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Flaying Tendrils
Flaying Tendrils 1BlackBlack (3)
Sorcery

Devoid (This card has no color.)

All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.

Oath of the Gatewatch (Uncommon)
Fledgling Djinn
Fledgling Djinn 1Black (2)
Creature — Djinn (2/2)

Flying

At the beginning of your upkeep, Fledgling Djinn deals 1 damage to you.

Vintage Masters (Common)
Other Versions
Weatherlight (Common)
Fledgling Dragon
Fledgling Dragon 2RedRed (4)
Creature — Dragon (2/2)

Flying

Threshold — As long as seven or more cards are in your graveyard, Fledgling Dragon gets +3/+3 and has "Red: Fledgling Dragon gets +1/+0 until end of turn."

Modern Horizons 3 (Uncommon)
Other Versions
Judgment (Rare)
Fledgling Griffin
Fledgling Griffin 1White (2)
Creature — Griffin (2/2)

Landfall — Whenever a land you control enters, Fledgling Griffin gains flying until end of turn.

Worldwake (Common)
Fledgling Imp
Fledgling Imp 2Black (3)
Creature — Imp (2/2)

Black, Discard a card: Fledgling Imp gains flying until end of turn.

Odyssey (Common)
Fledgling Mawcor
Fledgling Mawcor 3Blue (4)
Creature — Beast (2/2)

Flying

Tap: Fledgling Mawcor deals 1 damage to any target.

Morph BlueBlue (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

Duel Decks Anthology, Jace vs. Chandra (Uncommon)
Other Versions
Time Spiral (Uncommon)
Duel Decks: Jace vs. Chandra (Uncommon)
Fledgling Osprey
Fledgling Osprey Blue (1)
Creature — Bird (1/1)

Fledgling Osprey has flying as long as it's enchanted.

Urza's Destiny (Common)
Fleecemane Lion
Fleecemane Lion GreenWhite (2)
Creature — Cat (3/3)

3GreenWhite: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.)

As long as Fleecemane Lion is monstrous, it has hexproof and indestructible.

Adventures in the Forgotten Realms Commander (Rare)
Other Versions
Theros (Rare)
Commander 2017 (Rare)
Fleet Swallower
Fleet Swallower 5BlueBlue (7)
Creature — Fish (6/6)

Whenever Fleet Swallower attacks, target player mills half their library, rounded up.

Ixalan (Rare)
Fleetfeather Cockatrice
Fleetfeather Cockatrice 3GreenBlue (5)
Creature — Cockatrice (3/3)

Flash (You may cast this spell any time you could cast an instant.)

Flying, deathtouch

5GreenBlue: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)

Journey into Nyx (Uncommon)
Fleetfeather Sandals
Fleetfeather Sandals 2 (2)
Artifact — Equipment

Equipped creature has flying and haste.

Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Theros (Common)
Fleetfoot Dancer
Fleetfoot Dancer 1RedGreenWhite (4)
Creature — Elf Druid (4/4)

Trample, lifelink, haste

Streets of New Capenna (Rare)
Fleetfoot Panther
Fleetfoot Panther 1GreenWhite (3)
Creature — Cat (3/4)

Flash

When Fleetfoot Panther enters, return a green or white creature you control to its owner's hand.

Duel Decks: Ajani vs. Nicol Bolas (Uncommon)
Other Versions
Planeshift (Uncommon)
Fleet-Footed Monk
Fleet-Footed Monk 1White (2)
Creature — Human Monk (1/1)

Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.

Portal (Common)
Fleeting Aven
Fleeting Aven 1BlueBlue (3)
Creature — Bird Wizard (2/2)

Flying

Whenever a player cycles a card, return Fleeting Aven to its owner's hand.

Onslaught (Uncommon)
Fleeting Distraction
Fleeting Distraction Blue (1)
Instant

Target creature gets -1/-0 until end of turn.

Draw a card.

Jumpstart 2022 (Common)
Other Versions
Rise of the Eldrazi (Common)
Avacyn Restored (Common)
Duel Decks: Speed vs. Cunning (Common)
Conspiracy: Take the Crown (Common)
Fleeting Image
Fleeting Image 2Blue (3)
Creature — Illusion (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)

1Blue: Return Fleeting Image to its owner's hand.

Urza's Legacy (Rare)
Other Versions
Seventh Edition (Rare)
Eighth Edition (Rare)
Ninth Edition (Rare)
Fleeting Memories
Fleeting Memories 2Blue (3)
Enchantment

When Fleeting Memories enters, investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Whenever you sacrifice a Clue, target player mills three cards.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Shadows over Innistrad (Uncommon)
Fleeting Reflection
Fleeting Reflection 1Blue (2)
Instant

Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.

Outlaws of Thunder Junction (Uncommon)
Fleeting Spirit
Fleeting Spirit 1White (2)
Creature — Spirit (3/1)

White, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn.

Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step.

Innistrad: Crimson Vow (Uncommon)
Fleetwheel Cruiser
Fleetwheel Cruiser 4 (4)
Artifact — Vehicle (5/3)

Trample, haste

When Fleetwheel Cruiser enters, it becomes an artifact creature until end of turn.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh (Rare)
Flensermite
Flensermite 1Black (2)
Creature — Phyrexian Gremlin (1/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Mirrodin Besieged (Common)
Flensing Raptor
Flensing Raptor 2White (3)
Creature — Phyrexian Bird (2/2)

Flying

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

When Flensing Raptor enters, another target creature you control with toxic gets +1/+1 and gains flying until end of turn.

Phyrexia: All Will Be One (Common)
Flesh // Blood (Flesh)
Flesh // Blood (Flesh) 3BlackGreen (5)
Sorcery

Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Rare)
Flesh Allergy
Flesh Allergy 2BlackBlack (4)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Destroy target creature. Its controller loses life equal to the number of creatures that died this turn.

Scars of Mirrodin (Uncommon)
Flesh Burrower
Flesh Burrower 1Green (2)
Creature — Insect (2/2)

Deathtouch

Whenever Flesh Burrower attacks, another target creature you control gains deathtouch until end of turn.

Duskmourn: House of Horror (Common)
Flesh Carver
Flesh Carver 2Black (3)
Creature — Human Wizard (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

1Black, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.

When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.

Commander 2014 (Rare)
Flesh Duplicate
Flesh Duplicate BlueBlue (2)
Creature — Shapeshifter Rebel (0/0)

You may have Flesh Duplicate enter as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing. (A permanent with vanishing 3 enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

Doctor Who Commander (Rare)
Flesh Reaver
Flesh Reaver 1Black (2)
Creature — Phyrexian Horror (4/4)

Whenever Flesh Reaver deals damage to a creature or opponent, Flesh Reaver deals that much damage to you.

Dominaria Remastered (Uncommon)
Other Versions
Urza's Saga (Uncommon)
Flesh to Dust
Flesh to Dust 3BlackBlack (5)
Instant

Destroy target creature. It can't be regenerated.

Magic Origins (Common)
Other Versions
Magic 2015 Core Set (Common)
Fleshbag Marauder
Fleshbag Marauder 2Black (3)
Creature — Zombie Warrior (3/1)

When Fleshbag Marauder enters, each player sacrifices a creature.

Ravnica Clue Edition (Common)
Other Versions
Shards of Alara (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Magic: The Gathering-Commander (Uncommon)
Duel Decks: Speed vs. Cunning (Uncommon)
Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Magic Origins (Uncommon)
Conspiracy: Take the Crown (Uncommon)
Commander Anthology 2018 (Uncommon)
Game Night (Uncommon)
Commander Legends (Common)
Jumpstart: Historic Horizons (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Game Night: Free-For-All (Common)
Flesh-Eater Imp
Flesh-Eater Imp 3Black (4)
Creature — Phyrexian Imp (2/2)

Flying

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

Sacrifice a creature: Flesh-Eater Imp gets +1/+1 until end of turn.

Mirrodin Besieged (Uncommon)
Fleshformer
Fleshformer 2Black (3)
Creature — Human Wizard (2/2)

WhiteBlueBlackRedGreen: Fleshformer gets +2/+2 and gains fear until end of turn. Target creature gets -2/-2 until end of turn. Activate only during your turn. (A creature with fear can't be blocked except by artifact creatures and/or black creatures.)

Conflux (Uncommon)
Fleshgrafter
Fleshgrafter 2Black (3)
Creature — Human Warrior (2/2)

Discard an artifact card: Fleshgrafter gets +2/+2 until end of turn.

Fifth Dawn (Common)
Fleshless Gladiator
Fleshless Gladiator 1Black (2)
Creature — Phyrexian Skeleton (2/2)

Corrupted — 2Black: Return Fleshless Gladiator from your graveyard to the battlefield tapped. You lose 1 life. Activate only if an opponent has three or more poison counters.

Phyrexia: All Will Be One (Common)
Fleshmad Steed
Fleshmad Steed 1Black (2)
Creature — Horse (2/2)

Whenever another creature dies, tap Fleshmad Steed.

Theros (Common)
Fleshpulper Giant
Fleshpulper Giant 5RedRed (7)
Creature — Giant (4/4)

When Fleshpulper Giant enters, you may destroy target creature with toughness 2 or less.

Magic 2014 Core Set (Uncommon)
Fleshtaker
Fleshtaker WhiteBlack (2)
Creature — Human Assassin (2/2)

Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

1, Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn.

Innistrad: Midnight Hunt (Uncommon)
Fleshwrither
Fleshwrither 2BlackBlack (4)
Creature — Horror (3/3)

Transfigure 1BlackBlack (1BlackBlack, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)

Future Sight (Uncommon)
Flick a Coin
Flick a Coin 2Red (3)
Instant

Flick a Coin deals 1 damage to any target. You create a Treasure token. (It's an artifact with "Tap, Sacrifice this artifact: Add one mana of any color.")

Draw a card.

Wilds of Eldraine (Common)
Flicker
Flicker 1White (2)
Sorcery

Exile target nontoken permanent, then return it to the battlefield under its owner's control.

Urza's Destiny (Rare)
Flicker of Fate
Flicker of Fate 1White (2)
Instant

Exile target creature or enchantment, then return it to the battlefield under its owner's control.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Flickerform
Flickerform 1White (2)
Enchantment — Aura

Enchant creature

2WhiteWhite: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return the other cards exiled this way to the battlefield under their owners' control attached to that creature.

Commander Anthology (Rare)
Other Versions
Ravnica: City of Guilds (Rare)
Commander 2013 Edition (Rare)
Flickering Spirit
Flickering Spirit 3White (4)
Creature — Spirit (2/2)

Flying

3White: Exile Flickering Spirit, then return it to the battlefield under its owner's control.

Time Spiral (Common)
Flickering Ward
Flickering Ward White (1)
Enchantment — Aura

Enchant creature

As Flickering Ward enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.

White: Return Flickering Ward to its owner's hand.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Tempest (Uncommon)
Flickerwisp
Flickerwisp 1WhiteWhite (3)
Creature — Elemental (3/1)

Flying

When Flickerwisp enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Double Masters 2022 (Uncommon)
Other Versions
Eventide (Uncommon)
Modern Masters (Uncommon)
Commander 2013 Edition (Uncommon)
Commander 2014 (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Commander Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
Flight
Flight Blue (1)
Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Magic 2012 (Common)
Other Versions
Limited Edition Alpha (Common)
Limited Edition Beta (Common)
Unlimited Edition (Common)
Revised Edition (Common)
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Starter 2000 (Common)
Flight of Equenauts
Flight of Equenauts 7White (8)
Creature — Human Knight (4/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying

March of the Machine Commander (Uncommon)
Other Versions
Guilds of Ravnica (Uncommon)
Flight of Fancy
Flight of Fancy 3Blue (4)
Enchantment — Aura

Enchant creature

When Flight of Fancy enters, draw two cards.

Enchanted creature has flying.

Ultimate Masters (Common)
Other Versions
Ravnica: City of Guilds (Common)
Flight Spellbomb
Flight Spellbomb 1 (1)
Artifact

Tap, Sacrifice Flight Spellbomb: Target creature gains flying until end of turn.

When Flight Spellbomb is put into a graveyard from the battlefield, you may pay Blue. If you do, draw a card.

Scars of Mirrodin (Common)
Fling
Fling 1Red (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Fling deals damage equal to the sacrificed creature's power to any target.

Outlaws of Thunder Junction Breaking News (Uncommon)
Other Versions
Stronghold (Common)
Magic 2011 (Common)
Magic 2012 (Common)
Dark Ascension (Common)
Planechase 2012 Edition (Common)
Planechase Anthology (Common)
Amonkhet (Common)
Throne of Eldraine (Common)
Jumpstart (Common)
Flint Golem
Flint Golem 4 (4)
Artifact Creature — Golem (2/3)

Whenever Flint Golem becomes blocked, defending player mills three cards.

Nemesis (Uncommon)
Flinthoof Boar
Flinthoof Boar 1Green (2)
Creature — Boar (2/2)

Flinthoof Boar gets +1/+1 as long as you control a Mountain.

Red: Flinthoof Boar gains haste until end of turn. (It can attack and Tap this turn.)

Eternal Masters (Uncommon)
Other Versions
Magic 2013 (Uncommon)
Flip the Switch
Flip the Switch 2Blue (3)
Instant

Counter target spell unless its controller pays 4. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Innistrad: Midnight Hunt (Common)
Flitterstep Eidolon
Flitterstep Eidolon 1Blue (2)
Enchantment Creature — Spirit (1/1)

Bestow 5Blue (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Flitterstep Eidolon can't be blocked.

Enchanted creature gets +1/+1 and can't be blocked.

Born of the Gods (Uncommon)
Flitting Guerrilla
Flitting Guerrilla 2Black (3)
Creature — Faerie Rogue (2/2)

Flying

When Flitting Guerrilla dies, each player mills two cards. Then you may exile Flitting Guerrilla. When you do, put target creature or battle card from your graveyard on top of your library. (To mill two cards, a player puts the top two cards of their library into their graveyard.)

March of the Machine (Common)
Floating Shield
Floating Shield 2White (3)
Enchantment — Aura

Enchant creature

As Floating Shield enters, choose a color.

Enchanted creature has protection from the chosen color. This effect doesn't remove Floating Shield.

Sacrifice Floating Shield: Target creature gains protection from the chosen color until end of turn.

Torment (Common)
Floating-Dream Zubera
Floating-Dream Zubera 1Blue (2)
Creature — Zubera Spirit (1/2)

When Floating-Dream Zubera dies, draw a card for each Zubera that died this turn.

Champions of Kamigawa (Common)
Flock of Rabid Sheep
Flock of Rabid Sheep Variable ColorlessGreenGreen (2)
Sorcery

Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.

Unglued (Uncommon)
Flockchaser Phantom
Flockchaser Phantom 4WhiteBlue (6)
Creature — Spirit (5/5)

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Flying, vigilance

Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.

March of the Machine Commander (Rare)
Flood
Flood Blue (1)
Enchantment

BlueBlue: Tap target creature without flying.

Battle Royale Box Set (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
The Dark (Uncommon)
Flood of Recollection
Flood of Recollection BlueBlue (2)
Sorcery

Return target instant or sorcery card from your graveyard to your hand. Exile Flood of Recollection.

Commander Legends (Common)
Other Versions
Rivals of Ixalan (Uncommon)
Flood of Tears
Flood of Tears 4BlueBlue (6)
Sorcery

Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

Innistrad: Crimson Vow Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Flood Plain
Flood Plain (0)
Land

Flood Plain enters tapped.

Tap, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Commander Masters (Uncommon)
Other Versions
Mirage (Uncommon)
Duel Decks: Venser vs. Koth (Uncommon)
Vintage Masters (Uncommon)
Adventures in the Forgotten Realms Commander (Uncommon)
Dominaria United Commander (Uncommon)
Floodbringer
Floodbringer 1Blue (2)
Creature — Moonfolk Wizard (1/2)

Flying

2, Return a land you control to its owner's hand: Tap target land.

Betrayers of Kamigawa (Common)
Floodchaser
Floodchaser 5Blue (6)
Creature — Elemental (0/0)

Floodchaser enters with six +1/+1 counters on it.

Floodchaser can't attack unless defending player controls an Island.

Blue, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.

Morningtide (Common)
Flooded Grove
Flooded Grove (0)
Land

Tap: Add Colorless.

Green or Blue, Tap: Add GreenGreen, GreenBlue, or BlueBlue.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Eventide (Rare)
Zendikar Expeditions (Mythic Rare)
Masters 25 (Rare)
Double Masters (Rare)
Streets of New Capenna Commander (Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Modern Horizons 3 Commander (Rare)
Bloomburrow Commander (Rare)
Flooded Shoreline
Flooded Shoreline BlueBlue (2)
Enchantment

BlueBlue, Return two Islands you control to their owner's hand: Return target creature to its owner's hand.

Visions (Rare)
Flooded Strand
Flooded Strand (0)
Land

Tap, Pay 1 life, Sacrifice Flooded Strand: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Modern Horizons 3 (Rare)
Other Versions
Onslaught (Rare)
Khans of Tarkir (Rare)
Zendikar Expeditions (Mythic Rare)
Zendikar Rising Expeditions (Mythic Rare)
Flooded Woodlands
Flooded Woodlands 2BlueBlack (4)
Enchantment

Green creatures can't attack unless their controller sacrifices a land for each green creature they control that's attacking. (This cost is paid as attackers are declared.)

Ice Age (Rare)
Floodfarm Verge
Floodfarm Verge (0)
Land

Tap: Add White.

Tap: Add Blue. Activate only if you control a Plains or an Island.

Duskmourn: House of Horror (Rare)
Floodgate
Floodgate 3Blue (4)
Creature — Wall (0/5)

Defender

When Floodgate has flying, sacrifice it.

When Floodgate leaves the battlefield, it deals damage to each nonblue creature without flying equal to half the number of Islands you control, rounded down.

Dominaria Remastered (Uncommon)
Other Versions
Mirage (Uncommon)
Floodhound
Floodhound Blue (1)
Creature — Elemental Dog (1/2)

3, Tap: Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Jumpstart 2022 (Common)
Other Versions
Modern Horizons 2 (Common)
Floodpits Drowner
Floodpits Drowner 1Blue (2)
Creature — Merfolk (2/1)

Flash

Vigilance

When Floodpits Drowner enters, tap target creature an opponent controls and put a stun counter on it.

1Blue, Tap: Shuffle Floodpits Drowner and target creature with a stun counter on it into their owners' libraries.

Duskmourn: House of Horror (Uncommon)
Floodtide Serpent
Floodtide Serpent 4Blue (5)
Creature — Serpent (4/4)

Floodtide Serpent can't attack unless you return an enchantment you control to its owner's hand. (This cost is paid as attackers are declared.)

Born of the Gods (Common)
Floodwater Dam
Floodwater Dam 3 (3)
Artifact

Variable ColorlessVariable Colorless1, Tap: Tap X target lands.

Masters Edition IV (Rare)
Other Versions
Alliances (Rare)
Floodwaters
Floodwaters 4BlueBlue (6)
Sorcery

Return up to two target creatures to their owners' hands.

Cycling 2 (2, Discard this card: Draw a card.)

Amonkhet Remastered (Common)
Other Versions
Amonkhet (Common)
Floral Spuzzem
Floral Spuzzem 3Green (4)
Creature — Elemental (2/2)

Whenever Floral Spuzzem attacks and isn't blocked, you may destroy target artifact defending player controls. If you do, Floral Spuzzem assigns no combat damage this turn.

Legends (Uncommon)
Florian, Voldaren Scion
Florian, Voldaren Scion 1BlackRed (3)
Legendary Creature — Vampire Noble (3/3)

First strike

At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Innistrad: Midnight Hunt (Rare)
Floriferous Vinewall
Floriferous Vinewall 1Green (2)
Creature — Plant Wall (0/2)

Defender

When Floriferous Vinewall enters, look at the top six cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Modern Horizons 3 Commander (Common)
Other Versions
Dominaria United (Common)
Flotsam // Jetsam (Flotsam)
Flotsam // Jetsam (Flotsam) 1Green or Blue (2)
Instant

Mill three cards. Investigate. (Create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Flower // Flourish (Flourish)
Flower // Flourish (Flourish) 4GreenWhite (6)
Sorcery

Creatures you control get +2/+2 until end of turn.

Guilds of Ravnica (Uncommon)
Flourishing Bloom-Kin
Flourishing Bloom-Kin 1Green (2)
Creature — Plant Elemental (0/0)

Flourishing Bloom-Kin gets +1/+1 for each Forest you control.

Disguise 4Green

When Flourishing Bloom-Kin is turned face up, search your library for up to two Forest cards and reveal them. Put one of them onto the battlefield tapped and the other into your hand, then shuffle.

Murders at Karlov Manor (Uncommon)
Flourishing Defenses
Flourishing Defenses 4Green (5)
Enchantment

Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.

Shadowmoor (Uncommon)
Flourishing Fox
Flourishing Fox White (1)
Creature — Fox (1/1)

Whenever you cycle another card, put a +1/+1 counter on Flourishing Fox.

Cycling 1 (1, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Flourishing Hunter
Flourishing Hunter 4GreenGreen (6)
Creature — Wolf Spirit (6/6)

When Flourishing Hunter enters, you gain life equal to the greatest toughness among other creatures you control.

Jumpstart 2022 (Common)
Other Versions
Innistrad: Crimson Vow (Common)
Flourishing Strike
Flourishing Strike 1Green (2)
Instant

Choose one —

• Flourishing Strike deals 5 damage to target creature with flying.

• Target creature gets +3/+3 until end of turn.

Entwine 2Green (Choose both if you pay the entwine cost.)

Modern Horizons 2 (Common)
Flow of Ideas
Flow of Ideas 5Blue (6)
Sorcery

Draw a card for each Island you control.

Shadowmoor (Uncommon)
Other Versions
Ravnica: City of Guilds (Uncommon)
Flow of Knowledge
Flow of Knowledge 4Blue (5)
Instant

Draw a card for each Island you control, then discard two cards.

The Brothers' War (Uncommon)
Flow of Maggots
Flow of Maggots 2Black (3)
Creature — Insect (2/2)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Flow of Maggots can't be blocked by non-Wall creatures.

Ice Age (Rare)
Flower // Flourish (Flower)
Flower // Flourish (Flower) Green or White (1)
Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Guilds of Ravnica (Uncommon)
Flowerfoot Swordmaster
Flowerfoot Swordmaster White (1)
Creature — Mouse Soldier (1/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Valiant — Whenever this creature becomes the target of a spell or ability you control for the first time each turn, Mice you control get +1/+0 until end of turn.

Bloomburrow (Uncommon)
Flowering Field
Flowering Field 1White (2)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Prevent the next 1 damage that would be dealt to any target this turn."

Prophecy (Uncommon)
Flowering Lumberknot
Flowering Lumberknot 3Green (4)
Creature — Treefolk (5/5)

Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.

Avacyn Restored (Common)
Flowering of the White Tree
Flowering of the White Tree WhiteWhite (2)
Legendary Enchantment

Legendary creatures you control get +2/+1 and have ward 1.

Nonlegendary creatures you control get +1/+1.

The Lord of the Rings: Tales of Middle Earth (Rare)
Flowstone Armor
Flowstone Armor 3 (3)
Artifact

You may choose not to untap Flowstone Armor during your untap step.

3, Tap: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.

Nemesis (Uncommon)
Flowstone Blade
Flowstone Blade Red (1)
Enchantment — Aura

Enchant creature

Red: Enchanted creature gets +1/-1 until end of turn.

Tempest Remastered (Common)
Other Versions
Stronghold (Common)
Magic: The Gathering—Conspiracy (Common)
Flowstone Channeler
Flowstone Channeler 2Red (3)
Creature — Human Spellshaper (2/2)

1Red, Tap, Discard a card: Target creature gets +1/-1 and gains haste until end of turn.

Time Spiral (Common)
Flowstone Charger
Flowstone Charger 2RedWhite (4)
Creature — Beast (2/5)

Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn.

Apocalypse (Uncommon)
Flowstone Crusher
Flowstone Crusher 3RedRed (5)
Creature — Beast (4/4)

Red: Flowstone Crusher gets +1/-1 until end of turn.

Nemesis (Common)
Other Versions
Ninth Edition (Uncommon)
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