Inspiration (8)
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.
Igneous Inspiration deals 3 damage to any target.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
Target player draws two cards.
Mill three cards, then return an instant or sorcery card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Legacy — Before the game starts, choose a keyword or ability word and write it below.
Spells with __________ you cast cost less to cast.
Draw two cards. Then discard a card at random unless you pay (two energy counters).
Choose up to two target permanent cards in your graveyard. Roll a d20 and add the total mana value of those cards.
1–14 | Return those cards to your hand.
15+ | Return those cards to your hand. You gain life equal to their total mana value.
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