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Messenger Falcons
( 4)
Creature — Bird
(2/2)
Flying When Messenger Falcons enters, draw a card.
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Metallurgeon
( 2)
Artifact Creature — Human Artificer
(1/2)
, : Regenerate target artifact.
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Metallurgic Summonings
( 5)
Enchantment
Whenever you cast an instant or sorcery spell, create an X/X colorless Construct artifact creature token, where X is that spell's mana value. , Exile Metallurgic Summonings: Return all instant and sorcery cards from your graveyard to your hand. Activate only if you control six or more artifacts.
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Metalspinner's Puzzleknot
( 2)
Artifact
When Metalspinner's Puzzleknot enters, you draw a card and you lose 1 life. , Sacrifice Metalspinner's Puzzleknot: You draw a card and you lose 1 life.
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Metalwork Colossus
( 11)
Artifact Creature — Construct
(10/10)
This spell costs less to cast, where X is the total mana value of noncreature artifacts you control. Sacrifice two artifacts: Return Metalwork Colossus from your graveyard to your hand.
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Metamorphic Alteration
( 2)
Enchantment — Aura
Enchant creature As Metamorphic Alteration enters, choose a creature. Enchanted creature is a copy of the chosen creature.
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Metamorphic Blast
( 1)
Instant
Spree (Choose one or more additional costs.) + — Until end of turn, target creature becomes a white Rabbit with base power and toughness 0/1. + — Target player draws two cards.
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Metamorphic Wurm
( 5)
Creature — Elephant Wurm
(3/3)
Threshold — Metamorphic Wurm gets +4/+4 as long as seven or more cards are in your graveyard.
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Metamorphose
( 2)
Instant
Put target permanent an opponent controls on top of its owner's library. That opponent may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.
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Metamorphosis
( 1)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Add X mana of any one color, where X is 1 plus the sacrificed creature's mana value. Spend this mana only to cast creature spells.
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Metamorphosis Fanatic
( 6)
Creature — Human Cleric
(4/4)
Lifelink When Metamorphosis Fanatic enters, return up to one target creature card from your graveyard to the battlefield with a lifelink counter on it. Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Metathran Aerostat
( 4)
Creature — Metathran
(2/2)
Flying : You may put a creature card with mana value X from your hand onto the battlefield. If you do, return Metathran Aerostat to its owner's hand.
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Metathran Soldier
( 2)
Creature — Metathran Soldier
(1/1)
Metathran Soldier can't be blocked.
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Metathran Transport
( 3)
Creature — Metathran
(1/3)
Flying Metathran Transport can't be blocked by blue creatures. : Target creature becomes blue until end of turn.
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Metathran Zombie
( 2)
Creature — Metathran Zombie
(1/1)
: Regenerate Metathran Zombie.
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Meteor Blast
( 3)
Sorcery
Meteor Blast deals 4 damage to each of X targets.
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Meteor Crater
( 0)
Land
: Choose a color of a permanent you control. Add one mana of that color.
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Meteor Golem
( 7)
Artifact Creature — Golem
(3/3)
When this creature enters, destroy target nonland permanent an opponent controls.
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Meteor Shower
( 1)
Sorcery
Meteor Shower deals X plus 1 damage divided as you choose among any number of targets.
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Meteor Swarm
( 3)
Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
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Meteoric Mace
( 6)
Artifact — Equipment
Equipped creature gets +4/+0 and has trample. Equip Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Meteorite
( 5)
Artifact
When Meteorite enters, it deals 2 damage to any target. : Add one mana of any color.
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Meticulous Archive
( 0)
Land — Plains Island
(: Add or .) Meticulous Archive enters tapped. When Meticulous Archive enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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Meticulous Excavation
( 1)
Enchantment
: Return target permanent you control to its owner's hand. If it has unearth, instead exile it, then return that card to its owner's hand. Activate only during your turn.
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Metrognome
( 4)
Artifact
When a spell or ability an opponent controls causes you to discard Metrognome, create four 1/1 colorless Gnome artifact creature tokens. , : Create a 1/1 colorless Gnome artifact creature token.
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Metropolis Angel
( 4)
Creature — Angel Soldier
(3/1)
Flying Whenever you attack with one or more creatures with counters on them, draw a card.
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Metropolis Reformer
( 3)
Creature — Angel Cleric
(2/3)
Flying, vigilance You have hexproof. Whenever Metropolis Reformer is dealt damage, you gain that much life.
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Metropolis Sprite
( 2)
Creature — Faerie Rogue
(1/2)
Flying : Metropolis Sprite gets +1/-1 until end of turn.
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Mezzio Mugger
( 5)
Creature — Lizard Rogue
(3/3)
Whenever Mezzio Mugger attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
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Miara, Thorn of the Glade
( 2)
Legendary Creature — Elf Scout
(1/2)
Whenever Miara, Thorn of the Glade or another Elf you control dies, you may pay and 1 life. If you do, draw a card. Partner (You can have two commanders if both have partner.)
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Miasma Demon
( 6)
Creature — Demon
(5/4)
Flying When Miasma Demon enters, you may discard any number of cards. When you do, up to that many target creatures each get -2/-2 until end of turn.
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Michiko Konda, Truth Seeker
( 4)
Legendary Creature — Human Advisor
(2/2)
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of your choice.
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Michiko's Reign of Truth
( 2)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I, II — Target creature gets +1/+1 until end of turn for each artifact and/or enchantment you control. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Michonne, Ruthless Survivor
( 5)
Legendary Creature — Human Warrior
(3/3)
When Michonne enters, create two Walker tokens. As long as Michonne is equipped, she must be blocked if able. Whenever Michonne and at least two Zombies attack, she gains indestructible until end of turn.
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Micromancer
( 4)
Creature — Human Wizard
(3/3)
When this creature enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
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Microscope (playtest)
( 2)
Artifact
: Surveil 1. : Target permanent card in a graveyard becomes a 0/0 black Germ creature in addition to its other colors and types until end of turn. (This effect ends if it leaves the graveyard.)
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Midnight Arsonist
( 4)
Creature — Vampire
(3/2)
When Midnight Arsonist enters, destroy up to X target artifacts without mana abilities, where X is the number of Vampires you control.
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Midnight Clock
( 3)
Artifact
: Add . : Put an hour counter on Midnight Clock. At the beginning of each upkeep, put an hour counter on Midnight Clock. When the twelfth hour counter is put on Midnight Clock, shuffle your hand and graveyard into your library, then draw seven cards. Exile Midnight Clock.
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Midnight Covenant
( 2)
Enchantment — Aura
Enchant creature Enchanted creature has ": This creature gets +1/+1 until end of turn."
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Midnight Entourage
( 4)
Creature — Aetherborn Rogue
(3/3)
Other Aetherborn you control get +1/+1. Whenever Midnight Entourage or another Aetherborn you control dies, you draw a card and you lose 1 life.
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Midnight Oil
( 4)
Enchantment
Midnight Oil enters with seven hour counters on it. At the beginning of your draw step, draw an additional card and remove two hour counters from Midnight Oil. Your maximum hand size is equal to the number of hour counters on Midnight Oil. Whenever you discard a card, you lose 1 life.
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Midnight Recovery
( 4)
Sorcery
Return target creature card from your graveyard to your hand. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
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Midvast Protector
( 4)
Creature — Human Wizard
(2/3)
When Midvast Protector enters, target creature you control gains protection from the color of your choice until end of turn.
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Might Beyond Reason
( 4)
Instant
Put two +1/+1 counters on target creature. Delirium — Put three +1/+1 counters on that creature instead if there are four or more card types among cards in your graveyard.
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Might of Alara
( 1)
Instant
Domain — Target creature gets +1/+1 until end of turn for each basic land type among lands you control.
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Might of Oaks
( 4)
Instant
Target creature gets +7/+7 until end of turn.
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Might of Old Krosa
( 1)
Instant
Target creature gets +2/+2 until end of turn. If you cast this spell during your main phase, that creature gets +4/+4 until end of turn instead.
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Might of the Ancestors
( 3)
Enchantment
At the beginning of combat on your turn, target creature you control gets +2/+0 and gains vigilance until end of turn.
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Might of the Masses
( 1)
Instant
Target creature gets +1/+1 until end of turn for each creature you control.
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Might of the Meek
( 1)
Instant
Target creature gains trample until end of turn. It also gets +1/+0 until end of turn if you control a Mouse. Draw a card.
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Might of the Old Ways
( 2)
Instant
Target creature gets +2/+2 until end of turn. Coven — Then if you control three or more creatures with different powers, draw a card.
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Mightstone
( 4)
Artifact
Attacking creatures get +1/+0.
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Mightstone's Animation
( 4)
Enchantment — Aura
Enchant artifact When Mightstone's Animation enters, draw a card. Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
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Mighty Servant of Leuk-o
( 3)
Artifact — Vehicle
(6/6)
Trample Ward—Discard a card. Whenever Mighty Servant of Leuk-o becomes crewed for the first time each turn, if it was crewed by exactly two creatures, it gains "Whenever this creature deals combat damage to a player, draw two cards" until end of turn. Crew 4
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Migloz, Maze Crusher
( 3)
Legendary Creature — Phyrexian Beast
(4/4)
Migloz, Maze Crusher enters with five oil counters on it. , Remove an oil counter from Migloz: It gains vigilance and menace until end of turn. , Remove two oil counters from Migloz: It gets +2/+2 until end of turn. , Remove three oil counters from Migloz: Destroy target artifact or enchantment.
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Migration Path
( 4)
Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Cycling (, Discard this card: Draw a card.)
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Migratory Greathorn
( 4)
Creature — Beast
(3/4)
Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Migratory Route
( 5)
Sorcery
Create four 1/1 white Bird creature tokens with flying. Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
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Mikaeus, the Unhallowed
( 6)
Legendary Creature — Zombie Cleric
(5/5)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever a Human deals damage to you, destroy it. Other non-Human creatures you control get +1/+1 and have undying. (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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Mila, Crafty Companion
( 3)
Legendary Creature — Fox
(2/3)
Whenever an opponent attacks one or more planeswalkers you control, put a loyalty counter on each planeswalker you control. Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
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Militant Inquisitor
( 3)
Creature — Human Cleric
(2/3)
Militant Inquisitor gets +1/+0 for each Equipment you control.
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Militant Monk
( 3)
Creature — Human Monk Cleric
(2/1)
Vigilance : Prevent the next 1 damage that would be dealt to any target this turn.
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Millstone
( 2)
Artifact
, : Target player mills two cards.
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Mimeofacture
( 4)
Sorcery
Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.) Choose target permanent an opponent controls. Search that player's library for a card with the same name and put it onto the battlefield under your control. Then that player shuffles.
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Mina and Denn, Wildborn
( 4)
Legendary Creature — Elf Ally
(4/4)
You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.
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Minamo Scrollkeeper
( 2)
Creature — Human Wizard
(2/3)
Defender Your maximum hand size is increased by one.
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Minamo Sightbender
( 2)
Creature — Human Wizard
(1/2)
, : Target creature with power X or less can't be blocked this turn.
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Minamo's Meddling
( 4)
Instant
Counter target spell. That spell's controller reveals their hand, then discards each card with the same name as a card spliced onto that spell.
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Minas Tirith Garrison
( 4)
Creature — Human Soldier
(*/5)
Minas Tirith Garrison's power is equal to the number of cards in your hand. Whenever Minas Tirith Garrison attacks, you may tap any number of untapped Humans you control. Draw a card for each Human tapped this way.
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Mind Bomb
( 1)
Sorcery
Each player may discard up to three cards. Mind Bomb deals damage to each player equal to 3 minus the number of cards they discarded this way.
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Mind Control
( 5)
Enchantment — Aura
Enchant creature You control enchanted creature.
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Mind Extraction
( 3)
Sorcery
As an additional cost to cast this spell, sacrifice a creature. Target player reveals their hand and discards all cards of each of the sacrificed creature's colors.
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Mind Maggots
( 4)
Creature — Insect
(2/2)
When Mind Maggots enters, discard any number of creature cards. For each card discarded this way, put two +1/+1 counters on Mind Maggots.
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Mind Rot
( 3)
Sorcery
Target player discards two cards.
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Mind Swords
( 2)
Sorcery
If you control a Swamp, you may sacrifice a creature rather than pay this spell's mana cost. Each player exiles two cards from their hand.
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Mind Unbound
( 6)
Enchantment
At the beginning of your upkeep, put a lore counter on Mind Unbound, then draw a card for each lore counter on Mind Unbound.
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Mindbender Spores
( 3)
Creature — Fungus Wall
(0/1)
Defender (This creature can't attack.) Flying Whenever Mindbender Spores blocks a creature, put four fungus counters on that creature. The creature gains "This creature doesn't untap during your untap step if it has a fungus counter on it" and "At the beginning of your upkeep, remove a fungus counter from this creature."
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Mindleech Ghoul
( 2)
Creature — Zombie
(2/2)
Exploit (When this creature enters, you may sacrifice a creature.) When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
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Mindless Automaton
( 4)
Artifact Creature — Construct
(0/0)
Mindless Automaton enters with two +1/+1 counters on it. , Discard a card: Put a +1/+1 counter on Mindless Automaton. Remove two +1/+1 counters from Mindless Automaton: Draw a card.
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Mindless Conscription
( 3)
Enchantment
When Mindless Conscription enters and whenever you draw your third card each turn, amass Zombies 3. (Put three +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Mindmoil
( 5)
Enchantment
Whenever you cast a spell, put the cards in your hand on the bottom of your library in any order, then draw that many cards.
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Minds Aglow
( 1)
Sorcery
Join forces — Starting with you, each player may pay any amount of mana. Each player draws X cards, where X is the total amount of mana paid this way.
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Mind's Dilation
( 7)
Enchantment
Whenever an opponent casts their first spell each turn, that player exiles the top card of their library. If it's a nonland card, you may cast it without paying its mana cost.
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Mindscour Dragon
( 6)
Creature — Dragon
(4/4)
Flying Whenever Mindscour Dragon deals combat damage to an opponent, target player mills four cards.
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Mindstorm Crown
( 3)
Artifact
At the beginning of your upkeep, draw a card if you had no cards in hand at the beginning of this turn. If you had a card in hand, Mindstorm Crown deals 1 damage to you.
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Mindwrack Demon
( 4)
Creature — Demon
(4/5)
Flying, trample When Mindwrack Demon enters, mill four cards. Delirium — At the beginning of your upkeep, you lose 4 life unless there are four or more card types among cards in your graveyard.
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Mine Collapse
( 4)
Instant
If it's your turn, you may sacrifice a Mountain rather than pay this spell's mana cost. Mine Collapse deals 5 damage to target creature or planeswalker.
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Mine Excavation
( 2)
Sorcery
Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
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