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Bala Ged Scorpion
Bala Ged Scorpion 3Black (4)
Creature — Scorpion (2/3)

When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.

Iconic Masters (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Nissa vs. Ob Nixilis (Common)
Bala Ged Thief
Bala Ged Thief 3Black (4)
Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally you control enters, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

Zendikar (Rare)
Balan, Wandering Knight
Balan, Wandering Knight 2WhiteWhite (4)
Legendary Creature — Cat Knight (3/3)

First strike

Balan, Wandering Knight has double strike as long as two or more Equipment are attached to it.

1White: Attach all Equipment you control to Balan.

Commander Masters (Rare)
Other Versions
Commander 2017 (Rare)
Jumpstart 2022 (Rare)
Balancing Act
Balancing Act 2WhiteWhite (4)
Sorcery

Each player chooses a number of permanents they control equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.

Odyssey (Rare)
Balduvian Atrocity
Balduvian Atrocity 2Black (3)
Creature — Phyrexian Berserker (2/3)

Kicker Red (You may pay an additional Red as you cast this spell.)

Menace

When Balduvian Atrocity enters, if it was kicked, return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains haste. Sacrifice it at the beginning of the next end step.

Dominaria United (Uncommon)
Balduvian Barbarians
Balduvian Barbarians 1RedRed (3)
Creature — Human Barbarian (3/2)

Ice Age (Common)
Other Versions
Classic Sixth Edition (Common)
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Balduvian Bears
Balduvian Bears 1Green (2)
Creature — Bear (2/2)

Ice Age (Common)
Balduvian Berserker
Balduvian Berserker 2Red (3)
Creature — Kor Berserker (1/3)

Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

When Balduvian Berserker dies, it deals damage equal to its power to any target.

Dominaria United (Uncommon)
Balduvian Conjurer
Balduvian Conjurer 1Blue (2)
Creature — Human Wizard (0/2)

Tap: Target snow land becomes a 2/2 creature until end of turn. It's still a land.

Masters Edition II (Common)
Other Versions
Ice Age (Uncommon)
Balduvian Dead
Balduvian Dead 3Black (4)
Creature — Zombie (2/3)

2Red, Exile a creature card from your graveyard: Create a 3/1 black and red Graveborn creature token with haste. Sacrifice it at the beginning of the next end step.

Masters Edition II (Uncommon)
Other Versions
Alliances (Uncommon)
Balduvian Fallen
Balduvian Fallen 3Black (4)
Creature — Zombie (3/5)

Cumulative upkeep 1 (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each Black or Red spent this way.

Coldsnap (Uncommon)
Balduvian Frostwaker
Balduvian Frostwaker 2Blue (3)
Creature — Human Wizard (1/1)

Blue, Tap: Target snow land becomes a 2/2 blue Elemental creature with flying. It's still a land.

Coldsnap (Uncommon)
Balduvian Horde
Balduvian Horde 2RedRed (4)
Creature — Human Barbarian (5/5)

When Balduvian Horde enters, sacrifice it unless you discard a card at random.

Masters 25 (Common)
Other Versions
Classic Sixth Edition (Rare)
Alliances (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Balduvian Hydra
Balduvian Hydra Variable ColorlessRedRed (2)
Creature — Hydra (0/1)

Balduvian Hydra enters with X +1/+0 counters on it.

Remove a +1/+0 counter from Balduvian Hydra: Prevent the next 1 damage that would be dealt to Balduvian Hydra this turn.

RedRedRed: Put a +1/+0 counter on Balduvian Hydra. Activate only during your upkeep.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Balduvian Rage
Balduvian Rage Variable ColorlessRed (1)
Instant

Target attacking creature gets +X/+0 until end of turn.

Draw a card at the beginning of the next turn's upkeep.

Double Masters (Common)
Other Versions
Coldsnap (Uncommon)
Balduvian Shaman
Balduvian Shaman Blue (1)
Creature — Human Cleric Shaman (1/1)

Tap: Change the text of target white enchantment you control that doesn't have cumulative upkeep by replacing all instances of one color word with another. (For example, you may change "black creatures can't attack" to "blue creatures can't attack.") That enchantment gains "Cumulative upkeep 1." (At the beginning of its controller's upkeep, that player puts an age counter on it, then sacrifices it unless they pay its upkeep cost for each age counter on it.)

Ice Age (Common)
Balduvian Trading Post
Balduvian Trading Post (0)
Land

If Balduvian Trading Post would enter, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don't, put it into its owner's graveyard.

Tap: Add ColorlessRed.

1, Tap: Balduvian Trading Post deals 1 damage to target attacking creature.

Masters Edition II (Rare)
Other Versions
Alliances (Rare)
Balduvian Warlord
Balduvian Warlord 3Red (4)
Creature — Human Barbarian (3/2)

Tap: Remove target blocking creature from combat. Creatures it was blocking that hadn't become blocked by another creature this combat become unblocked, then it blocks an attacking creature of your choice. Activate only during the declare blockers step.

Coldsnap (Uncommon)
Balduvian War-Makers
Balduvian War-Makers 4Red (5)
Creature — Human Barbarian (3/3)

Haste

Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>

Alliances (Common)
Balefire Dragon
Balefire Dragon 5RedRed (7)
Creature — Dragon (6/6)

Flying

Whenever Balefire Dragon deals combat damage to a player, it deals that much damage to each creature that player controls.

Commander Masters (Mythic Rare)
Other Versions
Innistrad (Mythic Rare)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Shadows of the Past (Mythic Rare)
Balefire Liege
Balefire Liege 2Red or WhiteRed or WhiteRed or White (5)
Creature — Spirit Horror (2/4)

Other red creatures you control get +1/+1.

Other white creatures you control get +1/+1.

Whenever you cast a red spell, Balefire Liege deals 3 damage to target player or planeswalker.

Whenever you cast a white spell, you gain 3 life.

Double Masters 2022 (Rare)
Other Versions
Eventide (Rare)
Planechase (Rare)
Baleful Ammit
Baleful Ammit 2Black (3)
Creature — Crocodile Demon (4/3)

Lifelink

When Baleful Ammit enters, put a -1/-1 counter on target creature you control.

Amonkhet Remastered (Uncommon)
Other Versions
Amonkhet (Uncommon)
Baleful Eidolon
Baleful Eidolon 1Black (2)
Enchantment Creature — Spirit (1/1)

Bestow 4Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

Enchanted creature gets +1/+1 and has deathtouch.

Theros (Common)
Baleful Strix
Baleful Strix BlueBlack (2)
Artifact Creature — Bird (1/1)

Flying, deathtouch

When Baleful Strix enters, draw a card.

Bloomburrow Commander (Rare)
Other Versions
Planechase 2012 Edition (Uncommon)
Commander 2013 Edition (Uncommon)
Vintage Masters (Rare)
Eternal Masters (Rare)
Commander 2016 (Uncommon)
Planechase Anthology (Uncommon)
Archenemy: Nicol Bolas (Uncommon)
Secret Lair Drop (Rare)
Double Masters (Rare)
Adventures in the Forgotten Realms Commander (Rare)
Dominaria United Commander (Rare)
The Brothers' War Commander (Rare)
Murders at Karlov Manor Commander (Rare)
Outlaws of Thunder Junction Commander (Rare)
Ball Lightning
Ball Lightning RedRedRed (3)
Creature — Elemental (6/1)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

Haste (This creature can attack and Tap as soon as it comes under your control.)

At the beginning of the end step, sacrifice this creature.

Magic: The Gathering Foundations (Rare)
Other Versions
Fourth Edition (Rare)
Fifth Edition (Rare)
The Dark (Rare)
Beatdown Box Set (Rare)
Masters Edition (Rare)
Magic 2010 (Rare)
Premium Deck Series: Fire and Lightning (Rare)
Masters 25 (Rare)
Jumpstart (Rare)
Mystery Booster 2: Convention Edition (Rare)
Ballista Charger
Ballista Charger 5 (5)
Artifact — Vehicle (6/6)

Whenever Ballista Charger attacks, it deals 1 damage to any target.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Ballista Squad
Ballista Squad 3White (4)
Creature — Human Rebel (2/2)

Variable ColorlessWhite, Tap: Ballista Squad deals X damage to target attacking or blocking creature.

Tenth Edition (Uncommon)
Other Versions
Ninth Edition (Uncommon)
Mercadian Masques (Uncommon)
Ballista Watcher
Ballista Watcher 2RedRed (4)
Creature — Human Soldier Werewolf (4/3)

2Red, Tap: Ballista Watcher deals 1 damage to any target.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Innistrad: Crimson Vow (Uncommon)
Ballista Wielder
Ballista Wielder (0)
Creature — Werewolf (5/5)

2Red: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Crimson Vow (Uncommon)
Balm of Restoration
Balm of Restoration 2 (2)
Artifact

1, Tap, Sacrifice Balm of Restoration: Choose one —

• You gain 2 life.

• Prevent the next 2 damage that would be dealt to any target this turn.

Fallen Empires (Rare)
Balmor, Battlemage Captain
Balmor, Battlemage Captain BlueRed (2)
Legendary Creature — Bird Wizard (1/3)

Flying

Whenever you cast an instant or sorcery spell, creatures you control get +1/+0 and gain trample until end of turn.

Magic: The Gathering Foundations (Uncommon)
Other Versions
Dominaria United (Uncommon)
Balshan Beguiler
Balshan Beguiler 2Blue (3)
Creature — Human Wizard (1/1)

Whenever Balshan Beguiler deals combat damage to a player, that player reveals the top two cards of their library. You choose one of those cards and put it into their graveyard.

Odyssey (Uncommon)
Balshan Griffin
Balshan Griffin 3BlueBlue (5)
Creature — Griffin (3/2)

Flying

1Blue, Discard a card: Return Balshan Griffin to its owner's hand.

Odyssey (Uncommon)
Balthor the Defiled
Balthor the Defiled 2BlackBlack (4)
Legendary Creature — Zombie Dwarf (2/2)

Minion creatures get +1/+1.

BlackBlackBlack, Exile Balthor the Defiled: Each player returns all black and all red creature cards from their graveyard to the battlefield.

Judgment (Rare)
Bamboozling Beeble
Bamboozling Beeble Blue (1)
Creature — Beeble (1/1)

Protection from Robots

1, Tap: The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.

Unfinity (Common)
Banding Sliver (playtest)
Banding Sliver (playtest) 3WhiteWhite (5)
Creature — — Sliver (3/3)

All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)

Mystery Booster (Common)
Bandit's Haul
Bandit's Haul 3 (3)
Artifact

Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Tap: Add one mana of any color.

2, Tap, Remove two loot counters from Bandit's Haul: Draw a card.

Outlaws of Thunder Junction (Uncommon)
Bandit's Talent
Bandit's Talent 1Black (2)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.

Black: Level 2

//Level_2//

At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.

3Black: Level 3

//Level_3//

At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.

Bloomburrow (Uncommon)
Bane of Hanweir
Bane of Hanweir (0)
Creature — Werewolf (5/5)

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Innistrad (Uncommon)
Bane of the Living
Bane of the Living 2BlackBlack (4)
Creature — Insect (4/3)

Morph Variable ColorlessBlackBlack (You may cast this card face down as a 2/2 creature for 3. Turn it face up any time for its morph cost.)

When Bane of the Living is turned face up, all creatures get -X/-X until end of turn.

Commander 2019 (Rare)
Other Versions
Legions (Rare)
Commander 2016 (Rare)
Commander Anthology 2018 (Rare)
Banefire
Banefire Variable ColorlessRed (1)
Sorcery

Banefire deals X damage to any target.

If X is 5 or more, this spell can't be countered and the damage can't be prevented.

Jumpstart 2022 (Rare)
Other Versions
Conflux (Rare)
Duel Decks: Speed vs. Cunning (Rare)
Modern Masters 2015 Edition (Rare)
Core Set 2019 (Rare)
Bane's Contingency
Bane's Contingency 1BlueBlue (3)
Instant

Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Bane's Invoker
Bane's Invoker 1White (2)
Creature — Human Cleric (2/2)

Wind Walk — 8: Up to two target creatures each get +2/+2 and gain flying until end of turn.

Commander Legends: Battle for Baldur's Gate (Common)
Baneslayer Aspirant (playtest)
Baneslayer Aspirant (playtest) 1White (2)
Creature — — Human Soldier (2/2)

CARDNAME gets +3/+3 and has flying, first strike, and lifelink as long as you have one or more emblems.

Mystery Booster (Common)
Banewasp Affliction
Banewasp Affliction 1Black (2)
Enchantment — Aura

Enchant creature

When enchanted creature dies, that creature's controller loses life equal to its toughness.

Shards of Alara (Common)
Banewhip Punisher
Banewhip Punisher 2Black (3)
Creature — Human Warrior (2/2)

When Banewhip Punisher enters, you may put a -1/-1 counter on target creature.

Black, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.

Hour of Devastation (Uncommon)
Banish from Edoras
Banish from Edoras 4White (5)
Sorcery

This spell costs 2 less to cast if it targets a tapped creature.

Exile target creature.

The Lord of the Rings: Tales of Middle Earth (Common)
Banish into Fable
Banish into Fable 4WhiteBlue (6)
Instant

When you cast this spell from your hand, copy it if you control an artifact, then copy it if you control an enchantment. You may choose new targets for the copies.

Return target nonland permanent to its owner's hand. You create a 2/2 white Knight creature token with vigilance.

Throne of Eldraine (Rare)
Banish to Another Universe
Banish to Another Universe 4White (5)
Enchantment

Affinity for historic permanents (This spell costs 1 less to cast for each artifact, legendary, and/or Saga permanent you control.)

When Banish to Another Universe enters, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.

Doctor Who Commander (Uncommon)
Banisher Priest
Banisher Priest 1WhiteWhite (3)
Creature — Human Cleric (2/2)

When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.

March of the Machine Commander (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Ikoria Commander (Uncommon)
Game Night: Free-For-All (Uncommon)
Guardian Naga (Banishing Coils)
Guardian Naga (Banishing Coils) 2White (3)
Instant — Adventure

Exile target artifact or enchantment. (Then exile this card. You may cast the creature later from exile.)

Alchemy Horizons: Baldur's Gate (Common)
Other Versions
Commander Legends: Battle for Baldur's Gate (Common)
Banishing Knack
Banishing Knack Blue (1)
Instant

Until end of turn, target creature gains "Tap: Return target nonland permanent to its owner's hand."

Eventide (Common)
Banishing Light
Banishing Light 2White (3)
Enchantment

When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Magic: The Gathering Foundations (Common)
Other Versions
Journey into Nyx (Uncommon)
Commander 2015 (Uncommon)
Commander Anthology 2018 (Uncommon)
Theros Beyond Death (Uncommon)
Zendikar Rising Commander (Uncommon)
Kaldheim Commander (Uncommon)
Time Spiral Remastered (Bonus)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Bloomburrow (Common)
Banishing Slash
Banishing Slash WhiteWhite (2)
Sorcery

Destroy up to one target artifact, enchantment, or tapped creature. Then if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Kamigawa: Neon Dynasty (Uncommon)
Banishing Stroke
Banishing Stroke 5White (6)
Instant

Put target artifact, creature, or enchantment on the bottom of its owner's library.

Miracle White (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Commander 2018 (Uncommon)
Other Versions
Avacyn Restored (Uncommon)
Modern Masters 2017 Edition (Uncommon)
Banishment
Banishment 3White (4)
Enchantment

Flash

When Banishment enters, exile target nonland permanent an opponent controls and all other nonland permanents your opponents control with the same name as that permanent until Banishment leaves the battlefield.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Banishment Decree
Banishment Decree 3WhiteWhite (5)
Instant

Put target artifact, creature, or enchantment on top of its owner's library.

Mirrodin Besieged (Common)
Bankrupt in Blood
Bankrupt in Blood 1Black (2)
Sorcery

As an additional cost to cast this spell, sacrifice two creatures.

Draw three cards.

Ravnica Allegiance (Uncommon)
Banner of Kinship
Banner of Kinship 5 (5)
Artifact

As this artifact enters, choose a creature type. This artifact enters with a fellowship counter on it for each creature you control of the chosen type.

Creatures you control of the chosen type get +1/+1 for each fellowship counter on this artifact.

Magic: The Gathering Foundations (Rare)
Bannerhide Krushok
Bannerhide Krushok 3Green (4)
Creature — Beast (4/4)

Trample

Reinforce 2—1Green (1Green, Discard this card: Put two +1/+1 counters on target creature.)

Scavenge 5GreenGreen (5GreenGreen, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)

Modern Horizons 2 (Common)
Banners Raised
Banners Raised Red (1)
Instant

Creatures you control get +1/+0 until end of turn.

Avacyn Restored (Common)
Banshee of the Dread Choir
Banshee of the Dread Choir 3BlackBlack (5)
Creature — Spirit (4/4)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.

Commander Anthology (Uncommon)
Other Versions
Commander 2015 (Uncommon)
Baral and Kari Zev
Baral and Kari Zev 1BlueRed (3)
Legendary Creature — Human (2/4)

First strike, menace

Whenever you cast your first instant or sorcery spell each turn, you may cast a spell with lesser mana value that shares a card type with it from your hand without paying its mana cost. If you don't, create First Mate Ragavan, a legendary 2/1 red Monkey Pirate creature token. It gains haste until end of turn.

March of the Machine (Rare)
Baral, Chief of Compliance
Baral, Chief of Compliance 1Blue (2)
Legendary Creature — Human Wizard (1/3)

Instant and sorcery spells you cast cost 1 less to cast.

Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

March of the Machine Multiverse Legends (Rare)
Other Versions
Aether Revolt (Rare)
Time Spiral Remastered (Bonus)
Kaladesh Remastered (Rare)
Baral's Expertise
Baral's Expertise 3BlueBlue (5)
Sorcery

Return up to three target artifacts and/or creatures to their owners' hands.

You may cast a spell with mana value 4 or less from your hand without paying its mana cost.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Aether Revolt (Rare)
Kaladesh Remastered (Rare)
Barbara Wright
Barbara Wright 1White (2)
Legendary Creature — Human Advisor (1/3)

History Teacher — Sagas you control have read ahead. (As a Saga enters, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)

Doctor's companion (You can have two commanders if the other is the Doctor.)

Doctor Who Commander (Rare)
Barbarian Bully
Barbarian Bully 2Red (3)
Creature — Human Barbarian (2/2)

Discard a card at random: Barbarian Bully gets +2/+2 until end of turn unless a player has Barbarian Bully deal 4 damage to them. Activate only once each turn.

Judgment (Common)
Barbarian Class
Barbarian Class Red (1)
Enchantment — Class

(Gain the next level as a sorcery to add its ability.)

If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.

1Red: Level 2

//Level_2//

Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.

2Red: Level 3

//Level_3//

Creatures you control have haste.

Adventures in the Forgotten Realms (Uncommon)
Barbarian General
Barbarian General 4Red (5)
Creature — Human Barbarian Soldier (3/2)

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

Portal Three Kingdoms (Uncommon)
Barbarian Guides
Barbarian Guides 2Red (3)
Creature — Human Barbarian (1/2)

2Red, Tap: Choose a land type. Target creature you control gains snow landwalk of the chosen type until end of turn. Return that creature to its owner's hand at the beginning of the next end step. (It can't be blocked as long as defending player controls a snow land of that type.)

Ice Age (Common)
Barbarian Horde
Barbarian Horde 3Red (4)
Creature — Human Barbarian Soldier (3/3)

Portal Three Kingdoms (Common)
Barbarian Lunatic
Barbarian Lunatic 2Red (3)
Creature — Human Barbarian (2/1)

2Red, Sacrifice Barbarian Lunatic: It deals 2 damage to target creature.

Odyssey (Common)
Barbarian Outcast
Barbarian Outcast 1Red (2)
Creature — Human Barbarian Beast (2/2)

When you control no Swamps, sacrifice Barbarian Outcast.

Torment (Common)
Barbarian Riftcutter
Barbarian Riftcutter 4Red (5)
Creature — Human Barbarian (3/3)

Red, Sacrifice Barbarian Riftcutter: Destroy target land.

Ravnica: City of Guilds (Common)
Barbarian Ring
Barbarian Ring (0)
Land

Tap: Add Red. Barbarian Ring deals 1 damage to you.

Threshold — Red, Tap, Sacrifice Barbarian Ring: It deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

Modern Horizons 3 (Uncommon)
Other Versions
Odyssey (Uncommon)
Premium Deck Series: Fire and Lightning (Uncommon)
Barbed Batterfist
Barbed Batterfist 1Red (2)
Artifact — Equipment

For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.)

Equipped creature gets +1/-1.

Equip 1 (1: Attach to target creature you control. Equip only as a sorcery.)

Phyrexia: All Will Be One (Common)
Barbed Field
Barbed Field 2RedRed (4)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: This land deals 1 damage to any target."

Prophecy (Uncommon)
Barbed Foliage
Barbed Foliage 2GreenGreen (4)
Enchantment

Whenever a creature attacks you, it loses flanking until end of turn.

Whenever a creature without flying attacks you, Barbed Foliage deals 1 damage to it.

Mirage (Uncommon)
Barbed Lightning
Barbed Lightning 2Red (3)
Instant

Choose one —

• Barbed Lightning deals 3 damage to target creature.

• Barbed Lightning deals 3 damage to target player or planeswalker.

Entwine 2 (Choose both if you pay the entwine cost.)

Darksteel (Common)
Barbed Servitor
Barbed Servitor 3Black (4)
Artifact Creature — Construct (1/1)

Indestructible

When Barbed Servitor enters, suspect it. (It has menace and can't block.)

Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.

Whenever Barbed Servitor is dealt damage, target opponent loses that much life.

Murders at Karlov Manor (Rare)
Barbed Sliver
Barbed Sliver 2Red (3)
Creature — Sliver (2/2)

All Sliver creatures have "2: This creature gets +1/+0 until end of turn."

Tempest Remastered (Common)
Other Versions
Tempest (Uncommon)
Premium Deck Series: Slivers (Uncommon)
Barbed Spike
Barbed Spike 1White (2)
Artifact — Equipment

When Barbed Spike enters, create a 1/1 colorless Thopter artifact creature token with flying, then attach Barbed Spike to it.

Equipped creature gets +1/+0.

Equip 2

Modern Horizons 2 (Uncommon)
Barbed Wire
Barbed Wire 3 (3)
Artifact

At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.

2: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.

Mercadian Masques (Uncommon)
Barbflare Gremlin
Barbflare Gremlin 3Red (4)
Creature — Gremlin (3/2)

First strike, haste

Whenever a player taps a land for mana, if Barbflare Gremlin is tapped, that player adds one mana of any type that land produced. Then that land deals 1 damage to that player.

Duskmourn: House of Horror Commander (Rare)
Bargain
Bargain 2White (3)
Sorcery

Target opponent draws a card.

You gain 7 life.

Portal Second Age (Uncommon)
Other Versions
Starter 1999 (Uncommon)
Bargaining Table
Bargaining Table 5 (5)
Artifact

Variable Colorless, Tap: Draw a card. X is the number of cards in an opponent's hand.

Mercadian Masques (Rare)
Barge In
Barge In Red (1)
Instant

Target attacking creature gets +2/+2 until end of turn. Each attacking non-Human creature gains trample until end of turn.

Throne of Eldraine (Common)
Barging Sergeant
Barging Sergeant 4Red (5)
Creature — Minotaur Soldier (4/2)

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Guilds of Ravnica (Common)
Barishi
Barishi 2GreenGreen (4)
Creature — Elemental (4/3)

When Barishi dies, exile Barishi, then shuffle all creature cards from your graveyard into your library.

Weatherlight (Uncommon)
Barkhide Mauler
Barkhide Mauler 4Green (5)
Creature — Beast (4/4)

Cycling 2 (2, Discard this card: Draw a card.)

Onslaught (Common)
Barkhide Troll
Barkhide Troll GreenGreen (2)
Creature — Troll (2/2)

Barkhide Troll enters with a +1/+1 counter on it.

1, Remove a +1/+1 counter from Barkhide Troll: Barkhide Troll gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Core Set 2020 (Uncommon)
Barkshell Blessing
Barkshell Blessing Green or White (1)
Instant

Target creature gets +2/+2 until end of turn.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Shadowmoor (Common)
Baron Sengir
Baron Sengir 5BlackBlackBlack (8)
Legendary Creature — Vampire Noble (5/5)

Flying

Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.

Tap: Regenerate another target Vampire.

Masters Edition (Rare)
Other Versions
Homelands (Rare)
Barony Vampire
Barony Vampire 2Black (3)
Creature — Vampire (3/2)

Core Set 2020 (Common)
Other Versions
Magic 2011 (Common)
Barreling Attack
Barreling Attack 2RedRed (4)
Instant

Target creature gains trample until end of turn. When that creature becomes blocked this turn, it gets +1/+1 until end of turn for each creature blocking it.

Mirage (Rare)
Barrenton Medic
Barrenton Medic 4White (5)
Creature — Kithkin Cleric (0/4)

Tap: Prevent the next 1 damage that would be dealt to any target this turn.

Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.

Shadowmoor (Common)
Barricade Breaker
Barricade Breaker 7 (7)
Artifact Creature — Juggernaut (7/5)

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for 1.)

Barricade Breaker attacks each combat if able.

Kaladesh Remastered (Uncommon)
Other Versions
Aether Revolt (Uncommon)
Barrier Breach
Barrier Breach 2Green (3)
Instant

Exile up to three target enchantments.

Cycling 2 (2, Discard this card: Draw a card.)

Ikoria: Lair of Behemoths (Uncommon)
Barrier of Bones
Barrier of Bones Black (1)
Creature — Skeleton Wall (0/3)

Defender

When Barrier of Bones enters, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Guilds of Ravnica (Common)
Barrin, Master Wizard
Barrin, Master Wizard 1BlueBlue (3)
Legendary Creature — Human Wizard (1/1)

2, Sacrifice a permanent: Return target creature to its owner's hand.

Urza's Saga (Rare)
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