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The Argent Etchings
The Argent Etchings (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Balrog of Moria
The Balrog of Moria 4BlackBlackRed (7)
Legendary Creature — Avatar Demon (8/8)

Trample, haste

When The Balrog of Moria dies, you may exile it. When you do, for each opponent, exile up to one target creature that player controls.

Cycling 3Red (3Red, Discard this card: Draw a card.)

When you cycle The Balrog of Moria, create two Treasure tokens.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Balrog, Durin's Bane
The Balrog, Durin's Bane 5BlackRed (7)
Legendary Creature — Avatar Demon (7/5)

This spell costs 1 less to cast for each permanent sacrificed this turn.

Haste

The Balrog, Durin's Bane can't be blocked except by legendary creatures.

When The Balrog dies, destroy target artifact or creature an opponent controls.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Balrog, Flame of Udûn
The Balrog, Flame of Udûn 3BlackRed (5)
Legendary Creature — Avatar Demon (7/7)

Trample

When a legendary creature an opponent controls dies, put The Balrog, Flame of Udûn on the bottom of its owner's library.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Bath Song
The Bath Song 3Blue (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Draw two cards, then discard a card.

III — Shuffle any number of target cards from your graveyard into your library. Add BlueBlue.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Belligerent
The Belligerent 2BlueRed (4)
Legendary Artifact — Vehicle (5/5)

Whenever The Belligerent attacks, create a Treasure token. Until end of turn, you may look at the top card of your library any time, and you may play lands and cast spells from the top of your library.

Crew 3

The Lost Caverns of Ixalan (Rare)
The Big Idea
The Big Idea 4RedRed (6)
Legendary Creature — Brainiac Villain (4/4)

2Black or RedBlack or Red, Tap: Roll a six-sided die. Create a number of 1/1 red Brainiac creature tokens equal to the result.

Tap three untapped Brainiacs you control: The next time you would roll a six-sided die, instead roll two six-sided dice and use the total of those results.

Unstable (Rare)
The Big Top
The Big Top (0)
Land

Tap: Add one mana of any color that appears on your top. (A top is an outerwear garment worn on the upper body.)

Unfinity (Acorn) (Uncommon)
The Binding of the Titans
The Binding of the Titans 1Green (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Commander Masters (Uncommon)
Other Versions
Theros Beyond Death (Uncommon)
The Black Gate
The Black Gate (0)
Legendary Land — Gate

As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.

Tap: Add Black.

1Black, Tap: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Crowd Goes Wild
The Crowd Goes Wild Variable ColorlessGreen (1)
Sorcery

Assist (Another player can pay up to Variable Colorless of this spell's cost. You choose the value of X.)

Support X. (Put a +1/+1 counter on each of up to X target creatures.)

Each creature with a +1/+1 counter on it gains trample until end of turn.

Battlebond (Uncommon)
The Cruelty of Gix
The Cruelty of Gix 3BlackBlack (5)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

II — Search your library for a card, put that card into your hand, then shuffle. You lose 3 life.

III — Put target creature card from a graveyard onto the battlefield under your control.

Dominaria United (Rare)
The Deck of Many Things
The Deck of Many Things 5 (5)
Legendary Artifact

2, Tap: Roll a d20 and subtract the number of cards in your hand. If the result is 0 or less, discard your hand.

1–9 | Return a card at random from your graveyard to your hand.

10–19 | Draw two cards.

20 | Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game.

Adventures in the Forgotten Realms (Mythic Rare)
The Dragon-Kami Reborn
The Dragon-Kami Reborn 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Eighth Doctor
The Eighth Doctor 4WhiteBlue (6)
Legendary Creature — Time Lord Doctor (4/4)

When The Eighth Doctor enters, mill three cards.

Once during each of your turns, you may play a historic land or cast a historic permanent spell from your graveyard. If you do, it gains "If this permanent would leave the battlefield, exile it instead of putting it anywhere else."

Doctor Who Commander (Rare)
The Elder Dragon War
The Elder Dragon War 2RedRed (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I — The Elder Dragon War deals 2 damage to each creature and each opponent.

II — Discard any number of cards, then draw that many cards.

III — Create a 4/4 red Dragon creature token with flying.

Dominaria United (Rare)
The Enigma Jewel
The Enigma Jewel Blue (1)
Legendary Artifact

The Enigma Jewel enters tapped.

Tap: Add ColorlessColorless. Spend this mana only to activate abilities.

Craft with four or more nonlands with activated abilities 8Blue (8Blue, Exile this artifact, Exile the four or more from among other permanents you control and/or cards in your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)

The Lost Caverns of Ixalan (Mythic Rare)
The Ever-Changing 'Dane
The Ever-Changing 'Dane WhiteBlueBlack (3)
Legendary Creature — Shapeshifter (3/3)

1, Sacrifice another creature: The Ever-Changing 'Dane becomes a copy of the sacrificed creature, except it has this ability.

Dominaria United Commander (Rare)
The Everflowing Well
The Everflowing Well 2Blue (3)
Legendary Artifact

When The Everflowing Well enters, mill two cards, then draw two cards.

Descend 8 — At the beginning of your upkeep, if there are eight or more permanent cards in your graveyard, transform The Everflowing Well.

The Lost Caverns of Ixalan (Rare)
The Fall of Kroog
The Fall of Kroog 4RedRed (6)
Sorcery

Choose target opponent. Destroy target land that player controls. The Fall of Kroog deals 3 damage to that player and 1 damage to each creature they control.

The Brothers' War (Uncommon)
The Filigree Sylex
The Filigree Sylex 2 (2)
Legendary Artifact

Tap: Put an oil counter on The Filigree Sylex.

Tap, Sacrifice The Filigree Sylex: Destroy each nonland permanent with mana value equal to the number of oil counters on The Filigree Sylex.

Tap, Remove ten oil counters from among permanents you control and sacrifice The Filigree Sylex: It deals 10 damage to any target.

Phyrexia: All Will Be One (Rare)
The First Iroan Games
The First Iroan Games 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It's an artifact with "Sacrifice this artifact: Add one mana of any color.")

Theros Beyond Death (Rare)
The Fugitive Doctor
The Fugitive Doctor 3RedGreen (5)
Legendary Creature — Time Lord Doctor (4/4)

When The Fugitive Doctor enters, investigate.

Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback 2RedGreen until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)

Doctor Who Commander (Rare)
The Gaffer
The Gaffer 2White (3)
Legendary Creature — Halfling Peasant (2/3)

At the beginning of each end step, if you gained 3 or more life this turn, draw a card.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
The Girl in the Fireplace
The Girl in the Fireplace 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 white Human Noble creature token with vanishing 3 and "Prevent all damage that would be dealt to this creature."

II — Create a 2/2 white Horse creature token with "Doctors you control have horsemanship." (They can't be blocked except by creatures with horsemanship.)

III — Whenever a creature you control deals combat damage to a player this turn, time travel.

Doctor Who Commander (Rare)
The Gitrog Monster
The Gitrog Monster 3BlackGreen (5)
Legendary Creature — Frog Horror (6/6)

Deathtouch

At the beginning of your upkeep, sacrifice The Gitrog Monster unless you sacrifice a land.

You may play an additional land on each of your turns.

Whenever one or more land cards are put into your graveyard from anywhere, draw a card.

Bloomburrow Commander (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
The Gitrog, Ravenous Ride
The Gitrog, Ravenous Ride 3BlackGreen (5)
Legendary Creature — Frog Horror Mount (6/5)

Trample, haste

Whenever The Gitrog, Ravenous Ride deals combat damage to a player, you may sacrifice a creature that saddled it this turn. If you do, draw X cards, then put up to X land cards from your hand onto the battlefield tapped, where X is the sacrificed creature's power.

Saddle 1

Outlaws of Thunder Junction (Mythic Rare)
The Golden Throne
The Golden Throne 4 (4)
Legendary Artifact

Arcane Life-support — If you would lose the game, instead exile The Golden Throne and your life total becomes 1.

A Thousand Souls Die Every Day — Tap, Sacrifice a creature: Add three mana in any combination of colors.

Warhammer 40,000 Commander (Rare)
The Golden-Gear Colossus
The Golden-Gear Colossus (0)
Legendary Artifact Creature — Gnome (6/6)

Vigilance, trample

Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.

The Lost Caverns of Ixalan Commander (Rare)
The Goose Mother
The Goose Mother Variable ColorlessGreenBlue (2)
Legendary Creature — Bird Hydra (2/2)

Flying

The Goose Mother enters with X +1/+1 counters on it.

When The Goose Mother enters, create half X Food tokens, rounded up.

Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

Wilds of Eldraine (Rare)
The Grand Calcutron
The Grand Calcutron WhiteBlue (2)
Legendary Artifact

The Grand Calcutron can be your commander.

When The Grand Calcutron enters, each player's hand becomes a program (an ordered row of revealed cards).

Players can only play the first card of their program.

If a card would be put into a player's hand from anywhere, that player reveals it and places it anywhere within their program instead.

At the beginning of each player's end step, if that player's program has fewer than five cards, they draw cards equal to the difference.

Unstable (Mythic Rare)
The Grand Evolution
The Grand Evolution (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield.

II — Distribute seven +1/+1 counters among any number of target creatures you control.

III — Until end of turn, creatures you control gain "1: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grand Tour (playtest)
The Grand Tour (playtest) 1Blue (2)
Instant

Exile target permanent, then put it into its owner's hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield.

Mystery Booster (Common)
The Great Aurora
The Great Aurora 6GreenGreenGreen (9)
Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

Magic Origins (Mythic Rare)
The Great Henge
The Great Henge 7GreenGreen (9)
Legendary Artifact

This spell costs Variable Colorless less to cast, where X is the greatest power among creatures you control.

Tap: Add GreenGreen. You gain 2 life.

Whenever a nontoken creature you control enters, put a +1/+1 counter on it and draw a card.

Commander Masters (Mythic Rare)
Other Versions
Throne of Eldraine (Mythic Rare)
The Lord of the Rings: Tales of Middle Earth Commander (Mythic Rare)
The Great Synthesis
The Great Synthesis (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II — Return all non-Phyrexian creatures to their owners' hands.

III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Great Work
The Great Work (0)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — The Great Work deals 3 damage to target opponent and each creature they control.

II — Create three Treasure tokens.

III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).

March of the Machine (Mythic Rare)
The Grey Havens
The Grey Havens (0)
Legendary Land

When The Grey Havens enters, scry 1.

Tap: Add Colorless.

Tap: Add one mana of any color among legendary creature cards in your graveyard.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
The Grim Captain
The Grim Captain (0)
Legendary Creature — Skeleton Spirit Pirate (7/7)

Menace, trample, lifelink, hexproof

Whenever The Grim Captain attacks, each opponent sacrifices a nonland permanent of their choice. Then you may put an exiled creature card used to craft The Grim Captain onto the battlefield under your control tapped and attacking.

The Lost Caverns of Ixalan (Rare)
The Grim Captain's Locker
The Grim Captain's Locker 3Black (4)
Legendary Artifact

Tap: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Tap: Until end of turn, each creature card in your graveyard gains "Escape—3Black, Exile four other cards from your graveyard." (You may cast a card with escape from your graveyard for its escape cost.)

The Lost Caverns of Ixalan Commander (Rare)
The Haunt of Hightower
The Haunt of Hightower 4BlackBlack (6)
Legendary Creature — Vampire (3/3)

Flying, lifelink

Whenever The Haunt of Hightower attacks, defending player discards a card.

Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.

Ravnica Allegiance (Mythic Rare)
The Hourglass Coven
The Hourglass Coven 4BlackBlack (6)
Legendary Creature — — Hag Warlock (3/3)

When The Hourglass Coven enters the battlefield, draft a card from The Hourglass Coven's spellbook twice, then put those cards onto the battlefield.

Other Warlocks you control get +1/+1.

Alchemy Horizons: Baldur's Gate (Rare)
The Hunger Tide Rises
The Hunger Tide Rises 2Green (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Create a 1/1 black and green Insect creature token.

IV — Sacrifice any number of creatures. Search your library and/or graveyard for a creature card with mana value less than or equal to the number of creatures sacrificed this way and put it onto the battlefield. If you search your library this way, shuffle.

Modern Horizons 3 (Uncommon)
The Irencrag
The Irencrag 2 (2)
Legendary Artifact

Tap: Add Colorless.

Whenever a legendary creature you control enters, you may have The Irencrag become a legendary Equipment artifact named Everflame, Heroes' Legacy. If you do, it gains equip 3 and "Equipped creature gets +3/+3" and loses all other abilities.

Wilds of Eldraine (Rare)
The Locust God
The Locust God 4BlueRed (6)
Legendary Creature — God (4/4)

Flying

Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.

2BlueRed: Draw a card, then discard a card.

When The Locust God dies, return it to its owner's hand at the beginning of the next end step.

March of the Machine Commander (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Ikoria Commander (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Long Reach of Night
The Long Reach of Night 3Black (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Each opponent sacrifices a creature of their choice unless they discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Uncommon)
The Magic Mirror
The Magic Mirror 6BlueBlueBlue (9)
Legendary Artifact

This spell costs 1 less to cast for each instant and sorcery card in your graveyard.

You have no maximum hand size.

At the beginning of your upkeep, put a knowledge counter on The Magic Mirror, then draw a card for each knowledge counter on The Magic Mirror.

Throne of Eldraine (Mythic Rare)
The Mana Rig
The Mana Rig 3 (3)
Legendary Artifact

Whenever you cast a multicolored spell, create a tapped Powerstone token. (It's an artifact with "Tap: Add Colorless. This mana can't be spent to cast a nonartifact spell.")

Variable ColorlessVariable ColorlessVariable Colorless, Tap: Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

Dominaria United Commander (Mythic Rare)
The Master, Gallifrey's End
The Master, Gallifrey's End 2BlackRed (4)
Legendary Creature — Time Lord Rogue (4/3)

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.

Doctor Who Commander (Rare)
The Mending of Dominaria
The Mending of Dominaria 3GreenGreen (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.

III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Dominaria (Rare)
Zendikar Rising Commander (Rare)
Commander Masters (Rare)
The Mightstone and Weakstone
The Mightstone and Weakstone 5 (5)
Legendary Artifact — Powerstone

When The Mightstone and Weakstone enters, choose one —

• Draw two cards.

• Target creature gets -5/-5 until end of turn.

Tap: Add ColorlessColorless. This mana can't be spent to cast nonartifact spells.

(Melds with Urza, Lord Protector.)

The Brothers' War (Rare)
The Modern Age
The Modern Age 1Blue (2)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I, II — Draw a card, then discard a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Common)
The Most Dangerous Gamer
The Most Dangerous Gamer 2BlackGreen (4)
Legendary Creature — Human Gamer Guest (2/2)

Deathtouch

Whenever The Most Dangerous Gamer enters or attacks, open an Attraction.

Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer.

Whenever you claim the prize of an Attraction, destroy target permanent.

Unfinity (Rare)
The Mycosynth Gardens
The Mycosynth Gardens (0)
Land — Sphere

Tap: Add Colorless.

1, Tap: Add one mana of any color.

Variable Colorless, Tap: The Mycosynth Gardens becomes a copy of target nontoken artifact you control with mana value X.

Phyrexia: All Will Be One (Rare)
The Night of the Doctor
The Night of the Doctor 4WhiteWhite (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after II.)

I — Destroy all creatures.

II — Return target legendary creature card from your graveyard to the battlefield. Put your choice of a first strike, vigilance, or lifelink counter on it.

Doctor Who Commander (Rare)
The Odd Acorn Gang
The Odd Acorn Gang 3BlackGreen (5)
Legendary Creature — Squirrel Warrior (5/5)

Menace, trample, reach

Squirrels you control have "Tap: Target Squirrel gets +2/+2 and gains trample until end of turn. Activate only as a sorcery."

Whenever one or more Squirrels you control deal combat damage to a player, draw a card.

Bloomburrow Commander (Mythic Rare)
The One Ring
The One Ring 4 (4)
Legendary Artifact

Indestructible

When The One Ring enters, if you cast it, you gain protection from everything until your next turn.

At the beginning of your upkeep, you lose 1 life for each burden counter on The One Ring.

Tap: Put a burden counter on The One Ring, then draw a card for each burden counter on The One Ring.

The Lord of the Rings: Tales of Middle Earth (Mythic Rare)
The Parting of the Ways
The Parting of the Ways 4RedRed (6)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile the top five cards of your library. For each nonland card exiled this way, put a number of time counters on that card equal to its mana value. If it doesn't have suspend, it gains suspend.

II — Time travel, then time travel.

III — For each opponent, destroy up to one target artifact that player controls.

Doctor Who Commander (Rare)
The Peregrine Dynamo
The Peregrine Dynamo 3 (3)
Legendary Artifact Creature — Construct (1/5)

Haste

1, Tap: Copy target activated or triggered ability you control from another legendary source that's not a commander. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Dominaria United Commander (Rare)
The Phasing of Zhalfir
The Phasing of Zhalfir 2BlueBlue (4)
Enchantment — Saga

Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.)

I, II — Another target nonland permanent phases out. It can't phase in for as long as you control The Phasing of Zhalfir.

III — Destroy all creatures. For each creature destroyed this way, its controller creates a 2/2 black Phyrexian creature token.

Dominaria United (Rare)
The Princess Takes Flight
The Princess Takes Flight 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile up to one target creature.

II — Target creature you control gets +2/+2 and gains flying until end of turn.

III — Return the exiled card to the battlefield under its owner's control.

Wilds of Eldraine (Uncommon)
The Prismatic Bridge
The Prismatic Bridge WhiteBlueBlackRedGreen (5)
Legendary Enchantment

At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Kaldheim (Mythic Rare)
The Prydwen, Steel Flagship
The Prydwen, Steel Flagship 4WhiteWhite (6)
Legendary Artifact — Vehicle (6/6)

Flying

Whenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."

Crew 2

Magic The Gathering—Fallout (Rare)
The Raven's Warning
The Raven's Warning 1WhiteBlue (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create a 1/1 blue Bird creature token with flying. You gain 2 life.

II — Whenever one or more creatures you control with flying deal combat damage to a player this turn, look at that player's hand and draw a card.

III — You may put a card you own from outside the game on top of your library.

Kaldheim (Rare)
The Restoration of Eiganjo
The Restoration of Eiganjo 2White (3)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Kamigawa: Neon Dynasty (Rare)
The Ring Goes South
The Ring Goes South 3Green (4)
Sorcery

The Ring tempts you. Then reveal cards from the top of your library until you reveal X land cards, where X is the number of legendary creatures you control. Put those land cards onto the battlefield tapped and the rest on the bottom of your library in a random order.

The Lord of the Rings: Tales of Middle Earth (Rare)
The Ringhart Crest
The Ringhart Crest 1Green (2)
Legendary Artifact

As The Ringhart Crest enters, choose a creature type.

Tap: Add Green. Spend this mana only to cast a creature spell of the chosen type or a legendary creature spell.

Kaldheim (Rare)
The Scarab God
The Scarab God 3BlueBlack (5)
Legendary Creature — God (5/5)

At the beginning of your upkeep, each opponent loses X life and you scry X, where X is the number of Zombies you control.

2BlueBlack: Exile target creature card from a graveyard. Create a token that's a copy of it, except it's a 4/4 black Zombie.

When The Scarab God dies, return it to its owner's hand at the beginning of the next end step.

Commander Masters (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
Double Masters (Mythic Rare)
Amonkhet Remastered (Mythic Rare)
The Scorpion God
The Scorpion God 3BlackRed (5)
Legendary Creature — God (6/5)

Whenever a creature with a -1/-1 counter on it dies, draw a card.

1BlackRed: Put a -1/-1 counter on another target creature.

When The Scorpion God dies, return it to its owner's hand at the beginning of the next end step.

Amonkhet Remastered (Mythic Rare)
Other Versions
Masterpiece Series: Amonkhet Invocations (Special)
Hour of Devastation (Mythic Rare)
The Space Family Goblinson
The Space Family Goblinson 2RedGreen (4)
Legendary Creature — Goblin Guest (1/1)

The Space Family Goblinson has trample as long as you've rolled three or more dice this turn.

Whenever you roll a die, put a +1/+1 counter on The Space Family Goblinson.

Unfinity (Uncommon)
The Surgical Bay
The Surgical Bay (0)
Land — Sphere

The Surgical Bay enters tapped.

Tap: Add Blue.

1Blue, Tap, Sacrifice The Surgical Bay: Draw a card.

Phyrexia: All Will Be One (Common)
The Torment of Gollum
The Torment of Gollum 3Black (4)
Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Orcs 2. (Put two +1/+1 counters on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)

The Lord of the Rings: Tales of Middle Earth (Common)
The Trickster-God's Heist
The Trickster-God's Heist 2BlueBlack (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — You may exchange control of two target creatures.

II — You may exchange control of two target nonbasic, noncreature permanents that share a card type.

III — Target player loses 3 life and you gain 3 life.

Kaldheim (Uncommon)
The Ultimate Nightmare of Wizards of the Coast® Customer Service
The Ultimate Nightmare of Wizards of the Coast® Customer Service Variable ColorlessVariable ColorlessVariable ColorlessRedRed (2)
Sorcery

The Ultimate Nightmare of Wizards of the Coast® Customer Service deals X damage to each of Y target creatures and Z target players or planeswalkers.

Unglued (Uncommon)
The Ur-Dragon
The Ur-Dragon 4WhiteBlueBlackRedGreen (9)
Legendary Creature — Dragon Avatar (10/10)

Eminence — As long as The Ur-Dragon is in the command zone or on the battlefield, other Dragon spells you cast cost 1 less to cast.

Flying

Whenever one or more Dragons you control attack, draw that many cards, then you may put a permanent card from your hand onto the battlefield.

Commander Masters (Mythic Rare)
Other Versions
Commander 2017 (Mythic Rare)
Secret Lair Drop (Mythic Rare)
The Wandering Emperor
The Wandering Emperor 2WhiteWhite (4)
Legendary Planeswalker (3)

Flash

As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant.

+1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.

−1: Create a 2/2 white Samurai creature token with vigilance.

−2: Exile target tapped creature. You gain 2 life.

Kamigawa: Neon Dynasty (Mythic Rare)
The Wandering Rescuer
The Wandering Rescuer 3WhiteWhite (5)
Legendary Creature — Human Samurai Noble (3/4)

Flash

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Double strike

Other tapped creatures you control have hexproof.

Duskmourn: House of Horror (Mythic Rare)
The War Games
The War Games 2WhiteWhite (4)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.

II, III — Put a +1/+1 counter on each Warrior creature.

IV — You may exile a nontoken creature you control. When you do, exile all Warriors.

Doctor Who Commander (Rare)
The Wedding of River Song
The Wedding of River Song 2White (3)
Sorcery

Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.

Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Doctor Who Commander (Rare)
Their Number Is Legion
Their Number Is Legion Variable ColorlessBlackBlackBlackBlack (4)
Sorcery

Create X tapped 2/2 black Necron Warrior artifact creature tokens, then you gain life equal to the number of artifacts you control. Exile Their Number Is Legion.

You may cast Their Number Is Legion from your graveyard.

Warhammer 40,000 Commander (Rare)
Théoden, King of Rohan
Théoden, King of Rohan 1RedWhite (3)
Legendary Creature — Human Noble (2/3)

Whenever Théoden, King of Rohan or another Human you control enters, target creature gains double strike until end of turn.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
There and Back Again
There and Back Again 3RedRed (5)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Up to one target creature can't block for as long as you control There and Back Again. The Ring tempts you.

II — Search your library for a Mountain card, put it onto the battlefield, then shuffle.

III — Create Smaug, a legendary 6/6 red Dragon creature token with flying, haste, and "When this creature dies, create fourteen Treasure tokens."

The Lord of the Rings: Tales of Middle Earth (Rare)
Thermal Glider
Thermal Glider 2White (3)
Creature — Human Rebel (2/1)

Flying, protection from red

Mercadian Masques (Common)
Thermal Navigator
Thermal Navigator 3 (3)
Artifact Creature — Construct (2/2)

Sacrifice an artifact: Thermal Navigator gains flying until end of turn.

Fifth Dawn (Common)
Thespian's Stage
Thespian's Stage (0)
Land

Tap: Add Colorless.

2, Tap: Thespian's Stage becomes a copy of target land, except it has this ability.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Gatecrash (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Double Masters (Rare)
Doctor Who Commander (Rare)
Ravnica Remastered (Rare)
Modern Horizons 3 Commander (Rare)
Thick-Skinned Goblin
Thick-Skinned Goblin 1Red (2)
Creature — Goblin Shaman (2/1)

You may pay 0 rather than pay the echo cost for permanents you control.

Red: Thick-Skinned Goblin gains protection from red until end of turn.

Time Spiral Remastered (Uncommon)
Other Versions
Time Spiral (Uncommon)
Thieves' Guild Enforcer
Thieves' Guild Enforcer Black (1)
Creature — Human Rogue (1/1)

Flash

Whenever Thieves' Guild Enforcer or another Rogue you control enters, each opponent mills two cards.

As long as an opponent has eight or more cards in their graveyard, Thieves' Guild Enforcer gets +2/+1 and has deathtouch.

Core Set 2021 (Rare)
Thieving Amalgam
Thieving Amalgam 5BlackBlack (7)
Creature — Ape Snake (6/7)

At the beginning of each opponent's upkeep, you manifest the top card of that player's library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

Whenever a creature you control but don't own dies, its owner loses 2 life and you gain 2 life.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Commander 2019 (Rare)
Thieving Magpie
Thieving Magpie 2BlueBlue (4)
Creature — Bird (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Whenever Thieving Magpie deals damage to an opponent, draw a card.

Dominaria Remastered (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Eighth Edition (Uncommon)
Ninth Edition (Uncommon)
Urza's Destiny (Uncommon)
Tenth Edition (Uncommon)
Thieving Otter
Thieving Otter 2Blue (3)
Creature — Otter (2/2)

Whenever Thieving Otter deals damage to an opponent, draw a card.

Bloomburrow (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Thieving Skydiver
Thieving Skydiver 1Blue (2)
Creature — Merfolk Rogue (2/1)

Kicker Variable Colorless. X can't be 0. (You may pay an additional Variable Colorless as you cast this spell.)

Flying

When Thieving Skydiver enters, if it was kicked, gain control of target artifact with mana value X or less. If that artifact is an Equipment, attach it to Thieving Skydiver.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Zendikar Rising (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Thieving Sprite
Thieving Sprite 2Black (3)
Creature — Faerie Rogue (1/1)

Flying

When Thieving Sprite enters, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

Modern Masters (Common)
Other Versions
Lorwyn (Common)
Thieving Varmint
Thieving Varmint 1Black (2)
Creature — Varmint (2/1)

Deathtouch, lifelink

Tap, Pay 1 life: Add two mana of any one color. Spend this mana only to cast spells you don't own.

Outlaws of Thunder Junction Commander (Rare)
Thing from the Deep
Thing from the Deep 6BlueBlueBlue (9)
Creature — Leviathan (9/9)

Whenever Thing from the Deep attacks, sacrifice it unless you sacrifice an Island.

Masters Edition IV (Rare)
Other Versions
Portal (Rare)
Thing in the Ice
Thing in the Ice 1Blue (2)
Creature — Horror (0/4)

Defender

Thing in the Ice enters with four ice counters on it.

Whenever you cast an instant or sorcery spell, remove an ice counter from Thing in the Ice. Then if it has no ice counters on it, transform it.

Shadows Over Innistrad Remastered (Rare)
Other Versions
Shadows over Innistrad (Rare)
Thinking Cap
Thinking Cap 1 (1)
Artifact — Equipment

Equipped creature gets +1/+2.

Equip Detective 1

Equip 3 (3: Attach to target creature you control. Equip only as a sorcery.)

Murders at Karlov Manor (Common)
Thirst for Knowledge
Thirst for Knowledge 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an artifact card.

Magic The Gathering—Fallout (Uncommon)
Other Versions
Mirrodin (Uncommon)
Planechase (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Modern Masters (Uncommon)
Commander 2018 (Uncommon)
Jumpstart (Uncommon)
Double Masters (Uncommon)
Commander Legends (Uncommon)
Kamigawa: Neon Dynasty (Uncommon)
The Brothers' War Commander (Uncommon)
Thirst for Meaning
Thirst for Meaning 2Blue (3)
Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Duskmourn: House of Horror Commander (Common)
Other Versions
Theros Beyond Death (Common)
Thirsting Axe
Thirsting Axe 3 (3)
Artifact — Equipment

Equipped creature gets +4/+0.

At the beginning of your end step, if equipped creature didn't deal combat damage to a creature this turn, sacrifice it.

Equip 2

Eldritch Moon (Uncommon)
Thirsting Bloodlord
Thirsting Bloodlord 2BlackBlack (4)
Creature — Vampire (3/3)

Other Vampires you control get +1/+1.

Core Set 2020 (Uncommon)
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