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Nimble Innovator
( 4)
Creature — Vedalken Artificer
(2/2)
When Nimble Innovator enters, draw a card.
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Nimble Larcenist
( 3)
Creature — Bird Rogue
(2/1)
Flying When Nimble Larcenist enters, target opponent reveals their hand. You choose an artifact, instant, or sorcery card from it and exile that card.
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Nimble Mongoose
( 1)
Creature — Mongoose
(1/1)
Shroud (This creature can't be the target of spells or abilities.) Threshold — Nimble Mongoose gets +2/+2 as long as seven or more cards are in your graveyard.
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Nimble Obstructionist
( 3)
Creature — Bird Wizard
(3/1)
Flash Flying Cycling (, Discard this card: Draw a card.) When you cycle Nimble Obstructionist, counter target activated or triggered ability you don't control.
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Nimble Trapfinder
( 2)
Creature — Human Rogue
(2/1)
Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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Nimble-Blade Khenra
( 2)
Creature — Jackal Warrior
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Nimbleclaw Adept
( 4)
Creature — Dragon Wizard
(2/3)
Bigby's Hand — : Untap two other target permanents. Activate only as a sorcery and only once each turn.
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Nimblewright Schematic
( 2)
Artifact
When Nimblewright Schematic enters or is put into a graveyard from the battlefield, create a 1/1 colorless Construct artifact creature token.
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Nimbus Champion
( 6)
Creature — Avatar Warrior
(4/4)
Flying Whenever Nimbus Champion attacks, you may return target creature to its owner's hand if that creature's power is less than or equal to the number of Warriors your team controls.
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Nimbus Naiad
( 3)
Enchantment Creature — Nymph
(2/2)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Flying Enchanted creature gets +2/+2 and has flying.
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Nimbus of the Isles
( 5)
Creature — Elemental
(3/3)
Flying (This creature can't be blocked except by creatures with flying or reach.)
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Nimbus Swimmer
( 2)
Creature — Leviathan
(0/0)
Flying Nimbus Swimmer enters with X +1/+1 counters on it.
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Nimbus Wings
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+2 and has flying.
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Nimraiser Paladin
( 5)
Creature — Phyrexian Knight
(4/4)
Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Nimraiser Paladin enters, return target creature card with mana value 3 or less from your graveyard to your hand.
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Nimrodel Watcher
( 2)
Creature — Elf Scout
(2/1)
Whenever you scry, Nimrodel Watcher gets +1/+0 until end of turn and can't be blocked this turn. This ability triggers only once each turn.
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Nine Lives
( 3)
Enchantment
Hexproof If a source would deal damage to you, prevent that damage and put an incarnation counter on Nine Lives. When there are nine or more incarnation counters on Nine Lives, exile it. When Nine Lives leaves the battlefield, you lose the game.
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Nine-Fingers Keene
( 4)
Legendary Creature — Human Rogue
(4/4)
Menace Ward—Pay 9 life. Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
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Nine-Lives Familiar
( 3)
Creature — Cat
(1/1)
This creature enters with eight revival counters on it if you cast it. When this creature dies, if it had a revival counter on it, return it to the battlefield with one fewer revival counter on it at the beginning of the next end step.
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Nine-Ringed Bo
( 3)
Artifact
: Nine-Ringed Bo deals 1 damage to target Spirit creature. If that creature would die this turn, exile it instead.
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Nine-Tail White Fox
( 3)
Creature — Fox Spirit
(2/2)
Whenever Nine-Tail White Fox deals combat damage to a player, draw a card.
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Ninja
( 0)
Creature — Ninja
(+1/+0)
You may activate Ninja's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, nevermind.)
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Ninth Bridge Patrol
( 2)
Creature — Dwarf Soldier
(1/1)
Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.
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Nip Gwyllion
( 1)
Creature — Hag
(1/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Nirkana Assassin
( 3)
Creature — Vampire Assassin Ally
(2/3)
Whenever you gain life, Nirkana Assassin gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)
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Nirkana Cutthroat
( 3)
Creature — Vampire Warrior
(3/2)
Level up (: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 4/3 Deathtouch LEVEL 3+ 5/4 First strike, deathtouch
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Nirkana Revenant
( 6)
Creature — Vampire Shade
(4/4)
Whenever you tap a Swamp for mana, add an additional . : Nirkana Revenant gets +1/+1 until end of turn.
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Nishoba Brawler
( 2)
Creature — Cat Warrior
(*/3)
Trample Domain — Nishoba Brawler's power is equal to the number of basic land types among lands you control.
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Nissa of Shadowed Boughs
( 4)
Legendary Planeswalker — Nissa
(4)
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa of Shadowed Boughs. +1: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land. −5: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
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Nissa Revane
( 4)
Legendary Planeswalker — Nissa
(2)
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle. +1: You gain 2 life for each Elf you control. −7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
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Nissa, Ascended Animist
( 7)
Legendary Planeswalker — Nissa
(7)
Compleated ( can be paid with or 2 life. For each paid with life, this planeswalker enters with two fewer loyalty counters.) +1: Create an X/X green Phyrexian Horror creature token, where X is Nissa, Ascended Animist's loyalty. −1: Destroy target artifact or enchantment. −7: Until end of turn, creatures you control get +1/+1 for each Forest you control and gain trample.
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Nissa, Genesis Mage
( 7)
Legendary Planeswalker — Nissa
(5)
+2: Untap up to two target creatures and up to two target lands. −3: Target creature gets +5/+5 until end of turn. −10: Look at the top ten cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Nissa, Nature's Artisan
( 6)
Legendary Planeswalker — Nissa
(5)
+3: You gain 3 life. −4: Reveal the top two cards of your library. Put all land cards from among them onto the battlefield and the rest into your hand. −12: Creatures you control get +5/+5 and gain trample until end of turn.
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Nissa, Resurgent Animist
( 3)
Legendary Creature — Elf Scout
(3/3)
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Nissa, Sage Animist
( 0)
Legendary Planeswalker — Nissa
(3)
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand. −2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token. −7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
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Nissa, Steward of Elements
( 2)
Legendary Planeswalker — Nissa
(X)
+2: Scry 2. 0: Look at the top card of your library. If it's a land card or a creature card with mana value less than or equal to the number of loyalty counters on Nissa, Steward of Elements, you may put that card onto the battlefield. −6: Untap up to two target lands you control. They become 5/5 Elemental creatures with flying and haste until end of turn. They're still lands.
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Nissa, Vastwood Seer
( 3)
Legendary Creature — Elf Scout
(2/2)
When Nissa, Vastwood Seer enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle. Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
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Nissa, Vital Force
( 5)
Legendary Planeswalker — Nissa
(5)
+1: Untap target land you control. Until your next turn, it becomes a 5/5 Elemental creature with haste. It's still a land. −3: Return target permanent card from your graveyard to your hand. −6: You get an emblem with "Whenever a land you control enters, you may draw a card."
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Nissa, Voice of Zendikar
( 3)
Legendary Planeswalker — Nissa
(3)
+1: Create a 0/1 green Plant creature token. −2: Put a +1/+1 counter on each creature you control. −7: You gain X life and draw X cards, where X is the number of lands you control.
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Nissa, Who Shakes the World
( 5)
Legendary Planeswalker — Nissa
(5)
Whenever you tap a Forest for mana, add an additional . +1: Put three +1/+1 counters on up to one target noncreature land you control. Untap it. It becomes a 0/0 Elemental creature with vigilance and haste that's still a land. −8: You get an emblem with "Lands you control have indestructible." Search your library for any number of Forest cards, put them onto the battlefield tapped, then shuffle.
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Nissa, Worldwaker
( 5)
Legendary Planeswalker — Nissa
(3)
+1: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. +1: Untap up to four target Forests. −7: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands.
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Nissa's Chosen
( 2)
Creature — Elf Warrior
(2/3)
If Nissa's Chosen would die, put it on the bottom of its owner's library instead.
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Nissa's Defeat
( 3)
Sorcery
Destroy target Forest, green enchantment, or green planeswalker. If that permanent was a Nissa planeswalker, draw a card.
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Nissa's Encouragement
( 5)
Sorcery
Search your library and graveyard for a card named Forest, a card named Brambleweft Behemoth, and a card named Nissa, Genesis Mage. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Expedition
( 5)
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Nissa's Judgment
( 5)
Sorcery
Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Choose up to one target creature an opponent controls. Each creature you control with a +1/+1 counter on it deals damage equal to its power to that creature.
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Nissa's Pilgrimage
( 3)
Sorcery
Search your library for up to two basic Forest cards, reveal those cards, and put one onto the battlefield tapped and the rest into your hand. Then shuffle. Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, search your library for up to three basic Forest cards instead of two.
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Nissa's Renewal
( 6)
Sorcery
Search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle. You gain 7 life.
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Nissa's Revelation
( 7)
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
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Nissa's Triumph
( 2)
Sorcery
Search your library for up to two basic Forest cards. If you control a Nissa planeswalker, instead search your library for up to three land cards. Reveal those cards, put them into your hand, then shuffle.
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Nissa's Zendikon
( 4)
Enchantment — Aura
Enchant land Enchanted land is a 4/4 Elemental creature with reach and haste. It's still a land. When enchanted land dies, return that card to its owner's hand.
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Niveous Wisps
( 1)
Instant
Target creature becomes white until end of turn. Tap that creature. Draw a card.
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Nivix Barrier
( 4)
Creature — Illusion Wall
(0/4)
Flash (You may cast this spell any time you could cast an instant.) Defender (This creature can't attack.) When Nivix Barrier enters, target attacking creature gets -4/-0 until end of turn.
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Nivix Cyclops
( 3)
Creature — Cyclops
(1/4)
Defender Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
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Nivmagus Elemental
( 1)
Creature — Elemental
(1/2)
Exile an instant or sorcery spell you control: Put two +1/+1 counters on Nivmagus Elemental. (That spell won't resolve.)
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Niv-Mizzet Reborn
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying When Niv-Mizzet Reborn enters, reveal the top ten cards of your library. For each color pair, choose a card that's exactly those colors from among them. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
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Niv-Mizzet, Dracogenius
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying Whenever Niv-Mizzet, Dracogenius deals damage to a player, you may draw a card. : Niv-Mizzet, Dracogenius deals 1 damage to any target.
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Niv-Mizzet, Guildpact
( 5)
Legendary Creature — Dragon Avatar
(6/6)
Flying, hexproof from multicolored Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.
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Niv-Mizzet, Parun
( 6)
Legendary Creature — Dragon Wizard
(5/5)
This spell can't be countered. Flying Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target. Whenever a player casts an instant or sorcery spell, you draw a card.
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Niv-Mizzet, Supreme
( 5)
Legendary Creature — Dragon Avatar
(5/5)
Flying, hexproof from monocolored Each instant and sorcery card in your graveyard that's exactly two colors has jump-start. (You may cast that card from your graveyard by discarding a card in addition to paying its other costs. Then exile it.)
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Niv-Mizzet, the Firemind
( 6)
Legendary Creature — Dragon Wizard
(4/4)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to any target. : Draw a card.
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Niv-Mizzet, Visionary
( 6)
Legendary Creature — Dragon Wizard
(5/5)
Flying You have no maximum hand size. Whenever a source you control deals noncombat damage to an opponent, you draw that many cards.
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Nix
( 1)
Instant
Counter target spell if no mana was spent to cast it.
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No More Lies
( 2)
Instant
Counter target spell unless its controller pays . If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
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No One Left Behind
( 5)
Sorcery
This spell costs less to cast if it targets a creature card with mana value 3 or less. Return target creature card from your graveyard to the battlefield.
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No Rest for the Wicked
( 2)
Enchantment
Sacrifice No Rest for the Wicked: Return to your hand all creature cards in your graveyard that were put there from the battlefield this turn.
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No Witnesses
( 4)
Sorcery
Each player who controls the most creatures investigates. Then destroy all creatures. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
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Nobilis of War
( 5)
Creature — Spirit Avatar
(3/4)
Flying Attacking creatures you control get +2/+0.
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Noble Heritage
( 2)
Legendary Enchantment — Background
Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)
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Noble Vestige
( 3)
Creature — Spirit
(1/2)
Flying : Prevent the next 1 damage that would be dealt to target player or planeswalker this turn.
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Nocturnal Raid
( 4)
Instant
Black creatures get +2/+0 until end of turn.
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No-Dachi
( 2)
Artifact — Equipment
Equipped creature gets +2/+0 and has first strike. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Noetic Scales
( 4)
Artifact
At the beginning of each player's upkeep, return to its owner's hand each creature that player controls with power greater than the number of cards in their hand.
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Noggin Whack
( 4)
Kindred Sorcery — Rogue
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
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Noggle Bandit
( 3)
Creature — Noggle Rogue
(2/2)
Noggle Bandit can't be blocked except by creatures with defender.
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Noggle Bridgebreaker
( 4)
Creature — Noggle Rogue
(4/3)
When Noggle Bridgebreaker enters, return a land you control to its owner's hand.
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Nogi, Draco-Zealot
( 3)
Legendary Creature — Kobold Shaman
(3/3)
Dragon spells you cast cost less to cast. Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.
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Noise Marine
( 5)
Creature — Astartes Warrior
(3/2)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Sonic Blaster — When Noise Marine enters, it deals damage equal to the number of spells you've cast this turn to any target.
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Nomadic Elf
( 2)
Creature — Elf Nomad
(2/2)
: Add one mana of any color.
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Noose Constrictor
( 2)
Creature — Snake
(2/2)
Reach Discard a card: Noose Constrictor gets +1/+1 until end of turn.
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Norika Yamazaki, the Poet
( 3)
Legendary Creature — Human Samurai
(3/2)
Vigilance Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
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Norin the Wary
( 1)
Legendary Creature — Human Warrior
(2/1)
When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner's control at the beginning of the next end step.
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Norin, Swift Survivalist
( 1)
Legendary Creature — Human Coward
(2/1)
Norin, Swift Survivalist can't block. Whenever a creature you control becomes blocked, you may exile it. You may play that card from exile this turn.
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Norn's Choirmaster
( 5)
Creature — Phyrexian Angel
(5/4)
Flying, first strike Whenever a commander you control enters or attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Norn's Inquisitor
( 2)
Creature — Phyrexian Knight
(1/1)
When Norn's Inquisitor enters, incubate 2. (Create an Incubator token with two +1/+1 counters on it and ": Transform this artifact." It transforms into a 0/0 Phyrexian artifact creature.) Whenever a permanent you control transforms into a Phyrexian, put a +1/+1 counter on it.
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Norn's Wellspring
( 2)
Artifact
Whenever a creature you control dies, scry 1 and put an oil counter on Norn's Wellspring. , , Remove two oil counters from Norn's Wellspring: Draw a card.
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Norritt
( 4)
Creature — Imp
(1/1)
: Untap target blue creature. : Choose target non-Wall creature the active player has controlled continuously since the beginning of the turn. That creature attacks this turn if able. Destroy it at the beginning of the next end step if it didn't attack this turn. Activate only before attackers are declared.
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Norwood Priestess
( 4)
Creature — Elf Druid
(1/1)
: You may put a green creature card from your hand onto the battlefield. Activate only during your turn, before attackers are declared.
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Norwood Riders
( 4)
Creature — Elf
(3/3)
Norwood Riders can't be blocked by more than one creature.
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