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Embercleave
Embercleave 4RedRed (6)
Legendary Artifact — Equipment

Flash

This spell costs 1 less to cast for each attacking creature you control.

When Embercleave enters, attach it to target creature you control.

Equipped creature gets +1/+1 and has double strike and trample.

Equip 3

Throne of Eldraine (Mythic Rare)
Virtue of Courage (Embereth Blaze)
Virtue of Courage (Embereth Blaze) 1Red (2)
Instant — Adventure

Embereth Blaze deals 2 damage to any target. (Then exile this card. You may cast the enchantment later from exile.)

Wilds of Eldraine (Mythic Rare)
Embereth Paladin
Embereth Paladin 3Red (4)
Creature — Human Knight (4/1)

Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters with a +1/+1 counter on it.

Throne of Eldraine (Common)
Embereth Shieldbreaker
Embereth Shieldbreaker 1Red (2)
Creature — Human Knight (2/1)

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Throne of Eldraine (Uncommon)
Embereth Skyblazer
Embereth Skyblazer 3Red (4)
Creature — Human Knight (4/3)

During your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay 2Red. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

Throne of Eldraine (Rare)
Embereth Veteran
Embereth Veteran Red (1)
Creature — Human Knight (2/1)

1, Sacrifice Embereth Veteran: Create a Young Hero Role token attached to another target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

Wilds of Eldraine (Uncommon)
Ember-Eye Wolf
Ember-Eye Wolf 1Red (2)
Creature — Wolf (1/2)

Haste

1Red: Ember-Eye Wolf gets +2/+0 until end of turn.

Shadows Over Innistrad Remastered (Common)
Other Versions
Shadows over Innistrad (Common)
Ember-Fist Zubera
Ember-Fist Zubera 1Red (2)
Creature — Zubera Spirit (1/2)

When Ember-Fist Zubera dies, it deals damage to any target equal to the number of Zubera that died this turn.

Champions of Kamigawa (Common)
Emberheart Challenger
Emberheart Challenger 1Red (2)
Creature — Mouse Warrior (2/2)

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

Bloomburrow (Rare)
Emberhorn Minotaur
Emberhorn Minotaur 3Red (4)
Creature — Minotaur Warrior (4/3)

You may exert Emberhorn Minotaur as it attacks. When you do, it gets +1/+1 and gains menace until end of turn. (An exerted creature won't untap during your next untap step.)

Amonkhet (Common)
Embermage Goblin
Embermage Goblin 3Red (4)
Creature — Goblin Wizard (1/1)

When Embermage Goblin enters, you may search your library for a card named Embermage Goblin, reveal it, put it into your hand, then shuffle.

Tap: Embermage Goblin deals 1 damage to any target.

Onslaught (Uncommon)
Embermaw Hellion
Embermaw Hellion 3RedRed (5)
Creature — Hellion (4/5)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

If another red source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.

Magic Origins (Rare)
Embersmith
Embersmith 1Red (2)
Creature — Human Artificer (2/1)

Whenever you cast an artifact spell, you may pay 1. If you do, Embersmith deals 1 damage to any target.

Scars of Mirrodin (Uncommon)
Emberstrike Duo
Emberstrike Duo 1Black or Red (2)
Creature — Elemental Warrior Shaman (1/1)

Whenever you cast a black spell, Emberstrike Duo gets +1/+1 until end of turn.

Whenever you cast a red spell, Emberstrike Duo gains first strike until end of turn.

Shadowmoor (Common)
Emberwilde Augur
Emberwilde Augur 1Red (2)
Creature — Goblin Shaman (2/1)

Sacrifice Emberwilde Augur: It deals 3 damage to target player or planeswalker. Activate only during your upkeep.

Duel Decks Anthology, Elves vs. Goblins (Common)
Other Versions
Future Sight (Common)
Duel Decks: Elves vs. Goblins (Common)
Emberwilde Caliph
Emberwilde Caliph 2BlueRed (4)
Creature — Djinn (4/4)

Flying, trample

Emberwilde Caliph attacks each combat if able.

Whenever Emberwilde Caliph deals damage, you lose that much life.

Mirage (Rare)
Emberwilde Captain
Emberwilde Captain 3Red (4)
Creature — Djinn Pirate (4/2)

When Emberwilde Captain enters, you become the monarch.

Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.

Commander Legends (Rare)
Emberwilde Djinn
Emberwilde Djinn 2RedRed (4)
Creature — Djinn (5/4)

Flying

At the beginning of each player's upkeep, that player may pay RedRed or 2 life. If the player does, they gain control of Emberwilde Djinn.

Mirage (Rare)
Embiggen
Embiggen Green (1)
Instant

Until end of turn, target non-Brushwagg creature gets +1/+1 for each supertype, card type, and subtype it has.

Unfinity (Common)
Emblazoned Golem
Emblazoned Golem 2 (2)
Artifact Creature — Golem (1/2)

Kicker Variable Colorless <I>(You may pay an additional </I>Variable Colorless<I> as you cast this spell.)</I>

Spend only colored mana on X. No more than one mana of each color may be spent this way.

If Emblazoned Golem was kicked, it enters with X +1/+1 counters on it.

Apocalypse (Uncommon)
Emblem of the Warmind
Emblem of the Warmind 1Red (2)
Enchantment — Aura

Enchant creature you control

Creatures you control have haste.

Future Sight (Uncommon)
Embodiment of Agonies
Embodiment of Agonies 1BlackBlack (3)
Creature — Demon (0/0)

Flying, deathtouch

Embodiment of Agonies enters with a +1/+1 counter on it for each different mana cost among nonland cards in your graveyard. (For example, 2Black and 1BlackBlack are different mana costs.)

Core Set 2020 (Rare)
Embodiment of Flame
Embodiment of Flame (0)
Creature — Elemental Wizard (3/3)

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

1, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Innistrad: Midnight Hunt (Uncommon)
Embodiment of Fury
Embodiment of Fury 3Red (4)
Creature — Elemental (4/3)

Trample

Land creatures you control have trample.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Oath of the Gatewatch (Uncommon)
Embodiment of Insight
Embodiment of Insight 4Green (5)
Creature — Elemental (4/4)

Vigilance

Land creatures you control have vigilance.

Landfall — Whenever a land you control enters, you may have target land you control become a 3/3 Elemental creature with haste until end of turn. It's still a land.

Zendikar Rising Commander (Uncommon)
Other Versions
Oath of the Gatewatch (Uncommon)
Embodiment of Spring
Embodiment of Spring Blue (1)
Creature — Elemental (0/3)

1Green, Tap, Sacrifice Embodiment of Spring: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Khans of Tarkir (Common)
Embolden
Embolden 2White (3)
Instant

Prevent the next 4 damage that would be dealt this turn to any number of targets, divided as you choose.

Flashback 1White (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Odyssey (Common)
Embraal Bruiser
Embraal Bruiser 1Black (2)
Creature — Human Warrior (3/1)

Embraal Bruiser enters tapped.

Embraal Bruiser has menace as long as you control an artifact.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Embraal Gear-Smasher
Embraal Gear-Smasher 2Red (3)
Creature — Human Warrior (2/3)

Tap, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each opponent.

Aether Revolt (Common)
Embrace My Diabolical Vision
Embrace My Diabolical Vision (0)
Scheme

When you set this scheme in motion, each player shuffles their hand and graveyard into their library. You draw seven cards, then each other player draws four cards.

Archenemy (Common)
Embrace the Unknown
Embrace the Unknown 2Red (3)
Sorcery

Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

Outlaws of Thunder Junction Commander (Rare)
Embrose, Dean of Shadow
Embrose, Dean of Shadow 2BlackBlack (4)
Legendary Creature — Human Warlock (4/4)

Tap: Put a +1/+1 counter on another target creature, then Embrose, Dean of Shadow deals 2 damage to that creature.

Whenever a creature you control with a +1/+1 counter on it dies, draw a card.

Strixhaven: School of Mages (Rare)
Emcee
Emcee 2White (3)
Creature — Human Rogue (0/1)

Whenever another creature enters, you may stand up and say in a deep, booming voice, "Presenting . . . " and that creature's name. If you do, put a +1/+1 counter on that creature.

Unsanctioned (Uncommon)
Other Versions
Unhinged (Uncommon)
Emerald Charm
Emerald Charm Green (1)
Instant

Choose one —

• Untap target permanent.

• Destroy target non-Aura enchantment.

• Target creature loses flying until end of turn.

Dominaria Remastered (Common)
Other Versions
Visions (Common)
Emerald Dragon
Emerald Dragon 4GreenGreen (6)
Creature — Dragon (4/4)

Flying, trample

Alchemy Horizons: Baldur's Gate (Uncommon)
Other Versions
Commander Legends: Battle for Baldur's Gate (Uncommon)
Emerald Dragonfly
Emerald Dragonfly 1Green (2)
Creature — Insect (1/1)

Flying

GreenGreen: Emerald Dragonfly gains first strike until end of turn.

Chronicles (Common)
Other Versions
Legends (Common)
Emerald Medallion
Emerald Medallion 2 (2)
Artifact

Green spells you cast cost 1 less to cast.

Modern Horizons 3 (Rare)
Other Versions
Tempest (Rare)
Commander 2014 (Rare)
Commander Anthology (Rare)
Commander Masters (Rare)
Emerald Oryx
Emerald Oryx 3Green (4)
Creature — Antelope (2/3)

Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)

Magic 2010 (Common)
Emerge from the Cocoon
Emerge from the Cocoon 4White (5)
Sorcery

Return target creature card from your graveyard to the battlefield. You gain 3 life.

Duskmourn: House of Horror (Common)
Emerge Unscathed
Emerge Unscathed White (1)
Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Uncommon)
Emergence Zone
Emergence Zone (0)
Land

Tap: Add Colorless.

1, Tap, Sacrifice Emergence Zone: You may cast spells this turn as though they had flash.

War of the Spark (Uncommon)
Emergency Powers
Emergency Powers 5WhiteBlue (7)
Instant

Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Emergency Powers.

Addendum — If you cast this spell during your main phase, you may put a permanent card with mana value 7 or less from your hand onto the battlefield.

Ravnica Allegiance (Mythic Rare)
Emergency Weld
Emergency Weld 1Black (2)
Sorcery

Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.

The Brothers' War (Common)
Emergent Growth
Emergent Growth 3Green (4)
Sorcery

Target creature gets +5/+5 until end of turn and must be blocked this turn if able.

Ixalan (Uncommon)
Emergent Haunting
Emergent Haunting 1Blue (2)
Enchantment

At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.

2Blue: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Outlaws of Thunder Junction (Uncommon)
Emergent Sequence
Emergent Sequence 1Green (2)
Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. That land becomes a 0/0 green and blue Fractal creature that's still a land. Put a +1/+1 counter on it for each land you had enter the battlefield under your control this turn.

Strixhaven: School of Mages (Uncommon)
Emergent Ultimatum
Emergent Ultimatum BlackBlackGreenGreenGreenBlueBlue (7)
Sorcery

Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.

Ikoria: Lair of Behemoths (Rare)
Emergent Woodwurm
Emergent Woodwurm 6Green (7)
Creature — Wurm (4/4)

Backup 3 (When this creature enters, put three +1/+1 counters on target creature. If that's another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

March of the Machine Commander (Rare)
Emeria Angel
Emeria Angel 2WhiteWhite (4)
Creature — Angel (3/3)

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

March of the Machine Commander (Rare)
Other Versions
Zendikar (Rare)
Iconic Masters (Rare)
Zendikar Rising Commander (Rare)
Phyrexia: All Will Be One Commander (Rare)
Emeria Captain
Emeria Captain 3White (4)
Creature — Angel Warrior (1/1)

Flying, vigilance

When Emeria Captain enters, put a +1/+1 counter on it for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Zendikar Rising (Uncommon)
Emeria Shepherd
Emeria Shepherd 5WhiteWhite (7)
Creature — Angel (4/4)

Flying

Landfall — Whenever a land you control enters, you may return target nonland permanent card from your graveyard to your hand. If that land is a Plains, you may return that nonland permanent card to the battlefield instead.

Zendikar Rising Commander (Rare)
Other Versions
Battle for Zendikar (Rare)
Emeria, Shattered Skyclave
Emeria, Shattered Skyclave (0)
Land

As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add White.

Zendikar Rising (Mythic Rare)
Emeria, the Sky Ruin
Emeria, the Sky Ruin (0)
Land

Emeria, the Sky Ruin enters tapped.

At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield.

Tap: Add White.

Commander 2014 (Rare)
Other Versions
Zendikar (Rare)
Emeria's Call
Emeria's Call 4WhiteWhiteWhite (7)
Sorcery

Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.

Zendikar Rising (Mythic Rare)
Emiel the Blessed
Emiel the Blessed 2WhiteWhite (4)
Legendary Creature — Unicorn (4/4)

3: Exile another target creature you control, then return it to the battlefield under its owner's control.

Whenever another creature you control enters, you may pay Green or White. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. (Green or White can be paid with either Green or White.)

Jumpstart 2022 (Mythic Rare)
Other Versions
Jumpstart (Mythic Rare)
Double Masters 2022 (Mythic Rare)
Emissary Green
Emissary Green 4Green (5)
Legendary Creature — Human Advisor (3/3)

Whenever Emissary Green attacks, starting with you, each player votes for profit or security. You create a number of Treasure tokens equal to twice the number of profit votes. Put a number of +1/+1 counters on each creature you control equal to the number of security votes.

Ravnica Clue Edition (Rare)
Emissary of Despair
Emissary of Despair 1BlackBlack (3)
Creature — Spirit (2/1)

Flying

Whenever Emissary of Despair deals combat damage to a player, that player loses 1 life for each artifact they control.

Darksteel (Uncommon)
Emissary of Grudges
Emissary of Grudges 5Red (6)
Creature — Efreet (6/5)

Flying, haste

As Emissary of Grudges enters, secretly choose an opponent.

Reveal the player you chose: Choose new targets for target spell or ability if it's controlled by the chosen player and if it targets you or a permanent you control. Activate only once.

Commander 2018 (Rare)
Emissary of Hope
Emissary of Hope 1WhiteWhite (3)
Creature — Spirit (2/1)

Flying

Whenever Emissary of Hope deals combat damage to a player, you gain 1 life for each artifact that player controls.

Darksteel (Uncommon)
Emissary of Soulfire
Emissary of Soulfire 1WhiteBlue (3)
Creature — Djinn Monk (1/4)

When Emissary of Soulfire enters, you get EnergyEnergyEnergy (three energy counters).

Pay EnergyEnergy: Put an exalted counter on target creature you control. Activate only as a sorcery. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Modern Horizons 3 (Uncommon)
Emissary of Sunrise
Emissary of Sunrise 2White (3)
Creature — Human Cleric (2/1)

First strike

When Emissary of Sunrise enters, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Uncommon)
Emissary of the Sleepless
Emissary of the Sleepless 4White (5)
Creature — Spirit (2/4)

Flying

When Emissary of the Sleepless enters, if a creature died this turn, create a 1/1 white Spirit creature token with flying.

Shadows over Innistrad (Common)
Emissary's Ploy
Emissary's Ploy (0)
Conspiracy

(Start the game with this conspiracy face up in the command zone.)

Before drawing your opening hand, choose 1, 2, or 3.

You may spend mana as though it were mana of any color to cast creature spells with mana value equal to the chosen number.

Conspiracy: Take the Crown (Rare)
Emmara Tandris
Emmara Tandris 5GreenWhite (7)
Legendary Creature — Elf Shaman (5/7)

Prevent all damage that would be dealt to creature tokens you control.

Commander 2019 (Rare)
Other Versions
Dragon's Maze (Rare)
Emmara, Soul of the Accord
Emmara, Soul of the Accord GreenWhite (2)
Legendary Creature — Elf Cleric (2/2)

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

Guilds of Ravnica (Rare)
Emmessi Tome
Emmessi Tome 4 (4)
Artifact

5, Tap: Draw two cards, then discard a card.

Eternal Masters (Uncommon)
Other Versions
Tempest (Rare)
Tempest Remastered (Uncommon)
Emperor Crocodile
Emperor Crocodile 3Green (4)
Creature — Crocodile (5/5)

When you control no other creatures, sacrifice Emperor Crocodile.

Eternal Masters (Common)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Urza's Destiny (Rare)
Emperor Mihail II
Emperor Mihail II 1BlueBlue (3)
Legendary Creature — Merfolk Noble (3/3)

You may look at the top card of your library any time.

You may cast Merfolk spells from the top of your library.

Whenever you cast a Merfolk spell, you may pay 1. If you do, create a 1/1 blue Merfolk creature token.

The Lost Caverns of Ixalan Commander (Rare)
Other Versions
Dominaria United Commander (Rare)
Emperor of Bones
Emperor of Bones 1Black (2)
Creature — Skeleton Noble (2/2)

At the beginning of combat on your turn, exile up to one target card from a graveyard.

1Black: Adapt 2.

Whenever one or more +1/+1 counters are put on Emperor of Bones, put a creature card exiled with Emperor of Bones onto the battlefield under your control with a finality counter on it. It gains haste. Sacrifice it at the beginning of the next end step.

Modern Horizons 3 (Rare)
Emperor's Vanguard
Emperor's Vanguard 3Green (4)
Creature — Human Scout (4/3)

Whenever Emperor's Vanguard deals combat damage to a player, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

Ixalan (Rare)
Empowered Autogenerator
Empowered Autogenerator 4 (4)
Artifact

Empowered Autogenerator enters tapped.

Tap: Put a charge counter on Empowered Autogenerator. Add X mana of any one color, where X is the number of charge counters on Empowered Autogenerator.

Commander 2019 (Rare)
Empress Galina
Empress Galina 3BlueBlue (5)
Legendary Creature — Merfolk Noble (1/3)

BlueBlue, Tap: Gain control of target legendary permanent. <I>(This effect lasts indefinitely.)</I>

Invasion (Rare)
Empty City Ruse
Empty City Ruse White (1)
Sorcery

Target opponent skips all combat phases of their next turn.

Portal Three Kingdoms (Uncommon)
Empty the Catacombs
Empty the Catacombs 3Black (4)
Sorcery

Each player returns all creature cards from their graveyard to their hand.

Ravnica: City of Guilds (Rare)
Empty the Laboratory
Empty the Laboratory Variable ColorlessBlueBlue (2)
Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

Innistrad: Midnight Hunt Commander (Rare)
Empty the Pits
Empty the Pits Variable ColorlessVariable ColorlessBlackBlackBlackBlack (4)
Instant

Delve (Each card you exile from your graveyard while casting this spell pays for 1.)

Create X tapped 2/2 black Zombie creature tokens.

Khans of Tarkir (Mythic Rare)
Empty the Warrens
Empty the Warrens 3Red (4)
Sorcery

Create two 1/1 red Goblin creature tokens.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Dominaria Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Duel Decks: Mind vs. Might (Common)
Time Spiral Remastered (Common)
Empty-Shrine Kannushi
Empty-Shrine Kannushi White (1)
Creature — Human Cleric (1/1)

Empty-Shrine Kannushi has protection from the colors of permanents you control.

Betrayers of Kamigawa (Uncommon)
Empyreal Voyager
Empyreal Voyager 1GreenBlue (3)
Creature — Vedalken Scout (2/3)

Flying, trample

Whenever Empyreal Voyager deals combat damage to a player, you get that many Energy (energy counters).

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Empyrean Eagle
Empyrean Eagle 1WhiteBlue (3)
Creature — Bird Spirit (2/3)

Flying

Other creatures you control with flying get +1/+1.

Kaldheim Commander (Uncommon)
Other Versions
Core Set 2020 (Uncommon)
Empyrial Archangel
Empyrial Archangel 4GreenWhiteWhiteBlue (8)
Creature — Angel (5/8)

Flying

Shroud (This creature can't be the target of spells or abilities.)

All damage that would be dealt to you is dealt to Empyrial Archangel instead.

Double Masters 2022 (Rare)
Other Versions
Shards of Alara (Mythic Rare)
Empyrial Armor
Empyrial Armor 1WhiteWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each card in your hand.

Vintage Masters (Uncommon)
Other Versions
Weatherlight (Common)
Empyrial Plate
Empyrial Plate 2 (2)
Artifact — Equipment

Equipped creature gets +1/+1 for each card in your hand.

Equip 2

Commander 2016 (Rare)
Other Versions
Mirrodin (Rare)
Empyrial Storm
Empyrial Storm 4WhiteWhite (6)
Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game.

Create a 4/4 white Angel creature token with flying.

Commander 2018 (Rare)
Emrakul, the Aeons Torn
Emrakul, the Aeons Torn 15 (15)
Legendary Creature — Eldrazi (15/15)

This spell can't be countered.

When you cast this spell, take an extra turn after this one.

Flying, protection from spells that are one or more colors, annihilator 6

When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.

Double Masters 2022 (Mythic Rare)
Other Versions
Rise of the Eldrazi (Mythic Rare)
Modern Masters 2015 Edition (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Emrakul, the Promised End
Emrakul, the Promised End 13 (13)
Legendary Creature — Eldrazi (13/13)

This spell costs 1 less to cast for each card type among cards in your graveyard.

When you cast this spell, you gain control of target opponent during that player's next turn. After that turn, that player takes an extra turn.

Flying, trample, protection from instants

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Eldritch Moon (Mythic Rare)
Emrakul, the World Anew
Emrakul, the World Anew 12 (12)
Legendary Creature — Eldrazi (12/12)

When you cast this spell, gain control of all creatures target player controls.

Flying, protection from spells and from permanents that were cast this turn

When Emrakul, the World Anew leaves the battlefield, sacrifice all creatures you control.

Madness—Pay six Colorless.

Modern Horizons 3 (Mythic Rare)
Emrakul's Evangel
Emrakul's Evangel 2Green (3)
Creature — Human Horror (3/2)

Tap, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi creatures: Create a 3/2 colorless Eldrazi Horror creature token for each creature sacrificed this way.

Eldritch Moon (Rare)
Emrakul's Hatcher
Emrakul's Hatcher 4Red (5)
Creature — Eldrazi Drone (3/3)

When Emrakul's Hatcher enters, create three 0/1 colorless Eldrazi Spawn creature tokens. They have "Sacrifice this creature: Add Colorless."

Duel Decks: Zendikar vs. Eldrazi (Common)
Other Versions
Rise of the Eldrazi (Common)
Emrakul's Influence
Emrakul's Influence 2GreenGreen (4)
Enchantment

Whenever you cast an Eldrazi creature spell with mana value 7 or greater, draw two cards.

Eldritch Moon (Uncommon)
Emrakul's Messenger
Emrakul's Messenger 1Blue (2)
Creature — Eldrazi Faerie Rogue (2/1)

Devoid (This card has no color.)

Flying

Whenever you draw your second card each turn, create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this creature: Add Colorless."

Modern Horizons 3 (Uncommon)
Emry, Lurker of the Loch
Emry, Lurker of the Loch 2Blue (3)
Legendary Creature — Merfolk Wizard (1/2)

This spell costs 1 less to cast for each artifact you control.

When Emry, Lurker of the Loch enters, mill four cards.

Tap: Choose target artifact card in your graveyard. You may cast that card this turn. (You still pay its costs. Timing rules still apply.)

March of the Machine Multiverse Legends (Rare)
Other Versions
Throne of Eldraine (Rare)
Kamigawa: Neon Dynasty Commander (Rare)
The Brothers' War Commander (Rare)
Enatu Golem
Enatu Golem 6 (6)
Artifact Creature — Golem (3/5)

When Enatu Golem dies, you gain 4 life.

Rise of the Eldrazi (Uncommon)
Encampment Keeper
Encampment Keeper White (1)
Creature — Dog (1/1)

First strike

7White, Tap, Sacrifice Encampment Keeper: Creatures you control get +2/+2 until end of turn.

Ixalan (Common)
Encase in Ice
Encase in Ice 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant red or green creature

When Encase in Ice enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Dragons of Tarkir (Uncommon)
Enchanted Being
Enchanted Being 1WhiteWhite (3)
Creature — Human (2/2)

Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures.

Legends (Common)
Enchanted Carriage
Enchanted Carriage 5 (5)
Artifact — Vehicle (4/4)

When Enchanted Carriage enters, create two 1/1 white Mouse creature tokens.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Throne of Eldraine (Uncommon)
Enchanted Evening
Enchanted Evening 3White or BlueWhite or Blue (5)
Enchantment

All permanents are enchantments in addition to their other types.

Shadowmoor (Rare)
Enchanted Prairie (playtest)
Enchanted Prairie (playtest) (0)
Enchantment Land

CARDNAME enters the battlefield tapped.

Tap: Add White or Blue.

Mystery Booster (Common)
Enchanter's Bane
Enchanter's Bane 1Red (2)
Enchantment

At the beginning of your end step, target enchantment deals damage equal to its mana value to its controller unless that player sacrifices it.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Commander 2018 (Rare)
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