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A Real Handful
A Real Handful 3Black (4)
Creature — Alien Child Guest (1/1)

As long as one or more hands are touching A Real Handful, it gets +2/+2.

As long as two or more hands are touching A Real Handful, it has menace.

As long as three or more hands are touching A Real Handful, it has lifelink.

Unfinity (Acorn) (Uncommon)
Aardwolf's Advantage
Aardwolf's Advantage 2Red (3)
Sorcery

Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Alpha Guard
Alpha Guard 1Green (2)
Creature — Elf Employee (1/2)

When Alpha Guard enters, choose a letter.

Tap: Untap another target permanent whose name starts with the chosen letter.

Unfinity (Acorn) (Common)
Amped Up
Amped Up 5Red (6)
Sorcery

This spell costs 1 less to cast for each electrical socket in a wall or floor you can see from your seat.

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.

Unfinity (Acorn) (Common)
An Incident Has Occurred
An Incident Has Occurred 1Green (2)
Sorcery

Choose one or both —

• Destroy target creature with flying.

• Destroy target Attraction. (It's put into its owner's junkyard.)

You may apologize. If you do, you gain 3 life.

Unfinity (Acorn) (Common)
Animate Graveyard
Animate Graveyard 3BlackBlack (5)
Enchantment — Aura

Enchant your graveyard

Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has the text boxes of all creature cards in it. It's still a graveyard.

If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.

Unfinity (Acorn) (Rare)
Animate Object
Animate Object 4Blue (5)
Sorcery

You get seven Ticket. Choose an inanimate object you own from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it onto the battlefield as a creature token.

Unfinity (Acorn) (Uncommon)
Art Appreciation
Art Appreciation 1Red (2)
Sorcery

Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art on a scale from 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.

Unfinity (Acorn) (Common)
Assembled Ensemble
Assembled Ensemble 4White (5)
Artifact Creature — Clown Robot Bard (*/6)

Vigilance

Assembled Ensemble's power is equal to the number of Robots you control.

Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.

Unfinity (Acorn) (Uncommon)
Astroquarium
Astroquarium 2Blue (3)
Artifact

When Astroquarium enters, you may put an art sticker on it.

1, Tap: Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.

Unfinity (Acorn) (Uncommon)
Autograph Book
Autograph Book 2 (2)
Artifact

Autograph Book enters with a page counter on it for each person who has signed it.

3, Tap, Remove a page counter from Autograph Book: Draw a card.

Unfinity (Acorn) (Uncommon)
Bag Check
Bag Check 1BlueBlue (3)
Instant

Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.

Unfinity (Acorn) (Common)
Bar Entry
Bar Entry 3White (4)
Instant

Choose one —

• Destroy target creature with power 4 or greater.

• Destroy target creature with any part of its head higher than the bar. (Align the tops of both cards to check.)

Unfinity (Acorn) (Common)
Blue Ribbon
Blue Ribbon 1 (1)
Artifact — Equipment

When Blue Ribbon enters, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.

Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)

Equip 3

Unfinity (Acorn) (Rare)
Blufferfish
Blufferfish 4BlueBlue (6)
Creature — Fish (3/6)

3Blue: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.

Unfinity (Acorn) (Common)
Busted!
Busted! 1Blue (2)
Instant

Counter target spell unless its controller pays Variable Colorless, where X is the number of words in the name with the most words among permanents you control.

Unfinity (Acorn) (Uncommon)
Carnival Barker
Carnival Barker 2Red (3)
Creature — Dog Employee (3/3)

Tap: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

Unfinity (Acorn) (Rare)
Centrifuge (Centrifuge (a))
Centrifuge (Centrifuge (a)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 3, 6

Unfinity (Acorn) (Rare)
Centrifuge (Centrifuge (b))
Centrifuge (Centrifuge (b)) (0)
Artifact — Attraction

Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Cover the Spot (Cover the Spot (a))
Cover the Spot (Cover the Spot (a)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (b))
Cover the Spot (Cover the Spot (b)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (c))
Cover the Spot (Cover the Spot (c)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Common)
Cover the Spot (Cover the Spot (d))
Cover the Spot (Cover the Spot (d)) (0)
Artifact — Attraction

Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize

Prize — You get TicketTicketTicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (a))
Dart Throw (Dart Throw (a)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (b))
Dart Throw (Dart Throw (b)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (c))
Dart Throw (Dart Throw (c)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Common)
Dart Throw (Dart Throw (d))
Dart Throw (Dart Throw (d)) (0)
Artifact — Attraction

Visit — Throw a card you own from outside the game onto the playing area from a distance of three feet (about one meter). If that card touches Dart Throw, claim the prize

Prize — Create two 2/2 pink Teddy Bear creature tokens. Sacrifice Dart Throw, then open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Common)
Decisions, Decisions
Decisions, Decisions 3Blue (4)
Sorcery

Reveal the top three cards of your library, then choose a consonant. (Y counts.) Put each card that has the chosen letter in the first word of its name from among them into your hand and the rest on the bottom of your library in any order.

Unfinity (Acorn) (Common)
Disemvowel
Disemvowel 3BlackBlack (5)
Sorcery

Destroy target creature. That creature's controller loses 1 life for each unique vowel in the creature's name. (The vowels are A, E, I, O, U, and Y.)

Unfinity (Acorn) (Common)
Don't Try This at Home
Don't Try This at Home 1Red (2)
Enchantment

If a hot source you control would deal damage to a permanent or player, it deals that much damage plus 1 instead. (Something is hot if it has hot things in its art, like fire or explosions.)

1Red, Sacrifice Don't Try This at Home: It deals damage equal to twice the number of hot cards in your graveyard to target creature or planeswalker.

Unfinity (Acorn) (Rare)
Exit Through the Grift Shop
Exit Through the Grift Shop 2Black (3)
Sorcery

Yell "Who wants a souvenir?" and announce the name of a nonland card in your graveyard. Each player in an Un-game who can hear you may bid life. You start the bidding at 0. The high bidder loses life equal to the high bid. They copy the card and may cast the copy without paying its mana cost. If you didn't win the bid, you gain life equal to the high bid and create that many Treasure tokens.

Unfinity (Acorn) (Mythic Rare)
Far Out
Far Out 2White (3)
Enchantment

Rather than choose the indicated number of modes for spells and abilities you control, you may choose one or more modes. You can't choose any mode more than once.

Unfinity (Acorn) (Mythic Rare)
Focused Funambulist
Focused Funambulist 1Blue (2)
Creature — Human Performer (2/1)

Flash

As Focused Funambulist enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

Unfinity (Acorn) (Common)
Form of the Approach of the Second Sun
Form of the Approach of the Second Sun 4White (5)
Enchantment

When this enchantment enters, you gain 7 life. You become a card until you leave your library or that library is shuffled. Put yourself seventh from the top, balancing the cards on top of you on your head.

When you draw yourself, you win the game.

When one or more cards fall off your head, exile them and all cards on your head, then sacrifice this enchantment.

Unfinity (Acorn) (Rare)
Gallery of Legends (Gallery of Legends (a))
Gallery of Legends (Gallery of Legends (a)) (0)
Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Lights — 3, 6

Unfinity (Acorn) (Rare)
Gallery of Legends (Gallery of Legends (b))
Gallery of Legends (Gallery of Legends (b)) (0)
Artifact — Attraction

Visit — Exile cards from the top of your library until you exile a nonland card, then choose a legendary creature card name with the same mana value as that card. Create a token that's a copy of the card with the chosen name. That token gains haste. Exile it at the beginning of the next end step.

Lights — 5, 6

Unfinity (Acorn) (Rare)
Get Your Head in the Game
Get Your Head in the Game 2White (3)
Enchantment

Flash

When Get Your Head in the Game enters, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) to your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).

Unfinity (Acorn) (Uncommon)
Gift Shop (Gift Shop (a))
Gift Shop (Gift Shop (a)) (0)
Artifact — Attraction

Visit — Choose one that hasn't been chosen.

• Create a 1/1 red Balloon creature token with flying.

• Create a 2/2 pink Teddy Bear creature token.

• Create two Food tokens.

• You get TicketTicketTicket.

• You may put a sticker on a nonland permanent you own.

Lights — 2, 3, 6

Unfinity (Acorn) (Rare)
Gift Shop (Gift Shop (b))
Gift Shop (Gift Shop (b)) (0)
Artifact — Attraction

Visit — Choose one that hasn't been chosen.

• Create a 1/1 red Balloon creature token with flying.

• Create a 2/2 pink Teddy Bear creature token.

• Create two Food tokens.

• You get TicketTicketTicket.

• You may put a sticker on a nonland permanent you own.

Lights — 4, 5, 6

Unfinity (Acorn) (Rare)
Goblin Blastronauts
Goblin Blastronauts 3RedRed (5)
Creature — Goblin Employee (5/4)

When Goblin Blastronauts enters, open an Attraction.

Whenever you roll a 6, you may copy the spell, ability, or Attraction visit that caused you to roll that die. You may choose new targets for the copy.

Unfinity (Acorn) (Uncommon)
Goblin Cruciverbalist
Goblin Cruciverbalist 2Red (3)
Creature — Goblin Wizard Guest (1/4)

Haste

When Goblin Cruciverbalist enters, create a colorless artifact token named your choice of A, E, I, O, or U.

Whenever Goblin Cruciverbalist attacks, using the first letters of the names of permanents you control, spell a word you haven't spelled this game. It gets +1/+0 until end of turn for each letter in that word.

Unfinity (Acorn) (Rare)
Goblin Girder Gang
Goblin Girder Gang 3Red (4)
Creature — Goblin Employee (0/4)

Reach

Whenever you roll a die, if the result isn't stored on Goblin Girder Gang, you may store that result on it. When you do, Goblin Girder Gang deals 1 damage to any target without a hat.

Goblin Girder Gang gets +1/+0 for each result stored on it.

Unfinity (Acorn) (Uncommon)
Gobsmacked
Gobsmacked 1White (2)
Enchantment — Aura

Enchant nonland permanent

As Gobsmacked enters, choose a person outside the game.

As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

Unfinity (Acorn) (Common)
Gray Merchant of Alphabet
Gray Merchant of Alphabet 3BlackBlack (5)
Creature — Zombie Performer (2/4)

When Gray Merchant of Alphabet enters, choose a letter. For each creature you control that has the chosen letter in its name, you gain 1 life and each opponent loses 1 life.

Unfinity (Acorn) (Uncommon)
Greatest Show in the Multiverse
Greatest Show in the Multiverse 7 (7)
Artifact Enchantment — Saga

As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

As an additional cost to cast this spell, exile five instant and/or sorcery cards you own with the same artist and different names from outside the game.

I, II, III — Choose one of the exiled cards at random. You may cast it without paying its mana cost.

Unfinity (Acorn) (Mythic Rare)
Guess Your Fate (Guess Your Fate (a))
Guess Your Fate (Guess Your Fate (a)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 4, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (b))
Guess Your Fate (Guess Your Fate (b)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 3, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (c))
Guess Your Fate (Guess Your Fate (c)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 2, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Guess Your Fate (Guess Your Fate (d))
Guess Your Fate (Guess Your Fate (d)) (0)
Artifact — Attraction

Visit — Look at the bottom card of your library, then give a person outside the game a one-word clue not on that card. They guess a word. If their guess appears in that card's name, claim the prize

Prize — Reveal the card, put it into your hand, then sacrifice Guess Your Fate and open an Attraction.

Lights — 3, 4, 5, 6

Unfinity (Acorn) (Uncommon)
Haberthrasher
Haberthrasher 1Black (2)
Creature — Human Hatificer Assassin (2/2)

Deathtouch

Whenever another creature you control that has a hat enters or a hat sticker is put on a creature you control, each opponent loses 1 life.

Unfinity (Acorn) (Uncommon)
Hat Trick
Hat Trick 1White (2)
Instant

Target blocking or blocked creature you control gets +1/+1 and gains first strike until end of turn. If it has a hat, it gains double strike until end of turn. If you and that creature each have a hat, the creature gains triple strike until end of turn.

Unfinity (Acorn) (Common)
How Is This a Par Three?!
How Is This a Par Three?! 2BlueBlue (4)
Enchantment

Whenever you cast a spell, you may have target player mill X cards, where X is the number of words in that spell's name.

Unfinity (Acorn) (Rare)
Icing Manipulator
Icing Manipulator 1Green (2)
Creature — Human Employee (1/3)

Each +1/+1 counter on a creature you control is also a Food token. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

3Green, Tap: Roll two six-sided dice. For each odd result, put a +1/+1 counter on a creature of your choice. Activate only as a sorcery.

Unfinity (Acorn) (Uncommon)
Impounding Lot-Bot
Impounding Lot-Bot 3White (4)
Artifact Creature — Robot (3/4)

When Impounding Lot-Bot enters, you may say "INCARCERATE" in a robot voice. If you do, exile another target artifact or enchantment until Impounding Lot-Bot leaves the battlefield.

Unfinity (Acorn) (Common)
Jetpack Janitor
Jetpack Janitor 2White (3)
Creature — Human Employee (3/2)

Alpha strike (This creature has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.

Unfinity (Acorn) (Common)
Juggletron
Juggletron 2Red (3)
Artifact Creature — Clown Robot (0/4)

Trample

Whenever Juggletron attacks, you may put an art sticker on it.

Juggletron gets +3/+0 for each item in its art that's not touching Juggletron, another item, or the card frame.

Unfinity (Acorn) (Uncommon)
Killer Cosplay
Killer Cosplay Green (1)
Artifact — Equipment

Whenever Killer Cosplay becomes attached to a creature, choose a creature card name with an identical mana cost. That creature becomes a copy of the card with the chosen name until Killer Cosplay becomes unattached from it.

Equip 3

Unfinity (Acorn) (Mythic Rare)
Knife and Death
Knife and Death 2BlackBlack (4)
Sorcery

Just a second (As long as this spell is on the stack, players can't move permanents.)

One at a time, throw ten cards you own from outside the game onto the playing area from a distance of at least three feet (about one meter). For each of those cards, Knife and Death deals 1 damage to each creature or planeswalker you don't control that card is touching. You gain life equal to the damage dealt this way.

Unfinity (Acorn) (Rare)
Knight in ________ Armor
Knight in ________ Armor 1White (2)
Creature — Human Knight Performer (2/1)

First strike

As this creature enters, you may put a name sticker on it.

This creature has protection from names that start with the same letter as a name sticker on it.

Unfinity (Acorn) (Uncommon)
Leading Performance
Leading Performance 1White (2)
Sorcery

Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.

Unfinity (Acorn) (Common)
Log Flume (Log Flume (a))
Log Flume (Log Flume (a)) (0)
Artifact — Attraction

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

Lights — 3, 6

Unfinity (Acorn) (Rare)
Log Flume (Log Flume (b))
Log Flume (Log Flume (b)) (0)
Artifact — Attraction

Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.)

Lights — 5, 6

Unfinity (Acorn) (Rare)
Main Event Horizon
Main Event Horizon 3WhiteWhite (5)
Sorcery

As an additional cost to cast this spell, choose A through M or N through Z.

Destroy each creature whose name begins with a letter in the chosen range.

Unfinity (Acorn) (Rare)
Memory Test (Memory Test (a))
Memory Test (Memory Test (a)) (0)
Artifact — Attraction

When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.

Visit — Name the exiled face-down cards, then look at them. If you named them correctly, turn them face up, then claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 4, 6

Unfinity (Acorn) (Rare)
Memory Test (Memory Test (b))
Memory Test (Memory Test (b)) (0)
Artifact — Attraction

When Memory Test enters, target opponent exiles cards from the bottom of their library until they exile five nonland cards, then turns those nonland cards face down.

Visit — Name the exiled nonland cards, then look at the exiled cards. If you named them correctly, claim the prize

Prize — Create three 1/1 red Balloon creature tokens with flying, then sacrifice Memory Test and open an Attraction.

Lights — 5, 6

Unfinity (Acorn) (Rare)
Mistakes Were Made
Mistakes Were Made 1Green (2)
Instant

Destroy target artifact or enchantment. Create a 1/1 green Squirrel creature token for each fire extinguisher you can see from your seat.

Unfinity (Acorn) (Common)
Mobile Clone
Mobile Clone 2BlueBlue (4)
Sorcery

Using a mobile device, take a picture of target creature. That device enters as a token that's a photocopy of the pictured creature. (Photocopies include Auras, Equipment, counters, and stickers in the shot. Don't touch other people's phones without permission and be careful if you do.)

Unfinity (Acorn) (Rare)
Nearby Planet
Nearby Planet (0)
Land

Rangeling (This card is every land type, including Plains, Island, Swamp, Mountain, Forest, Desert, Gate, Lair, Locus, and all those Urza's ones.)

Nearby Planet enters tapped.

When Nearby Planet enters, sacrifice it unless you pay 1.

Unfinity (Acorn) (Common)
Now You See Me . . .
Now You See Me . . . White (1)
Instant

Exile target creature you control, then return it to the battlefield under its owner's control with X +1/+1 counters on it, where X is the number of mirrors on walls you can see from your seat.

Unfinity (Acorn) (Common)
Octo Opus
Octo Opus 3BlueBlue (5)
Enchantment

When Octo Opus enters, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)

Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.

Unfinity (Acorn) (Uncommon)
Omniclown Colossus
Omniclown Colossus 8RedRed (10)
Artifact Creature — Clown Robot (7/7)

Affinity for Clowns (This spell costs 1 less to cast for each Clown you control.)

Trample

Unfinity (Acorn) (Rare)
Opening Ceremony
Opening Ceremony 4RedRed (6)
Sorcery

Add WhiteBlueBlackRedGreenColorless. You may open a sealed Magic booster pack. Until end of turn, you may cast spells from among the cards in that booster pack.

Unfinity (Acorn) (Mythic Rare)
Park Map
Park Map 1 (1)
Artifact

1, Sacrifice Park Map: Search your library for a land card that doesn't have the same art as a permanent you control, reveal it, put it into your hand, then shuffle.

Unfinity (Acorn) (Common)
Park Re-Entry
Park Re-Entry 3WhiteWhite (5)
Sorcery

Return up to two target creature cards that each have a hat and/or mana value 3 or less from your graveyard to the battlefield.

Unfinity (Acorn) (Uncommon)
Phone a Friend
Phone a Friend 3BlueBlue (5)
Sorcery

Call someone and ask them to choose one. If they don't answer, an opponent chooses one. (Don't explain anything else. You choose targets.)

• A — Gain control of target creature you don't control.

• B — Choose target creature you control. Create two tokens that are each copies of it.

• C — Take an extra turn after this one.

• D — Draw seven cards.

Unfinity (Acorn) (Mythic Rare)
Photo Op
Photo Op Black (1)
Sorcery

Before the game begins, you may post a picture of yourself posing like the art of any Magic card with #GuessThatMagicCard and no other text.

You may reveal a reply posted today with a guess and a card you own from outside the game with the same name as that guess. Put that card into your hand. Exile Photo Op.

Unfinity (Acorn) (Mythic Rare)
Pie-Eating Contest
Pie-Eating Contest 4Green (5)
Sorcery

As an additional cost to cast this spell, gobble X. (Each time you gobble, take a bite of food or sacrifice a Food token.)

X target creatures you control each get +2/+2 and gain trample until end of turn.

Unfinity (Acorn) (Uncommon)
Plate Spinning
Plate Spinning 3BlueBlue (5)
Enchantment

Whenever you cast a spell, copy it and you may choose new targets for the copy. Then balance a card from outside the game on one of your fingertips. When that card falls or touches another card, sacrifice Plate Spinning.

Unfinity (Acorn) (Mythic Rare)
Plot Armor
Plot Armor 2Green (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can't be blocked except by creatures with flavor text.

Unfinity (Acorn) (Common)
Push Your Luck (Push Your Luck (a))
Push Your Luck (Push Your Luck (a)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Rare)
Push Your Luck (Push Your Luck (b))
Push Your Luck (Push Your Luck (b)) (0)
Artifact — Attraction

Visit — Reveal cards from the top of your library until you decide to stop. If the total mana value of the cards revealed this way is 7 or less, create a 2/2 pink Teddy Bear creature token. If the total is exactly 7, claim the prize Shuffle the revealed cards into your library.

Prize — Put five +1/+1 counters on a Teddy Bear you control. It gains haste. Sacrifice Push Your Luck and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Rare)
Questionable Cuisine
Questionable Cuisine 3Black (4)
Sorcery

Return up to two target creature cards from your graveyard to your hand. Create a Food token for each trash can you can see from your seat. (It's an artifact with "2, Tap, Sacrifice this artifact: You gain 3 life.")

Unfinity (Acorn) (Common)
Rat in the Hat
Rat in the Hat Black (1)
Creature — Rat Rogue (1/2)

Tap, Sacrifice Rat in the Hat: Until end of turn, you may cast target creature card that has a hat from your graveyard.

Unfinity (Acorn) (Common)
Rock Star
Rock Star 4Red (5)
Creature — Elemental Performer (4/5)

Reach

When Rock Star enters, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

Unfinity (Acorn) (Common)
Scavenger Hunt (Scavenger Hunt (a))
Scavenger Hunt (Scavenger Hunt (a)) (0)
Artifact — Attraction

Visit — Choose "a humanoid animal or alien," "food," or "horns or tusks" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
Scavenger Hunt (Scavenger Hunt (b))
Scavenger Hunt (Scavenger Hunt (b)) (0)
Artifact — Attraction

Visit — Choose "an elf or goblin," "a tail," or "a flying creature or flying vehicle" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Scavenger Hunt (Scavenger Hunt (c))
Scavenger Hunt (Scavenger Hunt (c)) (0)
Artifact — Attraction

Visit — Choose "a creature wearing a hat," "a book or scroll," or "teeth" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Scavenger Hunt (Scavenger Hunt (d))
Scavenger Hunt (Scavenger Hunt (d)) (0)
Artifact — Attraction

Visit — Choose "a weapon," "five or more creatures," or "words or numbers" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Scavenger Hunt (Scavenger Hunt (e))
Scavenger Hunt (Scavenger Hunt (e)) (0)
Artifact — Attraction

Visit — Choose "a vampire or zombie," "fire, lightning, or an explosion," or "a metallic creature" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Scavenger Hunt (Scavenger Hunt (f))
Scavenger Hunt (Scavenger Hunt (f)) (0)
Artifact — Attraction

Visit — Choose "a four-legged creature," "a liquid other than water," or "a door" at random. You have ten seconds to search your library and reveal a card with the chosen item in its art. If you do, claim the prize Then shuffle.

Prize — You get TicketTicket, then you may put a sticker on a nonland permanent you own. Sacrifice Scavenger Hunt and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Scooch
Scooch 1Black (2)
Instant

Add or subtract 1 from target creature's power, target player's life total, or target die roll's result.

Draw a card.

Unfinity (Acorn) (Common)
Sole Performer
Sole Performer 2GreenGreen (4)
Creature — Elf Performer (2/2)

Tap: Add TapTap. Activate only once each turn. (While activating an ability, use Tap rather than tapping the permanent to pay for Tap.)

Unfinity (Acorn) (Rare)
Souvenir T-Shirt
Souvenir T-Shirt 3 (3)
Artifact — Equipment

Gear Up, sponsored by Wizards of the Coast — As Souvenir T-Shirt enters, roll two six-sided dice. For each Magic-branded item you're wearing, roll an additional six-sided die. Choose two of those results.

Equipped creature gets +X/+Y, where X is the first chosen result and Y is the second.

Equip 4

Unfinity (Acorn) (Rare)
Spelling Bee
Spelling Bee 2Green (3)
Creature — Alien Insect (1/1)

Flying, deathtouch

Whenever Spelling Bee deals combat damage to a player, that player looks at the top card of your library and chooses a word on that card. You spell that word. If you spell it correctly, draw a card. Otherwise, scry 1.

Unfinity (Acorn) (Rare)
Squirrel Stack (Squirrel Stack (a))
Squirrel Stack (Squirrel Stack (a)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (b))
Squirrel Stack (Squirrel Stack (b)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (c))
Squirrel Stack (Squirrel Stack (c)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (d))
Squirrel Stack (Squirrel Stack (d)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (e))
Squirrel Stack (Squirrel Stack (e)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (f))
Squirrel Stack (Squirrel Stack (f)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
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