equal to their power to another target creature.
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Basilica Screecher
  ( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Battlefront Krushok
  ( 5)
Creature — Beast
(3/4)
This creature can't be blocked by more than one creature. Each creature you control with a +1/+1 counter on it can't be blocked by more than one creature.
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Beast Whisperer
   ( 4)
Creature — Elf Druid
(2/3)
Whenever you cast a creature spell, draw a card.
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Blade Juggler
  ( 5)
Creature — Human Rogue
(3/2)
Spectacle  (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) When this creature enters, it deals 1 damage to you and you draw a card.
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Blood Crypt
( 0)
Land — Swamp Mountain
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Boros Garrison
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Boros Strike-Captain
   ( 3)
Creature — Minotaur Soldier
(3/3)
Battalion — Whenever this creature and at least two other creatures attack, exile the top card of your library. During any turn you attacked with three or more creatures, you may play that card.
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Breeding Pool
( 0)
Land — Forest Island
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Candlestick
 ( 1)
Artifact — Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2." (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) , Sacrifice this Equipment: Draw a card.
Equip 
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Carnage Interpreter
   ( 3)
Creature — Devil Detective
(3/3)
When this creature enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with " , Sacrifice this token: Draw a card.") As long as you have one or fewer cards in hand, this creature gets +2/+2 and has menace.
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Chainwhip Cyclops
  ( 5)
Creature — Cyclops Warrior
(4/4)
 : Target creature can't block this turn.
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Challenger Troll
  ( 5)
Creature — Troll
(6/5)
Each creature you control with power 4 or greater can't be blocked by more than one creature.
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Chemister's Insight
  ( 4)
Instant
Draw two cards. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Clan Defiance
   ( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Cloudkin Seer
  ( 3)
Creature — Elemental Wizard
(2/1)
Flying When this creature enters, draw a card.
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Code of Constraint
  ( 3)
Instant
Target creature gets -4/-0 until end of turn. Draw a card. Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.
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Colossal Majesty
  ( 3)
Enchantment
At the beginning of your upkeep, if you control a creature with power 4 or greater, draw a card.
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Commander Mustard
   ( 5)
Legendary Creature — Human Soldier
(5/5)
Vigilance Other Soldiers you control have vigilance, trample, and haste.   : Until end of turn, Soldiers you control gain "Whenever this creature attacks, it deals 1 damage to defending player."
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Conclave Evangelist
   ( 5)
Creature — Elephant Cleric
(4/4)
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.) Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Conclave Tribunal
  ( 4)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Consider
 ( 1)
Instant
Surveil 1. (Look at the top card of your library. You may put it into your graveyard.) Draw a card.
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Coordinated Assault
 ( 1)
Instant
Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
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Corpse Churn
  ( 2)
Instant
Mill three cards, then you may return a creature card from your graveyard to your hand. (To mill three cards, put the top three cards of your library into your graveyard.)
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Cosmotronic Wave
  ( 4)
Sorcery
Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can't block this turn.
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Council's Judgment
   ( 3)
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.
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Covetous Elegy
   ( 6)
Sorcery
Each player chooses up to two creatures they control, then sacrifices the rest. Then you create a tapped Treasure token for each creature your opponents control.
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Curse of Chains
  ( 2)
Enchantment — Aura
Enchant creature At the beginning of each upkeep, tap enchanted creature.
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Dagger Caster
  ( 4)
Creature — Lizard Rogue
(2/3)
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
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Daggerclaw Imp
  ( 3)
Creature — Imp
(3/1)
Flying This creature can't block.
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Deadbridge Chant
   ( 6)
Enchantment
When this enchantment enters, mill ten cards. At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
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Deadly Dispute
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with " , Sacrifice this token: Add one mana of any color.")
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Deadly Riposte
  ( 2)
Instant
Deadly Riposte deals 3 damage to target tapped creature and you gain 2 life.
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Deal Gone Bad
  ( 4)
Instant
Target creature gets -3/-3 until end of turn. Target player mills three cards. (They put the top three cards of their library into their graveyard.)
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Depose // Deploy (Deploy)
   ( 4)
Instant
Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.
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Deputized Protester
  ( 3)
Creature — Human Warrior
(2/1)
Menace (This creature can't be blocked except by two or more creatures.) Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
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Dimir Aqueduct
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Dimir Strandcatcher
   ( 4)
Creature — Faerie Rogue
(3/3)
Flying Whenever you attack, surveil X, where X is the number of opponents being attacked. At the beginning of each end step, if three or more cards were put into your graveyard from anywhere other than the battlefield this turn, draw a card.
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Direct Current
   ( 3)
Sorcery
Direct Current deals 2 damage to any target. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
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Discovery // Dispersal (Discovery)
  ( 2)
Sorcery
Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Discovery // Dispersal (Dispersal)
   ( 5)
Instant
Each opponent returns a nonland permanent they control with the greatest mana value among permanents they control to its owner's hand, then discards a card.
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Doomed Traveler
 ( 1)
Creature — Human Soldier
(1/1)
When this creature dies, create a 1/1 white Spirit creature token with flying.
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Duskmantle Seer
   ( 4)
Creature — Vampire Wizard
(4/4)
Flying At the beginning of your upkeep, each player reveals the top card of their library, loses life equal to that card's mana value, then puts it into their hand.
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Duskshell Crawler
  ( 2)
Creature — Insect
(0/3)
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
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Ecstatic Electromancer
   ( 3)
Creature — Goblin Wizard
(2/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever this creature enters or attacks, you may discard a card. If you do, draw a card.
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Emissary Green
  ( 5)
Legendary Creature — Human Advisor
(3/3)
Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.
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Enraged Ceratok
   ( 4)
Creature — Rhino
(4/4)
This creature can't be blocked by creatures with power 2 or less.
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Finale of Glory
   ( 2)
Sorcery
Create X 2/2 white Soldier creature tokens with vigilance. If X is 10 or more, also create X 4/4 white Angel creature tokens with flying and vigilance.
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Fire Urchin
  ( 2)
Creature — Elemental
(1/3)
Trample Whenever you cast an instant or sorcery spell, this creature gets +1/+0 until end of turn.
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Firefist Striker
  ( 2)
Creature — Human Soldier
(2/1)
Battalion — Whenever this creature and at least two other creatures attack, target creature can't block this turn.
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Firemane Avenger
   ( 4)
Creature — Angel
(3/3)
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
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Fleshbag Marauder
  ( 3)
Creature — Zombie Warrior
(3/1)
When this creature enters, each player sacrifices a creature of their choice.
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Footlight Fiend
 ( 1)
Creature — Devil
(1/1)
When this creature dies, it deals 1 damage to any target.
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Forbidden Alchemy
  ( 3)
Instant
Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. Flashback  (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Forest
( 0)
Basic Land — Forest
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Frenzied Goblin
 ( 1)
Creature — Goblin Berserker
(1/1)
Whenever this creature attacks, you may pay . If you do, target creature can't block this turn.
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Frenzied Gorespawn
   ( 5)
Creature — Horror
(4/4)
When this creature enters, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn.
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Fresh-Faced Recruit
  ( 2)
Creature — Human Soldier
(2/1)
During your turn, this creature has first strike.
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Frostburn Weird
  ( 2)
Creature — Weird
(1/4)
: This creature gets +1/-1 until end of turn.
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Fungal Rebirth
  ( 3)
Instant
Return target permanent card from your graveyard to your hand. If a creature died this turn, create two 1/1 green Saproling creature tokens.
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Furious Spinesplitter
   ( 4)
Creature — Ogre Warrior
(3/3)
Trample At the beginning of your end step, put a +1/+1 counter on this creature for each opponent who was dealt damage this turn.
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Giant Adephage
   ( 7)
Creature — Insect
(7/7)
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
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Gift of Strength
  ( 2)
Instant
Target creature gets +3/+3 and gains reach until end of turn.
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Glorifier of Dusk
   ( 5)
Creature — Vampire Soldier
(4/4)
Pay 2 life: This creature gains flying until end of turn. Pay 2 life: This creature gains vigilance until end of turn.
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Goblin Wizardry
  ( 4)
Instant
Create two 1/1 red Goblin Wizard creature tokens with prowess. (Whenever you cast a noncreature spell, they get +1/+1 until end of turn.)
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Godless Shrine
( 0)
Land — Plains Swamp
( : Add or .) As this land enters, you may pay 2 life. If you don't, it enters tapped.
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Gods Willing
 ( 1)
Instant
Target creature you control gains protection from the color of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that color.) Scry 1.
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Golgari Rot Farm
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Gorging Vulture
  ( 3)
Creature — Bird
(2/2)
Flying When this creature enters, mill four cards. You gain 1 life for each creature card milled this way. (To mill four cards, put the top four cards of your library into your graveyard.)
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Gravel-Hide Goblin
  ( 2)
Creature — Goblin Shaman
(2/1)
 : This creature gets +2/+2 until end of turn.
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