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Sprouting Goblin
Sprouting Goblin 1Red (2)
Creature — Goblin Druid (2/2)

Kicker Green (You may pay an additional Green as you cast this spell.)

When Sprouting Goblin enters, if it was kicked, search your library for a land card with a basic land type, reveal it, put it into your hand, then shuffle.

Red, Tap, Sacrifice a land: Draw a card.

Dominaria United (Uncommon)
Sprouting Renewal
Sprouting Renewal 2Green (3)
Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)

Choose one —

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.

Ravnica Remastered (Common)
Other Versions
Guilds of Ravnica (Uncommon)
Spur Grappler
Spur Grappler 2Red (3)
Creature — Beast (2/1)

Spur Grappler gets +2/+1 as long as you control no untapped lands.

Prophecy (Common)
Spurred Wolverine
Spurred Wolverine 4Red (5)
Creature — Wolverine Beast (3/2)

Tap two untapped Beasts you control: Target creature gains first strike until end of turn.

Onslaught (Common)
Spuzzem Strategist (playtest)
Spuzzem Strategist (playtest) 3Green (4)
Creature — — Spuzzem Advisor (4/4)

You make all choices for Spuzzems you control.

Mystery Booster 2: Convention Edition (Rare)
Spyglass Siren
Spyglass Siren Blue (1)
Creature — Siren Pirate (1/1)

Flying

When Spyglass Siren enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Uncommon)
Spymaster's Vault
Spymaster's Vault (0)
Land

Spymaster's Vault enters tapped unless you control a Swamp.

Tap: Add Black.

Black, Tap: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)

Modern Horizons 3 (Rare)
Squad Rallier
Squad Rallier 3White (4)
Creature — Human Scout (3/4)

2White: Look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Magic: The Gathering Foundations (Common)
Squall
Squall 2Green (3)
Sorcery

Squall deals 2 damage to each creature with flying.

Masters Edition IV (Uncommon)
Other Versions
Seventh Edition (Common)
Mercadian Masques (Common)
Starter 1999 (Common)
Squall Drifter
Squall Drifter 1White (2)
Snow Creature — Elemental (1/1)

Flying

White, Tap: Tap target creature.

Coldsnap (Common)
Squall Line
Squall Line Variable ColorlessGreenGreen (2)
Instant

Squall Line deals X damage to each creature with flying and each player.

Time Spiral (Rare)
Squallmonger
Squallmonger 3Green (4)
Creature — Monger (3/3)

2: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

Magic: The Gathering-Commander (Uncommon)
Other Versions
Mercadian Masques (Uncommon)
Squeaking Pie Grubfellows
Squeaking Pie Grubfellows 3Black (4)
Creature — Goblin Shaman (3/2)

Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.

Morningtide (Common)
Squealing Devil
Squealing Devil 1Red (2)
Creature — Devil (2/1)

Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)

When Squealing Devil enters, you may pay Variable Colorless. If you do, target creature gets +X/+0 until end of turn.

When Squealing Devil enters, sacrifice it unless Black was spent to cast it.

Dissension (Uncommon)
Squee, Goblin Nabob
Squee, Goblin Nabob 2Red (3)
Legendary Creature — Goblin (1/1)

At the beginning of your upkeep, you may return Squee, Goblin Nabob from your graveyard to your hand.

Mystery Booster 2: Convention Edition (Rare)
Other Versions
Mercadian Masques (Rare)
Tenth Edition (Rare)
Modern Masters (Rare)
Ultimate Masters (Rare)
Commander 2019 (Rare)
Commander Masters (Uncommon)
Squee, the Immortal
Squee, the Immortal 1RedRed (3)
Legendary Creature — Goblin (2/1)

You may cast Squee, the Immortal from your graveyard or from exile.

March of the Machine Multiverse Legends (Rare)
Other Versions
Dominaria (Rare)
Streets of New Capenna Commander (Rare)
Squelch
Squelch 1Blue (2)
Instant

Counter target activated ability. (Mana abilities can't be targeted.)

Draw a card.

Champions of Kamigawa (Uncommon)
Squelching Leeches
Squelching Leeches 2BlackBlack (4)
Creature — Leech (*/*)

Squelching Leeches's power and toughness are each equal to the number of Swamps you control.

Duel Decks: Nissa vs. Ob Nixilis (Uncommon)
Other Versions
Journey into Nyx (Uncommon)
Squidnapper (playtest)
Squidnapper (playtest) 3BlueBlue (5)
Creature — — Squid Pirate (3/4)

When CARDNAME enters the battlefield, gain control of target creature an opponent controls until CARDNAME leaves the battlefield or that player pays the ransom.

Ransom — 6 and 2 life

Mystery Booster (Common)
Squirrel Dealer
Squirrel Dealer Green (1)
Creature — Raccoon Lizard Bird (1/1)

When Squirrel Dealer enters, ask a person outside the game "Do you like Squirrels?" If they do, create a 1/1 green Squirrel creature token.

Unstable (Common)
Squirrel Farm
Squirrel Farm 2Green (3)
Enchantment

1Green: Reveal a card in your hand, covering the artist credit. Target opponent guesses the artist. If they guess wrong, create a 1/1 green Squirrel creature token.

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Squirrel Mob
Squirrel Mob 1GreenGreen (3)
Creature — Squirrel (2/2)

Squirrel Mob gets +1/+1 for each other Squirrel on the battlefield.

Bloomburrow Commander (Rare)
Other Versions
Odyssey (Rare)
Modern Horizons 2 (Rare)
Squirrel Nest
Squirrel Nest 1GreenGreen (3)
Enchantment — Aura

Enchant land

Enchanted land has "Tap: Create a 1/1 green Squirrel creature token."

Bloomburrow Commander (Uncommon)
Other Versions
Odyssey (Uncommon)
Magic: The Gathering—Conspiracy (Uncommon)
Modern Horizons (Uncommon)
Dominaria Remastered (Uncommon)
Magic The Gathering—Fallout (Uncommon)
Squirrel Sanctuary
Squirrel Sanctuary Green (1)
Enchantment

When Squirrel Sanctuary enters, create a 1/1 green Squirrel creature token.

Whenever a nontoken creature you control dies, you may pay 1. If you do, return Squirrel Sanctuary to its owner's hand.

Modern Horizons 2 (Uncommon)
Squirrel Sovereign
Squirrel Sovereign 1Green (2)
Creature — Squirrel Noble (2/2)

Other Squirrels you control get +1/+1.

Bloomburrow Commander (Uncommon)
Other Versions
Modern Horizons 2 (Uncommon)
Squirrel Squatters
Squirrel Squatters 3GreenGreen (5)
Creature — Squirrel (4/4)

When Squirrel Squatters enters, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Whenever Squirrel Squatters attacks, create a 1/1 green Squirrel creature token that's tapped and attacking for each Attraction you've visited this turn.

Unfinity (Uncommon)
Squirrel Stack (Squirrel Stack (a))
Squirrel Stack (Squirrel Stack (a)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 3, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (b))
Squirrel Stack (Squirrel Stack (b)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (c))
Squirrel Stack (Squirrel Stack (c)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 2, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (d))
Squirrel Stack (Squirrel Stack (d)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 4, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (e))
Squirrel Stack (Squirrel Stack (e)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 3, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel Stack (Squirrel Stack (f))
Squirrel Stack (Squirrel Stack (f)) (0)
Artifact — Attraction

Visit — You have five seconds to stack dice on top of one another. If you stack at least five dice, claim the prize

Prize — Create a 1/1 green Squirrel creature token for each die you stacked above the fourth, then sacrifice Squirrel Stack and open an Attraction.

Lights — 4, 5, 6

Unfinity (Acorn) (Uncommon)
Squirrel token card
Unglued (Uncommon)
Squirrel Wrangler
Squirrel Wrangler 2GreenGreen (4)
Creature — Human Druid (2/2)

1Green, Sacrifice a land: Create two 1/1 green Squirrel creature tokens.

1Green, Sacrifice a land: Squirrel creatures get +1/+1 until end of turn.

Jumpstart: Historic Horizons (Rare)
Other Versions
Prophecy (Rare)
Squirrel-Powered Scheme
Squirrel-Powered Scheme 2Black (3)
Enchantment

Increase the result of each die you roll by 2.

Unstable (Uncommon)
Stabilizer
Stabilizer 2 (2)
Artifact

Players can't cycle cards.

Scourge (Rare)
Stack of Paperwork (playtest)
Stack of Paperwork (playtest) White (1)
Enchantment

When CARDNAME enters the battlefield, draw a card.

Combat damage uses the stack. (Combat damage assignment can be responded to before damage is dealt.)

Mystery Booster (Common)
Staff of Compleation
Staff of Compleation 3 (3)
Artifact

Tap, Pay 1 life: Destroy target permanent you own.

Tap, Pay 2 life: Add one mana of any color.

Tap, Pay 3 life: Proliferate.

Tap, Pay 4 life: Draw a card.

5: Untap Staff of Compleation.

Phyrexia: All Will Be One (Mythic Rare)
Staff of Eden, Vault's Key
Staff of Eden, Vault's Key 6 (6)
Legendary Artifact

When Staff of Eden, Vault's Key enters, put target legendary permanent card not named Staff of Eden, Vault's Key from a graveyard onto the battlefield under your control.

Tap: Draw a card for each permanent you control but don't own.

Assassin's Creed (Mythic Rare)
Staff of the Flame Magus
Staff of the Flame Magus 3 (3)
Artifact

Whenever you cast a red spell or a Mountain you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Staff of the Letter Magus
Staff of the Letter Magus 3 (3)
Artifact

As Staff of the Letter Magus enters, choose a consonant other than N, R, S, or T.

Whenever a player casts a spell, you gain 1 life for each time the chosen letter appears in that spell's name.

Unstable (Uncommon)
Staff of the Storyteller
Staff of the Storyteller 1White (2)
Artifact

When Staff of the Storyteller enters, create a 1/1 white Spirit creature token with flying.

Whenever you create one or more creature tokens, put a story counter on Staff of the Storyteller.

White, Tap, Remove a story counter from Staff of the Storyteller: Draw a card.

Phyrexia: All Will Be One Commander (Rare)
Staff of the Wild Magus
Staff of the Wild Magus 3 (3)
Artifact

Whenever you cast a green spell or a Forest you control enters, you gain 1 life.

Magic 2015 Core Set (Uncommon)
Other Versions
Magic 2014 Core Set (Uncommon)
Experimental Lab // Staff Room (Staff Room)
Experimental Lab // Staff Room (Staff Room) 2Green (3)
Enchantment — Room

Whenever a creature you control deals combat damage to a player, turn that creature face up or put a +1/+1 counter on it.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror Commander (Rare)
Stag Beetle
Stag Beetle 3GreenGreen (5)
Creature — Insect (0/0)

Stag Beetle enters with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.

Onslaught (Rare)
Stalactite Stalker
Stalactite Stalker Black (1)
Creature — Goblin Rogue (1/1)

Menace

At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Stalactite Stalker. (You descended if a permanent card was put into your graveyard from anywhere.)

2Black, Sacrifice Stalactite Stalker: Target creature gets -X/-X until end of turn, where X is Stalactite Stalker's power.

The Lost Caverns of Ixalan (Rare)
Stalked Researcher
Stalked Researcher 1Blue (2)
Creature — Human Wizard (3/3)

Defender

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Stalked Researcher can attack this turn as though it didn't have defender.

Duskmourn: House of Horror (Common)
Stalker Hag
Stalker Hag Black or GreenBlack or GreenBlack or Green (3)
Creature — Hag (3/2)

Swampwalk, forestwalk (This creature can't be blocked as long as defending player controls a Swamp or a Forest.)

Eventide (Uncommon)
Stalking Assassin
Stalking Assassin 1BlueBlack (3)
Creature — Human Assassin (1/1)

3Blue, Tap: Tap target creature.

3Black, Tap: Destroy target tapped creature.

Invasion (Rare)
Stalking Bloodsucker
Stalking Bloodsucker 4BlackBlack (6)
Creature — Vampire (4/4)

Flying

1Black, Discard a card: Stalking Bloodsucker gets +2/+2 until end of turn.

Odyssey (Rare)
Stalking Drone
Stalking Drone 1Green (2)
Creature — Eldrazi Drone (2/2)

Devoid (This card has no color.)

Colorless: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. (Colorless represents colorless mana.)

Jumpstart 2022 (Common)
Other Versions
Oath of the Gatewatch (Common)
Stalking Leonin
Stalking Leonin 2White (3)
Creature — Cat Archer (3/3)

When Stalking Leonin enters, secretly choose an opponent.

Reveal the player you chose: Exile target creature that's attacking you if it's controlled by the chosen player. Activate only once.

Murders at Karlov Manor Commander (Rare)
Other Versions
Commander 2017 (Rare)
Commander 2021 (Rare)
Stalking Predator
Stalking Predator (0)
Creature — Werewolf (4/4)

Menace (This creature can't be blocked except by two or more creatures.)

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Common)
Stalking Stones
Stalking Stones (0)
Land

Tap: Add Colorless.

6: Stalking Stones becomes a 3/3 Elemental artifact creature that's still a land. (This effect lasts indefinitely.)

Tempest Remastered (Uncommon)
Other Versions
Tempest (Uncommon)
Mirrodin (Uncommon)
Duel Decks: Elspeth vs. Tezzeret (Uncommon)
Stalking Tiger
Stalking Tiger 3Green (4)
Creature — Cat (3/3)

Stalking Tiger can't be blocked by more than one creature.

Welcome Deck 2017 (Common)
Other Versions
Classic Sixth Edition (Common)
Mirage (Common)
Tenth Edition (Common)
Portal (Common)
Portal Three Kingdoms (Common)
Stalking Vampire
Stalking Vampire (0)
Creature — Vampire (5/5)

At the beginning of your upkeep, you may pay 2BlackBlack. If you do, transform Stalking Vampire.

Innistrad (Uncommon)
Stalking Vengeance
Stalking Vengeance 5RedRed (7)
Creature — Avatar (5/5)

Haste

Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.

Ravnica Remastered (Uncommon)
Other Versions
Dissension (Rare)
Commander 2013 Edition (Rare)
Commander 2016 (Rare)
Streets of New Capenna Commander (Rare)
Stalking Yeti
Stalking Yeti 2RedRed (4)
Snow Creature — Yeti (3/3)

When Stalking Yeti enters, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti.

2Snow: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. (Snow can be paid with one mana from a snow source.)

Coldsnap (Uncommon)
Stall for Time
Stall for Time 2White (3)
Instant

Kicker 1Blue (You may pay an additional 1Blue as you cast this spell.)

Tap up to two target creatures. If this spell was kicked, put a stun counter on each of those creatures. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Draw a card.

Dominaria United (Common)
Stallion of Ashmouth
Stallion of Ashmouth 3Black (4)
Creature — Nightmare Horse (3/3)

Delirium — 1Black: Stallion of Ashmouth gets +1/+1 until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Shadows over Innistrad (Common)
Stalwart Aven
Stalwart Aven 2White (3)
Creature — Bird Soldier (1/3)

Flying (This creature can't be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)

Iconic Masters (Common)
Other Versions
Magic Origins (Common)
Stalwart Pathlighter
Stalwart Pathlighter 2White (3)
Creature — Human Soldier (3/1)

Vigilance

Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control gain indestructible until end of turn.

Innistrad: Midnight Hunt Commander (Rare)
Stalwart Shield-Bearers
Stalwart Shield-Bearers 1White (2)
Creature — Human Soldier (0/3)

Defender

Other creatures you control with defender get +0/+2.

Rise of the Eldrazi (Common)
Stalwart Valkyrie
Stalwart Valkyrie 3White (4)
Creature — Angel Warrior (3/2)

You may pay 1White and exile a creature card from your graveyard rather than pay this spell's mana cost.

Flying

Jumpstart 2022 (Common)
Other Versions
Kaldheim (Common)
Stalwarts of Osgiliath
Stalwarts of Osgiliath 4White (5)
Creature — Human Soldier (4/3)

When Stalwarts of Osgiliath enters, the Ring tempts you.

Whenever you draw your second card each turn, put a +1/+1 counter on Stalwarts of Osgiliath.

The Lord of the Rings: Tales of Middle Earth (Common)
Stamp of Approval
Stamp of Approval 3 (3)
Artifact

As Stamp of Approval enters, choose a watermark.

Creatures you control with the chosen watermark get +1/+1.

Unstable (Uncommon)
Stampeding Elk Herd
Stampeding Elk Herd 3GreenGreen (5)
Creature — Elk (5/5)

Formidable — Whenever Stampeding Elk Herd attacks, if creatures you control have total power 8 or greater, creatures you control gain trample until end of turn.

Dragons of Tarkir (Common)
Stampeding Wildebeests
Stampeding Wildebeests 2GreenGreen (4)
Creature — Antelope Beast (5/4)

Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)

At the beginning of your upkeep, return a green creature you control to its owner's hand.

Duel Decks Anthology, Garruk vs. Liliana (Uncommon)
Other Versions
Visions (Uncommon)
Tenth Edition (Uncommon)
Duel Decks: Garruk vs. Liliana (Uncommon)
Stand // Deliver (Stand)
Stand // Deliver (Stand) White (1)
Instant

Prevent the next 2 damage that would be dealt to target creature this turn.

Dominaria Remastered (Uncommon)
Other Versions
Invasion (Uncommon)
Stand or Fall
Stand or Fall 3Red (4)
Enchantment

At the beginning of combat on your turn, for each defending player, separate all creatures that player controls into two piles and that player chooses one. Only creatures in the chosen piles can block this turn.

Invasion (Rare)
Standstill
Standstill 1Blue (2)
Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Odyssey (Uncommon)
Star Athlete
Star Athlete 1RedRed (3)
Creature — Human Warrior (3/2)

Menace

Whenever Star Athlete attacks, choose up to one target nonland permanent. Its controller may sacrifice it. If they don't, Star Athlete deals 5 damage to that player.

Blitz 3Red (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)

Duskmourn: House of Horror Commander (Rare)
Star Pupil
Star Pupil White (1)
Creature — Human Wizard (0/0)

Star Pupil enters with a +1/+1 counter on it.

When Star Pupil dies, put its counters on target creature you control.

Strixhaven: School of Mages (Common)
Star Whale
Star Whale 6BlueBlue (8)
Creature — Alien Whale (8/8)

Flying, vigilance

Other creatures you control have ward 2.

Suspend 6—1Blue (Rather than cast this card from your hand, you may pay 1Blue and exile it with six time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

Doctor Who Commander (Uncommon)
Starfall
Starfall 4Red (5)
Instant

Starfall deals 3 damage to target creature. If that creature is an enchantment, Starfall deals 3 damage to that creature's controller.

Journey into Nyx (Common)
Starfall Invocation
Starfall Invocation 3WhiteWhite (5)
Sorcery

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Destroy all creatures. If the gift was promised, return a creature card put into your graveyard this way to the battlefield under your control.

Bloomburrow (Rare)
Starfield Mystic
Starfield Mystic 1White (2)
Creature — Human Cleric (2/2)

Enchantment spells you cast cost 1 less to cast.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Starfield Mystic.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Core Set 2020 (Rare)
Commander Masters (Rare)
Wilds of Eldraine Commander (Rare)
Starfield of Nyx
Starfield of Nyx 4White (5)
Enchantment

At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.

As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Commander Masters (Mythic Rare)
Other Versions
Magic Origins (Mythic Rare)
Starlight
Starlight 1White (2)
Sorcery

You gain 3 life for each black creature target opponent controls.

Portal (Uncommon)
Other Versions
Seventh Edition (Uncommon)
Starlight Invoker
Starlight Invoker 1White (2)
Creature — Human Cleric Mutant (1/3)

7White: You gain 5 life.

Tenth Edition (Uncommon)
Other Versions
Legions (Common)
Starlight Snare
Starlight Snare 2Blue (3)
Enchantment — Aura

Enchant creature

When Starlight Snare enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Magic: The Gathering Foundations (Common)
Starlight Spectacular
Starlight Spectacular 2WhiteWhite (4)
Enchantment

Parade — At the beginning of combat on your turn, choose creatures you control one at a time until each creature you control has been chosen. Each of those creatures gets +1/+1 until end of turn for each creature chosen before it. (Places everyone The first creature in line gets +0/+0.)

Unfinity (Rare)
Starlit Angel
Starlit Angel 3WhiteWhite (5)
Creature — Angel (3/4)

Flying

Portal (Uncommon)
Starlit Mantle
Starlit Mantle 1Blue (2)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature you control

When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Theros Beyond Death (Common)
Starlit Sanctum
Starlit Sanctum (0)
Land

Tap: Add Colorless.

White, Tap, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature's toughness.

Black, Tap, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature's power.

Commander Legends: Battle for Baldur's Gate (Uncommon)
Other Versions
Onslaught (Uncommon)
Starlit Soothsayer
Starlit Soothsayer 2Black (3)
Creature — Bat Cleric (2/2)

Flying

At the beginning of your end step, if you gained or lost life this turn, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Bloomburrow (Common)
Starnheim Unleashed
Starnheim Unleashed 2WhiteWhite (4)
Sorcery

Create a 4/4 white Angel Warrior creature token with flying and vigilance. If this spell was foretold, create X of those tokens instead.

Foretell Variable ColorlessVariable ColorlessWhite (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)

Kaldheim (Mythic Rare)
Starscape Cleric
Starscape Cleric 1Black (2)
Creature — Bat Cleric (2/1)

Offspring 2Black (You may pay an additional 2Black as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)

Flying

This creature can't block.

Whenever you gain life, each opponent loses 1 life.

Bloomburrow (Uncommon)
Starscream, Seeker Leader
Starscream, Seeker Leader (0)
Legendary Artifact — Vehicle (2/3)

Living metal (During your turn, this Vehicle is also a creature.)

Flying, menace, haste

Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.

Whenever you become the monarch, convert Starscream.

The Brothers' War Transformers Cards (Mythic Rare)
Start//Fire (playtest)
Start//Fire (playtest) 2White (3)
Instant

Create two 1/1 white Warrior creature tokens with vigilance.

//

Fire

1Red

Instant

Fire deals 2 damage divided as you choose among one or two targets.

Mystery Booster (Common)
Starting Town NPC (playtest)
Starting Town NPC (playtest) 2Green (3)
Creature — — Human Peasant (3/3)

Each creature card in your hand has a 1Green Adventure sorcery named <b>Fetch Herbs</b> with "You gain 2 life." (You may cast it as the Adventure for 1Green. Then exile it, and you may cast the creature later from exile.)

Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.

Mystery Booster 2: Convention Edition (Rare)
Startle
Startle 1Blue (2)
Instant

Target creature gets -2/-0 until end of turn. Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)

Draw a card.

Innistrad: Midnight Hunt (Common)
Startled Awake
Startled Awake 2BlueBlue (4)
Sorcery

Target opponent mills thirteen cards.

3BlueBlue: Put Startled Awake from your graveyard onto the battlefield transformed. Activate only as a sorcery.

Shadows Over Innistrad Remastered (Mythic Rare)
Other Versions
Shadows over Innistrad (Mythic Rare)
Startling Development
Startling Development 1Blue (2)
Instant

Until end of turn, target creature becomes a blue Serpent with base power and toughness 4/4.

Cycling 1 (1, Discard this card: Draw a card.)

Jumpstart 2022 (Common)
Other Versions
Ikoria: Lair of Behemoths (Common)
Starved Rusalka
Starved Rusalka Green (1)
Creature — Spirit (1/1)

Green, Sacrifice a creature: You gain 1 life.

Guildpact (Uncommon)
Stasis Cell
Stasis Cell 4Blue (5)
Enchantment — Aura

Enchant creature

Enchanted creature doesn't untap during its controller's untap step.

3Blue: Attach Stasis Cell to target creature.

Magic: The Gathering—Conspiracy (Common)
Other Versions
Ravnica: City of Guilds (Common)
Stasis Field
Stasis Field 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.

March of the Machine (Common)
Statute of Denial
Statute of Denial 2BlueBlue (4)
Instant

Counter target spell. If you control a blue creature, draw a card, then discard a card.

Magic 2015 Core Set (Common)
Staunch Shieldmate
Staunch Shieldmate White (1)
Creature — Dwarf Soldier (1/3)

Core Set 2021 (Common)
Stay Hidden, Stay Silent
Stay Hidden, Stay Silent 1Blue (2)
Enchantment — Aura

Enchant creature

When Stay Hidden, Stay Silent enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

4BlueBlue: Shuffle enchanted creature into its owner's library, then manifest dread. Activate only as a sorcery.

Duskmourn: House of Horror (Uncommon)
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