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Academy Raider
( 3)
Creature — Human Warrior
(1/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.
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Academy Rector
( 4)
Creature — Human Cleric
(1/2)
When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.
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Academy Wall
( 3)
Creature — Wall
(0/5)
Defender Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
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Act of Authority
( 3)
Enchantment
When Act of Authority enters the battlefield, you may exile target artifact or enchantment. At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.
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Aerie Worshippers
( 4)
Creature — Human Cleric
(2/4)
Inspired — Whenever Aerie Worshippers becomes untapped, you may pay . If you do, create a 2/2 blue Bird enchantment creature token with flying.
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Aether Chaser
( 2)
Creature — Human Artificer
(2/1)
First strike When Aether Chaser enters the battlefield, you get (two energy counters). Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Inspector
( 4)
Creature — Dwarf Artificer
(2/3)
Vigilance When Aether Inspector enters the battlefield, you get (two energy counters). Whenever Aether Inspector attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Poisoner
( 2)
Creature — Human Artificer
(1/1)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Aether Poisoner enters the battlefield, you get (two energy counters). Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aether Swooper
( 2)
Creature — Vedalken Artificer
(1/2)
Flying When Aether Swooper enters the battlefield, you get (two energy counters). Whenever Aether Swooper attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.
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Aetherplasm
( 4)
Creature — Illusion
(1/1)
Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner's hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Aethersnipe
( 6)
Creature — Elemental
(4/4)
When Aethersnipe enters the battlefield, return target nonland permanent to its owner's hand. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)
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Aetherstorm Roc
( 4)
Creature — Bird
(3/3)
Flying Whenever Aetherstorm Roc or another creature enters the battlefield under your control, you get (an energy counter). Whenever Aetherstorm Roc attacks, you may pay . If you do, put a +1/+1 counter on it and tap up to one target creature defending player controls.
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Aetherstream Leopard
( 3)
Creature — Cat
(2/3)
Trample When Aetherstream Leopard enters the battlefield, you get (an energy counter). Whenever Aetherstream Leopard attacks, you may pay . If you do, it gets +2/+0 until end of turn.
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Agadeem, the Undercrypt
( 0)
Land
As Agadeem, the Undercrypt enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped. : Add .
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Agent of Acquisitions
( 2)
Artifact Creature — Construct
(2/1)
Draft Agent of Acquisitions face up. Instead of drafting a card from a booster pack, you may draft each card in that booster pack, one at a time. If you do, turn Agent of Acquisitions face down and you can't draft cards for the rest of this draft round. (You may look at booster packs passed to you.)
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Airlift Chaplain
( 3)
Creature — Human Cleric
(1/1)
Flying When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)
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Ajani's Last Stand
( 4)
Enchantment
Whenever a creature or planeswalker you control dies, you may sacrifice Ajani's Last Stand. If you do, create a 4/4 white Avatar creature token with flying. When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.
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Akiri, Fearless Voyager
( 3)
Legendary Creature — Kor Warrior
(3/3)
Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
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Akki Ronin
( 2)
Creature — Goblin Samurai
(1/3)
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
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Akoum Firebird
( 4)
Creature — Phoenix
(3/3)
Flying, haste Akoum Firebird attacks each combat if able. Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, return Akoum Firebird from your graveyard to the battlefield.
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Akoum Stonewaker
( 2)
Creature — Human Shaman
(2/1)
Landfall — Whenever a land enters the battlefield under your control, you may pay . If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.
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Akuta, Born of Ash
( 4)
Legendary Creature — Spirit
(3/2)
Haste At the beginning of your upkeep, if you have more cards in hand than each opponent, you may sacrifice a Swamp. If you do, return Akuta, Born of Ash from your graveyard to the battlefield.
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Alchemist's Gambit
( 3)
Sorcery
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Take an extra turn after this one. During that turn, damage can't be prevented. At the beginning of that turn's end step, you lose the game. Exile Alchemist's Gambit.
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Alchemist's Retrieval
( 1)
Instant
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent you control to its owner's hand.
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Alesha, Who Smiles at Death
( 3)
Legendary Creature — Human Warrior
(3/2)
First strike Whenever Alesha, Who Smiles at Death attacks, you may pay . If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
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Alesha's Vanguard
( 4)
Creature — Orc Warrior
(3/3)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Alistair, the Brigadier
( 4)
Legendary Creature — Human Soldier
(3/3)
Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.) Whenever Alistair attacks, you may pay . If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.
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Allay
( 2)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.
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Amber Gristle O'Maul
( 4)
Legendary Creature — Dwarf Cleric
(3/3)
Haste Whenever Amber Gristle O'Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked. Choose a Background (You can have a Background as a second commander.)
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Ambuscade Shaman
( 3)
Creature — Orc Shaman
(2/2)
Whenever Ambuscade Shaman or another creature enters the battlefield under your control, that creature gets +2/+2 until end of turn. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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An Incident Has Occurred
( 2)
Sorcery
Choose one or both — • Destroy target creature with flying. • Destroy target Attraction. (It's put into its owner's junkyard.) You may apologize. If you do, you gain 3 life.
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Ancient Amphitheater
( 0)
Land
As Ancient Amphitheater enters the battlefield, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters the battlefield tapped. : Add or .
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Angelic Renewal
( 2)
Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may sacrifice Angelic Renewal. If you do, return that card to the battlefield.
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Animation Module
( 1)
Artifact
Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. , : Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.
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Anoint
( 1)
Instant
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Prevent the next 3 damage that would be dealt to target creature this turn.
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Antique Collector
( 2)
Creature — — Human Rogue
(2/2)
Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." (Create a colorless Clue artifact token with ", Sacrifice this artifact: Draw a card.")
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Aphemia, the Cacophony
( 2)
Legendary Enchantment Creature — Harpy
(2/1)
Flying At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.
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Apothecary Initiate
( 1)
Creature — Kithkin Cleric
(1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Arahbo, Roar of the World
( 5)
Legendary Creature — Cat Avatar
(5/5)
Eminence — At the beginning of combat on your turn, if Arahbo, Roar of the World is in the command zone or on the battlefield, another target Cat you control gets +3/+3 until end of turn. Whenever another Cat you control attacks, you may pay . If you do, it gains trample and gets +X/+X until end of turn, where X is its power.
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Archghoul of Thraben
( 3)
Creature — Zombie Cleric
(3/2)
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Ardent Dustspeaker
( 5)
Creature — Minotaur Shaman
(3/4)
Whenever Ardent Dustspeaker attacks, you may put an instant or sorcery card from your graveyard on the bottom of your library. If you do, exile the top two cards of your library. You may play those cards this turn.
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Arena Rector
( 4)
Creature — Human Cleric
(1/2)
When Arena Rector dies, you may exile it. If you do, search your library for a planeswalker card, put it onto the battlefield, then shuffle.
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Armored Kincaller
( 3)
Creature — Dinosaur
(3/3)
When Armored Kincaller enters the battlefield, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
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Arni Metalbrow
( 3)
Legendary Creature — Human Berserker
(3/3)
Whenever a creature you control attacks or a creature enters the battlefield under your control attacking, you may pay . If you do, you may put a creature card with mana value less than that creature's mana value from your hand onto the battlefield tapped and attacking.
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Arrogant Poet
( 2)
Creature — Human Warlock
(2/1)
Whenever Arrogant Poet attacks, you may pay 2 life. If you do, it gains flying until end of turn.
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Artillery Enthusiast
( 1)
Creature — — Goblin Artificer
(1/1)
Modified creatures you control have menace. (Equipment, Auras you control, and counters are modifications.) When Artillery Enthusiast enters the battlefield, you may discard a card. If you do, seek a card with mana value equal to that card's mana value. (To seek a card, put one at random from your library into your hand.)
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Ashcoat of the Shadow Swarm
( 4)
Legendary Creature — Rat Warlock
(3/4)
Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control. At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)
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Ashnod, Flesh Mechanist
( 1)
Legendary Creature — Human Artificer
(1/1)
Deathtouch Whenever Ashnod, Flesh Mechanist attacks, you may sacrifice another creature. If you do, create a tapped Powerstone token. , Exile a creature card from your graveyard: Create a tapped 3/3 colorless Zombie artifact creature token.
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Assault Suit
( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip
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Assaultron Dominator
( 2)
Artifact Creature — Robot
(2/2)
When Assaultron Dominator enters the battlefield, you get (two energy counters). Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
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Astral Slide
( 3)
Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
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Auntie's Hovel
( 0)
Land
As Auntie's Hovel enters the battlefield, you may reveal a Goblin card from your hand. If you don't, Auntie's Hovel enters the battlefield tapped. : Add or .
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Auriok Survivors
( 6)
Creature — Human Soldier
(4/6)
When Auriok Survivors enters the battlefield, you may return target Equipment card from your graveyard to the battlefield. If you do, you may attach it to Auriok Survivors.
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Auspicious Ancestor
( 4)
Creature — Human Cleric
(2/3)
When Auspicious Ancestor dies, you gain 3 life. Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
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Aven Mimeomancer
( 3)
Creature — Bird Wizard
(3/1)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Avenging Druid
( 3)
Creature — Human Druid
(1/3)
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
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Azra Oddsmaker
( 3)
Creature — Azra Warrior
(3/3)
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
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Baneful Omen
( 7)
Enchantment
At the beginning of your end step, you may reveal the top card of your library. If you do, each opponent loses life equal to that card's mana value.
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Baral and Kari Zev
( 3)
Legendary Creature — Human
(2/4)
First strike, menace Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.
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Baral, Chief of Compliance
( 2)
Legendary Creature — Human Wizard
(1/3)
Instant and sorcery spells you cast cost less to cast. Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.
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Basilica Guards
( 3)
Creature — Human Soldier
(1/4)
Defender Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Basilica Screecher
( 2)
Creature — Bat
(1/2)
Flying Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
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Battlefield Scavenger
( 2)
Creature — Jackal Rogue
(2/2)
You may exert Battlefield Scavenger as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, you may discard a card. If you do, draw a card.
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Battlemage's Bracers
( 3)
Artifact — Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. Equip
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Bearer of Silence
( 2)
Creature — Eldrazi
(2/1)
Devoid (This card has no color.) When you cast this spell, you may pay . If you do, target opponent sacrifices a creature. ( represents colorless mana.) Flying Bearer of Silence can't block.
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Reason // Believe (Believe)
( 5)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.
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Benalish Partisan
( 2)
Creature — — Human Soldier
(1/2)
Lifelink Whenever you cycle another card, you may pay . If you do, return Benalish Partisan from your graveyard to the battlefield tapped and it perpetually gets +1/+0. Cycling
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Benthic Criminologists
( 5)
Creature — Merfolk Wizard
(4/5)
Whenever Benthic Criminologists enters the battlefield or attacks, you may sacrifice an artifact. If you do, draw a card.
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Biblioplex Kraken
( 5)
Creature — Kraken
(4/5)
When Biblioplex Kraken enters the battlefield, scry 3. (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) Whenever Biblioplex Kraken attacks, you may return another creature you control to its owner's hand. If you do, Biblioplex Kraken can't be blocked this turn.
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Binding Negotiation
( 2)
Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard.
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Bitter Chill
( 2)
Enchantment — Aura
Enchant creature When Bitter Chill enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. When Bitter Chill is put into a graveyard from the battlefield, you may pay . If you do, scry 1, then draw a card.
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Bitter Reunion
( 2)
Enchantment
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards. , Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
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Blanchwood Prowler
( 2)
Creature — Elemental
(1/1)
When Blanchwood Prowler enters the battlefield, mill three cards. You may put a land card from among the cards milled this way into your hand. If you don't, put a +1/+1 counter on Blanchwood Prowler. (To mill a card, put the top card of your library into your graveyard.)
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Blessed Breath
( 1)
Instant — Arcane
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Blight Herder
( 5)
Creature — Eldrazi Processor
(4/5)
When you cast this spell, you may put two cards your opponents own from exile into their owners' graveyards. If you do, create three 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add ."
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Blind Obedience
( 2)
Enchantment
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped.
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Blind Zealot
( 3)
Creature — Phyrexian Human Cleric
(2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever Blind Zealot deals combat damage to a player, you may sacrifice it. If you do, destroy target creature that player controls.
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Blood Crypt
( 0)
Land — Swamp Mountain
(: Add or .) As Blood Crypt enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
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Blood Operative
( 3)
Creature — Vampire Assassin
(3/1)
Lifelink When Blood Operative enters the battlefield, you may exile target card from a graveyard. Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.
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Blood Speaker
( 4)
Creature — Ogre Shaman
(3/2)
At the beginning of your upkeep, you may sacrifice Blood Speaker. If you do, search your library for a Demon card, reveal that card, put it into your hand, then shuffle. Whenever a Demon enters the battlefield under your control, return Blood Speaker from your graveyard to your hand.
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Bloodchief Ascension
( 1)
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
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Bloodcrazed Socialite
( 4)
Creature — Vampire
(3/3)
Menace When Bloodcrazed Socialite enters the battlefield, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token. If you do, it gets +2/+2 until end of turn.
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Bloodfeather Phoenix
( 2)
Creature — Phoenix
(2/2)
Flying Bloodfeather Phoenix can't block. Whenever an instant or sorcery spell you control deals damage to an opponent or battle, you may pay . If you do, return Bloodfeather Phoenix from your graveyard to the battlefield. It gains haste until end of turn.
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Bloodmist Infiltrator
( 3)
Creature — Vampire
(3/1)
Whenever Bloodmist Infiltrator attacks, you may sacrifice another creature. If you do, Bloodmist Infiltrator can't be blocked this turn.
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Blue Ribbon
( 1)
Artifact — Equipment
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.) Equip
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Blurry Beeble
( 1)
Artifact Creature — Cyborg Beeble
(1/1)
Blurry (This creature can be blocked only if defending player was wearing glasses as it was cast.) Whenever Blurry Beeble deals combat damage to a player, you may draw a card. If you do, discard a card.
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Blustersquall
( 1)
Instant
Tap target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
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Bog-Strider Ash
( 4)
Creature — Treefolk Shaman
(2/4)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) Whenever a player casts a Goblin spell, you may pay . If you do, you gain 2 life.
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Bone Dancer
( 3)
Creature — Zombie
(2/2)
Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn.
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Boneclad Necromancer
( 5)
Creature — Human Wizard
(3/3)
When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Boneyard Scourge
( 4)
Creature — Zombie Dragon
(4/3)
Flying Whenever a Dragon you control dies while Boneyard Scourge is in your graveyard, you may pay . If you do, return Boneyard Scourge from your graveyard to the battlefield.
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Book Devourer
( 6)
Creature — Beast
(4/5)
Trample Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.
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