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Flickering Ward
Flickering Ward White (1)
Enchantment — Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

White: Return Flickering Ward to its owner's hand.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Double Masters 2022 (Uncommon)
Other Versions
Eventide (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Magic 2012 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 2000 (Common)
Flight of Equenauts
Flight of Equenauts 7White (8)
Creature — Human Knight (4/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

March of the Machine Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Flight of Fancy
Flight of Fancy 3Blue (4)
Enchantment — Aura

Enchant creature

When Flight of Fancy enters, draw two cards.

Enchanted creature has flying.

Ultimate Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Flight Spellbomb
Flight Spellbomb 1 (1)
Artifact

Tap, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay Blue. If you do, draw a card.

Scars of Mirrodin (Common)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Stronghold (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Dark Ascension (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Amonkhet (Common)
Throne of Eldraine (Common)
Jumpstart (Common)
Flint Golem
Flint Golem 4 (4)
Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

Nemesis (Uncommon)
Flinthoof Boar
Flinthoof Boar 1Green (2)
Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

Red: Flinthoof Boar gains haste until end of turn. (It can attack and Tap this turn.)

Eternal Masters (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Flip the Switch
Flip the Switch 2Blue (3)
Instant

Counter target spell unless its controller pays 4. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Flitterstep Eidolon
Flitterstep Eidolon 1Blue (2)
Enchantment Creature — Spirit (1/1)

Bestow 5Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flitterstep Eidolon can't be blocked.

Enchanted creature gets +1/+1 and can't be blocked.

Born of the Gods (Uncommon)
Flitting Guerrilla
Flitting Guerrilla 2Black (3)
Creature — Faerie Rogue (2/2)

Flying

When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Floating Shield
Floating Shield 2White (3)
Enchantment — Aura

Enchant creature

As Floating Shield enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Torment (Common)
Floating-Dream Zubera
Floating-Dream Zubera 1Blue (2)
Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

Champions of Kamigawa (Common)
Flock of Rabid Sheep
Flock of Rabid Sheep Variable ColorlessGreenGreen (2)
Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Unglued (Uncommon)
Flockchaser Phantom
Flockchaser Phantom 4WhiteBlue (6)
Creature — Spirit (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Flood
Flood Blue (1)
Enchantment

BlueBlue: Tap target creature without flying.

Battle Royale Box Set (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
The Dark (Uncommon)
Flood of Recollection
Flood of Recollection BlueBlue (2)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Commander Legends (Common)
Other Versions
Rivals of Ixalan (Uncommon)
Flood of Tears
Flood of Tears 4BlueBlue (6)
Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Flood Plain
Flood Plain (0)
Land

Flood Plain enters tapped.

Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Commander Masters (Uncommon)
Other Versions
Mirage (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Vintage Masters (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Dominaria United Commander (Uncommon)
Floodbringer
Floodbringer 1Blue (2)
Creature — Moonfolk Wizard (1/2)

Flying

2, Return a land you control to its owner's hand: Tap target land.

Betrayers of Kamigawa (Common)
Floodchaser
Floodchaser 5Blue (6)
Creature — Elemental (0/0)

Floodchaser enters with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

Blue, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Morningtide (Common)
Flooded Grove
Flooded Grove (0)
Land

Tap: Add Colorless.

Green or Blue, Tap: Add GreenGreen, GreenBlue, or BlueBlue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Flooded Shoreline
Flooded Shoreline BlueBlue (2)
Enchantment

BlueBlue, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Visions (Rare)
Flooded Strand
Flooded Strand (0)
Land

Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Modern Horizons 3 (Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)
Zendikar Rising Expeditions (Mythic Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land of their choice for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Floodfarm Verge
Floodfarm Verge (0)
Land

Tap: Add White.

Tap: Add Blue. Activate only if you control a Plains or an Island.

Duskmourn: House of Horror (Rare)
Floodgate
Floodgate 3Blue (4)
Creature — Wall (0/5)

Defender

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

Dominaria Remastered (Uncommon)
Other Versions
Mirage (Uncommon)
Floodhound
Floodhound Blue (1)
Creature — Elemental Dog (1/2)

3, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Jumpstart 2022 (Common)
Other Versions
Modern Horizons 2 (Common)
Floodpits Drowner
Floodpits Drowner 1Blue (2)
Creature — Merfolk (2/1)

Flash

Vigilance

When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.

1Blue, Tap: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.

Duskmourn: House of Horror (Uncommon)
Floodtide Serpent
Floodtide Serpent 4Blue (5)
Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Born of the Gods (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Masters Edition IV (Rare)
Other Versions
Alliances (Rare)
Floodwaters
Floodwaters 4BlueBlue (6)
Sorcery

Return up to two target creatures to their owners' hands.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Floral Spuzzem
Floral Spuzzem 3Green (4)
Creature — Elemental (2/2)

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

Legends (Uncommon)
Florian, Voldaren Scion
Florian, Voldaren Scion 1BlackRed (3)
Legendary Creature — Vampire Noble (3/3)

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Floriferous Vinewall
Floriferous Vinewall 1Green (2)
Creature — Plant Wall (0/2)

Defender

When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Modern Horizons 3 Commander (Common)
Other Versions
Dominaria United (Common)
Flotsam // Jetsam (Flotsam)
Flotsam // Jetsam (Flotsam) 1Green or Blue (2)
Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Flower // Flourish (Flourish)
Flower // Flourish (Flourish) 4GreenWhite (6)
Sorcery

Creatures you control get +2/+2 until end of turn.

Guilds of Ravnica (Uncommon)
Flourishing Bloom-Kin
Flourishing Bloom-Kin 1Green (2)
Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.

Disguise 4Green

When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

Murders at Karlov Manor (Uncommon)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Flourishing Fox
Flourishing Fox White (1)
Creature — Fox (1/1)

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Flourishing Hunter
Flourishing Hunter 4GreenGreen (6)
Creature — Wolf Spirit (6/6)

When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Crimson Vow (Common)
Flourishing Strike
Flourishing Strike 1Green (2)
Instant

Choose one —

• Flourishing Strike deals 5 damage to target creature with flying.

• Target creature gets +3/+3 until end of turn.

Entwine 2Green (Choose both if you pay the entwine cost.)

Modern Horizons 2 (Common)
Flow of Ideas
Flow of Ideas 5Blue (6)
Sorcery

Draw a card for each Island you control.

Shadowmoor (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Flow of Knowledge
Flow of Knowledge 4Blue (5)
Instant

Draw a card for each Island you control, then discard two cards.

The Brothers' War (Uncommon)
Flow of Maggots
Flow of Maggots 2Black (3)
Creature — Insect (2/2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

Ice Age (Rare)
Flower // Flourish (Flower)
Flower // Flourish (Flower) Green or White (1)
Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Flowerfoot Swordmaster
Flowerfoot Swordmaster White (1)
Creature — Mouse Soldier (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.

Bloomburrow (Uncommon)
Flowering Field
Flowering Field 1White (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Prophecy (Uncommon)
Flowering Lumberknot
Flowering Lumberknot 3Green (4)
Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

Avacyn Restored (Common)
Flowering of the White Tree
Flowering of the White Tree WhiteWhite (2)
Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward 1.

Nonlegendary creatures you control get +1/+1.

The Lord of the Rings: Tales of Middle Earth (Rare)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Flowstone Blade
Flowstone Blade Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/-1 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Magic: The Gathering—Conspiracy (Common)
Flowstone Channeler
Flowstone Channeler 2Red (3)
Creature — Human Spellshaper (2/2)

1Red, Tap, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Time Spiral (Common)
Flowstone Charger
Flowstone Charger 2RedWhite (4)
Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Apocalypse (Uncommon)
Flowstone Crusher
Flowstone Crusher 3RedRed (5)
Creature — Beast (4/4)

Red: Flowstone Crusher gets +1/-1 until end of turn.

Nemesis (Common)
Other Versions
Ninth Edition (Uncommon)
Flowstone Embrace
Flowstone Embrace 1Red (2)
Enchantment — Aura

Enchant creature

Tap: Enchanted creature gets +2/-2 until end of turn.

Future Sight (Common)
Flowstone Flood
Flowstone Flood 3Red (4)
Sorcery

Buyback—Pay 3 life, Discard a card at random. (You may pay 3 life and discard a card at random in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.)

Destroy target land.

Exodus (Uncommon)
Flowstone Giant
Flowstone Giant 2RedRed (4)
Creature — Giant (3/3)

Red: Flowstone Giant gets +2/-2 until end of turn.

Tempest (Common)
Flowstone Hellion
Flowstone Hellion 4Red (5)
Creature — Hellion Beast (3/3)

Haste

0: Flowstone Hellion gets +1/-1 until end of turn.

Vintage Masters (Uncommon)
Other Versions
Stronghold (Uncommon)
Flowstone Infusion
Flowstone Infusion Red (1)
Instant

Target creature gets +2/-2 until end of turn.

Dominaria United (Common)
Flowstone Kavu
Flowstone Kavu 2Red (3)
Creature — Kavu (2/3)

Menace (This creature can't be blocked except by two or more creatures.)

Red: Flowstone Kavu gets +1/-1 until end of turn.

Dominaria United (Common)
Flowstone Mauler
Flowstone Mauler 4RedRed (6)
Creature — Beast (4/5)

Trample

Red: Flowstone Mauler gets +1/-1 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Stronghold (Rare)
Flowstone Overseer
Flowstone Overseer 2RedRedRed (5)
Creature — Beast (4/4)

RedRed: Target creature gets +1/-1 until end of turn.

Nemesis (Rare)
Flowstone Salamander
Flowstone Salamander 3RedRed (5)
Creature — Salamander (3/4)

Red: Flowstone Salamander deals 1 damage to target creature blocking it.

Tempest (Uncommon)
Flowstone Sculpture
Flowstone Sculpture 6 (6)
Artifact Creature — Shapeshifter (4/4)

2, Discard a card: Put a +1/+1 counter on Flowstone Sculpture or Flowstone Sculpture gains flying, first strike, or trample. <I>(This effect lasts indefinitely.)</I>

Vintage Masters (Rare)
Other Versions
Tempest (Rare)
Flowstone Shambler
Flowstone Shambler 2Red (3)
Creature — Beast (2/2)

Red: Flowstone Shambler gets +1/-1 until end of turn.

Stronghold (Common)
Other Versions
Ninth Edition (Common)
Flowstone Slide
Flowstone Slide Variable Colorless2RedRed (4)
Sorcery

All creatures get +X/-X until end of turn.

Tenth Edition (Rare)
Other Versions
Ninth Edition (Rare)
Nemesis (Rare)
Flowstone Strike
Flowstone Strike 1Red (2)
Instant

Target creature gets +1/-1 and gains haste until end of turn.

Nemesis (Common)
Flowstone Surge
Flowstone Surge 1Red (2)
Enchantment

Creatures you control get +1/-1.

Nemesis (Uncommon)
Flowstone Thopter
Flowstone Thopter 7 (7)
Artifact Creature — Thopter (4/4)

1: Flowstone Thopter gets +1/-1 and gains flying until end of turn.

Nemesis (Uncommon)
Flowstone Wall
Flowstone Wall 2Red (3)
Creature — Wall (0/6)

Defender (This creature can't attack.)

Red: Flowstone Wall gets +1/-1 until end of turn.

Nemesis (Common)
Flowstone Wyvern
Flowstone Wyvern 3RedRed (5)
Creature — Drake (3/3)

Flying

Red: Flowstone Wyvern gets +2/-2 until end of turn.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Rare)
Flubs, the Fool
Flubs, the Fool GreenBlueRed (3)
Legendary Creature — Frog Scout (0/5)

You may play an additional land on each of your turns.

Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.

Bloomburrow Commander (Mythic Rare)
Fluctuator
Fluctuator 2 (2)
Artifact

Cycling abilities you activate cost 2 less to activate.

Ikoria Commander (Rare)
Other Versions
Urza's Saga (Rare)
Fludge, Gunk Guardian (playtest)
Fludge, Gunk Guardian (playtest) 3BlackGreen (5)
Legendary Creature — — Slug Ooze (5/5)

Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling 4.)

Mystery Booster 2: Convention Edition (Rare)
Flummoxed Cyclops
Flummoxed Cyclops 3Red (4)
Creature — Cyclops (4/4)

Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can't block this combat.

Theros Beyond Death (Common)
Flumph
Flumph 1White (2)
Creature — Jellyfish (0/4)

Defender, flying

Whenever Flumph is dealt damage, you and target opponent each draw a card.

Adventures in the Forgotten Realms (Rare)
Flunk
Flunk 1Black (2)
Instant

Target creature gets -X/-X until end of turn, where X is 7 minus the number of cards in that creature's controller's hand.

Strixhaven: School of Mages (Uncommon)
Flurry of Horns
Flurry of Horns 4Red (5)
Sorcery

Create two 2/3 red Minotaur creature tokens with haste.

Jumpstart (Common)
Other Versions
Journey into Nyx (Common)
Flurry of Wings
Flurry of Wings GreenWhiteBlue (3)
Instant

Create X 1/1 white Bird Soldier creature tokens with flying, where X is the number of attacking creatures.

Alara Reborn (Uncommon)
Flusterstorm
Flusterstorm Blue (1)
Instant

Counter target instant or sorcery spell unless its controller pays 1.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Magic: The Gathering-Commander (Rare)
Vintage Masters (Rare)
Iconic Masters (Rare)
Modern Horizons (Rare)
Modern Horizons 3 (Rare)
Flutterfox
Flutterfox 1White (2)
Creature — Fox (2/2)

As long as you control an artifact or enchantment, Flutterfox has flying.

Throne of Eldraine (Common)
Flux
Flux 2Blue (3)
Sorcery

Each player discards any number of cards, then draws that many cards.

Draw a card.

Portal (Uncommon)
Other Versions
Weatherlight (Common)
Flux Channeler
Flux Channeler 2Blue (3)
Creature — Human Wizard (2/2)

Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Commander Masters (Uncommon)
Other Versions
War of the Spark (Uncommon)
Fluxcharger
Fluxcharger 2BlueRed (4)
Creature — Weird (1/5)

Flying

Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.

Dragon's Maze (Uncommon)
Fly
Fly Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying and "Whenever this creature deals combat damage to a player, venture into the dungeon." (Enter the first room or advance to the next room.)

Adventures in the Forgotten Realms (Uncommon)
Flycatcher Giraffid
Flycatcher Giraffid 4Green (5)
Creature — Antelope Lizard (3/5)

Flycatcher Giraffid enters with your choice of a vigilance counter or a reach counter on it.

Ikoria: Lair of Behemoths (Common)
Flying Carpet
Flying Carpet 4 (4)
Artifact

2, Tap: Target creature gains flying until end of turn.

Masters Edition IV (Common)
Other Versions
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Eighth Edition (Rare)
Arabian Nights (Uncommon)
Flying Crane Technique
Flying Crane Technique 3BlueRedWhite (6)
Instant

Untap all creatures you control. They gain flying and double strike until end of turn.

Khans of Tarkir (Rare)
Flying Men
Flying Men Blue (1)
Creature — Human (1/1)

Flying

Time Spiral "Timeshifted" (Special)
Other Versions
Arabian Nights (Common)
Flywheel Racer
Flywheel Racer 2 (2)
Artifact — Vehicle (3/2)

Vigilance

Tap: Add one mana of any color. Activate only if Flywheel Racer is a creature.

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

March of the Machine (Common)
Foam Weapon Kiosk
Foam Weapon Kiosk (0)
Artifact — — Attraction

Visit — Put a +1/+1 counter on target creature you control. That creature gains vigilance until end of turn.

Unfinity (Common)
Focused Funambulist
Focused Funambulist 1Blue (2)
Creature — Human Performer (2/1)

Flash

As Focused Funambulist enters, you may put an art sticker on the empty side of the balancing pole. When you do, ask a person outside the game "Does this look balanced?" If they say yes, you may tap or untap target creature.

Unfinity (Acorn) (Common)
Fodder Cannon
Fodder Cannon 4 (4)
Artifact

4, Tap, Sacrifice a creature: Fodder Cannon deals 4 damage to target creature.

Urza's Destiny (Uncommon)
Other Versions
Eighth Edition (Uncommon)
Fodder Launch
Fodder Launch 3Black (4)
Kindred Sorcery — Goblin

As an additional cost to cast this spell, sacrifice a Goblin.

Target creature gets -5/-5 until end of turn. Fodder Launch deals 5 damage to that creature's controller.

Lorwyn (Uncommon)
Fodder Tosser
Fodder Tosser 3 (3)
Artifact

Tap, Discard a card: Fodder Tosser deals 2 damage to target player or planeswalker.

Modern Horizons 2 (Common)
Foe-Razer Regent
Foe-Razer Regent 5GreenGreen (7)
Creature — Dragon (4/5)

Flying

When Foe-Razer Regent enters, you may have it fight target creature you don't control.

Whenever a creature you control fights, put two +1/+1 counters on it at the beginning of the next end step.

Dragons of Tarkir (Rare)
Fog
Fog Green (1)
Instant

Prevent all combat damage that would be dealt this turn.

Jumpstart: Historic Horizons (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Mirage (Common)
Beatdown Box Set (Common)
Magic 2010 (Common)
Archenemy (Common)
Magic 2011 (Common)
Masters Edition IV (Common)
Magic 2012 (Common)
Magic 2013 (Common)
Magic 2014 Core Set (Common)
Eternal Masters (Common)
Fog Bank
Fog Bank 1Blue (2)
Creature — Wall (0/2)

Defender (This creature can't attack.)

Flying

Prevent all combat damage that would be dealt to and dealt by this creature.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Magic 2013 (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Iconic Masters (Uncommon)
Battlebond (Uncommon)
Game Night: Free-For-All (Uncommon)
Commander Masters (Uncommon)
Modern Horizons 3 Commander (Uncommon)
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