|
Vraska's Contempt
( 4)
Instant
Exile target creature or planeswalker. You gain 2 life.
|
|
|
Vraska's Fall
( 3)
Instant
Each opponent sacrifices a creature or planeswalker and gets a poison counter.
|
|
|
Vraska's Finisher
( 3)
Creature — Gorgon Assassin
(3/2)
When Vraska's Finisher enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
|
|
|
Vraska's Scorn
( 4)
Sorcery
Target opponent loses 4 life. You may search your library and/or graveyard for a card named Vraska, Scheming Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Vraska's Stoneglare
( 6)
Sorcery
Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.
|
|
|
Vren, the Relentless
( 4)
Legendary Creature — Rat Rogue
(3/4)
Ward If a creature an opponent controls would die, exile it instead. At the beginning of each end step, create X 1/1 black Rat creature tokens with "This creature gets +1/+1 for each other Rat you control," where X is the number of creatures that were exiled under your opponents' control this turn.
|
|
|
Vrestin, Menoptra Leader
( 3)
Legendary Creature — Alien Insect Scout
(0/0)
Flying Vrestin enters with X +1/+1 counters on it. When Vrestin enters, create X 1/1 green and white Alien Insect creature tokens with flying. Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.
|
|
|
Vrock
( 5)
Creature — Bird Demon
(3/3)
Flying Toxic Spores — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, each opponent loses 3 life.
|
|
|
Vrondiss, Rage of Ancients
( 5)
Legendary Creature — Dragon Barbarian
(5/4)
Enrage — Whenever Vrondiss, Rage of Ancients is dealt damage, you may create a 5/4 red and green Dragon Spirit creature token with "When this creature deals damage, sacrifice it." Whenever you roll one or more dice, you may have Vrondiss deal 1 damage to itself.
|
|
|
Vronos, Masked Inquisitor
( 5)
Legendary Planeswalker — Vronos
(5)
+1: Up to two other target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as though they don't exist until your next turn.) −2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand. −7: Target artifact you control becomes a 9/9 Construct artifact creature and gains vigilance, indestructible, and "This creature can't be blocked."
|
|
|
Vryn Wingmare
( 3)
Creature — Pegasus
(2/1)
Flying Noncreature spells cost more to cast.
|
|
|
Vug Lizard
( 3)
Creature — Lizard
(3/4)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.) Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
|
|
|
Vulpikeet
( 4)
Creature — Fox Bird
(2/3)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, put a +1/+1 counter on it.
|
|
|
Vulpine Harvester
( 4)
Creature — Phyrexian Fox
(3/3)
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
|
|
|
Vulshok Battlegear
( 3)
Artifact — Equipment
Equipped creature gets +3/+3. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok Battlemaster
( 5)
Creature — Human Warrior
(2/2)
Haste When Vulshok Battlemaster enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)
|
|
|
Vulshok Berserker
( 4)
Creature — Human Berserker
(3/2)
Haste (This creature can attack and as soon as it comes under your control.)
|
|
|
Vulshok Gauntlets
( 2)
Artifact — Equipment
Equipped creature gets +4/+2 and doesn't untap during its controller's untap step. Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters unattached and stays on the battlefield if the creature leaves.)
|
|
|
Vulshok Heartstoker
( 3)
Creature — Human Shaman
(2/2)
When Vulshok Heartstoker enters, target creature gets +2/+0 until end of turn.
|
|
|
Vulshok Morningstar
( 2)
Artifact — Equipment
Equipped creature gets +2/+2. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok Replica
( 3)
Artifact Creature — Berserker
(3/1)
, Sacrifice Vulshok Replica: It deals 3 damage to target player or planeswalker.
|
|
|
Vulshok Sorcerer
( 3)
Creature — Human Shaman
(1/1)
Haste : Vulshok Sorcerer deals 1 damage to any target.
|
|
|
Vulshok Splitter
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.)
|
|
|
Vulshok War Boar
( 4)
Creature — Boar Beast
(5/5)
When Vulshok War Boar enters, sacrifice it unless you sacrifice an artifact.
|
|
|
Vulturous Aven
( 4)
Creature — Bird Shaman
(2/3)
Flying Exploit (When this creature enters, you may sacrifice a creature.) When Vulturous Aven exploits a creature, you draw two cards and you lose 2 life.
|
|
|
Vulturous Zombie
( 5)
Creature — Plant Zombie
(3/3)
Flying Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on Vulturous Zombie.
|
|
|
Vuzzle Spaceship (playtest)
( 6)
Artifact Creature — — Construct
(0/0)
Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters 6 → Flying Lasers 3 → Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target.
|
|
|
Wail of the Forgotten
( 2)
Sorcery
Descend 8 — Choose one. If there are eight or more permanent cards in your graveyard as you cast this spell, choose one or more instead. • Return target nonland permanent to its owner's hand. • Target opponent discards a card. • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.
|
|
|
Wail of the Nim
( 3)
Instant
Choose one — • Regenerate each creature you control. • Wail of the Nim deals 1 damage to each creature and each player. Entwine (Choose both if you pay the entwine cost.)
|
|
|
Waildrifter
( 0)
Creature — Hippogriff Spirit
(2/2)
Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead.
|
|
|
Wailing Ghoul
( 2)
Creature — Zombie
(1/3)
When Wailing Ghoul enters, mill two cards.
|
|
|
Waiting in the Weeds
( 3)
Sorcery
Each player creates a 1/1 green Cat creature token for each untapped Forest they control.
|
|
|
Wake of Destruction
( 6)
Sorcery
Destroy target land and all other lands with the same name as that land.
|
|
|
Wake of Vultures
( 4)
Creature — Bird
(3/1)
Flying , Sacrifice a creature: Regenerate Wake of Vultures.
|
|
|
Wake the Dead
( 2)
Instant
Cast this spell only during combat on an opponent's turn. Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
|
|
|
Wake the Dragon
( 6)
Sorcery
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wake the Past
( 7)
Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
|
|
|
Wake the Reflections
( 1)
Sorcery
Populate. (Create a token that's a copy of a creature token you control.)
|
|
|
Wake Thrasher
( 3)
Creature — Merfolk Soldier
(1/1)
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
|
|
|
Wake to Slaughter
( 5)
Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|
|
|
Wakedancer
( 3)
Creature — Human Shaman
(2/2)
Morbid — When Wakedancer enters, if a creature died this turn, create a 2/2 black Zombie creature token.
|
|
|
Wakening Sun's Avatar
( 8)
Creature — Dinosaur Avatar
(7/7)
When Wakening Sun's Avatar enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
|
|
|
Waker of Waves
( 7)
Creature — Whale
(7/7)
Creatures your opponents control get -1/-0. , Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
|
|
|
Wakestone Gargoyle
( 4)
Creature — Gargoyle
(3/4)
Defender, flying : Creatures you control with defender can attack this turn as though they didn't have defender.
|
|
|
Waking the Trolls
( 6)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Destroy target land. II — Put target land card from a graveyard onto the battlefield under your control. III — Choose target opponent. If they control fewer lands than you, create a number of 4/4 green Troll Warrior creature tokens with trample equal to the difference.
|
|
|
Walk the Aeons
( 6)
Sorcery
Buyback—Sacrifice three Islands. (You may sacrifice three Islands in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Target player takes an extra turn after this one.
|
|
|
Walk with the Ancestors
( 5)
Sorcery
Return up to one target permanent card from your graveyard to your hand. Discover 4. (Exile cards from the top of your library until you exile a nonland card with mana value 4 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
|
|
|
Walker
( 0)
Token Creature — — Zombie
(2/2)
|
|
|
Walker of the Grove
( 8)
Creature — Elemental
(7/7)
When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token. Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
|
|
|
Walker of the Wastes
( 5)
Creature — Eldrazi
(4/4)
( represents colorless mana.) Trample Walker of the Wastes gets +1/+1 for each land you control named Wastes.
|
|
|
Walking Archive
( 3)
Artifact Creature — Golem
(1/1)
Defender (This creature can't attack.) Walking Archive enters with a +1/+1 counter on it. At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive. : Put a +1/+1 counter on Walking Archive.
|
|
|
Walking Atlas
( 2)
Artifact Creature — Construct
(1/1)
: You may put a land card from your hand onto the battlefield.
|
|
|
Walking Ballista
( 0)
Artifact Creature — Construct
(0/0)
Walking Ballista enters with X +1/+1 counters on it. : Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter from Walking Ballista: It deals 1 damage to any target.
|
|
|
Walking Bulwark
( 1)
Artifact Creature — Golem
(0/3)
Defender : Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
|
|
|
Walking Dead
( 2)
Creature — Zombie
(1/1)
: Regenerate Walking Dead.
|
|
|
Walking Desecration
( 3)
Creature — Zombie
(1/1)
, : Creatures of the creature type of your choice attack this turn if able.
|
|
|
Walking Dream
( 4)
Creature — Illusion
(3/3)
Walking Dream can't be blocked. Walking Dream doesn't untap during your untap step if an opponent controls two or more creatures.
|
|
|
Walking Skyscraper
( 8)
Artifact Creature — Construct
(8/8)
This spell costs less to cast for each modified creature you control. (Equipment, Auras you control, and counters are modifications.) Trample Walking Skyscraper has hexproof as long as it's untapped. (It can't be the target of spells or abilities your opponents control.)
|
|
|
Walking Sponge
( 2)
Creature — Sponge
(1/1)
: Target creature loses your choice of flying, first strike, or trample until end of turn.
|
|
|
Walking Wall
( 4)
Artifact Creature — Wall
(0/6)
Defender : Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn.
|
|
|
Wall of Air
( 3)
Creature — Wall
(1/5)
Defender, flying (This creature can't attack, and it can block creatures with flying.)
|
|
|
Wall of Blood
( 3)
Creature — Wall
(0/2)
Defender (This creature can't attack.) Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
|
|
|
Wall of Blossoms
( 2)
Creature — Plant Wall
(0/4)
Defender When Wall of Blossoms enters, draw a card.
|
|
|
Wall of Bone
( 3)
Creature — Skeleton Wall
(1/4)
Defender (This creature can't attack.) : Regenerate Wall of Bone. (The next time this creature would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
|
|
|
Wall of Brambles
( 3)
Creature — Plant Wall
(2/3)
Defender (This creature can't attack.) : Regenerate Wall of Brambles.
|
|
|
Wall of Caltrops
( 2)
Creature — Wall
(2/1)
Defender (This creature can't attack.) Whenever Wall of Caltrops blocks a creature, if at least one other Wall creature is blocking that creature and no non-Wall creatures are blocking that creature, Wall of Caltrops gains banding until end of turn. (If any creatures with banding you control are blocking a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by.)
|
|
|
Wall of Corpses
( 2)
Creature — Wall
(0/2)
Defender (This creature can't attack.) , Sacrifice Wall of Corpses: Destroy target creature Wall of Corpses is blocking.
|
|
|
Wall of Deceit
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Turn Wall of Deceit face down. Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
|
|
|
Wall of Denial
( 3)
Creature — Wall
(0/8)
Defender, flying Shroud (This creature can't be the target of spells or abilities.)
|
|
|
Wall of Diffusion
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Diffusion can block creatures with shadow as though Wall of Diffusion had shadow.
|
|
|
Wall of Distortion
( 4)
Creature — Wall
(1/3)
Defender (This creature can't attack.) , : Target player discards a card. Activate only as a sorcery.
|
|
|
Wall of Dust
( 3)
Creature — Wall
(1/4)
Defender (This creature can't attack.) Whenever Wall of Dust blocks a creature, that creature can't attack during its controller's next turn.
|
|
|
Wall of Earth
( 2)
Creature — Wall
(0/6)
Defender (This creature can't attack.)
|
|
|
Wall of Essence
( 2)
Creature — Wall
(0/4)
Defender (This creature can't attack.) Whenever Wall of Essence is dealt combat damage, you gain that much life.
|
|
|
Wall of Faith
( 4)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Faith gets +0/+1 until end of turn.
|
|
|
Wall of Fire
( 3)
Creature — Wall
(0/5)
Defender (This creature can't attack.) : Wall of Fire gets +1/+0 until end of turn.
|
|
|
Wall of Forgotten Pharaohs
( 2)
Artifact Creature — Wall
(0/4)
Defender : Wall of Forgotten Pharaohs deals 1 damage to target player or planeswalker. Activate only if you control a Desert or there is a Desert card in your graveyard.
|
|
|
Wall of Fortune
( 2)
Artifact Creature — Wall
(0/4)
Defender You may tap an untapped Wall you control to have any player reroll a die that player rolled.
|
|
|
Wall of Frost
( 3)
Creature — Wall
(0/7)
Defender Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
|
|
|
Wall of Glare
( 2)
Creature — Wall
(0/5)
Defender (This creature can't attack.) Wall of Glare can block any number of creatures.
|
|
|
Wall of Granite
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Wall of Heat
( 3)
Creature — Wall
(2/6)
Defender (This creature can't attack.)
|
|
|
Wall of Hope
( 1)
Creature — Wall
(0/3)
Defender (This creature can't attack.) Whenever Wall of Hope is dealt damage, you gain that much life.
|
|
|
Wall of Ice
( 3)
Creature — Wall
(0/7)
Defender (This creature can't attack.)
|
|
|
Wall of Junk
( 2)
Artifact Creature — Wall
(0/7)
Defender (This creature can't attack.) When Wall of Junk blocks, return it to its owner's hand at end of combat. (Return it only if it's on the battlefield.)
|
|
|
Wall of Kelp
( 2)
Creature — Plant Wall
(0/3)
Defender (This creature can't attack.) , : Create a 0/1 blue Plant Wall creature token with defender named Kelp.
|
|
|
Wall of Lava
( 3)
Creature — Wall
(1/3)
Defender (This creature can't attack.) : Wall of Lava gets +1/+1 until end of turn.
|
|
|
Wall of Light
( 3)
Creature — Wall
(1/5)
Defender (This creature can't attack.) Protection from black
|
|
|
Wall of Limbs
( 3)
Creature — Zombie Wall
(0/3)
Defender (This creature can't attack.) Whenever you gain life, put a +1/+1 counter on Wall of Limbs. , Sacrifice Wall of Limbs: Target player loses X life, where X is Wall of Limbs's power.
|
|
|
Wall of Lost Thoughts
( 2)
Creature — Wall
(0/4)
Defender When Wall of Lost Thoughts enters, target player mills four cards.
|
|
|