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Accorder's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. <i>(Attacking doesn't cause it to tap.)</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Acquisition Octopus
  ( 3)
Artifact Creature — Equipment Octopus
(2/2)
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Adventuring Gear
 ( 1)
Artifact — Equipment
<i>Landfall</i> — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Aeronaut's Wings
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Amorphous Axe
 ( 2)
Artifact — Equipment
Equipped creature gets +3/+0 and is every creature type. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Ancestral Blade
  ( 2)
Artifact — Equipment
When Ancestral Blade enters the battlefield, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it. Equipped creature gets +1/+1. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Ancestral Katana
  ( 2)
Artifact — Equipment
Whenever a Samurai or Warrior you control attacks alone, you may pay . When you do, attach Ancestral Katana to it. Equipped creature gets +2/+1. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Angelic Armaments
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2, has flying, and is a white Angel in addition to its other colors and types. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Arc Spitter
 ( 1)
Artifact — Equipment
Equipped creature has " : This creature deals 1 damage to target creature that's blocking it." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Argentum Armor
 ( 6)
Artifact — Equipment
Equipped creature gets +6/+6. Whenever equipped creature attacks, destroy target permanent. Equip 
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Armory of Iroas
 ( 2)
Artifact — Equipment
Whenever equipped creature attacks, put a +1/+1 counter on it. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Ashmouth Blade
( 0)
Artifact — Equipment
Equipped creature gets +3/+3 and has first strike. Equip 
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Assault Suit
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip 
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Avacyn's Collar
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has vigilance. Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying. Equip 
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Avarice Amulet
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+0 and has vigilance and "At the beginning of your upkeep, draw a card." Whenever equipped creature dies, target opponent gains control of Avarice Amulet. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Banshee's Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade. Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade. Equip <i>( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)</i>
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Barbed Batterfist
  ( 2)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Equipped creature gets +1/-1. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Barbed Spike
  ( 2)
Artifact — Equipment
When Barbed Spike enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it. Equipped creature gets +1/+0. Equip 
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Basilisk Collar
 ( 1)
Artifact — Equipment
Equipped creature has deathtouch and lifelink. Equip 
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Batterbone
 ( 2)
Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +1/+1 and has vigilance and lifelink. Equip 
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Batterskull
 ( 5)
Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +4/+4 and has vigilance and lifelink. : Return Batterskull to its owner's hand.
Equip 
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Battlemage's Bracers
  ( 3)
Artifact — Equipment
Equipped creature has haste. Whenever an ability of equipped creature is activated, if it isn't a mana ability, you may pay . If you do, copy that ability. You may choose new targets for the copy. Equip 
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Beamtown Beatstick
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. <i>(It can't be blocked except by two or more creatures.)</i> Whenever equipped creature deals combat damage to a player or battle, create a Treasure token. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bearded Axe
  ( 3)
Artifact — Equipment
Equipped creature gets +1/+1 for each Dwarf, Equipment, and/or Vehicle you control. Equip 
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Behemoth Sledge
   ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample and lifelink. Equip 
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Belt of Giant Strength
  ( 2)
Artifact — Equipment
Equipped creature has base power and toughness 10/10. Equip 0. This ability costs less to activate, where X is the power of the creature it targets.
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Ghost Lantern (Bind Spirit)
  ( 2)
Instant — Adventure
Return target creature card from your graveyard to your hand. <i>(Then exile this card. You may cast the artifact later from exile.)</i>
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Bitterthorn, Nissa's Animus
 ( 3)
Legendary Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip 
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Blackblade Reforged
 ( 2)
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control. Equip legendary creature  Equip 
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Blade of Selves
 ( 2)
Artifact — Equipment
Equipped creature has myriad. <i>(Whenever it attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)</i> Equip 
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Blade of Shared Souls
  ( 3)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Whenever Blade of Shared Souls becomes attached to a creature, for as long as Blade of Shared Souls remains attached to it, you may have that creature become a copy of another target creature you control. Equip 
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Blade of the Bloodchief
 ( 1)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip 
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Bladed Battle-Fan
  ( 2)
Artifact — Equipment
Flash When Bladed Battle-Fan enters the battlefield, attach it to target creature you control. That creature gains indestructible until end of turn. Equipped creature gets +1/+0. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bladed Bracers
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+1. As long as equipped creature is a Human or an Angel, it has vigilance. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bladed Pinions
 ( 2)
Artifact — Equipment
Equipped creature has flying and first strike. Equip 
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Bladehold War-Whip
   ( 3)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Equip abilities you activate of other Equipment cost less to activate. Equipped creature has double strike. Equip   
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Blazing Sunsteel
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each opponent you have. Whenever equipped creature is dealt damage, it deals that much damage to any target. Equip 
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Blazing Torch
 ( 1)
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies. Equipped creature has " , Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Blight Sickle
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has wither. <i>(It deals damage to creatures in the form of -1/-1 counters.)</i> Equip 
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Blinding Powder
 ( 1)
Artifact — Equipment
Equipped creature has "Unattach Blinding Powder: Prevent all combat damage that would be dealt to this creature this turn." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bloodforged Battle-Axe
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe. Equip 
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Bloodthirsty Blade
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and is goaded. <i>(It attacks each combat if able and attacks a player other than you if able.)</i> : Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Blue Ribbon
 ( 1)
Artifact — Equipment
When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature. Equipped creature has best in show. <i>(Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the copy targets this creature.)</i> Equip 
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Bone Sabres
  ( 3)
Artifact — Equipment
Whenever equipped creature attacks, put four +1/+1 counters on it. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bone Saw
 ( 0)
Artifact — Equipment
Equipped creature gets +1/+0. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bonehoard
 ( 4)
Artifact — Equipment
Living weapon <i>(When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)</i> Equipped creature gets +X/+X, where X is the number of creature cards in all graveyards. Equip 
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Bonesplitter
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip 
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Boots of Speed
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bramble Armor
  ( 2)
Artifact — Equipment
When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Brass Knuckles
 ( 4)
Artifact — Equipment
When you cast this spell, copy it. <i>(The copy becomes a token.)</i> Equipped creature has double strike as long as two or more Equipment are attached to it. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Brawler's Plate
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has trample. <i>(It can deal excess combat damage to the player or planeswalker it's attacking.)</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bride's Gown
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bronze Cudgels
 ( 1)
Artifact — Equipment
: Until end of turn, equipped creature gets +X/+0, where X is the number of times this ability has resolved this turn.
Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bronze Sword
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+0. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Bronzeplate Boar
  ( 3)
Artifact Creature — Equipment Boar
(3/2)
Trample Equipped creature gets +3/+2 and has trample. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Butcher's Cleaver
 ( 3)
Artifact — Equipment
Equipped creature gets +3/+0. As long as equipped creature is a Human, it has lifelink. Equip 
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Captain's Claws
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0. Whenever equipped creature attacks, create a 1/1 white Kor Ally creature token that's tapped and attacking. Equip 
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Captain's Hook
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+0, has menace, and is a Pirate in addition to its other creature types. Whenever Captain's Hook becomes unattached from a permanent, destroy that permanent. Equip 
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Cathar's Shield
 ( 0)
Artifact — Equipment
Equipped creature gets +0/+3 and has vigilance. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Cement Shoes
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature." Equipped creature doesn't untap during its controller's untap step. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Ceremonial Groundbreaker
   ( 3)
Artifact — Equipment
Equipped creature gets +2/+1 and has trample. Equip Citizen  Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Chainflail Centipede
  ( 3)
Artifact Creature — Equipment Insect
(2/2)
Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn. Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Champion's Helm
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2. As long as equipped creature is legendary, it has hexproof. <i>(It can't be the target of spells or abilities your opponents control.)</i> Equip 
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Chariot of Victory
 ( 3)
Artifact — Equipment
Equipped creature has first strike, trample, and haste. Equip 
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Chitinous Cloak
 ( 3)
Artifact — Equipment
Equipped creature gets +2/+2 and has menace. <i>(It can't be blocked except by two or more creatures.)</i> Equip 
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Citizen's Crowbar
  ( 2)
Artifact — Equipment
When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it. Equipped creature gets +1/+1 and has " , , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment." Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Civic Saber
 ( 1)
Artifact — Equipment
Equipped creature gets +1/+0 for each of its colors. Equip 
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Cliffhaven Kitesail
 ( 1)
Artifact — Equipment
When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control. Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Cloak and Dagger
 ( 2)
Tribal Artifact — Rogue Equipment
Equipped creature gets +2/+0 and has shroud. <i>(It can't be the target of spells or abilities.)</i> Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip 
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Cloak of the Bat
 ( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Cloudsteel Kirin
  ( 3)
Artifact Creature — Equipment Kirin
(3/2)
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure <i>( : Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)</i>
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Cobbled Wings
 ( 2)
Artifact — Equipment
Equipped creature has flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Colossus Hammer
 ( 1)
Artifact — Equipment
Equipped creature gets +10/+10 and loses flying. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Commander's Plate
 ( 1)
Artifact — Equipment
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander  Equip 
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Conjurer's Mantle
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 and has vigilance. Whenever equipped creature attacks, look at the top six cards of your library. You may reveal a card that shares a creature type with that creature from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Equip 
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Conqueror's Flail
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+1 for each color among permanents you control. As long as Conqueror's Flail is attached to a creature, your opponents can't cast spells during your turn. Equip 
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Copper Carapace
 ( 1)
Artifact — Equipment
Equipped creature gets +2/+2 and can't block. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Cranial Plating
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 for each artifact you control.  : Attach Cranial Plating to target creature you control.
Equip 
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Crystal Slipper
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Cultist's Staff
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Dagger of the Worthy
 ( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has afflict 1. <i>(Whenever it becomes blocked, defending player loses 1 life.)</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Dancing Sword
  ( 2)
Artifact — Equipment
Equipped creature gets +2/+1. When equipped creature dies, you may have Dancing Sword become a 2/1 Construct artifact creature with flying and ward . If you do, it isn't an Equipment. Equip 
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Darksteel Axe
 ( 1)
Artifact — Equipment
Indestructible <i>(Effects that say "destroy" don't destroy this artifact.)</i> Equipped creature gets +2/+0. Equip 
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Darksteel Plate
 ( 3)
Artifact — Equipment
Indestructible Equipped creature has indestructible. Equip 
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Dead-Iron Sledge
 ( 1)
Artifact — Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures. Equip <i>( : Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)</i>
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Deathrender
 ( 4)
Artifact — Equipment
Equipped creature gets +2/+2. Whenever equipped creature dies, you may put a creature card from your hand onto the battlefield and attach Deathrender to it. Equip 
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Delver's Torch
  ( 2)
Artifact — Equipment
Equipped creature gets +1/+1. Whenever equipped creature attacks, venture into the dungeon. <i>(Enter the first room or advance to the next room.)</i> Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Demonmail Hauberk
 ( 4)
Artifact — Equipment
Equipped creature gets +4/+2. Equip—Sacrifice a creature.
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Demonspine Whip
  ( 2)
Artifact — Equipment
: Equipped creature gets +X/+0 until end of turn.
Equip 
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Diviner's Wand
 ( 3)
Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " : Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip 
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Dowsing Dagger
 ( 2)
Artifact — Equipment
When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender. Equipped creature gets +2/+1. Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger. Equip 
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Drach'Nyen
   ( 6)
Legendary Artifact — Equipment
<i>Echo of the First Murder</i> — When Drach'Nyen enters the battlefield, exile up to one target creature. <i>Daemon Sword</i> — Equipped creature has menace and gets +X/+0, where X is the exiled card's power. Equip <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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Dragon Throne of Tarkir
 ( 4)
Legendary Artifact — Equipment
Equipped creature has defender and " , : Other creatures you control gain trample and get +X/+X until end of turn, where X is this creature's power." Equip 
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Dragonwing Glider
   ( 5)
Artifact — Equipment
For Mirrodin <i>(When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.)</i> Equipped creature gets +2/+2 and has flying and haste. Equip   
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Draugr's Helm
  ( 2)
Artifact — Equipment
When Draugr's Helm enters the battlefield, you may pay  . If you do, create a 2/2 black Zombie Berserker creature token, then attach Draugr's Helm to it. Equipped creature gets +2/+2 and has menace. <i>(It can't be blocked except by two or more creatures.)</i> Equip 
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Dredging Claw
 ( 2)
Artifact — Equipment
Equipped creature gets +1/+0 and has menace. <i>(It can't be blocked except by two or more creatures.)</i> Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip  <i>( : Attach to target creature you control. Equip only as a sorcery.)</i>
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