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Clear
Clear 1White (2)
Instant

Destroy target enchantment.

Cycling 2 (2, Discard this card: Draw a card.)

Urza's Saga (Uncommon)
Clear a Path
Clear a Path Red (1)
Sorcery

Destroy target creature with defender.

Magic 2015 Core Set (Common)
Other Versions
Dragon's Maze (Common)
Clear Shot
Clear Shot 2Green (3)
Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Double Masters (Common)
Innistrad: Midnight Hunt (Uncommon)
Shadows Over Innistrad Remastered (Uncommon)
Clear the Land
Clear the Land 2Green (3)
Sorcery

Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.

Mercadian Masques (Rare)
Clear the Mind
Clear the Mind 2Blue (3)
Sorcery

Target player shuffles their graveyard into their library.

Draw a card.

Ravnica Allegiance (Common)
Clear the Stage
Clear the Stage 4Black (5)
Instant

Target creature gets -3/-3 until end of turn. If you control a creature with power 4 or greater, you may return up to one target creature card from your graveyard to your hand.

Ravnica Allegiance (Uncommon)
Clearwater Goblet
Clearwater Goblet 5 (5)
Artifact

Sunburst (This enters the battlefield with a charge counter on it for each color of mana spent to cast it.)

At the beginning of your upkeep, you may gain life equal to the number of charge counters on Clearwater Goblet.

Fifth Dawn (Rare)
Clearwater Pathway
Clearwater Pathway (0)
Land

Tap: Add Blue.

Zendikar Rising (Rare)
Shrouded Shepherd (Cleave Shadows)
Shrouded Shepherd (Cleave Shadows) 1Black (2)
Sorcery — Adventure

Creatures your opponents control get -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Wilds of Eldraine (Uncommon)
Cleaver Riot
Cleaver Riot 4Red (5)
Sorcery

Creatures you control gain double strike until end of turn. (They deal both first-strike and regular combat damage.)

Duel Decks: Merfolk vs. Goblins (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Cleaver Skaab
Cleaver Skaab 3Blue (4)
Creature — Zombie Horror (2/4)

3, Tap, Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.

Innistrad: Midnight Hunt Commander (Rare)
Cleaving Reaper
Cleaving Reaper 3BlackBlack (5)
Creature — Angel Berserker (5/3)

Flying, trample

Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate only if you had an Angel or Berserker enter the battlefield under your control this turn.

Kaldheim (Rare)
Cleaving Skyrider
Cleaving Skyrider 2White (3)
Creature — Human Warrior (2/2)

Flash

Kicker 2Red (You may pay an additional 2Red as you cast this spell.)

Flying

When Cleaving Skyrider enters the battlefield, if it was kicked, it deals X damage to any target, where X is the number of attacking creatures.

Dominaria United (Uncommon)
Cleaving Sliver
Cleaving Sliver 3Red (4)
Creature — Sliver (2/2)

Sliver creatures you control get +2/+0.

Commander Masters (Common)
Other Versions
Modern Horizons (Common)
Cleopatra, Exiled Pharaoh
Cleopatra, Exiled Pharaoh 2BlackGreen (4)
Legendary Creature — Human Noble (2/4)

Allies — At the beginning of your end step, put a +1/+1 counter on each of up to two other target legendary creatures.

Betrayal — Whenever a legendary creature with counters on it dies, draw a card for each counter on it. You lose 2 life.

Assassin's Creed (Mythic Rare)
Clergy en-Vec
Clergy en-Vec 1White (2)
Creature — Human Cleric (1/1)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Tempest (Common)
Clergy of the Holy Nimbus
Clergy of the Holy Nimbus White (1)
Creature — Human Cleric (1/1)

If Clergy of the Holy Nimbus would be destroyed, regenerate it.

1: Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.

Legends (Common)
Cleric Class
Cleric Class White (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would gain life, you gain that much life plus 1 instead.

3White: Level 2

//Level_2//

Whenever you gain life, put a +1/+1 counter on target creature you control.

4White: Level 3

//Level_3//

When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.

Adventures in the Forgotten Realms (Uncommon)
Cleric of Chill Depths
Cleric of Chill Depths 1Blue (2)
Creature — Merfolk Cleric (1/3)

Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.

Zendikar Rising (Common)
Cleric of Life's Bond
Cleric of Life's Bond WhiteBlack (2)
Creature — Vampire Cleric (2/2)

Whenever another Cleric enters the battlefield under your control, you gain 1 life.

Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.

Zendikar Rising (Uncommon)
Cleric of the Forward Order
Cleric of the Forward Order 1White (2)
Creature — Human Cleric (2/2)

When Cleric of the Forward Order enters the battlefield, you gain 2 life for each creature you control named Cleric of the Forward Order.

Dominaria Remastered (Common)
Other Versions
Magic Origins (Common)
Clever Combo
Clever Combo 1Green (2)
Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

Unstable (Uncommon)
Clever Concealment
Clever Concealment 2WhiteWhite (4)
Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Any number of target nonland permanents you control phase out. (Treat them and anything attached to them as though they don't exist until your next turn.)

Phyrexia: All Will Be One Commander (Rare)
Clever Conjurer
Clever Conjurer 2Blue (3)
Creature — Gnome Wizard (2/3)

Mage Hand — Tap: Untap target permanent not named Clever Conjurer. Activate only as a sorcery.

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Adventures in the Forgotten Realms (Common)
Clever Distraction
Clever Distraction (0)
Enchantment — Aura

Enchant creature

Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."

If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

Innistrad: Crimson Vow (Uncommon)
Clever Impersonator
Clever Impersonator 2BlueBlue (4)
Creature — Shapeshifter (0/0)

You may have Clever Impersonator enter the battlefield as a copy of any nonland permanent on the battlefield.

Commander 2019 (Mythic Rare)
Other Versions
Khans of Tarkir (Mythic Rare)
Clever Lumimancer
Clever Lumimancer White (1)
Creature — Human Wizard (0/1)

Magecraft — Whenever you cast or copy an instant or sorcery spell, Clever Lumimancer gets +2/+2 until end of turn.

Strixhaven: School of Mages (Uncommon)
Clickslither
Clickslither 1RedRedRed (4)
Creature — Insect (3/3)

Haste

Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

Duel Decks Anthology, Elves vs. Goblins (Rare)
Other Versions
Legions (Rare)
Duel Decks: Elves vs. Goblins (Rare)
Vintage Masters (Rare)
Cliff Threader
Cliff Threader 1White (2)
Creature — Kor Scout (2/1)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)

Zendikar (Common)
Cliffgate
Cliffgate (0)
Land — Gate

Cliffgate enters the battlefield tapped.

As Cliffgate enters the battlefield, choose a color other than red.

Tap: Add Red or one mana of the chosen color.

Commander Legends: Battle for Baldur's Gate (Common)
Cliffhaven Kitesail
Cliffhaven Kitesail 1 (1)
Artifact — Equipment

When Cliffhaven Kitesail enters the battlefield, attach it to target creature you control.

Equipped creature has flying.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Zendikar Rising (Common)
Cliffhaven Sell-Sword
Cliffhaven Sell-Sword 1White (2)
Creature — Kor Warrior (3/1)

Zendikar Rising (Common)
Cliffhaven Vampire
Cliffhaven Vampire 2WhiteBlack (4)
Creature — Vampire Warrior Ally (2/4)

Flying

Whenever you gain life, each opponent loses 1 life.

Oath of the Gatewatch (Uncommon)
Cliffrunner Behemoth
Cliffrunner Behemoth 3Green (4)
Creature — Rhino Beast (5/3)

Cliffrunner Behemoth has haste as long as you control a red permanent.

Cliffrunner Behemoth has lifelink as long as you control a white permanent.

Conflux (Rare)
Cliffside Lookout
Cliffside Lookout White (1)
Creature — Kor Scout Ally (1/1)

4White: Creatures you control get +1/+1 until end of turn.

Battle for Zendikar (Common)
Cliffside Market
Cliffside Market (0)
Plane — Mercadia

When you planeswalk to Cliffside Market and at the beginning of your upkeep, you may exchange life totals with target player.

Whenever chaos ensues, exchange control of two target permanents that share a card type.

Planechase Anthology (Common)
Other Versions
Planechase (Common)
Cliffside Rescuer
Cliffside Rescuer 1White (2)
Creature — Kor Soldier (2/2)

Vigilance

Tap, Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)

Commander 2019 (Uncommon)
Clifftop Retreat
Clifftop Retreat (0)
Land

Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.

Tap: Add Red or White.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Innistrad (Rare)
Dominaria (Rare)
Dominaria Remastered (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Magic The Gathering—Fallout (Rare)
Cling to Dust
Cling to Dust Black (1)
Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—3Black, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Theros Beyond Death (Uncommon)
Clinging Anemones
Clinging Anemones 3Blue (4)
Creature — Jellyfish (1/4)

Defender

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Gatecrash (Common)
Clinging Darkness
Clinging Darkness 1Black (2)
Enchantment — Aura

Enchant creature

Enchanted creature gets -4/-1.

Ravnica: City of Guilds (Common)
Clinging Mists
Clinging Mists 2Green (3)
Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.

Dark Ascension (Common)
Clip Wings
Clip Wings 1Green (2)
Instant

Each opponent sacrifices a creature with flying.

Shadows over Innistrad (Common)
Cloak and Dagger
Cloak and Dagger 2 (2)
Kindred Artifact — Rogue Equipment

Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.)

Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it.

Equip 3

Morningtide (Uncommon)
Cloak of Confusion
Cloak of Confusion 1Black (2)
Enchantment — Aura

Enchant creature you control

Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Ice Age (Common)
Cloak of Feathers
Cloak of Feathers Blue (1)
Sorcery

Target creature gains flying until end of turn.

Draw a card.

Portal (Common)
Cloak of Invisibility
Cloak of Invisibility Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)

Mirage (Common)
Cloak of Mists
Cloak of Mists 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't be blocked.

Global Series: Jiang Yanggu and Mu Yanling (Common)
Other Versions
Urza's Saga (Common)
Cloak of the Bat
Cloak of the Bat 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Cloaked Cadet
Cloaked Cadet 4Green (5)
Creature — Human Ranger (2/4)

Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.

Innistrad: Crimson Vow (Uncommon)
Cloaked Siren
Cloaked Siren 3Blue (4)
Creature — Siren (3/2)

Flash (You may cast this spell any time you could cast an instant.)

Flying

Conspiracy: Take the Crown (Common)
Other Versions
Journey into Nyx (Common)
Cloakwood Hermit
Cloakwood Hermit 2Green (3)
Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

Commander Legends: Battle for Baldur's Gate (Uncommon)
Cloakwood Swarmkeeper
Cloakwood Swarmkeeper Green (1)
Creature — Elf Ranger (1/1)

Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.

Commander Legends: Battle for Baldur's Gate (Common)
Clock of DOOOOOOOOOOOOM!
Clock of DOOOOOOOOOOOOM! 4 (4)
Artifact

4, Tap: Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.

Unstable (Uncommon)
Clock of Omens
Clock of Omens 4 (4)
Artifact

Tap two untapped artifacts you control: Untap target artifact.

Magic 2013 (Uncommon)
Other Versions
Fifth Dawn (Uncommon)
Clocknapper
Clocknapper 3BlueBlue (5)
Creature — Human Spy (2/2)

When Clocknapper enters the battlefield, choose beginning phase, precombat main phase, combat phase, postcombat main phase, or ending phase. Steal that phase from target player during their next turn. (That phase occurs as though it's your turn instead.)

Unstable (Rare)
Clockspinning
Clockspinning Blue (1)
Instant

Buyback 3 (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)

Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.

Doctor Who Commander (Common)
Other Versions
Time Spiral (Common)
Clockwork Avian
Clockwork Avian 5 (5)
Artifact Creature — Bird (0/4)

Flying

Clockwork Avian enters the battlefield with four +1/+0 counters on it.

At end of combat, if Clockwork Avian attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Avian. This ability can't cause the total number of +1/+0 counters on Clockwork Avian to be greater than four. Activate only during your upkeep.

Masters Edition IV (Uncommon)
Other Versions
Fourth Edition (Rare)
Antiquities (Rare)
Beatdown Box Set (Rare)
Clockwork Beast
Clockwork Beast 6 (6)
Artifact Creature — Beast (0/4)

Clockwork Beast enters the battlefield with seven +1/+0 counters on it.

At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate only during your upkeep.

Masters Edition (Uncommon)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Beatdown Box Set (Rare)
Clockwork Beetle
Clockwork Beetle 1 (1)
Artifact Creature — Insect (0/0)

Clockwork Beetle enters the battlefield with two +1/+1 counters on it.

Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.

Mirrodin (Common)
Clockwork Condor
Clockwork Condor 4 (4)
Artifact Creature — Bird (0/0)

Flying

Clockwork Condor enters the battlefield with three +1/+1 counters on it.

Whenever Clockwork Condor attacks or blocks, remove a +1/+1 counter from it at end of combat.

Duel Decks: Elspeth vs. Tezzeret (Common)
Other Versions
Mirrodin (Common)
Clockwork Dragon
Clockwork Dragon 7 (7)
Artifact Creature — Dragon (0/0)

Flying

Clockwork Dragon enters the battlefield with six +1/+1 counters on it.

Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.

3: Put a +1/+1 counter on Clockwork Dragon.

Mirrodin (Rare)
Clockwork Drawbridge
Clockwork Drawbridge White (1)
Artifact Creature — Wall (0/3)

Defender

2White, Tap: Tap target creature.

Dominaria United (Common)
Clockwork Droid
Clockwork Droid 2 (2)
Artifact Creature — Robot (3/1)

You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and you scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)

Doctor Who Commander (Uncommon)
Clockwork Fox
Clockwork Fox 3 (3)
Artifact Creature — Fox (3/2)

When Clockwork Fox leaves the battlefield, you draw two cards and each opponent draws a card.

Commander Legends: Battle for Baldur's Gate (Common)
Clockwork Gnomes
Clockwork Gnomes 4 (4)
Artifact Creature — Gnome (2/2)

3, Tap: Regenerate target artifact creature.

Masters Edition IV (Uncommon)
Other Versions
Homelands (Common)
Clockwork Hydra
Clockwork Hydra 5 (5)
Artifact Creature — Hydra (0/0)

Clockwork Hydra enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Hydra attacks or blocks, remove a +1/+1 counter from it. If you do, Clockwork Hydra deals 1 damage to any target.

Tap: Put a +1/+1 counter on Clockwork Hydra.

Jumpstart 2022 (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Time Spiral Remastered (Uncommon)
Clockwork Servant
Clockwork Servant 3 (3)
Artifact Creature — Gnome (2/3)

Adamant — When Clockwork Servant enters the battlefield, if at least three mana of the same color was spent to cast it, draw a card.

Throne of Eldraine (Uncommon)
Clockwork Steed
Clockwork Steed 4 (4)
Artifact Creature — Horse (0/3)

Clockwork Steed enters the battlefield with four +1/+0 counters on it.

Clockwork Steed can't be blocked by artifact creatures.

At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep.

Masters Edition II (Uncommon)
Other Versions
Fifth Edition (Uncommon)
Homelands (Common)
Clockwork Swarm
Clockwork Swarm 4 (4)
Artifact Creature — Insect (0/3)

Clockwork Swarm enters the battlefield with four +1/+0 counters on it.

Clockwork Swarm can't be blocked by Walls.

At end of combat, if Clockwork Swarm attacked or blocked this combat, remove a +1/+0 counter from it.

Variable Colorless, Tap: Put up to X +1/+0 counters on Clockwork Swarm. This ability can't cause the total number of +1/+0 counters on Clockwork Swarm to be greater than four. Activate only during your upkeep.

Masters Edition IV (Common)
Other Versions
Homelands (Common)
Clockwork Vorrac
Clockwork Vorrac 5 (5)
Artifact Creature — Boar Beast (0/0)

Trample

Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.

Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.

Tap: Put a +1/+1 counter on Clockwork Vorrac.

Mirrodin (Uncommon)
Cloister Gargoyle
Cloister Gargoyle 2White (3)
Artifact Creature — Gargoyle (0/4)

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you've completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

Adventures in the Forgotten Realms (Uncommon)
Cloistered Youth
Cloistered Youth 1White (2)
Creature — Human (1/1)

At the beginning of your upkeep, you may transform Cloistered Youth.

Innistrad (Uncommon)
Clone
Clone 3Blue (4)
Creature — Shapeshifter (0/0)

You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Magic 2014 Core Set (Rare)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Ninth Edition (Rare)
Onslaught (Rare)
Tenth Edition (Rare)
Magic 2010 (Rare)
Magic 2011 (Rare)
Duel Decks: Venser vs. Koth (Rare)
Magic 2013 (Rare)
Clone Crafter
Clone Crafter 1Blue (2)
Creature — — Human Wizard (1/2)

When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."

Innistrad: Midnight Hunt Alchemy (Rare)
Clone Legion
Clone Legion 7BlueBlue (9)
Sorcery

For each creature target player controls, create a token that's a copy of that creature.

Streets of New Capenna Commander (Mythic Rare)
Other Versions
Dragons of Tarkir (Mythic Rare)
Commander 2017 (Mythic Rare)
Clone Shell
Clone Shell 5 (5)
Artifact Creature — Shapeshifter (2/2)

Imprint — When Clone Shell enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library in any order.

When Clone Shell dies, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control.

Double Masters (Uncommon)
Other Versions
Scars of Mirrodin (Uncommon)
Close Quarters
Close Quarters 2RedRed (4)
Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

Mercadian Masques (Uncommon)
Closing Statement
Closing Statement 3WhiteBlack (5)
Instant

This spell costs 2 less to cast during your end step.

Destroy target creature or planeswalker you don't control. Put a +1/+1 counter on up to one target creature you control.

Strixhaven: School of Mages (Uncommon)
Clot Sliver
Clot Sliver 1Black (2)
Creature — Sliver (1/1)

All Slivers have "2: Regenerate this permanent."

Commander Masters (Common)
Other Versions
Tempest (Common)
Premium Deck Series: Slivers (Common)
Tempest Remastered (Common)
Cloud Cover
Cloud Cover 2WhiteBlue (4)
Enchantment

Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.

Planeshift (Rare)
Cloud Crusader
Cloud Crusader 2WhiteWhite (4)
Creature — Human Knight (2/3)

Flying

First strike (This creature deals combat damage before creatures without first strike.)

Magic 2011 (Common)
Cloud Djinn
Cloud Djinn 5Blue (6)
Creature — Djinn (5/4)

Flying

Cloud Djinn can block only creatures with flying.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Uncommon)
Beatdown Box Set (Uncommon)
Cloud Dragon
Cloud Dragon 5Blue (6)
Creature — Illusion Dragon (5/4)

Flying

Cloud Dragon can block only creatures with flying.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Cloud Elemental
Cloud Elemental 2Blue (3)
Creature — Elemental (2/3)

Flying

Cloud Elemental can block only creatures with flying.

Modern Masters 2015 Edition (Common)
Other Versions
Visions (Common)
Tenth Edition (Common)
Beatdown Box Set (Common)
Magic 2011 (Common)
Cloud Key
Cloud Key 3 (3)
Artifact

As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery.

Spells you cast of the chosen type cost 1 less to cast.

The Brothers' War Retro Artifacts (Rare)
Other Versions
Future Sight (Rare)
Time Spiral Remastered (Rare)
Cloud Manta
Cloud Manta 3Blue (4)
Creature — Fish (3/2)

Flying

Battle for Zendikar (Common)
Cloud of Faeries
Cloud of Faeries 1Blue (2)
Creature — Faerie (1/1)

Flying

When Cloud of Faeries enters the battlefield, untap up to two lands.

Cycling 2 (2, Discard this card: Draw a card.)

Wilds of Eldraine Commander (Common)
Other Versions
Urza's Legacy (Common)
Vintage Masters (Uncommon)
Dominaria Remastered (Common)
March of the Machine Commander (Common)
Cloud Pirates
Cloud Pirates Blue (1)
Creature — Human Pirate (1/1)

Flying

Cloud Pirates can block only creatures with flying.

Portal (Common)
Cloud Spirit
Cloud Spirit 2Blue (3)
Creature — Spirit (3/1)

Flying

Cloud Spirit can block only creatures with flying.

Masters Edition IV (Common)
Other Versions
Stronghold (Common)
Portal (Uncommon)
Cloud Sprite
Cloud Sprite Blue (1)
Creature — Faerie (1/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Cloud Sprite can block only creatures with flying.

Tenth Edition (Common)
Other Versions
Mercadian Masques (Common)
Cloudblazer
Cloudblazer 3WhiteBlue (5)
Creature — Human Scout (2/2)

Flying

When Cloudblazer enters the battlefield, you gain 2 life and draw two cards.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Masters 25 (Uncommon)
Kaldheim Commander (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Cloudchaser Eagle
Cloudchaser Eagle 3White (4)
Creature — Bird (2/2)

Flying

When Cloudchaser Eagle enters the battlefield, destroy target enchantment.

Tempest (Common)
Other Versions
Seventh Edition (Common)
Cloudchaser Kestrel
Cloudchaser Kestrel 1WhiteWhite (3)
Creature — Bird (2/2)

Flying

When Cloudchaser Kestrel enters the battlefield, destroy target enchantment.

White: Target permanent becomes white until end of turn.

Time Spiral (Common)
Cloudcrest Lake
Cloudcrest Lake (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Cloudcrest Lake doesn't untap during your next untap step.

Champions of Kamigawa (Uncommon)
Cloudcrown Oak
Cloudcrown Oak 2GreenGreen (4)
Creature — Treefolk Warrior (3/4)

Reach (This creature can block creatures with flying.)

Duel Decks: Mind vs. Might (Common)
Other Versions
Lorwyn (Common)
Cloudfin Raptor
Cloudfin Raptor Blue (1)
Creature — Bird Mutant (0/1)

Flying

Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Ravnica Remastered (Common)
Other Versions
Gatecrash (Common)
Guild Kit: Simic (Common)
Cloudform
Cloudform 1BlueBlue (3)
Enchantment

When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Enchanted creature has flying and hexproof.

Commander 2018 (Uncommon)
Other Versions
Fate Reforged (Uncommon)
Cloudgoat Ranger
Cloudgoat Ranger 3WhiteWhite (5)
Creature — Giant Warrior Ranger (3/3)

When Cloudgoat Ranger enters the battlefield, create three 1/1 white Kithkin Soldier creature tokens.

Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.

Kaldheim Commander (Uncommon)
Other Versions
Lorwyn (Uncommon)
Modern Masters (Uncommon)
Cloudheath Drake
Cloudheath Drake 4Blue (5)
Artifact Creature — Drake (3/3)

Flying

1White: Cloudheath Drake gains vigilance until end of turn.

Shards of Alara (Common)
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