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Marauding Maulhorn
( 4)
Creature — Beast
(5/3)
Marauding Maulhorn attacks each combat if able unless you control a creature named Advocate of the Beast.
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Marauding Raptor
( 2)
Creature — Dinosaur
(2/3)
Creature spells you cast cost less to cast. Whenever another creature you control enters, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn.
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Maraxus of Keld
( 6)
Legendary Creature — Human Warrior
(*/*)
Maraxus of Keld's power and toughness are each equal to the number of untapped artifacts, creatures, and lands you control.
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Marble Gargoyle
( 3)
Artifact Creature — Gargoyle
(2/2)
Flying : Marble Gargoyle gets +0/+1 until end of turn.
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March from the Black Gate
( 2)
Enchantment
When March from the Black Gate enters and whenever an Army you control attacks, amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
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March from the Tomb
( 5)
Sorcery
Return any number of target Ally creature cards with total mana value 8 or less from your graveyard to the battlefield.
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March from Velis Vel
( 3)
Sorcery
Choose a nonbasic land type. Each land you control of that type becomes a copy of target creature you control until end of turn and gains haste until end of turn. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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March of Burgeoning Life
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs less to cast for each card exiled this way. Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
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March of Otherworldly Light
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of white cards from your hand. This spell costs less to cast for each card exiled this way. Exile target artifact, creature, or enchantment with mana value X or less.
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March of Progress
( 3)
Sorcery
Choose target artifact creature you control. For each creature chosen this way, create a token that's a copy of it. Overload (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
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March of Reckless Joy
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of red cards from your hand. This spell costs less to cast for each card exiled this way. Exile the top X cards of your library. You may play up to two of those cards until the end of your next turn.
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March of Souls
( 5)
Sorcery
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
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March of Swirling Mist
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of blue cards from your hand. This spell costs less to cast for each card exiled this way. Up to X target creatures phase out. (While they're phased out, they're treated as though they don't exist. Each one phases in before its controller untaps during their next untap step.)
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March of the Canonized
( 2)
Enchantment
When March of the Canonized enters, create X 1/1 white Vampire creature tokens with lifelink. At the beginning of your upkeep, if your devotion to white and black is seven or greater, create a 4/3 white and black Vampire Demon creature token with flying.
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March of the Drowned
( 1)
Sorcery
Choose one — • Return target creature card from your graveyard to your hand. • Return two target Pirate cards from your graveyard to your hand.
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March of the Machines
( 4)
Enchantment
Each noncreature artifact is an artifact creature with power and toughness each equal to its mana value. (Equipment that's a creature can't equip a creature.)
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March of the Multitudes
( 3)
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.
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March of the Returned
( 4)
Sorcery
Return up to two target creature cards from your graveyard to your hand.
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March of Wretched Sorrow
( 1)
Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs less to cast for each card exiled this way. March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
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Marchesa, Dealer of Death
( 3)
Legendary Creature — Human Rogue
(3/4)
Whenever you commit a crime, you may pay . If you do, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)
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Marchesa, Resolute Monarch
( 0)
Legendary Creature — Human Noble
(3/6)
Menace, deathtouch Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent. At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.
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Marchesa, the Black Rose
( 4)
Legendary Creature — Human Wizard
(3/3)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Other creatures you control have dethrone. Whenever a creature you control with a +1/+1 counter on it dies, return that card to the battlefield under your control at the beginning of the next end step.
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Marchesa's Infiltrator
( 3)
Creature — Human Rogue
(1/1)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
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Marching Duodrone
( 2)
Artifact Creature — Construct
(2/2)
Whenever Marching Duodrone attacks, each player creates a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
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Marcus, Mutant Mayor
( 5)
Legendary Creature — Mutant Advisor
(4/4)
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
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Mardu Hordechief
( 3)
Creature — Human Warrior
(2/3)
Raid — When Mardu Hordechief enters, if you attacked this turn, create a 1/1 white Warrior creature token.
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Mardu Outrider
( 3)
Creature — Orc Warrior
(5/5)
As an additional cost to cast this spell, discard a card.
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Mardu Roughrider
( 5)
Creature — Orc Warrior
(5/4)
Whenever Mardu Roughrider attacks, target creature can't block this turn.
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Mardu Scout
( 2)
Creature — Goblin Scout
(3/1)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mardu Shadowspear
( 1)
Creature — Human Warrior
(1/1)
Whenever Mardu Shadowspear attacks, each opponent loses 1 life. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
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Mardu Woe-Reaper
( 1)
Creature — Human Warrior
(2/1)
Whenever Mardu Woe-Reaper or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
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Marhault Elsdragon
( 6)
Legendary Creature — Elf Warrior
(4/6)
Rampage 1 <I>(Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)</I>
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Marina Vendrell's Grimoire
( 6)
Legendary Artifact
When Marina Vendrell's Grimoire enters, if you cast it, draw five cards. You have no maximum hand size and don't lose the game for having 0 or less life. Whenever you gain life, draw that many cards. Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.
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Marionette Apprentice
( 2)
Creature — Human Artificer
(1/2)
Fabricate 1 (When this creature enters, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.) Whenever another creature or artifact you control is put into a graveyard from the battlefield, each opponent loses 1 life.
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Marionette Master
( 6)
Creature — Human Artificer
(1/3)
Fabricate 3 (When this creature enters, put three +1/+1 counters on it or create three 1/1 colorless Servo artifact creature tokens.) Whenever an artifact you control is put into a graveyard from the battlefield, target opponent loses life equal to Marionette Master's power.
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Marisi, Breaker of the Coil
( 4)
Legendary Creature — Cat Warrior
(5/4)
Your opponents can't cast spells during combat. Whenever a creature you control deals combat damage to a player, goad each creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Mark for Death
( 4)
Sorcery
Target creature an opponent controls blocks this turn if able. Untap that creature. Other creatures that player controls can't block this turn.
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Mark of Asylum
( 2)
Enchantment
Prevent all noncombat damage that would be dealt to creatures you control.
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Mark of Eviction
( 1)
Enchantment — Aura
Enchant creature At the beginning of your upkeep, return enchanted creature and all Auras attached to that creature to their owners' hands.
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Mark of Fury
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has haste. At the beginning of the end step, return Mark of Fury to its owner's hand.
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Mark of Mutiny
( 3)
Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and this turn.)
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Mark of Sakiko
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, add that much . Until end of turn, you don't lose this mana as steps and phases end."
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Mark of the Oni
( 3)
Enchantment — Aura
Enchant creature You control enchanted creature. At the beginning of the end step, if you control no Demons, sacrifice Mark of the Oni.
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Mark of the Vampire
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has lifelink.
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Marked by Honor
( 4)
Enchantment — Aura
Enchant creature Enchanted creature gets +2/+2 and has vigilance. (Attacking doesn't cause it to tap.)
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Market Gnome
( 1)
Artifact Creature — Gnome
(0/3)
When Market Gnome dies, you gain 1 life and draw a card. When Market Gnome is exiled from the battlefield while you're activating a craft ability, you gain 1 life and draw a card.
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Marketwatch Phantom
( 2)
Creature — Spirit Detective
(2/2)
Whenever another creature you control with power 2 or less enters, Marketwatch Phantom gains flying until end of turn.
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Markov Baron
( 3)
Creature — Vampire Noble
(2/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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Markov Blademaster
( 3)
Creature — Vampire Warrior
(1/1)
Double strike (This creature deals both first-strike and regular combat damage.) Whenever Markov Blademaster deals combat damage to a player, put a +1/+1 counter on it.
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Markov Crusader
( 5)
Creature — Vampire Knight
(4/3)
Lifelink Markov Crusader has haste as long as you control another Vampire.
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Markov Dreadknight
( 5)
Creature — Vampire Knight
(3/3)
Flying , Discard a card: Put two +1/+1 counters on Markov Dreadknight.
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Markov Enforcer
( 6)
Creature — Vampire Soldier
(6/6)
Whenever Markov Enforcer or another Vampire you control enters, Markov Enforcer fights up to one target creature an opponent controls. Whenever a creature dealt damage by Markov Enforcer this turn dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
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Markov Patrician
( 3)
Creature — Vampire
(3/1)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Markov Purifier
( 3)
Creature — Vampire Cleric
(2/3)
Lifelink At the beginning of your end step, if you gained life this turn, you may pay . If you do, draw a card.
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Markov Retribution
( 3)
Sorcery
Choose one or both — • Creatures you control get +1/+0 until end of turn. • Target Vampire you control deals damage equal to its power to another target creature.
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Markov Waltzer
( 4)
Creature — Vampire
(1/3)
Flying, haste At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
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Markov Warlord
( 6)
Creature — Vampire Warrior
(4/4)
Haste (This creature can attack and as soon as it comes under your control.) When Markov Warlord enters, up to two target creatures can't block this turn.
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Maro
( 4)
Creature — Elemental
(*/*)
Maro's power and toughness are each equal to the number of cards in your hand.
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Marrow Bats
( 5)
Creature — Bat Skeleton
(4/1)
Flying Pay 4 life: Regenerate Marrow Bats.
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Marrow Chomper
( 5)
Creature — Zombie Lizard
(3/3)
Devour 2 (As this enters, you may sacrifice any number of creatures. This creature enters with twice that many +1/+1 counters on it.) When Marrow Chomper enters, you gain 2 life for each creature it devoured.
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Marrow Shards
( 1)
Instant
( can be paid with either or 2 life.) Marrow Shards deals 1 damage to each attacking creature.
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Marrow-Gnawer
( 5)
Legendary Creature — Rat Rogue
(2/3)
All Rats have fear. , Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.
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Marsh Boa
( 1)
Creature — Snake
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marsh Crocodile
( 4)
Creature — Crocodile
(4/4)
When Marsh Crocodile enters, return a blue or black creature you control to its owner's hand. When Marsh Crocodile enters, each player discards a card.
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Marsh Goblins
( 2)
Creature — Goblin
(1/1)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
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Marshal of Zhalfir
( 2)
Creature — Human Knight
(2/2)
Other Knights you control get +1/+1. , : Tap another target creature.
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Marshaling the Troops
( 2)
Sorcery
Tap any number of untapped creatures you control. You gain 4 life for each creature tapped this way.
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Marshland Bloodcaster
( 5)
Creature — Vampire Warlock
(3/5)
Flying , : Rather than pay the mana cost of the next spell you cast this turn, you may pay life equal to that spell's mana value.
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Martha Jones
( 3)
Legendary Creature — Human Cleric
(3/2)
Woman Who Walked the Earth — When Martha Jones enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn. Doctor's companion (You can have two commanders if the other is the Doctor.)
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Martial Coup
( 2)
Sorcery
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
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Martial Glory
( 2)
Instant
Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
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Márton Stromgald
( 4)
Legendary Creature — Human Knight
(1/1)
Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald. Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.
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Martyr for the Cause
( 2)
Creature — Human Soldier
(2/2)
When Martyr for the Cause dies, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Martyr of Ashes
( 1)
Creature — Human Shaman
(1/1)
, Reveal X red cards from your hand, Sacrifice Martyr of Ashes: Martyr of Ashes deals X damage to each creature without flying.
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Martyr of Bones
( 1)
Creature — Human Wizard
(1/1)
, Reveal X black cards from your hand, Sacrifice Martyr of Bones: Exile up to X target cards from a single graveyard.
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Martyr of Dusk
( 2)
Creature — Vampire Soldier
(2/1)
When Martyr of Dusk dies, create a 1/1 white Vampire creature token with lifelink.
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Martyr of Frost
( 1)
Creature — Human Wizard
(1/1)
, Reveal X blue cards from your hand, Sacrifice Martyr of Frost: Counter target spell unless its controller pays .
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Martyr of Sands
( 1)
Creature — Human Cleric
(1/1)
, Reveal X white cards from your hand, Sacrifice Martyr of Sands: You gain three times X life.
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Martyr of Spores
( 1)
Creature — Human Shaman
(1/1)
, Reveal X green cards from your hand, Sacrifice Martyr of Spores: Target creature gets +X/+X until end of turn.
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Martyrdom
( 3)
Instant
Until end of turn, target creature you control gains ": The next 1 damage that would be dealt to target creature, planeswalker, or player this turn is dealt to this creature instead." Only you may activate this ability.
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Martyr's Bond
( 6)
Enchantment
Whenever Martyr's Bond or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.
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Martyrs of Korlis
( 5)
Creature — Human
(1/6)
As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
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Martyr's Soul
( 3)
Creature — Spirit Soldier
(3/2)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) When Martyr's Soul enters, if you control no tapped lands, put two +1/+1 counters on it.
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Martyrs' Tomb
( 4)
Enchantment
Pay 2 life: Prevent the next 1 damage that would be dealt to target creature this turn.
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Marvin, Murderous Mimic
( 2)
Legendary Artifact Creature — Toy
(2/2)
Marvin, Murderous Mimic has all activated abilities of creatures you control that don't have the same name as this creature.
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Marvo, Deep Operative
( 5)
Legendary Creature — Octopus Rogue
(1/8)
Whenever Marvo, Deep Operative attacks, clash with defending player. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) Whenever you win a clash, draw a card. Then you may cast a spell from your hand with mana value 8 or less without paying its mana cost.
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Mary O'Kill
( 6)
Legendary Creature — Human Villain
(5/5)
: Switch a Killbot or Mary O'Kill in your hand with one on the battlefield. (If a creature is tapped, the switched creature is tapped. The same is true for untapped, attacking, blocking, enchanted, equipped, and targeted. Any counters on a creature are on the switched creature instead.)
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Mary Read and Anne Bonny
( 3)
Legendary Creature — Human Assassin Pirate
(3/3)
Haste : Draw a card, then discard a card. Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
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Masako the Humorless
( 3)
Legendary Creature — Human Advisor
(2/1)
Flash Tapped creatures you control can block as though they were untapped.
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Mascot Exhibition
( 7)
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying, a 3/2 red and white Spirit creature token, and a 4/4 blue and red Elemental creature token.
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Mascot Interception
( 4)
Sorcery
This spell costs less to cast if it targets a creature token. Gain control of target creature until end of turn. Untap that creature. It gets +2/+0 and gains haste until end of turn.
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Mask of Avacyn
( 2)
Artifact — Equipment
Equipped creature gets +1/+2 and has hexproof. (It can't be the target of spells or abilities your opponents control.) Equip
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Mask of Griselbrand
( 3)
Legendary Artifact — Equipment
Equipped creature has flying and lifelink. Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards. Equip
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Mask of Immolation
( 2)
Artifact — Equipment
When Mask of Immolation enters, create a 1/1 red Elemental creature token, then attach Mask of Immolation to it. Equipped creature has "Sacrifice this creature: It deals 1 damage to any target." Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Mask of Intolerance
( 2)
Artifact
At the beginning of each player's upkeep, if there are four or more basic land types among lands that player controls, Mask of Intolerance deals 3 damage to that player.
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Mask of Law and Grace
( 1)
Enchantment — Aura
Enchant creature Enchanted creature has protection from black and from red.
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