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Hero of the Winds
( 4)
Creature — Human Soldier
(1/4)
Flying Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.
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Heroes' Bane
( 5)
Creature — Hydra
(0/0)
This creature enters with four +1/+1 counters on it. : Put X +1/+1 counters on this creature, where X is its power.
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Heroes of the Revel
( 5)
Creature — Satyr Soldier
(4/4)
When Heroes of the Revel enters, create a 1/1 red Satyr creature token with "This creature can't block." Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.
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Heroes' Podium
( 5)
Legendary Artifact
Each legendary creature you control gets +1/+1 for each other legendary creature you control. , : Look at the top X cards of your library. You may reveal a legendary creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Heroes Remembered
( 9)
Sorcery
You gain 20 life. Suspend 10— (Rather than cast this card from your hand, you may pay and exile it with ten time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
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Heroic Defiance
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
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Heroic Intervention
( 2)
Instant
Permanents you control gain hexproof and indestructible until end of turn.
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Heroic Reinforcements
( 4)
Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)
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Heroism
( 3)
Enchantment
Sacrifice a white creature: For each attacking red creature, prevent all combat damage that would be dealt by that creature this turn unless its controller pays .
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Heron of Hope
( 4)
Creature — Bird
(2/3)
Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn.
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Heronblade Elite
( 3)
Creature — Human Warrior
(1/1)
Vigilance Whenever another Human you control enters, put a +1/+1 counter on Heronblade Elite. : Add X mana of any one color, where X is Heronblade Elite's power.
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Heron-Blessed Geist
( 5)
Creature — Spirit
(3/3)
Flying , Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
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Heron's Grace Champion
( 4)
Creature — Human Knight
(3/3)
Flash Lifelink When Heron's Grace Champion enters, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Hero's Blade
( 2)
Artifact — Equipment
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach Hero's Blade to it. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hero's Heirloom
( 2)
Artifact — Equipment
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip
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Hero's Resolve
( 2)
Enchantment — Aura
Enchant creature Enchanted creature gets +1/+5.
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Hesitation
( 2)
Enchantment
When a player casts a spell, sacrifice Hesitation and counter that spell.
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Hew the Entwood
( 5)
Sorcery
Sacrifice any number of lands. Reveal the top X cards of your library, where X is the number of lands sacrificed this way. Choose any number of artifact and/or land cards revealed this way. Put all nonland cards chosen this way onto the battlefield, then put all land cards chosen this way onto the battlefield tapped, then put the rest on the bottom of your library in a random order.
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Hewed Stone Retainers
( 3)
Artifact Creature — Golem
(4/4)
Cast this spell only if you've cast another spell this turn.
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Hexbane Tortoise
( 3)
Creature — Turtle
(3/2)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
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Hexgold Halberd
( 2)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) During your turn, equipped creature has first strike and trample. Equip
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Hexgold Hoverwings
( 4)
Artifact — Equipment
For Mirrodin (When this Equipment enters, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature has flying. Creatures you control that are equipped get +1/+0. Equip
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Hexgold Slash
( 1)
Instant
Hexgold Slash deals 2 damage to target creature. If that creature has toxic, Hexgold Slash deals 4 damage to that creature instead.
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Hexgold Slith
( 2)
Creature — Slith
(2/1)
When Hexgold Slith enters, you get (two energy counters). Whenever Hexgold Slith attacks, you may pay . If you do, it gains first strike until end of turn. Whenever Hexgold Slith deals combat damage to a player, put a +1/+1 counter on it.
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Hezrou
( 7)
Creature — Frog Demon
(6/6)
Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.
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Hibernation
( 3)
Instant
Return all green permanents to their owners' hands.
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Hibernation Sliver
( 2)
Creature — Sliver
(2/2)
All Slivers have "Pay 2 life: Return this permanent to its owner's hand."
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Hibernation's End
( 5)
Enchantment
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever you pay Hibernation's End's cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation's End, put it onto the battlefield, then shuffle.
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Hickory Woodlot
( 0)
Land
Hickory Woodlot enters tapped with two depletion counters on it. , Remove a depletion counter from Hickory Woodlot: Add . If there are no depletion counters on Hickory Woodlot, sacrifice it.
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Hidden Dragonslayer
( 2)
Creature — Human Warrior
(2/1)
Lifelink Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Hidden Dragonslayer is turned face up, destroy target creature with power 4 or greater an opponent controls.
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Hidden Footblade
( 1)
Artifact — Equipment
Flash When Hidden Footblade enters, attach it to target creature you control. That creature gains first strike until end of turn. Equipped creature gets +1/+0 and has haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Hidden Gibbons
( 1)
Enchantment
When an opponent casts an instant spell, if Hidden Gibbons is an enchantment, Hidden Gibbons becomes a 4/4 Ape creature.
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Hidden Grotto
( 0)
Land
When Hidden Grotto enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) : Add . , : Add one mana of any color.
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Hidden Horror
( 3)
Creature — Horror
(4/4)
When Hidden Horror enters, sacrifice it unless you discard a creature card.
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Hidden Predators
( 1)
Enchantment
When an opponent controls a creature with power 4 or greater, if Hidden Predators is an enchantment, Hidden Predators becomes a 4/4 Beast creature.
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Hidden Stockpile
( 2)
Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token. , Sacrifice a creature: Scry 1.
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Hideous End
( 3)
Instant
Destroy target nonblack creature. Its controller loses 2 life.
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Hideous Fleshwheeler
( 0)
Creature — Phyrexian Rat
(4/5)
Menace (This creature can't be blocked except by two or more creatures.) When this creature transforms into Hideous Fleshwheeler, put target permanent card with mana value 2 or less from a graveyard onto the battlefield under your control.
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Hideous Laughter
( 4)
Instant — Arcane
All creatures get -2/-2 until end of turn. Splice onto Arcane (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
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Hideous Taskmaster
( 7)
Creature — Eldrazi
(7/2)
Devoid (This card has no color.) When you cast this spell, for each opponent, gain control of up to one target creature that player controls until end of turn. Untap those creatures. They gain trample, haste, and annihilator 1 until end of turn. Trample, haste, annihilator 1 (Whenever this creature attacks, defending player sacrifices a permanent of their choice.)
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Hideous Visage
( 3)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Hidetsugu Consumes All
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter.) I — Destroy each nonland permanent with mana value 1 or less. II — Exile all graveyards. III — Exile this Saga, then return it to the battlefield transformed under your control.
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Hidetsugu's Second Rite
( 4)
Instant
If target player has exactly 10 life, Hidetsugu's Second Rite deals 10 damage to that player.
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Hieromancer's Cage
( 4)
Enchantment
When Hieromancer's Cage enters, exile target nonland permanent an opponent controls until Hieromancer's Cage leaves the battlefield.
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Hierophant Bio-Titan
( 12)
Creature — Tyranid
(12/12)
Frenzied Metabolism — As an additional cost to cast this spell, you may remove any number of +1/+1 counters from among creatures you control. This spell costs less to cast for each counter removed this way. Vigilance, reach, ward Titanic — Hierophant Bio-Titan can't be blocked by creatures with power 2 or less.
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Hierophant's Chalice
( 3)
Artifact
When Hierophant's Chalice enters, target opponent loses 1 life and you gain 1 life. : Add .
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High Fae Negotiator
( 5)
Creature — Faerie Warlock
(3/5)
Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.) Flying When High Fae Negotiator enters, if it was bargained, each opponent loses 3 life and you gain 3 life.
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High Ground
( 1)
Enchantment
Each creature you control can block an additional creature each combat.
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High Noon
( 2)
Enchantment
Each player can't cast more than one spell each turn. , Sacrifice High Noon: It deals 5 damage to any target.
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High Priest of Penance
( 2)
Creature — Human Cleric
(1/1)
Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent.
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High Sentinels of Arashin
( 4)
Creature — Bird Soldier
(3/4)
Flying High Sentinels of Arashin gets +1/+1 for each other creature you control with a +1/+1 counter on it. : Put a +1/+1 counter on target creature.
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High Troller (playtest)
( 4)
Creature — — Troll Shaman
(4/1)
All targeted spells and abilities cost less and have their targets chosen randomly.
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Highborn Ghoul
( 2)
Creature — Zombie
(2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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Highland Forest
( 0)
Snow Land — Mountain Forest
(: Add or .) Highland Forest enters tapped.
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High-Society Hunter
( 5)
Creature — Vampire Noble
(5/3)
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
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High-Speed Hoverbike
( 2)
Artifact — Vehicle
(2/2)
Flash Flying When High-Speed Hoverbike enters, tap up to one target creature. Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Highspire Infusion
( 2)
Instant
Target creature gets +3/+3 until end of turn. You get (two energy counters).
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Highway Robber
( 4)
Creature — Human Mercenary
(2/2)
When Highway Robber enters, target opponent loses 2 life and you gain 2 life.
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Hillcomber Giant
( 4)
Creature — Giant Scout
(3/3)
Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
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Hinata, Dawn-Crowned
( 4)
Legendary Creature — Kirin Spirit
(4/4)
Flying, trample Spells you cast cost less to cast for each target. Spells your opponents cast cost more to cast for each target.
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Hindering Touch
( 4)
Instant
Counter target spell unless its controller pays . Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
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Hint of Insanity
( 3)
Sorcery
Target player reveals their hand. That player discards all nonland cards with the same name as another card in their hand.
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Hinterland Harbor
( 0)
Land
Hinterland Harbor enters tapped unless you control a Forest or an Island. : Add or .
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Hinterland Logger
( 2)
Creature — Human Werewolf
(2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.
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Hinterland Scourge
( 0)
Creature — Werewolf
(3/2)
Hinterland Scourge must be blocked if able. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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Hipparion
( 2)
Creature — Horse
(1/3)
Hipparion can't block creatures with power 3 or greater unless you pay .
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Hired Torturer
( 3)
Creature — Human Rogue
(2/3)
Defender , : Target opponent loses 2 life, then reveals a card at random from their hand.
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Hish of the Snake Cult (playtest)
( 5)
Legendary Creature — — Snake
(2/5)
Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)
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Hisoka's Guard
( 2)
Creature — Human Wizard
(1/1)
You may choose not to untap Hisoka's Guard during your untap step. , : Target creature you control other than Hisoka's Guard has shroud for as long as Hisoka's Guard remains tapped. (It can't be the target of spells or abilities.)
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Historian of Zhalfir
( 4)
Creature — Human Wizard
(3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
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Historian's Boon
( 4)
Enchantment
Whenever Historian's Boon or another nontoken enchantment you control enters, create a 1/1 white Soldier creature token. Whenever the final chapter ability of a Saga you control triggers, create a 4/4 white Angel creature token with flying and vigilance.
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Historian's Wisdom
( 3)
Enchantment — Aura
Enchant artifact or creature When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +2/+1.
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History of Benalia
( 3)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a 2/2 white Knight creature token with vigilance. III — Knights you control get +2/+1 until end of turn.
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Hit the Mother Lode
( 7)
Sorcery
Discover 10. If the discovered card's mana value is less than 10, create a number of tapped Treasure tokens equal to the difference. (To discover 10, exile cards from the top of your library until you exile a nonland card with mana value 10 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
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Hithlain Rope
( 2)
Artifact
Hithlain Rope can't be sacrificed. , : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. The player to your right gains control of Hithlain Rope. , : Draw a card. The player to your right gains control of Hithlain Rope.
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Hive of the Eye Tyrant
( 0)
Land
If you control two or more other lands, Hive of the Eye Tyrant enters tapped. : Add . : Until end of turn, Hive of the Eye Tyrant becomes a 3/3 black Beholder creature with menace and "Whenever this creature attacks, exile target card from defending player's graveyard." It's still a land.
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Hivespine Wolverine
( 5)
Creature — Elemental Wolverine
(5/4)
When Hivespine Wolverine enters, choose one — • Put a +1/+1 counter on target creature you control. • Hivespine Wolverine fights target creature token. • Destroy target artifact or enchantment.
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Hivestone
( 2)
Artifact
Creatures you control are Slivers in addition to their other creature types.
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Hivis of the Scale
( 5)
Legendary Creature — Lizard Shaman
(3/4)
You may choose not to untap Hivis of the Scale during your untap step. : Gain control of target Dragon for as long as you control Hivis and Hivis remains tapped.
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Hixus, Prison Warden
( 5)
Legendary Creature — Human Soldier
(4/4)
Flash (You may cast this spell any time you could cast an instant.) Whenever a creature deals combat damage to you, if Hixus, Prison Warden entered this turn, exile that creature until Hixus leaves the battlefield. (That creature returns under its owner's control.)
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Hoar Shade
( 4)
Creature — Shade
(1/2)
: Hoar Shade gets +1/+1 until end of turn.
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Hoard Hauler
( 4)
Artifact — Vehicle
(5/5)
Trample Whenever Hoard Hauler deals combat damage to a player, create a Treasure token for each artifact they control. Crew 3
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