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Lightmine Field
( 4)
Enchantment
Whenever one or more creatures attack, Lightmine Field deals damage to each of those creatures equal to the number of attacking creatures.
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Lightning Diadem
( 6)
Enchantment — Aura
Enchant creature When Lightning Diadem enters, it deals 2 damage to any target. Enchanted creature gets +2/+2.
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Lightning Elemental
( 4)
Creature — Elemental
(4/1)
Haste (This creature can attack and as soon as it comes under your control.)
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Lightning Mare
( 2)
Creature — Elemental Horse
(3/1)
This spell can't be countered. Lightning Mare can't be blocked by blue creatures. : Lightning Mare gets +1/+0 until end of turn.
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Lightning Mauler
( 2)
Creature — Human Berserker
(2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as Lightning Mauler is paired with another creature, both creatures have haste.
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Lightning Skelemental
( 3)
Creature — Elemental Skeleton
(6/1)
Trample, haste Whenever Lightning Skelemental deals combat damage to a player, that player discards two cards. At the beginning of the end step, sacrifice Lightning Skelemental.
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Lightning Storm
( 3)
Instant
Lightning Storm deals X damage to any target, where X is 3 plus the number of charge counters on Lightning Storm. Discard a land card: Put two charge counters on Lightning Storm. You may choose a new target for it. Any player may activate this ability but only if Lightning Storm is on the stack.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Light-Paws, Emperor's Voice
( 2)
Legendary Creature — Fox Advisor
(2/2)
Whenever an Aura you control enters, if you cast it, you may search your library for an Aura card with mana value less than or equal to that Aura and with a different name than each Aura you control, put that card onto the battlefield attached to Light-Paws, Emperor's Voice, then shuffle.
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Liliana, Death Mage
( 6)
Legendary Planeswalker — Liliana
(4)
+1: Return up to one target creature card from your graveyard to your hand. −3: Destroy target creature. Its controller loses 2 life. −7: Target opponent loses 2 life for each creature card in their graveyard.
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Liliana, Death's Majesty
( 5)
Legendary Planeswalker — Liliana
(5)
+1: Create a 2/2 black Zombie creature token. Mill two cards. −3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types. −7: Destroy all non-Zombie creatures.
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Liliana, Defiant Necromancer
( 0)
Legendary Planeswalker — Liliana
(3)
+2: Each player discards a card. −X: Return target nonlegendary creature card with mana value X from your graveyard to the battlefield. −8: You get an emblem with "Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step."
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Liliana, the Necromancer
( 5)
Legendary Planeswalker — Liliana
(4)
+1: Target player loses 2 life. −1: Return target creature card from your graveyard to your hand. −7: Destroy up to two target creatures. Put up to two creature cards from graveyards onto the battlefield under your control.
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Liliana's Mastery
( 5)
Enchantment
Zombies you control get +1/+1. When Liliana's Mastery enters, create two 2/2 black Zombie creature tokens.
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Liliana's Triumph
( 2)
Instant
Each opponent sacrifices a creature of their choice. If you control a Liliana planeswalker, each opponent also discards a card.
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Lily Bowen, Raging Grandma
( 4)
Legendary Creature — Mutant Warrior
(0/0)
Vigilance Lily Bowen, Raging Grandma enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
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Lilysplash Mentor
( 4)
Creature — Frog Druid
(4/4)
Reach : Exile another target creature you control, then return it to the battlefield under its owner's control with a +1/+1 counter on it. Activate only as a sorcery.
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Lim-Dûl's Cohort
( 3)
Creature — Zombie
(2/3)
Whenever Lim-Dûl's Cohort blocks or becomes blocked by a creature, that creature can't be regenerated this turn.
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Lim-Dûl's Hex
( 2)
Enchantment
At the beginning of your upkeep, for each player, Lim-Dûl's Hex deals 1 damage to that player unless they pay or .
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Lim-Dûl's Paladin
( 4)
Creature — Human Knight
(0/3)
Trample At the beginning of your upkeep, you may discard a card. If you don't, sacrifice Lim-Dûl's Paladin and draw a card. Whenever Lim-Dûl's Paladin becomes blocked, it gets +6/+3 until end of turn. Whenever Lim-Dûl's Paladin attacks and isn't blocked, it assigns no combat damage this turn and defending player loses 4 life.
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Lim-Dûl's Vault
( 2)
Instant
Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle and put the last cards you looked at this way on top in any order.
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Limestone Golem
( 6)
Artifact Creature — Golem
(3/4)
, Sacrifice Limestone Golem: Target player draws a card.
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Limited Resources
( 1)
Enchantment
When Limited Resources enters, each player chooses five lands they control and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.
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Limits of Solidarity
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Cycling (, Discard this card: Draw a card.)
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Lingering Mirage
( 2)
Enchantment — Aura
Enchant land Enchanted land is an Island. Cycling (, Discard this card: Draw a card.)
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Lingering Phantom
( 6)
Creature — Spirit
(5/4)
Whenever you cast a historic spell, you may pay . If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
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Lingering Tormentor
( 4)
Creature — Spirit
(2/2)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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Lion Umbra
( 2)
Enchantment — Aura
Enchant modified creature (Equipment, Auras its controller controls, and counters are modifications.) Enchanted creature gets +3/+3 and has vigilance and reach. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
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Lionheart Glimmer
( 5)
Enchantment Creature — Cat Glimmer
(2/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Whenever you attack, creatures you control get +1/+1 until end of turn.
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Lionheart Maverick
( 1)
Creature — Human Knight
(1/1)
Vigilance : Lionheart Maverick gets +1/+2 until end of turn.
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Lion's Eye Diamond
( 0)
Artifact
Discard your hand, Sacrifice Lion's Eye Diamond: Add three mana of any one color. Activate only as an instant.
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Liquimetal Coating
( 2)
Artifact
: Target permanent becomes an artifact in addition to its other types until end of turn.
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Liquimetal Torque
( 2)
Artifact
: Add . : Target nonland permanent becomes an artifact in addition to its other types until end of turn.
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Lita, Mechanical Engineer
( 3)
Legendary Artifact Creature — Artificer
(3/3)
Vigilance At the beginning of your end step, untap each other artifact creature you control. , : Create a 5/5 colorless Vehicle artifact token named Zeppelin with flying and crew 3. (It has "Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.")
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Lithoform Blight
( 2)
Enchantment — Aura
Enchant land When Lithoform Blight enters, draw a card. Enchanted land loses all land types and abilities and has ": Add " and ", Pay 1 life: Add one mana of any color."
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Lithomancer's Focus
( 1)
Instant
Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.
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Lithomantic Barrage
( 1)
Sorcery
This spell can't be countered. Lithomantic Barrage deals 1 damage to target creature or planeswalker. It deals 5 damage instead if that target is white and/or blue.
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Livaan, Cultist of Tiamat
( 3)
Legendary Creature — Dragon Shaman
(1/3)
Whenever you cast a noncreature spell, target creature gets +X/+0 until end of turn, where X is that spell's mana value. Choose a Background (You can have a Background as a second commander.)
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Living Armor
( 4)
Artifact
, Sacrifice Living Armor: Put X +0/+1 counters on target creature, where X is that creature's mana value.
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Living Conundrum
( 5)
Creature — Elemental
(2/5)
Hexproof If you would draw a card while your library has no cards in it, skip that draw instead. As long as there are no cards in your library, Living Conundrum has base power and toughness 10/10 and has flying and vigilance.
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Living Totem
( 4)
Creature — Plant Elemental
(2/3)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Living Totem enters, you may put a +1/+1 counter on another target creature.
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Living Tsunami
( 4)
Creature — Elemental
(4/4)
Flying At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.
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Llanowar Behemoth
( 5)
Creature — Elemental
(4/4)
Tap an untapped creature you control: Llanowar Behemoth gets +1/+1 until end of turn.
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Llanowar Empath
( 4)
Creature — Elf Shaman
(2/2)
When Llanowar Empath enters, scry 2, then reveal the top card of your library. If it's a creature card, put it into your hand. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
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Llanowar Loamspeaker
( 2)
Creature — Elf Druid
(1/3)
: Add one mana of any color. : Target land you control becomes a 3/3 Elemental creature with haste until end of turn. It's still a land. Activate only as a sorcery.
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Llawan, Cephalid Empress
( 4)
Legendary Creature — Octopus Noble
(2/3)
When Llawan, Cephalid Empress enters, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells.
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Loam Dryad
( 1)
Creature — Dryad Horror
(1/2)
, Tap an untapped creature you control: Add one mana of any color.
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Loam Dweller
( 2)
Creature — Spirit
(2/2)
Whenever you cast a Spirit or Arcane spell, you may put a land card from your hand onto the battlefield tapped.
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Loam Larva
( 2)
Creature — Insect
(1/3)
When Loam Larva enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top.
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Loam Lion
( 1)
Creature — Cat
(1/1)
Loam Lion gets +1/+2 as long as you control a Forest.
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Loamcrafter Faun
( 3)
Creature — Satyr Druid
(3/3)
When Loamcrafter Faun enters, you may discard one or more land cards. When you do, return up to that many target nonland permanent cards from your graveyard to your hand.
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Loaming Shaman
( 3)
Creature — Centaur Shaman
(3/2)
When Loaming Shaman enters, target player shuffles any number of target cards from their graveyard into their library.
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Loathsome Catoblepas
( 6)
Creature — Beast
(3/3)
: Loathsome Catoblepas must be blocked this turn if able. When Loathsome Catoblepas dies, target creature an opponent controls gets -3/-3 until end of turn.
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Loathsome Chimera
( 3)
Creature — Chimera
(4/1)
Escape—, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it.
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Loathsome Curator
( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Loathsome Troll
( 5)
Creature — Troll
(6/2)
: Roll a d20. Activate only if Loathsome Troll is in your graveyard. 1–9 | Put Loathsome Troll on top of your library. 10–19 | Return Loathsome Troll to your hand. 20 | Return Loathsome Troll to the battlefield tapped.
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Lobotomy
( 4)
Sorcery
Target player reveals their hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and exile them. Then that player shuffles.
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Lochmere Serpent
( 6)
Creature — Serpent
(7/7)
Flash , Sacrifice an Island: Lochmere Serpent can't be blocked this turn. , Sacrifice a Swamp: You gain 1 life and draw a card. : Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate only as a sorcery.
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Locked in the Cemetery
( 2)
Enchantment — Aura
Enchant creature When Locked in the Cemetery enters, if there are five or more cards in your graveyard, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.
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Bottomless Pool // Locker Room (Locker Room)
( 5)
Enchantment — Room
Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
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Locus of Enlightenment
( 0)
Legendary Artifact
Locus of Enlightenment has each activated ability of the exiled cards used to craft it. You may activate each of those abilities only once each turn. Whenever you activate an ability that isn't a mana ability, copy it. You may choose new targets for the copy.
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Locust Miser
( 4)
Creature — Rat Shaman
(2/2)
Each opponent's maximum hand size is reduced by two.
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Locust Swarm
( 4)
Creature — Insect
(1/1)
Flying : Regenerate Locust Swarm. : Untap Locust Swarm. Activate only once each turn.
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Lodestone Golem
( 4)
Artifact Creature — Golem
(5/3)
Nonartifact spells cost more to cast.
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Lodestone Myr
( 4)
Artifact Creature — Myr
(2/2)
Trample Tap an untapped artifact you control: Lodestone Myr gets +1/+1 until end of turn.
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Log Flume (Log Flume (a))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 3, 6
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Log Flume (Log Flume (b))
( 0)
Artifact — Attraction
Visit — Choose up to four creatures you control. Those creatures jump in a log until end of turn. (Creatures in a log together can't be blocked unless they're all blocked. If a spell or ability you control targets one of them, it targets all of them.) Lights — 5, 6
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Lone Missionary
( 2)
Creature — Kor Monk
(2/1)
When Lone Missionary enters, you gain 4 life.
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Long Road Home
( 2)
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
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Long-Term Plans
( 3)
Instant
Search your library for a card, then shuffle and put that card third from the top.
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Look at Me, I'm R&D
( 3)
Enchantment
As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number. All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.
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Look at Me, I'm the DCI
( 7)
Sorcery
Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)
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Looming Hoverguard
( 6)
Creature — Drone
(3/3)
Flying When Looming Hoverguard enters, put target artifact on top of its owner's library.
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Looming Shade
( 3)
Creature — Shade
(1/1)
: Looming Shade gets +1/+1 until end of turn.
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Looming Spires
( 0)
Land
Looming Spires enters tapped. When Looming Spires enters, target creature gets +1/+1 and gains first strike until end of turn. : Add .
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Lord Magnus
( 6)
Legendary Creature — Human Druid
(4/3)
First strike Creatures with plainswalk can be blocked as though they didn't have plainswalk. Creatures with forestwalk can be blocked as though they didn't have forestwalk.
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Lorehold Command
( 5)
Instant
Choose two — • Create a 3/2 red and white Spirit creature token. • Creatures you control get +1/+0 and gain indestructible and haste until end of turn. • Lorehold Command deals 3 damage to any target. Target player gains 3 life. • Sacrifice a permanent, then draw two cards.
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Lorehold Pledgemage
( 3)
Creature — Kor Shaman
(2/2)
First strike Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.
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Lose Calm
( 4)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)
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Lost Auramancers
( 4)
Creature — Human Wizard
(3/3)
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
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Lost in the Maze
( 2)
Enchantment
Flash When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.) Tapped creatures you control have hexproof.
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Lost in the Mist
( 5)
Instant
Counter target spell. Return target permanent to its owner's hand.
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Lost Mine of Phandelver
( 0)
Dungeon
Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels) Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool) Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern) Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin) Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin) Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin) Temple of Dumathoin — Draw a card.
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Lotus Bloom
( 0)
Artifact
Suspend 3— (Rather than cast this card from your hand, pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.) , Sacrifice Lotus Bloom: Add three mana of any one color.
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Lotus Blossom
( 2)
Artifact
At the beginning of your upkeep, you may put a petal counter on Lotus Blossom. , Sacrifice Lotus Blossom: Add X mana of any one color, where X is the number of petal counters on Lotus Blossom.
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Lotus-Eye Mystics
( 4)
Creature — Human Monk
(3/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) When Lotus-Eye Mystics enters, return target enchantment card from your graveyard to your hand.
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Loxodon Mender
( 6)
Creature — Elephant Cleric
(3/3)
, : Regenerate target artifact.
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