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Check for Traps
( 2)
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life.
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Cheering Fanatic
( 2)
Creature — Goblin
(2/2)
Whenever Cheering Fanatic attacks, choose a card name. Spells with the chosen name cost less to cast this turn.
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Chef's Kiss
( 3)
Instant
Gain control of target spell that targets only a single permanent or player. Copy it, then reselect the targets at random for the spell and the copy. The new targets can't be you or a permanent you control.
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Chevill, Bane of Monsters
( 2)
Legendary Creature — Human Rogue
(1/3)
Deathtouch At the beginning of your upkeep, if your opponents control no permanents with bounty counters on them, put a bounty counter on target creature or planeswalker an opponent controls. Whenever a permanent an opponent controls with a bounty counter on it dies, you gain 3 life and draw a card.
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Chief Engineer
( 2)
Creature — Vedalken Artificer
(1/3)
Artifact spells you cast have convoke. (Your creatures can help cast those spells. Each creature you tap while casting an artifact spell pays for or one mana of that creature's color.)
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Chief of the Edge
( 2)
Creature — Human Warrior
(3/2)
Other Warrior creatures you control get +1/+0.
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Chief of the Foundry
( 3)
Artifact Creature — Construct
(2/3)
Other artifact creatures you control get +1/+1.
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Chief of the Scale
( 2)
Creature — Human Warrior
(2/3)
Other Warrior creatures you control get +0/+1.
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Chieftain en-Dal
( 3)
Creature — Human Knight
(2/2)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.
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Child of Alara
( 5)
Legendary Creature — Avatar
(6/6)
Trample When Child of Alara dies, destroy all nonland permanents. They can't be regenerated.
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Child of the Pack
( 4)
Creature — Human Werewolf
(2/5)
: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
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Child of the Volcano
( 4)
Creature — Elemental
(3/3)
Trample At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)
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Child of Thorns
( 1)
Creature — Spirit
(1/1)
Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn.
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Children of Korlis
( 1)
Creature — Human Rebel Cleric
(1/1)
Sacrifice Children of Korlis: You gain life equal to the life you've lost this turn. (Damage causes loss of life.)
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Chill of Foreboding
( 3)
Sorcery
Each player mills five cards. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Chill of the Grave
( 3)
Instant
This spell costs less to cast if you control a Zombie. Tap target creature. It doesn't untap during its controller's next untap step. Draw a card.
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Chime of Night
( 2)
Enchantment — Aura
Enchant creature When Chime of Night is put into a graveyard from the battlefield, destroy target nonblack creature.
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Chimeric Staff
( 4)
Artifact
: Chimeric Staff becomes an X/X Construct artifact creature until end of turn.
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Chimney Goyf (playtest)
( 5)
Creature — — Lhurgoyf Imp
(*/*+1)
Flying CARDNAME's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. When CARDNAME dies, target opponent puts a card from their hand on top of their library.
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Chisei, Heart of Oceans
( 4)
Legendary Creature — Spirit
(4/4)
Flying At the beginning of your upkeep, sacrifice Chisei, Heart of Oceans unless you remove a counter from a permanent you control.
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Chiss-Goria, Forge Tyrant
( 9)
Legendary Creature — Dragon
(5/4)
Affinity for artifacts (This spell costs less to cast for each artifact you control.) Flying, haste Whenever Chiss-Goria, Forge Tyrant attacks, exile the top five cards of your library. You may cast an artifact spell from among them this turn. If you do, it has affinity for artifacts.
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Choice of Damnations
( 6)
Sorcery — Arcane
Target opponent chooses a number. You may have that player lose that much life. If you don't, that player sacrifices all but that many permanents of their choice.
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Choice of Fortunes
( 3)
Sorcery
Seek two cards. You may shuffle them into your library. If you do, seek two cards. You have no maximum hand size for the rest of the game.
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Choking Fumes
( 3)
Instant
Put a -1/-1 counter on each attacking creature.
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Chord of Calling
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Chorus of Might
( 4)
Instant
Until end of turn, target creature gets +1/+1 for each creature you control and gains trample.
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Chorus of the Conclave
( 8)
Legendary Creature — Dryad
(3/8)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) As an additional cost to cast creature spells, you may pay any amount of mana. If you do, that creature enters with that many additional +1/+1 counters on it.
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Chorus of the Tides
( 4)
Creature — Siren
(3/2)
Flying Heroic — Whenever you cast a spell that targets Chorus of the Tides, scry 1. (To scry 1, look at the top card of your library, then you may put that card on the bottom.)
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Chorus of Woe
( 1)
Sorcery
Creatures you control get +1/+0 until end of turn.
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Chosen of Markov
( 3)
Creature — Human
(2/2)
, Tap an untapped Vampire you control: Transform Chosen of Markov.
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Chronic Flooding
( 2)
Enchantment — Aura
Enchant land Whenever enchanted land becomes tapped, its controller mills three cards.
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Chronicler of Heroes
( 3)
Creature — Centaur Wizard
(3/3)
When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.
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Chronicler of Worship
( 2)
Creature — — Human Monk
(1/1)
When Chronicler of Worship enters the battlefield, put a random Shrine card from among the top seven cards of your library into your hand. It perpetually gains "This spell costs less to cast." Then shuffle. : Add one mana of any color.
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Chulane, Teller of Tales
( 5)
Legendary Creature — Human Druid
(2/4)
Vigilance Whenever you cast a creature spell, draw a card, then you may put a land card from your hand onto the battlefield. , : Return target creature you control to its owner's hand.
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Circle of Affliction
( 2)
Enchantment
As Circle of Affliction enters, choose a color. Whenever a source of the chosen color deals damage to you, you may pay . If you do, target player loses 1 life and you gain 1 life.
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Circle of Confinement
( 2)
Enchantment
When Circle of Confinement enters, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
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Circle of Despair
( 3)
Enchantment
, Sacrifice a creature: The next time a source of your choice would deal damage to any target this turn, prevent that damage.
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Circle of Flame
( 2)
Enchantment
Whenever a creature without flying attacks you or a planeswalker you control, Circle of Flame deals 1 damage to that creature.
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Circle of Protection: Art
( 2)
Enchantment
As Circle of Protection: Art enters, choose an artist. : The next time a source of your choice with art by the chosen artist would deal damage to you this turn, prevent that damage. : Return Circle of Protection: Art to its owner's hand.
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Circle of Protection: Black
( 2)
Enchantment
: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Blue
( 2)
Enchantment
: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Green
( 2)
Enchantment
: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Red
( 2)
Enchantment
: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Protection: Shadow
( 2)
Enchantment
: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage.
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Circle of Protection: White
( 2)
Enchantment
: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
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Circle of Solace
( 4)
Enchantment
As Circle of Solace enters, choose a creature type. : The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.
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Circle of the Land Druid
( 2)
Creature — Gnome Druid
(1/1)
When Circle of the Land Druid enters, you may mill four cards. (You may put the top four cards of your library into your graveyard.) Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.
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Circle of the Moon Druid
( 3)
Creature — Human Elf Druid
(2/4)
Bear Form — During your turn, Circle of the Moon Druid is a Bear with base power and toughness 4/2. (It loses all other creature types.)
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Citadel of Pain
( 3)
Enchantment
At the beginning of each player's end step, Citadel of Pain deals X damage to that player, where X is the number of untapped lands they control.
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Citanul Flute
( 5)
Artifact
, : Search your library for a creature card with mana value X or less, reveal it, put it into your hand, then shuffle.
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City of Ass
( 0)
Land
City of Ass enters tapped. : Add one and one-half mana of any one color.
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City of Brass
( 0)
Land
Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color.
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City of Death
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.) I — Create a Treasure token. II, III. IV, V, VI — Create a token that's a copy of target non-Saga token you control.
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City of Shadows
( 0)
Land
, Exile a creature you control: Put a storage counter on City of Shadows. : Add for each storage counter on City of Shadows.
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City of Solitude
( 3)
Enchantment
Players can cast spells and activate abilities only during their own turns.
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City of Traitors
( 0)
Land
When you play another land, sacrifice City of Traitors. : Add .
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City on Fire
( 8)
Enchantment
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.
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Civic Wayfinder
( 3)
Creature — Elf Druid Warrior
(2/2)
When Civic Wayfinder enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Claim // Fame (Claim)
( 1)
Sorcery
Return target creature card with mana value 2 or less from your graveyard to the battlefield.
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Claim of Erebos
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ", : Target player loses 2 life."
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Claim the Firstborn
( 1)
Sorcery
Gain control of target creature with mana value 3 or less until end of turn. Untap that creature. It gains haste until end of turn.
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Clan Crafter
( 2)
Legendary Enchantment — Background
Commander creatures you own have ", Sacrifice an artifact: Put a +1/+1 counter on this creature and draw a card."
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Clan Defiance
( 2)
Sorcery
Choose one or more — • Clan Defiance deals X damage to target creature with flying. • Clan Defiance deals X damage to target creature without flying. • Clan Defiance deals X damage to target player or planeswalker.
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Clash of Realities
( 4)
Enchantment
All Spirits have "When this permanent enters, you may have it deal 3 damage to target non-Spirit creature." Non-Spirit creatures have "When this creature enters, you may have it deal 3 damage to target Spirit creature."
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Clash of Titans
( 5)
Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
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Clash of Wills
( 1)
Instant
Counter target spell unless its controller pays .
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Clavileño, First of the Blessed
( 3)
Legendary Creature — Vampire Cleric
(2/2)
Whenever you attack, target attacking Vampire that isn't a Demon becomes a Demon in addition to its other types. It gains "When this creature dies, draw a card and create a tapped 4/3 white and black Vampire Demon creature token with flying."
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Claws of Gix
( 0)
Artifact
, Sacrifice a permanent: You gain 1 life.
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Claws of Valakut
( 3)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+0 for each Mountain you control and has first strike.
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Claws of Wirewood
( 4)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player. Cycling (, Discard this card: Draw a card.)
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Cleanfall
( 3)
Sorcery — Arcane
Destroy all enchantments.
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Cleansing Wildfire
( 2)
Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle. Draw a card.
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Clergy of the Holy Nimbus
( 1)
Creature — Human Cleric
(1/1)
If Clergy of the Holy Nimbus would be destroyed, regenerate it. : Clergy of the Holy Nimbus can't be regenerated this turn. Only your opponents may activate this ability.
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Cleric of Chill Depths
( 2)
Creature — Merfolk Cleric
(1/3)
Whenever Cleric of Chill Depths blocks a creature, that creature doesn't untap during its controller's next untap step.
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Cleric of Life's Bond
( 2)
Creature — Vampire Cleric
(2/2)
Whenever another Cleric you control enters, you gain 1 life. Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
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Cleric of the Forward Order
( 2)
Creature — Human Cleric
(2/2)
When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
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Cliff Threader
( 2)
Creature — Kor Scout
(2/1)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Cliffgate
( 0)
Land — Gate
Cliffgate enters tapped. As Cliffgate enters, choose a color other than red. : Add or one mana of the chosen color.
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Cliffhaven Kitesail
( 1)
Artifact — Equipment
When Cliffhaven Kitesail enters, attach it to target creature you control. Equipped creature has flying. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cliffhaven Vampire
( 4)
Creature — Vampire Warrior Ally
(2/4)
Flying Whenever you gain life, each opponent loses 1 life.
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Cliffrunner Behemoth
( 4)
Creature — Rhino Beast
(5/3)
Cliffrunner Behemoth has haste as long as you control a red permanent. Cliffrunner Behemoth has lifelink as long as you control a white permanent.
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Cliffside Lookout
( 1)
Creature — Kor Scout Ally
(1/1)
: Creatures you control get +1/+1 until end of turn.
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Cliffside Rescuer
( 2)
Creature — Kor Soldier
(2/2)
Vigilance , Sacrifice Cliffside Rescuer: Target permanent you control gains protection from each of your opponents until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything controlled by those players.)
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Clifftop Lookout
( 3)
Creature — Frog Scout
(1/2)
Reach When Clifftop Lookout enters, reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield tapped and the rest on the bottom of your library in a random order.
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Clifftop Retreat
( 0)
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains. : Add or .
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Cloak of Confusion
( 2)
Enchantment — Aura
Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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Cloak of Feathers
( 1)
Sorcery
Target creature gains flying until end of turn. Draw a card.
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Cloak of Invisibility
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has phasing and can't be blocked except by Walls. (It phases in or out before its controller untaps during each of their untap steps. While it's phased out, it's treated as though it doesn't exist.)
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Cloak of Mists
( 2)
Enchantment — Aura
Enchant creature Enchanted creature can't be blocked.
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Cloak of the Bat
( 2)
Artifact — Equipment
Equipped creature has flying and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Clock of DOOOOOOOOOOOOM!
( 4)
Artifact
, : Move the CRANK counter to your Contraption deck's next sprocket and crank any number of that sprocket's Contraptions.
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Clock of Omens
( 4)
Artifact
Tap two untapped artifacts you control: Untap target artifact.
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