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Academy at Tolaria West
( 0)
Plane — Dominaria
At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
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Agyrem
( 0)
Plane — Ravnica
Whenever a white creature dies, return it to the battlefield under its owner's control at the beginning of the next end step. Whenever a nonwhite creature dies, return it to its owner's hand at the beginning of the next end step. Whenever chaos ensues, creatures can't attack you until a player planeswalks.
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Akoum
( 0)
Plane — Zendikar
Players may cast enchantment spells as though they had flash. Whenever chaos ensues, destroy target creature that isn't enchanted.
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Arc Trail
  ( 2)
Sorcery
Arc Trail deals 2 damage to any target and 1 damage to another target.
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Aretopolis
( 0)
Plane — Kephalai
When you planeswalk to Aretopolis and at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it. When Aretopolis has ten or more scroll counters on it, planeswalk. Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.
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Armillary Sphere
 ( 2)
Artifact
, , Sacrifice this artifact: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
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Assassinate
  ( 3)
Sorcery
Destroy target tapped creature.
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Astral Arena
( 0)
Plane — Kolbahan
No more than one creature can attack each combat. No more than one creature can block each combat. Whenever chaos ensues, Astral Arena deals 2 damage to each creature.
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Augury Owl
  ( 2)
Creature — Bird
(1/1)
Flying When this creature enters, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Aura Gnarlid
  ( 3)
Creature — Beast
(2/2)
Creatures with power less than this creature's power can't block it. This creature gets +1/+1 for each Aura on the battlefield.
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Auramancer
  ( 3)
Creature — Human Wizard
(2/2)
When this creature enters, you may return target enchantment card from your graveyard to your hand.
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Auratouched Mage
  ( 6)
Creature — Human Wizard
(3/3)
When this creature enters, search your library for an Aura card that could enchant it. If this creature is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.
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Awakening Zone
  ( 3)
Enchantment
At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."
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Baleful Strix
  ( 2)
Artifact Creature — Bird
(1/1)
Flying, deathtouch When this creature enters, draw a card.
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Bant
( 0)
Plane — Alara
All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.) Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.
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Beast Within
  ( 3)
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Beetleback Chief
   ( 4)
Creature — Goblin Warrior
(2/2)
When this creature enters, create two 1/1 red Goblin creature tokens.
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Bituminous Blast
   ( 5)
Instant
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Bituminous Blast deals 4 damage to target creature.
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Bloodbraid Elf
   ( 4)
Creature — Elf Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Bloodhill Bastion
( 0)
Plane — Equilor
Whenever a creature enters, it gains double strike and haste until end of turn. Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
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Boar Umbra
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Bramble Elemental
   ( 5)
Creature — Elemental
(4/4)
Whenever an Aura becomes attached to this creature, create two 1/1 green Saproling creature tokens.
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Brindle Shoat
  ( 2)
Creature — Boar
(1/1)
When this creature dies, create a 3/3 green Boar creature token.
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Brutalizer Exarch
  ( 6)
Creature — Phyrexian Cleric
(3/3)
When this creature enters, choose one — • Search your library for a creature card, reveal it, then shuffle and put that card on top. • Put target noncreature permanent on the bottom of its owner's library.
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Cadaver Imp
   ( 3)
Creature — Imp
(1/1)
Flying When this creature enters, you may return target creature card from your graveyard to your hand.
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Cage of Hands
  ( 3)
Enchantment — Aura
Enchant creature Enchanted creature can't attack or block.  : Return this Aura to its owner's hand.
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Celestial Ancient
   ( 5)
Creature — Elemental
(3/3)
Flying Whenever you cast an enchantment spell, put a +1/+1 counter on each creature you control.
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Celestine Reef
( 0)
Plane — Luvion
Creatures without flying or islandwalk can't attack. Whenever chaos ensues, until a player planeswalks, you can't lose the game and your opponents can't win the game.
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Chaotic Aether
( 0)
Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a roll until a player planeswalks away from a plane. (Then planeswalk away from this phenomenon.)
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Cliffside Market
( 0)
Plane — Mercadia
When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player. Whenever chaos ensues, exchange control of two target permanents that share a card type.
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Cultivate
  ( 3)
Sorcery
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Dark Hatchling
   ( 6)
Creature — Horror
(3/3)
Flying When this creature enters, destroy target nonblack creature. It can't be regenerated.
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Deny Reality
   ( 5)
Sorcery
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.
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Dimir Aqueduct
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Dragonlair Spider
     ( 6)
Creature — Spider
(5/6)
Reach Whenever an opponent casts a spell, create a 1/1 green Insect creature token.
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Dreampod Druid
  ( 2)
Creature — Human Druid
(2/2)
At the beginning of each upkeep, if this creature is enchanted, create a 1/1 green Saproling creature token.
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Edge of Malacol
( 0)
Plane — Belenon
If a creature you control would untap during your untap step, put two +1/+1 counters on it instead. Whenever chaos ensues, untap each creature you control.
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Elderwood Scion
   ( 5)
Creature — Elemental
(4/4)
Trample, lifelink Spells you cast that target this creature cost less to cast. Spells your opponents cast that target this creature cost more to cast.
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Eloren Wilds
( 0)
Plane — Shandalar
Whenever a player taps a permanent for mana, that player adds one mana of any type that permanent produced. Whenever chaos ensues, target player can't cast spells until a player planeswalks.
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Enigma Sphinx
    ( 7)
Artifact Creature — Sphinx
(5/4)
Flying When this creature is put into your graveyard from the battlefield, put it into your library third from the top. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Enlisted Wurm
   ( 6)
Creature — Wurm
(5/5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Erratic Explosion
  ( 3)
Sorcery
Choose any target. Reveal cards from the top of your library until you reveal a nonland card. Erratic Explosion deals damage equal to that card's mana value to that permanent or player. Put the revealed cards on the bottom of your library in any order.
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Etherium-Horn Sorcerer
   ( 6)
Artifact Creature — Minotaur Wizard
(3/6)
  : Return this creature to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Exotic Orchard
( 0)
Land
: Add one mana of any color that a land an opponent controls could produce.
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Farsight Mask
 ( 5)
Artifact
Whenever a source an opponent controls deals damage to you, if this artifact is untapped, you may draw a card.
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Feeding Grounds
( 0)
Plane — Muraganda
Red spells cost less to cast. Green spells cost less to cast. Whenever chaos ensues, put X +1/+1 counters on target creature, where X is that creature's mana value.
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Felidar Umbra
  ( 2)
Enchantment — Aura
Enchant creature Enchanted creature has lifelink.  : Attach this Aura to target creature you control.
Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Fields of Summer
( 0)
Plane — Moag
Whenever a player casts a spell, that player may gain 2 life. Whenever chaos ensues, you may gain 10 life.
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Fiery Conclusion
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fiery Conclusion deals 5 damage to target creature.
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Fires of Yavimaya
   ( 3)
Enchantment
Creatures you control have haste. Sacrifice this enchantment: Target creature gets +2/+2 until end of turn.
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Flayer Husk
 ( 1)
Artifact — Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Equip 
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Fling
  ( 2)
Instant
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
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Forest
( 0)
Basic Land — Forest
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Furnace Layer
( 0)
Plane — New Phyrexia
When you planeswalk to Furnace Layer and at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, they lose 3 life. Whenever chaos ensues, you may destroy target nonland permanent.
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Gavony
( 0)
Plane — Innistrad
All creatures have vigilance. Whenever chaos ensues, creatures you control gain indestructible until end of turn.
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Ghostly Prison
  ( 3)
Enchantment
Creatures can't attack you unless their controller pays for each creature they control that's attacking you.
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Glen Elendra
( 0)
Plane — Lorwyn
At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls. Whenever chaos ensues, gain control of target creature you own.
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Glen Elendra Liege
    ( 4)
Creature — Faerie Knight
(2/3)
Flying Other blue creatures you control get +1/+1. Other black creatures you control get +1/+1.
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Glimmervoid Basin
( 0)
Plane — Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them. Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
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Gluttonous Slime
  ( 3)
Creature — Ooze
(2/2)
Flash Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.)
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Goldmeadow
( 0)
Plane — Lorwyn
Whenever a land enters, that land's controller creates three 0/1 white Goat creature tokens. Whenever chaos ensues, create a 0/1 white Goat creature token.
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Grand Ossuary
( 0)
Plane — Ravnica
Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures they control. Whenever chaos ensues, each player exiles all creatures they control and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures they exiled this way. Then planeswalk.
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Graypelt Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Grixis
( 0)
Plane — Alara
Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card's mana cost. (Pay the card's mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) Whenever chaos ensues, put target creature card from a graveyard onto the battlefield under your control.
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Grove of the Dreampods
( 0)
Plane — Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
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Gruul Turf
( 0)
Land
This land enters tapped. When this land enters, return a land you control to its owner's hand. : Add  .
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Guard Gomazoa
  ( 3)
Creature — Jellyfish
(1/3)
Defender, flying Prevent all combat damage that would be dealt to this creature.
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Hedron Fields of Agadeem
( 0)
Plane — Zendikar
Creatures with power 7 or greater can't attack or block. Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent of their choice.)
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Hellion Eruption
  ( 6)
Sorcery
Sacrifice all creatures you control, then create that many 4/4 red Hellion creature tokens.
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Hellkite Hatchling
   ( 4)
Creature — Dragon
(2/2)
Devour 1 (As this creature enters, you may sacrifice any number of creatures. It enters with that many +1/+1 counters on it.) This creature has flying and trample if it devoured a creature.
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Hissing Iguanar
  ( 3)
Creature — Lizard
(3/1)
Whenever another creature dies, you may have this creature deal 1 damage to target player or planeswalker.
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Horizon Boughs
( 0)
Plane — Pyrulea
All permanents untap during each player's untap step. Whenever chaos ensues, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.
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Hyena Umbra
 ( 1)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+1 and has first strike. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Illusory Angel
  ( 3)
Creature — Angel Illusion
(4/4)
Cast this spell only if you've cast another spell this turn. Flying
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Immersturm
( 0)
Plane — Valla
Whenever a creature enters, that creature's controller may have it deal damage equal to its power to any target of their choice. Whenever chaos ensues, exile target creature, then return it to the battlefield under its owner's control.
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Indrik Umbra
   ( 6)
Enchantment — Aura
Enchant creature Enchanted creature gets +4/+4 and has first strike, and all creatures able to block it do so. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Inkfathom Witch
  ( 2)
Creature — Merfolk Wizard
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)   : Each unblocked creature has base power and toughness 4/1 until end of turn.
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Interplanar Tunnel
( 0)
Phenomenon
When you encounter Interplanar Tunnel, reveal cards from the top of your planar deck until you reveal five plane cards. Put a plane card from among them on top of your planar deck, then put the rest of the revealed cards on the bottom in a random order. (Then planeswalk away from this phenomenon.)
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Island
( 0)
Basic Land — Island
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Isle of Vesuva
( 0)
Plane — Dominaria
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature. Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
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Izzet Steam Maze
( 0)
Plane — Ravnica
Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy. Whenever chaos ensues, instant and sorcery spells you cast this turn cost less to cast.
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Jund
( 0)
Plane — Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5. (As that creature enters, you may sacrifice any number of creatures. It enters with five times that many +1/+1 counters on it.) Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
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Jwar Isle Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kathari Remnant
   ( 4)
Creature — Bird Skeleton
(0/1)
Flying : Regenerate this creature.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Kazandu Refuge
( 0)
Land
This land enters tapped. When this land enters, you gain 1 life. : Add or .
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Kessig
( 0)
Plane — Innistrad
Prevent all combat damage that would be dealt by non-Werewolf creatures. Whenever chaos ensues, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.
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Khalni Garden
( 0)
Land
This land enters tapped. When this land enters, create a 0/1 green Plant creature token. : Add .
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Kharasha Foothills
( 0)
Plane — Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step. Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
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Kilnspire District
( 0)
Plane — Ravnica
When you planeswalk to Kilnspire District and at the beginning of your first main phase, put a charge counter on Kilnspire District, then add for each charge counter on it. Whenever chaos ensues, you may pay . If you do, Kilnspire District deals X damage to any target.
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Kor Spiritdancer
  ( 2)
Creature — Kor Wizard
(0/2)
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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