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Absorb
Absorb WhiteBlueBlue (3)
Instant

Counter target spell. You gain 3 life.

Ravnica Allegiance (Rare)
Æthermage's Touch (Aethermage's Touch)
Æthermage's Touch (Aethermage's Touch) 2WhiteBlue (4)
Instant

Reveal the top four cards of your library. You may put a creature card from among them onto the battlefield. It gains "At the beginning of your end step, return this creature to its owner's hand." Then put the rest of the cards revealed this way on the bottom of your library in any order.

Dissension (Rare)
Archon of the Triumvirate
Archon of the Triumvirate 5WhiteBlue (7)
Creature — Archon (4/5)

Flying

Whenever Archon of the Triumvirate attacks, detain up to two target nonland permanents your opponents control. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Return to Ravnica (Rare)
Arrester's Admonition
Arrester's Admonition 2Blue (3)
Instant

Return target creature to its owner's hand.

Addendum — If you cast this spell during your main phase, draw a card.

Ravnica Allegiance (Common)
Arrester's Zeal
Arrester's Zeal White (1)
Instant

Target creature gets +2/+2 until end of turn.

Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

Ravnica Allegiance (Common)
Ascended Lawmage
Ascended Lawmage 2WhiteBlue (4)
Creature — Vedalken Wizard (3/2)

Flying

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Dragon's Maze (Uncommon)
Azorius Æthermage (Azorius Aethermage)
Azorius Æthermage (Azorius Aethermage) 1WhiteBlue (3)
Creature — Human Wizard (1/1)

Whenever a permanent is returned to your hand, you may pay 1. If you do, draw a card.

Dissension (Uncommon)
Azorius Arrester
Azorius Arrester 1White (2)
Creature — Human Soldier (2/1)

When Azorius Arrester enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Azorius Chancery
Azorius Chancery (0)
Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner's hand.

Tap: Add WhiteBlue.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Common)
Azorius Charm
Azorius Charm WhiteBlue (2)
Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner's library.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Azorius Cluestone
Azorius Cluestone 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue, Tap, Sacrifice Azorius Cluestone: Draw a card.

Dragon's Maze (Common)
Azorius First-Wing
Azorius First-Wing WhiteBlue (2)
Creature — Griffin (2/2)

Flying, protection from enchantments

Dissension (Common)
Azorius Guildgate
Azorius Guildgate (0)
Land — Gate

This land enters tapped.

Tap: Add White or Blue.

Ravnica Allegiance (Common)
Other Versions
Return to Ravnica (Common)
Dragon's Maze (Common)
Azorius Guildmage
Azorius Guildmage White or BlueWhite or Blue (2)
Creature — Vedalken Wizard (2/2)

2White: Tap target creature.

2Blue: Counter target activated ability. (Mana abilities can't be targeted.)

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Azorius Herald
Azorius Herald 2White (3)
Creature — Spirit (2/1)

Azorius Herald can't be blocked.

When Azorius Herald enters, you gain 4 life.

When Azorius Herald enters, sacrifice it unless Blue was spent to cast it.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Azorius Justiciar
Azorius Justiciar 2WhiteWhite (4)
Creature — Human Wizard (2/2)

When Azorius Justiciar enters, detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Azorius Keyrune
Azorius Keyrune 3 (3)
Artifact

Tap: Add White or Blue.

WhiteBlue: Azorius Keyrune becomes a 2/2 white and blue Bird artifact creature with flying until end of turn.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Azorius Knight-Arbiter
Azorius Knight-Arbiter 3WhiteBlue (5)
Creature — Human Knight (2/5)

Vigilance

Azorius Knight-Arbiter can't be blocked.

Ravnica Allegiance (Common)
Azorius Locket
Azorius Locket 3 (3)
Artifact

Tap: Add White or Blue.

White or BlueWhite or BlueWhite or BlueWhite or Blue, Tap, Sacrifice Azorius Locket: Draw two cards.

Ravnica Allegiance (Common)
Azorius Ploy
Azorius Ploy 1WhiteWhiteBlue (4)
Instant

Prevent all combat damage target creature would deal this turn.

Prevent all combat damage that would be dealt to target creature this turn.

Dissension (Uncommon)
Azorius Signet
Azorius Signet 2 (2)
Artifact

1, Tap: Add WhiteBlue.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Common)
Azorius Skyguard
Azorius Skyguard 4WhiteBlue (6)
Creature — Human Knight (3/3)

Flying, first strike

Creatures your opponents control get -1/-0.

Ravnica Allegiance (Uncommon)
Azor's Elocutors
Azor's Elocutors 3White or BlueWhite or Blue (5)
Creature — Human Advisor (3/5)

At the beginning of your upkeep, put a filibuster counter on Azor's Elocutors. Then if Azor's Elocutors has five or more filibuster counters on it, you win the game.

Whenever a source deals damage to you, remove a filibuster counter from Azor's Elocutors.

Return to Ravnica (Rare)
Code of Constraint
Code of Constraint 2Blue (3)
Instant

Target creature gets -4/-0 until end of turn.

Draw a card.

Addendum — If you cast this spell during your main phase, tap that creature and it doesn't untap during its controller's next untap step.

Ravnica Allegiance (Uncommon)
Council of the Absolute
Council of the Absolute 2WhiteBlue (4)
Creature — Human Advisor (2/4)

As Council of the Absolute enters, choose a noncreature, nonland card name.

Your opponents can't cast spells with the chosen name.

Spells with the chosen name you cast cost 2 less to cast.

Dragon's Maze (Mythic Rare)
Court Hussar
Court Hussar 2Blue (3)
Creature — Vedalken Knight (1/3)

Vigilance

When Court Hussar enters, look at the top three cards of your library, then put one of them into your hand and the rest on the bottom of your library in any order.

When Court Hussar enters, sacrifice it unless White was spent to cast it.

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Supply // Demand (Demand)
Supply // Demand (Demand) 1WhiteBlue (3)
Sorcery

Search your library for a multicolored card, reveal it, put it into your hand, then shuffle.

Dissension (Uncommon)
Deputy of Acquittals
Deputy of Acquittals WhiteBlue (2)
Creature — Human Wizard (2/2)

Flash (You may cast this spell any time you could cast an instant.)

When Deputy of Acquittals enters, you may return another target creature you control to its owner's hand.

Dragon's Maze (Common)
Deputy of Detention
Deputy of Detention 1WhiteBlue (3)
Creature — Vedalken Wizard (1/3)

When Deputy of Detention enters, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

Ravnica Allegiance (Rare)
Detention Sphere
Detention Sphere 1WhiteBlue (3)
Enchantment

When Detention Sphere enters, you may exile target nonland permanent not named Detention Sphere and all other permanents with the same name as that permanent.

When Detention Sphere leaves the battlefield, return the exiled cards to the battlefield under their owner's control.

Guild Kit: Azorius (Rare)
Other Versions
Return to Ravnica (Rare)
Dovescape
Dovescape 3White or BlueWhite or BlueWhite or Blue (6)
Enchantment

(White or Blue can be paid with either White or Blue.)

Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Dovin's Acuity
Dovin's Acuity 1WhiteBlue (3)
Enchantment

When Dovin's Acuity enters, you gain 2 life and draw a card.

Whenever you cast an instant spell during your main phase, you may return Dovin's Acuity to its owner's hand.

Ravnica Allegiance (Uncommon)
Dovin's Dismissal
Dovin's Dismissal 2WhiteBlue (4)
Instant

Put up to one target tapped creature on top of its owner's library. You may search your library and/or graveyard for a card named Dovin, Architect of Law, reveal it, and put it into your hand. If you search your library this way, shuffle.

Ravnica Allegiance (Rare)
Dramatic Rescue
Dramatic Rescue WhiteBlue (2)
Instant

Return target creature to its owner's hand. You gain 2 life.

Guild Kit: Azorius (Common)
Other Versions
Return to Ravnica (Common)
Elite Arrester
Elite Arrester White (1)
Creature — Human Soldier (0/3)

1Blue, Tap: Tap target creature.

Ravnica Allegiance (Common)
Trial // Error (Error)
Trial // Error (Error) BlueBlack (2)
Instant

Counter target multicolored spell.

Dissension (Uncommon)
Fall of the Gavel
Fall of the Gavel 3WhiteBlue (5)
Instant

Counter target spell. You gain 5 life.

Return to Ravnica (Uncommon)
Govern the Guildless
Govern the Guildless 5Blue (6)
Sorcery

Gain control of target monocolored creature.

Forecast — 1Blue, Reveal Govern the Guildless from your hand: Target creature becomes the color or colors of your choice until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Rare)
Grand Arbiter Augustin IV
Grand Arbiter Augustin IV 2WhiteBlue (4)
Legendary Creature — Human Advisor (2/3)

White spells you cast cost 1 less to cast.

Blue spells you cast cost 1 less to cast.

Spells your opponents cast cost 1 more to cast.

Modern Masters (Rare)
Other Versions
Dissension (Rare)
Hallowed Fountain
Hallowed Fountain (0)
Land — Plains Island

(Tap: Add White or Blue.)

As Hallowed Fountain enters, you may pay 2 life. If you don't, it enters tapped.

Ravnica Allegiance (Rare)
Other Versions
Dissension (Rare)
Return to Ravnica (Rare)
High Alert
High Alert 1WhiteBlue (3)
Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

Creatures you control can attack as though they didn't have defender.

2WhiteBlue: Untap target creature.

Ravnica Allegiance (Uncommon)
Hussar Patrol
Hussar Patrol 2WhiteBlue (4)
Creature — Human Knight (2/4)

Flash (You may cast this spell any time you could cast an instant.)

Vigilance

Return to Ravnica (Common)
Inaction Injunction
Inaction Injunction 1Blue (2)
Sorcery

Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Draw a card.

Return to Ravnica (Common)
Isperia the Inscrutable
Isperia the Inscrutable 1WhiteWhiteBlueBlue (5)
Legendary Creature — Sphinx (3/6)

Flying

Whenever Isperia the Inscrutable deals combat damage to a player, choose a card name. That player reveals their hand. If a card with the chosen name is revealed this way, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Isperia, Supreme Judge
Isperia, Supreme Judge 2WhiteWhiteBlueBlue (6)
Legendary Creature — Sphinx (6/4)

Flying

Whenever a creature attacks you or a planeswalker you control, you may draw a card.

Guild Kit: Azorius (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Isperia's Skywatch
Isperia's Skywatch 5Blue (6)
Creature — Vedalken Knight (3/3)

Flying

When Isperia's Skywatch enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Common)
Jelenn Sphinx
Jelenn Sphinx 3WhiteBlue (5)
Creature — Sphinx (1/5)

Flying, vigilance

Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.

Dragon's Maze (Uncommon)
Judge's Familiar
Judge's Familiar White or Blue (1)
Creature — Bird (1/1)

Flying

Sacrifice Judge's Familiar: Counter target instant or sorcery spell unless its controller pays 1.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Lavinia of the Tenth
Lavinia of the Tenth 3WhiteBlue (5)
Legendary Creature — Human Soldier (4/4)

Protection from red

When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)

Guild Kit: Azorius (Rare)
Other Versions
Dragon's Maze (Rare)
Lavinia, Azorius Renegade
Lavinia, Azorius Renegade WhiteBlue (2)
Legendary Creature — Human Soldier (2/2)

Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls.

Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.

Ravnica Allegiance (Rare)
Lawmage's Binding
Lawmage's Binding 1WhiteBlue (3)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

Ravnica Allegiance (Common)
Lyev Decree
Lyev Decree 1White (2)
Sorcery

Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)

Dragon's Maze (Common)
Lyev Skyknight
Lyev Skyknight 1WhiteBlue (3)
Creature — Human Knight (3/1)

Flying

When Lyev Skyknight enters, detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Martial Law
Martial Law 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Rare)
Minister of Impediments
Minister of Impediments 2White or Blue (3)
Creature — Human Advisor (1/1)

(White or Blue can be paid with either White or Blue.)

Tap: Tap target creature.

Dissension (Common)
New Prahv Guildmage
New Prahv Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

WhiteBlue: Target creature gains flying until end of turn.

3WhiteBlue: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Ocular Halo
Ocular Halo 3Blue (4)
Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Draw a card."

White: Enchanted creature gains vigilance until end of turn.

Dissension (Common)
Overrule
Overrule Variable ColorlessWhiteBlue (2)
Instant

Counter target spell unless its controller pays Variable Colorless. You gain X life.

Dissension (Common)
Paladin of Prahv
Paladin of Prahv 4WhiteWhite (6)
Creature — Human Knight (3/4)

Whenever Paladin of Prahv deals damage, you gain that much life.

Forecast — 1White, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Activate only during your upkeep and only once each turn.)

Dissension (Uncommon)
Palliation Accord
Palliation Accord 3WhiteBlue (5)
Enchantment

Whenever a creature an opponent controls becomes tapped, put a palliation counter on Palliation Accord.

Remove a palliation counter from Palliation Accord: Prevent the next 1 damage that would be dealt to you this turn.

Dissension (Uncommon)
Plumes of Peace
Plumes of Peace 1WhiteBlue (3)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

Forecast — WhiteBlue, Reveal Plumes of Peace from your hand: Tap target creature. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Prahv, Spires of Order
Prahv, Spires of Order (0)
Land

Tap: Add Colorless.

4WhiteBlue, Tap: Prevent all damage a source of your choice would deal this turn.

Dissension (Uncommon)
Precognitive Perception
Precognitive Perception 3BlueBlue (5)
Instant

Draw three cards.

Addendum — If you cast this spell during your main phase, instead scry 3, then draw three cards.

Ravnica Allegiance (Rare)
Pride of the Clouds
Pride of the Clouds WhiteBlue (2)
Creature — Elemental Cat (1/1)

Flying

Pride of the Clouds gets +1/+1 for each other creature on the battlefield with flying.

Forecast — 2WhiteBlue, Reveal Pride of the Clouds from your hand: Create a 1/1 white and blue Bird creature token with flying. (Activate only during your upkeep and only once each turn.)

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Proclamation of Rebirth
Proclamation of Rebirth 2White (3)
Sorcery

Return up to three target creature cards with mana value 1 or less from your graveyard to the battlefield.

Forecast — 5White, Reveal Proclamation of Rebirth from your hand: Return target creature card with mana value 1 or less from your graveyard to the battlefield. (Activate only during your upkeep and only once each turn.)

Dissension (Rare)
Render Silent
Render Silent WhiteBlueBlue (3)
Instant

Counter target spell. Its controller can't cast spells this turn.

Guild Kit: Azorius (Rare)
Other Versions
Dragon's Maze (Rare)
Restore the Peace
Restore the Peace 1WhiteBlue (3)
Instant

Return each creature that dealt damage this turn to its owner's hand.

Dragon's Maze (Uncommon)
Righteous Authority
Righteous Authority 3WhiteBlue (5)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in its controller's hand.

At the beginning of the draw step of enchanted creature's controller, that player draws an additional card.

Return to Ravnica (Rare)
Search Warrant
Search Warrant WhiteBlue (2)
Sorcery

Target player reveals their hand. You gain life equal to the number of cards in that player's hand.

Return to Ravnica (Common)
Senate Courier
Senate Courier 2Blue (3)
Creature — Bird (1/4)

Flying

1White: Senate Courier gains vigilance until end of turn.

Ravnica Allegiance (Common)
Senate Griffin
Senate Griffin 2White or BlueWhite or Blue (4)
Creature — Griffin (3/2)

Flying

When Senate Griffin enters, scry 1.

Ravnica Allegiance (Common)
Senate Guildmage
Senate Guildmage WhiteBlue (2)
Creature — Human Wizard (2/2)

White, Tap: You gain 2 life.

Blue, Tap: Draw a card, then discard a card.

Ravnica Allegiance (Uncommon)
Sentinel's Mark
Sentinel's Mark 1White (2)
Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2 and has vigilance.

Addendum — When Sentinel's Mark enters, if you cast it during your main phase, enchanted creature gains lifelink until end of turn.

Ravnica Allegiance (Uncommon)
Sky Hussar
Sky Hussar 3WhiteBlue (5)
Creature — Human Knight (4/3)

Flying

When Sky Hussar enters, untap all creatures you control.

Forecast — Tap two untapped white and/or blue creatures you control, Reveal Sky Hussar from your hand: Draw a card. (Activate only during your upkeep and only once each turn.)

Guild Kit: Azorius (Uncommon)
Other Versions
Dissension (Uncommon)
Skymark Roc
Skymark Roc 2WhiteBlue (4)
Creature — Bird (3/3)

Flying

Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand.

Guild Kit: Azorius (Uncommon)
Other Versions
Return to Ravnica (Uncommon)
Skyscribing
Skyscribing Variable ColorlessBlueBlue (2)
Sorcery

Each player draws X cards.

Forecast — 2Blue, Reveal Skyscribing from your hand: Each player draws a card. (Activate only during your upkeep and only once each turn.)

Dissension (Uncommon)
Soulsworn Jury
Soulsworn Jury 2White (3)
Creature — Spirit (1/4)

Defender (This creature can't attack.)

1Blue, Sacrifice Soulsworn Jury: Counter target creature spell.

Dissension (Common)
Soulsworn Spirit
Soulsworn Spirit 3Blue (4)
Creature — Spirit (2/1)

Soulsworn Spirit can't be blocked.

When Soulsworn Spirit enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)

Return to Ravnica (Uncommon)
Sphinx of New Prahv
Sphinx of New Prahv WhiteWhiteBlueBlue (4)
Creature — Sphinx (4/3)

Flying, vigilance

Spells your opponents cast that target Sphinx of New Prahv cost 2 more to cast.

Ravnica Allegiance (Uncommon)
Sphinx's Insight
Sphinx's Insight 2WhiteBlue (4)
Instant

Draw two cards.

Addendum — If you cast this spell during your main phase, you gain 2 life.

Ravnica Allegiance (Common)
Sphinx's Revelation
Sphinx's Revelation Variable ColorlessWhiteBlueBlue (3)
Instant

You gain X life and draw X cards.

Guild Kit: Azorius (Mythic Rare)
Other Versions
Return to Ravnica (Mythic Rare)
Steeling Stance
Steeling Stance 1WhiteWhite (3)
Instant

Creatures you control get +1/+1 until end of turn.

Forecast — White, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
Summary Judgment
Summary Judgment 1White (2)
Instant

Summary Judgment deals 3 damage to target tapped creature.

Addendum — If you cast this spell during your main phase, it deals 5 damage instead.

Ravnica Allegiance (Common)
Supply // Demand (Supply)
Supply // Demand (Supply) Variable ColorlessGreenWhite (2)
Sorcery

Create X 1/1 green Saproling creature tokens.

Dissension (Uncommon)
Supreme Verdict
Supreme Verdict 1WhiteWhiteBlue (4)
Sorcery

This spell can't be countered.

Destroy all creatures.

Return to Ravnica (Rare)
Swift Silence
Swift Silence 2WhiteBlueBlue (5)
Instant

Counter all other spells. Draw a card for each spell countered this way.

Dissension (Rare)
Tower Drake
Tower Drake 2Blue (3)
Creature — Drake (2/1)

Flying

White: Tower Drake gets +0/+1 until end of turn.

Return to Ravnica (Common)
Trial // Error (Trial)
Trial // Error (Trial) WhiteBlue (2)
Instant

Return all creatures blocking or blocked by target creature to their owner's hand.

Dissension (Uncommon)
Unbreakable Formation
Unbreakable Formation 2White (3)
Instant

Creatures you control gain indestructible until end of turn.

Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.

Ravnica Allegiance (Rare)
Vassal Soul
Vassal Soul 1White or BlueWhite or Blue (3)
Creature — Spirit (2/2)

Flying

Return to Ravnica (Common)
Walking Archive
Walking Archive 3 (3)
Artifact Creature — Golem (1/1)

Defender (This creature can't attack.)

Walking Archive enters with a +1/+1 counter on it.

At the beginning of each player's upkeep, that player draws a card for each +1/+1 counter on Walking Archive.

2WhiteBlue: Put a +1/+1 counter on Walking Archive.

Dissension (Rare)
Windreaver
Windreaver 3WhiteBlue (5)
Creature — Elemental (1/3)

Flying

White: Windreaver gains vigilance until end of turn.

White: Windreaver gets +0/+1 until end of turn.

Blue: Switch Windreaver's power and toughness until end of turn.

Blue: Return Windreaver to its owner's hand.

Guild Kit: Azorius (Rare)
Other Versions
Dissension (Rare)
Writ of Passage
Writ of Passage Blue (1)
Enchantment — Aura

Enchant creature

Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.

Forecast — 1Blue, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn. (Activate only during your upkeep and only once each turn.)

Dissension (Common)
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