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Tempted by the Oriq
Tempted by the Oriq 1BlueBlueBlue (4)
Sorcery

For each opponent, gain control of up to one target creature or planeswalker that player controls with mana value 3 or less.

Strixhaven: School of Mages (Rare)
Tempting Licid
Tempting Licid 2Green (3)
Creature — Licid (2/2)

Green, Tap: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay Green to end this effect.

All creatures able to block enchanted creature do so.

Stronghold (Uncommon)
Temur Ascendancy
Temur Ascendancy GreenBlueRed (3)
Enchantment

Creatures you control have haste.

Whenever a creature you control with power 4 or greater enters, you may draw a card.

Time Spiral Remastered (Bonus)
Other Versions
Khans of Tarkir (Rare)
Tenacious Dead
Tenacious Dead Black (1)
Creature — Skeleton Warrior (1/1)

When Tenacious Dead dies, you may pay 1Black. If you do, return it to the battlefield tapped under its owner's control.

Battlebond (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Tenacious Underdog
Tenacious Underdog 1Black (2)
Creature — Human Warrior (3/2)

Blitz—2BlackBlack, Pay 2 life. (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

You may cast Tenacious Underdog from your graveyard using its blitz ability.

Streets of New Capenna (Rare)
Tend the Pests
Tend the Pests BlackGreen (2)
Instant

As an additional cost to cast this spell, sacrifice a creature.

Create X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life," where X is the sacrificed creature's power.

Strixhaven: School of Mages (Uncommon)
Tender Wildguide
Tender Wildguide 1Green (2)
Creature — Possum Druid (2/2)

Offspring 2 (You may pay an additional 2 as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Tap: Add one mana of any color.

Tap: Put a +1/+1 counter on this creature.

Bloomburrow (Rare)
Tendershoot Dryad
Tendershoot Dryad 4Green (5)
Creature — Dryad (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)

At the beginning of each upkeep, create a 1/1 green Saproling creature token.

Saprolings you control get +2/+2 as long as you have the city's blessing.

Bloomburrow Commander (Rare)
Other Versions
Rivals of Ixalan (Rare)
Tendo Ice Bridge
Tendo Ice Bridge (0)
Land

Tendo Ice Bridge enters with a charge counter on it.

Tap: Add Colorless.

Tap, Remove a charge counter from Tendo Ice Bridge: Add one mana of any color.

Modern Horizons 3 Commander (Rare)
Other Versions
Betrayers of Kamigawa (Rare)
Tendril of the Mycotyrant
Tendril of the Mycotyrant 1Green (2)
Creature — Fungus Wizard (2/2)

5GreenGreen: Put seven +1/+1 counters on target noncreature land you control. It becomes a 0/0 Fungus creature with haste. It's still a land.

The Lost Caverns of Ixalan (Uncommon)
Tendrils of Agony
Tendrils of Agony 2BlackBlack (4)
Sorcery

Target player loses 2 life and you gain 2 life.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Scourge (Uncommon)
Vintage Masters (Uncommon)
Strixhaven Mystical Archive (Rare)
Tendrils of Corruption
Tendrils of Corruption 3Black (4)
Instant

Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Historic Anthology 1 (Common)
Other Versions
Time Spiral (Common)
Magic 2010 (Common)
Duel Decks: Garruk vs. Liliana (Common)
Duel Decks: Phyrexia vs. the Coalition (Common)
Commander 2014 (Common)
Duel Decks Anthology, Garruk vs. Liliana (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Time Spiral Remastered (Common)
Tendrils of Despair
Tendrils of Despair Black (1)
Sorcery

As an additional cost to cast this spell, sacrifice a creature.

Target opponent discards two cards.

Weatherlight (Common)
Tenth District Guard
Tenth District Guard 1White (2)
Creature — Human Soldier (2/2)

When Tenth District Guard enters, target creature gets +0/+1 until end of turn.

Guilds of Ravnica (Common)
Tenth District Hero
Tenth District Hero 1White (2)
Creature — Human (2/3)

1White, Collect evidence 2: Tenth District Hero becomes a Human Detective with base power and toughness 4/4 and gains vigilance.

2White, Collect evidence 4: If Tenth District Hero is a Detective, it becomes a legendary creature named Mileva, the Stalwart, it has base power and toughness 5/5, and it gains "Other creatures you control have indestructible."

Murders at Karlov Manor (Rare)
Tenth District Legionnaire
Tenth District Legionnaire RedWhite (2)
Creature — Human Soldier (2/2)

Haste

Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.

Double Masters 2022 (Common)
Other Versions
War of the Spark (Uncommon)
Tenth District Veteran
Tenth District Veteran 2White (3)
Creature — Human Soldier (2/3)

Vigilance

Whenever Tenth District Veteran attacks, untap another target creature you control.

Ravnica Allegiance (Common)
Tenured Inkcaster
Tenured Inkcaster 4Black (5)
Creature — Vampire Warlock (2/2)

When Tenured Inkcaster enters, put a +1/+1 counter on target creature.

Whenever a creature you control with a +1/+1 counter on it attacks, each opponent loses 1 life and you gain 1 life.

Outlaws of Thunder Junction Commander (Uncommon)
Other Versions
Strixhaven: School of Mages (Uncommon)
Tenured Oilcaster
Tenured Oilcaster 3Black (4)
Creature — Phyrexian Wizard (2/4)

Menace (This creature can't be blocked except by two or more creatures.)

Tenured Oilcaster gets +3/+0 as long as an opponent has eight or more cards in their graveyard.

Whenever Tenured Oilcaster attacks or blocks, each player mills a card.

March of the Machine (Common)
Tenza, Godo's Maul
Tenza, Godo's Maul 3 (3)
Legendary Artifact — Equipment

Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Dominaria United Commander (Uncommon)
Other Versions
Champions of Kamigawa (Uncommon)
Tephraderm
Tephraderm 4Red (5)
Creature — Beast (4/5)

Whenever a creature deals damage to Tephraderm, Tephraderm deals that much damage to that creature.

Whenever a spell deals damage to Tephraderm, Tephraderm deals that much damage to that spell's controller.

Onslaught (Rare)
Terashi's Verdict
Terashi's Verdict 1White (2)
Instant — Arcane

Destroy target attacking creature with power 3 or less.

Betrayers of Kamigawa (Uncommon)
Terastodon
Terastodon 6GreenGreen (8)
Creature — Elephant (9/9)

When Terastodon enters, you may destroy up to three target noncreature permanents. For each permanent put into a graveyard this way, its controller creates a 3/3 green Elephant creature token.

Modern Horizons 3 Commander (Rare)
Other Versions
Worldwake (Rare)
Premium Deck Series: Graveborn (Rare)
Magic: The Gathering—Conspiracy (Rare)
Commander 2014 (Rare)
Commander 2015 (Rare)
Commander Anthology (Rare)
Double Masters (Rare)
Commander Legends (Rare)
Commander 2021 (Rare)
Tergrid, God of Fright
Tergrid, God of Fright 3BlackBlack (5)
Legendary Creature — God (4/5)

Menace

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

Kaldheim (Rare)
Tergrid's Lantern
Tergrid's Lantern 3Black (4)
Legendary Artifact

Tap: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.

3Black: Untap Tergrid's Lantern.

Kaldheim (Rare)
Tergrid's Shadow
Tergrid's Shadow 3BlackBlack (5)
Instant

Each player sacrifices two creatures.

Foretell 2BlackBlack (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Uncommon)
Terisian Mindbreaker
Terisian Mindbreaker 7 (7)
Artifact Creature — Juggernaut (6/4)

Whenever Terisian Mindbreaker attacks, defending player mills half their library, rounded up.

Unearth 1BlueBlueBlue (1BlueBlueBlue: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

The Brothers' War (Rare)
Terisiare's Devastation
Terisiare's Devastation Variable Colorless2BlackBlack (4)
Sorcery

You lose X life and create X tapped Powerstone tokens. Then all creatures get -1/-1 until end of turn for each artifact you control. (The tokens are artifacts with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

The Brothers' War Commander (Rare)
Teroh's Vanguard
Teroh's Vanguard 3White (4)
Creature — Human Nomad (2/3)

Flash

Threshold — As long as seven or more cards are in your graveyard, Teroh's Vanguard has "When Teroh's Vanguard enters, creatures you control gain protection from black until end of turn."

Torment (Uncommon)
Territorial Dispute
Territorial Dispute 4RedRed (6)
Enchantment

At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.

Players can't play lands.

Mercadian Masques (Rare)
Terror of the Fairgrounds
Terror of the Fairgrounds 3Red (4)
Creature — Gremlin (5/2)

Kaladesh (Common)
Terror Tide
Terror Tide 2BlackBlack (4)
Sorcery

Fathomless descent — All creatures get -X/-X until end of turn, where X is the number of permanent cards in your graveyard.

The Lost Caverns of Ixalan (Rare)
Tesak, Judith's Hellhound
Tesak, Judith's Hellhound 3Red (4)
Legendary Creature — Elemental Dog (3/3)

Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)

Other Dogs you control have unleash.

Creatures you control with counters on them have haste.

Whenever Tesak, Judith's Hellhound attacks, add Red for each attacking creature.

Murders at Karlov Manor Commander (Rare)
Test of Endurance
Test of Endurance 2WhiteWhite (4)
Enchantment

At the beginning of your upkeep, if you have 50 or more life, you win the game.

Dominaria Remastered (Mythic Rare)
Other Versions
Judgment (Rare)
Tethered Griffin
Tethered Griffin White (1)
Creature — Griffin (2/3)

Flying

When you control no enchantments, sacrifice Tethered Griffin.

Urza's Destiny (Rare)
Tethered Skirge
Tethered Skirge 2Black (3)
Creature — Phyrexian Imp (2/2)

Flying

Whenever Tethered Skirge becomes the target of a spell or ability, you lose 1 life.

Urza's Legacy (Uncommon)
Tetzimoc, Primal Death
Tetzimoc, Primal Death 4BlackBlack (6)
Legendary Creature — Elder Dinosaur (6/6)

Deathtouch

Black, Reveal Tetzimoc, Primal Death from your hand: Put a prey counter on target creature. Activate only during your turn.

When Tetzimoc enters, destroy each creature your opponents control with a prey counter on it.

Rivals of Ixalan (Rare)
Tevesh Szat, Doom of Fools
Tevesh Szat, Doom of Fools 4Black (5)
Legendary Planeswalker — Szat (4)

+2: Create two 0/1 black Thrull creature tokens.

+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.

−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.

Tevesh Szat, Doom of Fools can be your commander.

Partner

Commander Legends (Mythic Rare)
Teyo, Aegis Adept
Teyo, Aegis Adept 2WhiteWhite (4)
Legendary Planeswalker — — Teyo

+1: Up to one target creature's base power perpetually becomes equal to its toughness. It perpetually gains "This creature can attack as though it didn't have defender."

−2: Conjure a card named Lumbering Lightshield onto the battlefield.

−6: You get an emblem with "At the beginning of your end step, return target white creature card from your graveyard to the battlefield. You gain life equal to its toughness."

Jumpstart: Historic Horizons (Mythic Rare)
Teyo, the Shieldmage
Teyo, the Shieldmage 2White (3)
Legendary Planeswalker — Teyo (5)

You have hexproof. (You can't be the target of spells or abilities your opponents control.)

−2: Create a 0/3 white Wall creature token with defender.

War of the Spark (Uncommon)
Teyo's Lightshield
Teyo's Lightshield 2White (3)
Creature — Illusion (0/3)

When Teyo's Lightshield enters, put a +1/+1 counter on target creature you control.

War of the Spark (Common)
Tezzeret, Master of the Bridge
Tezzeret, Master of the Bridge 4BlueBlack (6)
Legendary Planeswalker — Tezzeret (5)

Creature and planeswalker spells you cast have affinity for artifacts. (They cost 1 less to cast for each artifact you control.)

+2: Tezzeret, Master of the Bridge deals X damage to each opponent, where X is the number of artifacts you control. You gain X life.

−3: Return target artifact card from your graveyard to your hand.

−8: Exile the top ten cards of your library. Put all artifact cards from among them onto the battlefield.

War of the Spark (Mythic Rare)
Tezzeret's Strider
Tezzeret's Strider 3 (3)
Artifact Creature — Golem (3/1)

As long as you control a Tezzeret planeswalker, Tezzeret's Strider has menace. (It can't be blocked except by two or more creatures.)

Core Set 2019 (Uncommon)
Thada Adel, Acquisitor
Thada Adel, Acquisitor 1BlueBlue (3)
Legendary Creature — Merfolk Rogue (2/2)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Whenever Thada Adel, Acquisitor deals combat damage to a player, search that player's library for an artifact card and exile it. Then that player shuffles. Until end of turn, you may play that card.

Worldwake (Rare)
Thalakos Deceiver
Thalakos Deceiver 3Blue (4)
Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn't blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

Stronghold (Rare)
Thalakos Dreamsower
Thalakos Dreamsower 2Blue (3)
Creature — Thalakos Wizard (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

You may choose not to untap Thalakos Dreamsower during your untap step.

Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn't untap during its controller's untap step for as long as Thalakos Dreamsower remains tapped.

Tempest (Uncommon)
Thalakos Drifters
Thalakos Drifters 2BlueBlue (4)
Creature — Thalakos (3/3)

Discard a card: Thalakos Drifters gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

Tempest Remastered (Uncommon)
Other Versions
Exodus (Rare)
Vintage Masters (Uncommon)
Thalakos Lowlands
Thalakos Lowlands (0)
Land

Tap: Add Colorless.

Tap: Add White or Blue. Thalakos Lowlands doesn't untap during your next untap step.

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Battle Royale Box Set (Uncommon)
Thalia and The Gitrog Monster
Thalia and The Gitrog Monster 1WhiteBlackGreen (4)
Legendary Creature — Human Frog Horror (4/4)

First strike, deathtouch

You may play an additional land on each of your turns.

Creatures and nonbasic lands your opponents control enter tapped.

Whenever Thalia and The Gitrog Monster attacks, sacrifice a creature or land, then draw a card.

March of the Machine (Mythic Rare)
Thalia, Guardian of Thraben
Thalia, Guardian of Thraben 1White (2)
Legendary Creature — Human Soldier (2/1)

First strike

Noncreature spells cost 1 more to cast.

March of the Machine Multiverse Legends (Rare)
Other Versions
Dark Ascension (Rare)
Masters 25 (Rare)
Secret Lair Drop (Rare)
Innistrad: Crimson Vow (Rare)
Historic Anthology 2 (Rare)
Thalisse, Reverent Medium
Thalisse, Reverent Medium 3WhiteBlack (5)
Legendary Creature — Human Cleric (3/4)

At the beginning of each end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of tokens you created this turn.

Commander Legends (Uncommon)
Thallid
Thallid Green (1)
Creature — Fungus (1/1)

At the beginning of your upkeep, put a spore counter on Thallid.

Remove three spore counters from Thallid: Create a 1/1 green Saproling creature token.

Modern Masters (Common)
Other Versions
Fallen Empires (Common)
Time Spiral "Timeshifted" (Special)
Masters Edition II (Common)
Thallid Devourer
Thallid Devourer 1GreenGreen (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Devourer.

Remove three spore counters from Thallid Devourer: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Thallid Devourer gets +1/+2 until end of turn.

Masters Edition II (Common)
Other Versions
Fallen Empires (Uncommon)
Thallid Germinator
Thallid Germinator 2Green (3)
Creature — Fungus (2/2)

At the beginning of your upkeep, put a spore counter on Thallid Germinator.

Remove three spore counters from Thallid Germinator: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: Target creature gets +1/+1 until end of turn.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Thallid Omnivore
Thallid Omnivore 3Black (4)
Creature — Fungus (3/3)

1, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.

Dominaria (Common)
Thallid Shell-Dweller
Thallid Shell-Dweller 1Green (2)
Creature — Fungus (0/5)

Defender

At the beginning of your upkeep, put a spore counter on Thallid Shell-Dweller.

Remove three spore counters from Thallid Shell-Dweller: Create a 1/1 green Saproling creature token.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Modern Masters (Common)
Thallid Soothsayer
Thallid Soothsayer 3Black (4)
Creature — Fungus (2/3)

2, Sacrifice a creature: Draw a card.

Game Night (Uncommon)
Other Versions
Dominaria (Uncommon)
Thassa, Deep-Dwelling
Thassa, Deep-Dwelling 3Blue (4)
Legendary Enchantment Creature — God (6/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

3Blue: Tap another target creature.

Theros Beyond Death (Mythic Rare)
Thassa, God of the Sea
Thassa, God of the Sea 2Blue (3)
Legendary Enchantment Creature — God (5/5)

Indestructible

As long as your devotion to blue is less than five, Thassa isn't a creature. (Each Blue in the mana costs of permanents you control counts toward your devotion to blue.)

At the beginning of your upkeep, scry 1.

1Blue: Target creature you control can't be blocked this turn.

The Lost Caverns of Ixalan Commander (Mythic Rare)
Other Versions
Theros (Mythic Rare)
Secret Lair Drop (Mythic Rare)
Thassa's Devourer
Thassa's Devourer 4Blue (5)
Enchantment Creature — Elemental (2/6)

Constellation — Whenever Thassa's Devourer or another enchantment you control enters, target player mills two cards.

Journey into Nyx (Common)
The Archimandrite
The Archimandrite 2BlueRedWhite (5)
Legendary Creature — Human Advisor (0/5)

At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.

Whenever you gain life, each Advisor, Artificer, and Monk you control gains vigilance and gets +X/+0 until end of turn, where X is the amount of life you gained.

Tap three untapped Advisors, Artificers, and/or Monks you control: Draw a card.

The Brothers' War Commander (Rare)
The Balrog, Durin's Bane
The Balrog, Durin's Bane 5BlackRed (7)
Legendary Creature — Avatar Demon (7/5)

This spell costs 1 less to cast for each permanent sacrificed this turn.

Haste

The Balrog, Durin's Bane can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Balrog, Flame of Udûn
The Balrog, Flame of Udûn 3BlackRed (5)
Legendary Creature — Avatar Demon (7/7)

Trample

When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Beast, Deathless Prince
The Beast, Deathless Prince 2BlackRed (4)
Legendary Creature — Demon (6/6)

When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.

The Beast enters tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)

Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.

Doctor Who Commander (Rare)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Blackstaff of Waterdeep
The Blackstaff of Waterdeep Blue (1)
Legendary Artifact

You may choose not to untap The Blackstaff of Waterdeep during your untap step.

Animate Walking Statue — 1Blue, Tap: Another target nontoken artifact you control becomes a 4/4 artifact creature for as long as The Blackstaff of Waterdeep remains tapped. Activate only as a sorcery.

Adventures in the Forgotten Realms (Rare)
The Bloodsky Massacre
The Bloodsky Massacre 1BlackRed (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 2/3 red Demon Berserker creature token with menace.

II — Whenever a Berserker attacks this turn, you draw a card and you lose 1 life.

III — Add Red for each Berserker you control. Until end of turn, you don't lose this mana as steps and phases end.

Kaldheim (Rare)
The Book of Exalted Deeds
The Book of Exalted Deeds WhiteWhiteWhite (3)
Legendary Artifact

At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.

WhiteWhiteWhite, Tap, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.

Adventures in the Forgotten Realms (Mythic Rare)
The Book of Vile Darkness
The Book of Vile Darkness BlackBlackBlack (3)
Legendary Artifact

At the beginning of your end step, if you lost 2 or more life this turn, create a 2/2 black Zombie creature token.

Tap, Exile The Book of Vile Darkness and artifacts you control named Eye of Vecna and Hand of Vecna: Create Vecna, a legendary 8/8 black Zombie God creature token with indestructible and all triggered abilities of the exiled cards.

Adventures in the Forgotten Realms (Mythic Rare)
The Capitoline Triad
The Capitoline Triad 10 (10)
Legendary Creature — God Artificer (7/7)

Those Who Came Before — This spell costs 1 less to cast for each historic card in your graveyard. (Artifacts, legendaries, and Sagas are historic.)

Exile any number of historic cards from your graveyard with total mana value 30 or greater: You get an emblem with "Creatures you control have base power and toughness 9/9."

Assassin's Creed (Mythic Rare)
The Cauldron of Eternity
The Cauldron of Eternity 10BlackBlack (12)
Legendary Artifact

This spell costs 2 less to cast for each creature card in your graveyard.

Whenever a creature you control dies, put it on the bottom of its owner's library.

2Black, Tap, Pay 2 life: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Throne of Eldraine (Mythic Rare)
The Caves of Androzani
The Caves of Androzani 3White (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Put two stun counters on each of up to two target tapped creatures.

II, III — For each non-Saga permanent, choose a counter on it. You may put an additional counter of that kind on that permanent.

IV — Search your library for a Doctor card, reveal it, put it into your hand, then shuffle.

Doctor Who Commander (Rare)
The Cheese Stands Alone
The Cheese Stands Alone 4WhiteWhite (6)
Enchantment

When you control no permanents other than The Cheese Stands Alone and have no cards in hand, you win the game.

Unglued (Rare)
The Colossal Dreadmaw (playtest)
The Colossal Dreadmaw (playtest) 4GreenGreen (6)
Legendary Creature — — Dinosaur (6/6)

Trample

You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.)

Mystery Booster 2: Convention Edition (Rare)
The Countdown Is at One
The Countdown Is at One 3RedRed (5)
Sorcery

Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

Unstable (Rare)
The Crowd Goes Wild
The Crowd Goes Wild Variable ColorlessGreen (1)
Sorcery

Assist (Another player can pay up to Variable Colorless of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.

Battlebond (Uncommon)
The Dalek Emperor
The Dalek Emperor 5BlackRed (7)
Legendary Artifact Creature — Dalek (6/6)

Affinity for Daleks (This spell costs 1 less to cast for each Dalek you control.)

Other Daleks you control have haste.

At the beginning of combat on your turn, each opponent faces a villainous choice — That player sacrifices a creature of their choice, or you create a 3/3 black Dalek artifact creature token with menace.

Doctor Who Commander (Rare)
The Day of the Doctor
The Day of the Doctor 3RedWhite (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Exile cards from the top of your library until you exile a legendary card. You may play that card for as long as The Day of the Doctor remains on the battlefield. Put the rest of those exiled cards on the bottom of your library in a random order.

IV — Choose up to three Doctors. You may exile all other creatures. If you do, The Day of the Doctor deals 13 damage to you.

Doctor Who Commander (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Dross Pits
The Dross Pits (0)
Land — Sphere

The Dross Pits enters tapped.

Tap: Add Black.

1Black, Tap, Sacrifice The Dross Pits: Draw a card.

Phyrexia: All Will Be One (Common)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Elderspell
The Elderspell BlackBlack (2)
Sorcery

Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

War of the Spark (Rare)
The Eldest Reborn
The Eldest Reborn 4Black (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each opponent sacrifices a creature or planeswalker of their choice.

II — Each opponent discards a card.

III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.

Duskmourn: House of Horror Commander (Uncommon)
Other Versions
Dominaria (Uncommon)
Commander 2019 (Uncommon)
Commander Masters (Uncommon)
The Eleventh Doctor
The Eleventh Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (3/2)

I. AM. TALKING — Whenever The Eleventh Doctor deals combat damage to a player, you may exile a card from your hand with a number of time counters on it equal to its mana value. If it doesn't have suspend, it gains suspend.

2: Target creature with power 3 or less can't be blocked this turn.

Doctor Who Commander (Rare)
The End
The End 2BlackBlack (4)
Instant

This spell costs 2 less to cast if your life total is 5 or less.

Exile target creature or planeswalker. Search its controller's graveyard, hand, and library for any number of cards with the same name as that permanent and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Wilds of Eldraine (Rare)
The Eternal Wanderer
The Eternal Wanderer 4WhiteWhite (6)
Legendary Planeswalker (5)

No more than one creature can attack The Eternal Wanderer each combat.

+1: Exile up to one target artifact or creature. Return that card to the battlefield under its owner's control at the beginning of that player's next end step.

0: Create a 2/2 white Samurai creature token with double strike.

−4: For each player, choose a creature that player controls. Each player sacrifices all creatures they control not chosen this way.

Phyrexia: All Will Be One (Rare)
The Ever-Changing 'Dane
The Ever-Changing 'Dane WhiteBlueBlack (3)
Legendary Creature — Shapeshifter (3/3)

1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Dominaria United Commander (Rare)
The Fall of Lord Konda
The Fall of Lord Konda 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Exile target creature an opponent controls with mana value 4 or greater.

II — Each player gains control of all permanents they own.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Fifth Doctor
The Fifth Doctor 2WhiteBlue (4)
Legendary Creature — Time Lord Doctor (2/2)

Peaceful Coexistence — At the beginning of your end step, put a +1/+1 counter on each creature you control that didn't attack or enter this turn. Untap those creatures.

Doctor Who Commander (Rare)
The First Doctor
The First Doctor 1WhiteBlue (3)
Legendary Creature — Time Lord Doctor (2/2)

When The First Doctor enters, search your library and/or graveyard for a card named TARDIS, reveal it, and put it into your hand. If you search your library this way, shuffle.

Whenever you cast a spell with cascade, put a +1/+1 counter on target artifact or creature.

Doctor Who Commander (Rare)
The Five Doctors
The Five Doctors 5Green (6)
Sorcery

Kicker 5 (You may pay an additional 5 as you cast this spell.)

Search your library and/or graveyard for up to five Doctor cards, reveal them, and put them into your hand. If you search your library this way, shuffle. If this spell was kicked, put those cards onto the battlefield instead of putting them into your hand.

Doctor Who Commander (Rare)
The Flame of Keld
The Flame of Keld 1Red (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Discard your hand.

II — Draw two cards.

III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.

Dominaria (Uncommon)
The Flood of Mars
The Flood of Mars 2BlueBlue (4)
Creature — Alien Zombie Horror (3/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)

Water Always Wins — Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.

Doctor Who Commander (Rare)
The Foretold Soldier
The Foretold Soldier 2GreenGreen (4)
Creature — Alien Zombie Soldier (6/6)

The Foretold Soldier must be blocked if able.

The Foretold Soldier can't be blocked by more than one creature.

Whenever The Foretold Soldier deals damage, exile it face down. It becomes foretold.

Foretell 1Green (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Doctor Who Commander (Rare)
The Fourth Doctor
The Fourth Doctor 2GreenBlue (4)
Legendary Creature — Time Lord Doctor (4/4)

You may look at the top card of your library any time.

Would You Like A . . . ? — Once each turn, you may play a historic land or cast a historic spell from the top of your library. When you do, create a Food token. (Artifacts, legendaries, and Sagas are historic.)

Doctor Who Commander (Mythic Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
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