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Laughing Jasper Flint
( 3)
Legendary Creature — Lizard Rogue
(4/3)
Creatures you control but don't own are Mercenaries in addition to their other types. At the beginning of your upkeep, exile the top X cards of target opponent's library, where X is the number of outlaws you control. Until end of turn, you may cast spells from among those cards, and mana of any type can be spent to cast those spells.
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Launch
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has flying. When Launch is put into a graveyard from the battlefield, return Launch to its owner's hand.
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Launch Mishap
( 3)
Instant
Counter target creature or planeswalker spell. Create a 1/1 colorless Thopter artifact creature token with flying.
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Launch Party
( 4)
Instant
As an additional cost to cast this spell, sacrifice a creature. Destroy target creature. Its controller loses 2 life.
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Launch the Fleet
( 1)
Sorcery
Strive — This spell costs more to cast for each target beyond the first. Until end of turn, any number of target creatures each gain "Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking."
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Laurine, the Diversion
( 3)
Legendary Creature — Human Rogue
(3/3)
Partner with Kamber, the Plunderer (When this creature enters, target player may put Kamber into their hand from their library, then shuffle.) First strike , Sacrifice an artifact or creature: Goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Lava Axe
( 5)
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
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Lava Blister
( 2)
Sorcery
Destroy target nonbasic land unless its controller has Lava Blister deal 6 damage to them.
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Lava Burst
( 1)
Sorcery
Lava Burst deals X damage to any target. If Lava Burst would deal damage to a creature, that damage can't be prevented or dealt instead to another permanent or player.
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Lava Coil
( 2)
Sorcery
Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.
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Lava Dart
( 1)
Instant
Lava Dart deals 1 damage to any target. Flashback—Sacrifice a Mountain. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lava Flow
( 5)
Sorcery
Destroy target creature or land.
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Lava Hounds
( 4)
Creature — Dog
(4/4)
Haste When Lava Hounds enters, it deals 4 damage to you.
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Lava Runner
( 3)
Creature — Lizard
(2/2)
Haste Whenever Lava Runner becomes the target of a spell or ability, that spell or ability's controller sacrifices a land of their choice.
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Lava Serpent
( 6)
Creature — Elemental Serpent
(5/5)
Haste Cycling (, Discard this card: Draw a card.)
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Lava Spike
( 1)
Sorcery — Arcane
Lava Spike deals 3 damage to target player or planeswalker.
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Lava Storm
( 5)
Instant
Lava Storm deals 2 damage to each attacking creature or Lava Storm deals 2 damage to each blocking creature.
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Lava Tubes
( 0)
Land
Lava Tubes doesn't untap during your untap step if it has a depletion counter on it. At the beginning of your upkeep, remove a depletion counter from Lava Tubes. : Add or . Put a depletion counter on Lava Tubes.
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Lava Zombie
( 3)
Creature — Zombie
(4/3)
When Lava Zombie enters, return a black or red creature you control to its owner's hand. : Lava Zombie gets +1/+0 until end of turn.
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Lavaball Trap
( 8)
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost. Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
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Lavabelly Sliver
( 3)
Creature — Sliver
(2/2)
Sliver creatures you control have "When this creature enters, it deals 1 damage to target player or planeswalker and you gain 1 life."
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Lavaborn Muse
( 4)
Creature — Spirit
(3/3)
At the beginning of each opponent's upkeep, if that player has two or fewer cards in hand, Lavaborn Muse deals 3 damage to that player.
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Lavabrink Floodgates
( 4)
Artifact
: Add . At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature.
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Lavabrink Venturer
( 3)
Creature — Human Soldier
(3/3)
As Lavabrink Venturer enters, choose odd or even. (Zero is even.) Lavabrink Venturer has protection from each mana value of the chosen quality.
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Lavacore Elemental
( 3)
Creature — Elemental
(5/3)
Vanishing 1 (This creature enters with a time counter on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a creature you control deals combat damage to a player, put a time counter on Lavacore Elemental.
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Lava-Field Overlord
( 9)
Creature — Dragon
(5/4)
Assist (Another player can pay up to of this spell's cost.) Flying When Lava-Field Overlord enters, it deals 4 damage to target creature an opponent controls.
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Lavafume Invoker
( 3)
Creature — Goblin Shaman
(2/2)
: Creatures you control get +3/+0 until end of turn.
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Lavakin Brawler
( 4)
Creature — Elemental Warrior
(2/4)
Whenever Lavakin Brawler attacks, it gets +1/+0 until end of turn for each Elemental you control.
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Lavalanche
( 3)
Sorcery
Lavalanche deals X damage to target player or planeswalker and each creature that player or that planeswalker's controller controls.
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Lavamancer's Skill
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature deals 1 damage to target creature." As long as enchanted creature is a Wizard, it has ": This creature deals 2 damage to target creature."
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Lavaspur Boots
( 1)
Artifact — Equipment
Equipped creature gets +1/+0 and has haste and ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip
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Lavastep Raider
( 1)
Creature — Goblin Warrior
(1/2)
: Lavastep Raider gets +2/+0 until end of turn.
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Lavinia of the Tenth
( 5)
Legendary Creature — Human Soldier
(4/4)
Protection from red When Lavinia of the Tenth enters, detain each nonland permanent your opponents control with mana value 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
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Lavinia, Azorius Renegade
( 2)
Legendary Creature — Human Soldier
(2/2)
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
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Lavinia, Foil to Conspiracy
( 3)
Legendary Creature — Human Detective
(2/3)
Vigilance Whenever you cast your second spell each turn, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") : Add . Activate only during an opponent's turn.
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Lawbringer
( 3)
Creature — Kor Rebel
(2/2)
, Sacrifice Lawbringer: Exile target red creature.
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Lawless Broker
( 3)
Creature — Aetherborn Rogue
(3/2)
When Lawless Broker dies, put a +1/+1 counter on target creature you control.
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Lawmage's Binding
( 3)
Enchantment — Aura
Flash Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.
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Law-Rune Enforcer
( 1)
Creature — Human Soldier
(1/2)
, : Tap target creature with mana value 2 or greater.
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Lay Bare
( 4)
Instant
Counter target spell. Look at its controller's hand.
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Lay Bare the Heart
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonlegendary, nonland card from it. That player discards that card.
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Lay Claim
( 7)
Enchantment — Aura
Enchant permanent You control enchanted permanent. Cycling (, Discard this card: Draw a card.)
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Lay Down Arms
( 1)
Sorcery
Exile target creature with mana value less than or equal to the number of Plains you control. Its controller gains 3 life.
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Lay of the Land
( 1)
Sorcery
Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Lay Waste
( 4)
Sorcery
Destroy target land. Cycling (, Discard this card: Draw a card.)
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Layla Hassan
( 4)
Legendary Creature — Human Assassin
(3/4)
First strike When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.
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Lazav, Dimir Mastermind
( 4)
Legendary Creature — Shapeshifter
(3/3)
Hexproof Whenever a creature card is put into an opponent's graveyard from anywhere, you may have Lazav, Dimir Mastermind become a copy of that card, except its name is Lazav, Dimir Mastermind, it's legendary in addition to its other types, and it has hexproof and this ability.
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Lazav, Familiar Stranger
( 3)
Legendary Creature — Shapeshifter
(1/4)
Whenever you commit a crime, put a +1/+1 counter on Lazav, Familiar Stranger. Then you may exile a card from a graveyard. If a creature card was exiled this way, you may have Lazav become a copy of that card until end of turn. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Lazav, the Multifarious
( 2)
Legendary Creature — Shapeshifter
(1/3)
When Lazav, the Multifarious enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it's legendary in addition to its other types, and it has this ability.
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Lazav, Wearer of Faces
( 2)
Legendary Creature — Shapeshifter Detective
(2/3)
Whenever Lazav, Wearer of Faces attacks, exile target card from a graveyard, then investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, you may have Lazav become a copy of a creature card exiled with it until end of turn.
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Lazier Goblin (playtest)
( 1)
Creature — — Goblin
(2/1)
Motivate (This creature can't attack or block unless you have paid its motivate cost once. Motivate only as a sorcery.) When CARDNAME enters the battlefield, it deals 2 damage to any target.
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Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Lazotep Convert
( 0)
Creature — Zombie
(4/4)
You may have Lazotep Convert enter as a copy of any creature card in a graveyard, except it's a 4/4 black Zombie in addition to its other colors and types.
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Lazotep Plating
( 2)
Instant
Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) You and permanents you control gain hexproof until end of turn. (You and they can't be the targets of spells or abilities your opponents control.)
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Lazotep Reaver
( 2)
Creature — Zombie Beast
(1/2)
When Lazotep Reaver enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Lazotep Sliver
( 4)
Creature — Zombie Sliver
(4/4)
Sliver creatures you control have afflict 2. (Whenever a creature with afflict 2 becomes blocked, defending player loses 2 life.) Whenever a nontoken Sliver you control dies, amass Slivers 2. (Put two +1/+1 counters on an Army you control. It's also a Sliver. If you don't control an Army, create a 0/0 black Sliver Army creature token first.)
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Destined // Lead (Lead)
( 4)
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.) All creatures able to block target creature this turn do so.
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Lead Astray
( 2)
Instant
Tap up to two target creatures.
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Lead by Example
( 2)
Instant
Support 2. (Put a +1/+1 counter on each of up to two target creatures.)
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Lead Golem
( 5)
Artifact Creature — Golem
(3/5)
Whenever Lead Golem attacks, it doesn't untap during its controller's next untap step.
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Lead Pipe
( 1)
Artifact — Clue Equipment
Equipped creature gets +2/+0. Whenever equipped creature dies, each opponent loses 1 life. , Sacrifice Lead Pipe: Draw a card. Equip
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Lead the Stampede
( 3)
Sorcery
Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
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Lead-Belly Chimera
( 4)
Artifact Creature — Chimera
(2/2)
Trample Sacrifice Lead-Belly Chimera: Put a +2/+2 counter on target Chimera creature. It gains trample. <I>(This effect lasts indefinitely.)</I>
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Leaden Fists
( 3)
Enchantment — Aura
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +3/+3 and doesn't untap during its controller's untap step.
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Leaden Myr
( 2)
Artifact Creature — Myr
(1/1)
: Add .
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Leadership Vacuum
( 3)
Instant
Target player returns each commander they control from the battlefield to the command zone. Draw a card.
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Leading Performance
( 2)
Sorcery
Choose two letters. Put a +1/+1 counter on each creature you control whose name begins with either of the chosen letters.
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Leaf Arrow
( 1)
Instant
Leaf Arrow deals 3 damage to target creature with flying.
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Leaf Dancer
( 3)
Creature — Centaur
(2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
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Leafcrown Dryad
( 2)
Enchantment Creature — Nymph Dryad
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Reach Enchanted creature gets +2/+2 and has reach.
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Leaf-Crowned Elder
( 4)
Creature — Treefolk Shaman
(3/5)
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost.
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Leaf-Crowned Visionary
( 2)
Creature — Elf Druid
(1/1)
Other Elves you control get +1/+1. Whenever you cast an Elf spell, you may pay . If you do, draw a card.
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Leafdrake Roost
( 5)
Enchantment — Aura
Enchant land Enchanted land has ", : Create a 2/2 green and blue Drake creature token with flying."
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Leap
( 1)
Instant
Target creature gains flying until end of turn. Draw a card.
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Leap of Faith
( 3)
Instant
Target creature gains flying until end of turn. Prevent all damage that would be dealt to that creature this turn.
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Leap of Flame
( 2)
Instant
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Target creature gets +1/+0 and gains flying and first strike until end of turn.
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Leapfrog
( 3)
Creature — Frog
(3/1)
Leapfrog has flying as long as you've cast an instant or sorcery spell this turn.
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Leaping Ambush
( 1)
Instant
Target creature gets +1/+3 and gains reach until end of turn. Untap it.
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Leaping Master
( 2)
Creature — Human Monk
(2/1)
: Leaping Master gains flying until end of turn.
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Learn from the Past
( 4)
Instant
Target player shuffles their graveyard into their library. Draw a card.
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Learned Learner (playtest)
( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has ": Draw a card."
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Leashling
( 6)
Artifact Creature — Dog
(3/3)
Put a card from your hand on top of your library: Return Leashling to its owner's hand.
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Leather Armor
( 1)
Artifact — Equipment
Equipped creature gets +0/+1 and has ward . (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Equip . Activate only once each turn.
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Leave in the Dust
( 4)
Instant
Return target nonland permanent to its owner's hand. Draw a card.
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Leave No Trace
( 2)
Instant
Radiance — Destroy target enchantment and each other enchantment that shares a color with it.
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Restricted Office // Lecture Hall (Lecture Hall)
( 7)
Enchantment — Room
Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Ledev Champion
( 3)
Creature — Elf Knight
(2/2)
Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way. : Create a 1/1 white Soldier creature token with lifelink.
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Ledev Guardian
( 4)
Creature — Human Knight
(2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
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