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Lolth, Spider Queen
Lolth, Spider Queen 3BlackBlack (5)
Legendary Planeswalker — Lolth (4)

Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen.

0: You draw a card and you lose 1 life.

−3: Create two 2/1 black Spider creature tokens with menace and reach.

−8: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."

Adventures in the Forgotten Realms (Mythic Rare)
Lone Missionary
Lone Missionary 1White (2)
Creature — Kor Monk (2/1)

When Lone Missionary enters, you gain 4 life.

Modern Masters 2017 Edition (Common)
Other Versions
Rise of the Eldrazi (Common)
Duel Decks: Speed vs. Cunning (Common)
Lone Revenant
Lone Revenant 3BlueBlue (5)
Creature — Spirit (4/4)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)

Whenever Lone Revenant deals combat damage to a player, if you control no other creatures, look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

Commander 2015 (Rare)
Other Versions
Avacyn Restored (Rare)
Lone Rider
Lone Rider 1White (2)
Creature — Human Knight (1/1)

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

Shadows Over Innistrad Remastered (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Lone Wolf
Lone Wolf 2Green (3)
Creature — Wolf (2/2)

You may have Lone Wolf assign its combat damage as though it weren't blocked.

Portal Three Kingdoms (Uncommon)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Urza's Legacy (Uncommon)
Starter 1999 (Common)
Portal Second Age (Uncommon)
Lone Wolf of the Natterknolls
Lone Wolf of the Natterknolls (0)
Creature — Werewolf (3/5)

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

Shadows over Innistrad (Uncommon)
Lonely Arroyo
Lonely Arroyo (0)
Land — Desert

Lonely Arroyo enters tapped.

When Lonely Arroyo enters, it deals 1 damage to target opponent.

Tap: Add White or Blue.

Outlaws of Thunder Junction (Land)
Lonely Sandbar
Lonely Sandbar (0)
Land

Lonely Sandbar enters tapped.

Tap: Add Blue.

Cycling Blue (Blue, Discard this card: Draw a card.)

Murders at Karlov Manor Commander (Common)
Other Versions
Onslaught (Common)
Magic: The Gathering-Commander (Common)
Duel Decks: Izzet vs. Golgari (Common)
Commander 2013 Edition (Common)
Vintage Masters (Common)
Commander 2014 (Common)
Duel Decks: Merfolk vs. Goblins (Common)
Commander Anthology 2018 (Common)
Commander 2018 (Common)
Modern Horizons (Uncommon)
Ikoria Commander (Uncommon)
Commander 2021 (Uncommon)
Historic Anthology 2 (Uncommon)
The Lord of the Rings: Tales of Middle Earth Commander (Uncommon)
Lonesome Unicorn
Lonesome Unicorn 4White (5)
Creature — Unicorn (3/3)

Vigilance

Throne of Eldraine (Common)
Long Goodbye
Long Goodbye 1Black (2)
Instant

This spell can't be countered. (This includes by the ward ability.)

Destroy target creature or planeswalker with mana value 3 or less.

Murders at Karlov Manor (Uncommon)
Long List of the Ents
Long List of the Ents Green (1)
Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after VI.)

I, II, III, IV, V, VI — Note a creature type that hasn't been noted for Long List of the Ents. When you next cast a creature spell of that type this turn, that creature enters with an additional +1/+1 counter on it.

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Long Rest
Long Rest Variable ColorlessGreenGreenGreen (3)
Sorcery

Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.

Adventures in the Forgotten Realms (Rare)
Long River Lurker
Long River Lurker 2Blue (3)
Creature — Frog Scout (2/3)

Ward 1

Other Frogs you control have ward 1.

When Long River Lurker enters, target creature you control can't be blocked this turn. Whenever that creature deals combat damage this turn, you may exile it. If you do, return it to the battlefield under its owner's control.

Bloomburrow (Uncommon)
Long River's Pull
Long River's Pull BlueBlue (2)
Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

Counter target creature spell. If the gift was promised, instead counter target spell.

Bloomburrow (Uncommon)
Long Road Home
Long Road Home 1White (2)
Instant

Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.

Jumpstart (Uncommon)
Other Versions
Eldritch Moon (Uncommon)
Battlebond (Uncommon)
Longbow Archer
Longbow Archer WhiteWhite (2)
Creature — Human Soldier Archer (2/2)

First strike; reach (This creature can block creatures with flying.)

Visions (Uncommon)
Other Versions
Classic Sixth Edition (Uncommon)
Seventh Edition (Uncommon)
Long-Finned Skywhale
Long-Finned Skywhale 2BlueBlue (4)
Creature — Whale (4/3)

Flying

Long-Finned Skywhale can block only creatures with flying.

Kaladesh (Uncommon)
Long-Forgotten Gohei
Long-Forgotten Gohei 3 (3)
Artifact

Arcane spells you cast cost 1 less to cast.

Spirit creatures you control get +1/+1.

Modern Masters 2015 Edition (Rare)
Other Versions
Champions of Kamigawa (Rare)
Longhorn Firebeast
Longhorn Firebeast 2Red (3)
Creature — Elemental Ox Beast (3/2)

When Longhorn Firebeast enters, any opponent may have it deal 5 damage to them. If a player does, sacrifice Longhorn Firebeast.

Torment (Common)
Longhorn Sharpshooter
Longhorn Sharpshooter 2Red (3)
Creature — Minotaur Rogue (3/3)

Reach

When Longhorn Sharpshooter becomes plotted, it deals 2 damage to any target.

Plot 3Red (You may pay 3Red and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

Outlaws of Thunder Junction (Uncommon)
Longshot Squad
Longshot Squad 3Green (4)
Creature — Dog Archer (3/3)

Outlast 1Green (1Green, Tap: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has reach. (A creature with reach can block creatures with flying.)

Khans of Tarkir (Common)
Longstalk Brawl
Longstalk Brawl Green (1)
Sorcery

Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)

Choose target creature you control and target creature you don't control. Put a +1/+1 counter on the creature you control if the gift was promised. Then those creatures fight each other.

Bloomburrow (Common)
Long-Term Plans
Long-Term Plans 2Blue (3)
Instant

Search your library for a card, then shuffle and put that card third from the top.

Scourge (Uncommon)
Longtusk Cub
Longtusk Cub 1Green (2)
Creature — Cat (2/2)

Whenever Longtusk Cub deals combat damage to a player, you get EnergyEnergy (two energy counters).

Pay EnergyEnergy: Put a +1/+1 counter on Longtusk Cub.

Kaladesh Remastered (Uncommon)
Other Versions
Kaladesh (Uncommon)
Longtusk Stalker
Longtusk Stalker Green (1)
Creature — — Cat (1/1)

Whenever Longtusk Stalker enters the battlefield or attacks, you get Energy.

Pay EnergyEnergy: Longtusk Stalker perpetually gets +1/+0. You may choose a creature card in your hand. If you do, that card perpetually gets +1/+0.

Jumpstart: Historic Horizons (Uncommon)
Lonis, Cryptozoologist
Lonis, Cryptozoologist GreenBlue (2)
Legendary Creature — Snake Elf Scout (1/2)

Whenever another nontoken creature you control enters, investigate.

Tap, Sacrifice X Clues: Target opponent reveals the top X cards of their library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield under your control. That player puts the rest on the bottom of their library in a random order.

Murders at Karlov Manor Commander (Rare)
Other Versions
Modern Horizons 2 (Rare)
Lonis, Genetics Expert
Lonis, Genetics Expert 1Green or BlueGreen or Blue (3)
Legendary Creature — Snake Elf Detective (1/2)

Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)

Whenever one or more +1/+1 counters are put on Lonis, investigate that many times.

Whenever you sacrifice a Clue, put a +1/+1 counter on another target creature you control.

Ravnica Clue Edition (Rare)
Look at Me, I'm R&D
Look at Me, I'm R&D 2White (3)
Enchantment

As Look at Me, I'm R&D comes into play, choose a number and a second number one higher or one lower than that number.

All instances of the first chosen number on permanents, spells, and cards in any zone are the second chosen number.

Unsanctioned (Rare)
Other Versions
Unhinged (Rare)
Look at Me, I'm the DCI
Look at Me, I'm the DCI 5WhiteWhite (7)
Sorcery

Ban a card other than a basic land card for the rest of the match. (All cards with that name in any zone or sideboard are removed from the match.)

Unsanctioned (Rare)
Other Versions
Unglued (Rare)
Lookout's Dispersal
Lookout's Dispersal 2Blue (3)
Instant

This spell costs 1 less to cast if you control a Pirate.

Counter target spell unless its controller pays 4.

Jumpstart 2022 (Uncommon)
Other Versions
Ixalan (Uncommon)
Looming Altisaur
Looming Altisaur 3White (4)
Creature — Dinosaur (1/7)

Ixalan (Common)
Looming Hoverguard
Looming Hoverguard 4BlueBlue (6)
Creature — Drone (3/3)

Flying

When Looming Hoverguard enters, put target artifact on top of its owner's library.

Mirrodin (Uncommon)
Looming Shade
Looming Shade 2Black (3)
Creature — Shade (1/1)

Black: Looming Shade gets +1/+1 until end of turn.

Magic 2010 (Common)
Other Versions
Seventh Edition (Common)
Eighth Edition (Common)
Ninth Edition (Common)
Urza's Saga (Common)
Tenth Edition (Common)
Looming Spires
Looming Spires (0)
Land

Looming Spires enters tapped.

When Looming Spires enters, target creature gets +1/+1 and gains first strike until end of turn.

Tap: Add Red.

Battle for Zendikar (Common)
Loopy Lobster (playtest)
Loopy Lobster (playtest) 2Blue (3)
Creature — — Lobster (?/?)

Four-faced (Whenever this becomes tapped, move it to the next stage, or to stage 1 if it's at stage 4.)

Stage 1 — (1/4)

Stage 2 — (4/1) Evolve

Stage 3 — (2/4) Blue: CARDNAME gets +1/-1 until end of turn.

Stage 4 — (4/4) Vigilance. Tap: Draw 2 cards.

Mystery Booster (Common)
Loose in the Park
Loose in the Park 1Green (2)
Enchantment — — Aura

Enchant land

When Loose in the Park enters the battlefield, draw a card, then draft a card from Loose in the Park's spellbook and exile it.

3: Until end of turn, enchanted land becomes a copy of the exiled card, except it's a land in addition to its other types and it has haste.

Streets of New Capenna Alchemy (Rare)
Loose Lips
Loose Lips Blue (1)
Enchantment — Aura

Enchant creature

As Loose Lips enters, choose a sentence with eight or fewer words.

Enchanted creature has flying.

Whenever enchanted creature deals damage to an opponent, that player may say the chosen sentence. If they don't, you draw two cards.

Unhinged (Common)
Loot Dispute
Loot Dispute 3Red (4)
Enchantment

When Loot Dispute enters, you take the initiative and create a Treasure token.

Whenever you attack the player who has the initiative, create a Treasure token.

Loud Ruckus — Whenever you complete a dungeon, create a 5/5 red Dragon creature token with flying.

Commander Legends: Battle for Baldur's Gate (Rare)
Loot, Exuberant Explorer
Loot, Exuberant Explorer 2Green (3)
Legendary Creature — Beast Noble (1/4)

You may play an additional land on each of your turns.

4GreenGreen, Tap: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.

Magic: The Gathering Foundations (Rare)
Loot, the Key to Everything
Loot, the Key to Everything GreenBlueRed (3)
Legendary Creature — Beast Noble (1/2)

Ward 1

At the beginning of your upkeep, exile the top X cards of your library, where X is the number of card types among other nonland permanents you control. You may play those cards this turn.

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Looter il-Kor
Looter il-Kor 1Blue (2)
Creature — Kor Rogue (1/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Looter il-Kor deals damage to an opponent, draw a card, then discard a card.

Commander Masters (Common)
Other Versions
Time Spiral (Common)
Time Spiral Remastered (Common)
Streets of New Capenna Commander (Common)
Loran of the Third Path
Loran of the Third Path 2White (3)
Legendary Creature — Human Artificer (2/1)

Vigilance

When Loran of the Third Path enters, destroy up to one target artifact or enchantment.

Tap: You and target opponent each draw a card.

Bloomburrow Commander (Rare)
Other Versions
The Brothers' War (Rare)
Murders at Karlov Manor Commander (Rare)
Loran, Disciple of History
Loran, Disciple of History 3White (4)
Legendary Creature — Human Artificer (3/3)

Whenever Loran, Disciple of History or another legendary creature you control enters, return target artifact card from your graveyard to your hand.

The Brothers' War (Uncommon)
Loran's Escape
Loran's Escape White (1)
Instant

Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1.

The Brothers' War (Common)
Lorcan, Warlock Collector
Lorcan, Warlock Collector 5BlackBlack (7)
Legendary Creature — Devil (6/6)

Flying

Whenever a creature card is put into an opponent's graveyard from anywhere, you may pay life equal to its mana value. If you do, put it onto the battlefield under your control. It's a Warlock in addition to its other types.

If a Warlock you control would die, exile it instead.

Adventures in the Forgotten Realms Commander (Rare)
Lord Magnus
Lord Magnus 3GreenWhiteWhite (6)
Legendary Creature — Human Druid (4/3)

First strike

Creatures with plainswalk can be blocked as though they didn't have plainswalk.

Creatures with forestwalk can be blocked as though they didn't have forestwalk.

Legends (Uncommon)
Lord of Atlantis
Lord of Atlantis BlueBlue (2)
Creature — Merfolk (2/2)

Other Merfolk get +1/+1 and have islandwalk. (They can't be blocked as long as defending player controls an Island.)

Special Guests (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Classic Sixth Edition (Rare)
Seventh Edition (Rare)
Time Spiral "Timeshifted" (Special)
Lord of Change
Lord of Change 6Blue (7)
Creature — Demon (6/6)

Flying, ward 3

Architect of Deception — When Lord of Change enters, draw three cards.

Warhammer 40,000 Commander (Rare)
Lord of Extinction
Lord of Extinction 3BlackGreen (5)
Creature — Elemental (*/*)

Lord of Extinction's power and toughness are each equal to the number of cards in all graveyards.

Double Masters 2022 (Mythic Rare)
Other Versions
Alara Reborn (Mythic Rare)
Masterpiece Series: Amonkhet Invocations (Special)
Ultimate Masters (Mythic Rare)
Ultimate Box Toppers (Special)
Amonkhet Remastered (Rare)
Lord of Lineage
Lord of Lineage (0)
Creature — Vampire (5/5)

Flying

Other Vampire creatures you control get +2/+2.

Tap: Create a 2/2 black Vampire creature token with flying.

Shadows of the Past (Mythic Rare)
Other Versions
Innistrad (Rare)
From the Vault: Transform (Mythic Rare)
Lord of Shatterskull Pass
Lord of Shatterskull Pass 3Red (4)
Creature — Minotaur Shaman (3/3)

Level up 1Red (1Red: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-5

6/6

LEVEL 6+

6/6

Whenever Lord of Shatterskull Pass attacks, it deals 6 damage to each creature defending player controls.

Rise of the Eldrazi (Rare)
Lord of the Accursed
Lord of the Accursed 2Black (3)
Creature — Zombie (2/3)

Other Zombies you control get +1/+1.

1Black, Tap: All Zombies gain menace until end of turn.

Jumpstart 2022 (Uncommon)
Other Versions
Amonkhet (Uncommon)
Game Night (Uncommon)
Game Night 2019 (Uncommon)
Innistrad: Midnight Hunt Commander (Uncommon)
Amonkhet Remastered (Uncommon)
Game Night: Free-For-All (Uncommon)
Lord of the Forsaken
Lord of the Forsaken 4BlackBlack (6)
Creature — Demon (6/6)

Flying, trample

Black, Sacrifice another creature: Target player mills three cards.

Pay 1 life: Add Colorless. Spend this mana only to cast a spell from your graveyard.

Innistrad: Midnight Hunt (Mythic Rare)
Lord of the Nazgûl
Lord of the Nazgûl 3BlueBlack (5)
Legendary Creature — Wraith Noble (4/3)

Flying

Wraiths you control have protection from Ring-bearers.

Whenever you cast an instant or sorcery spell, create a 3/3 black Wraith creature token with menace. Then if you control nine or more Wraiths, Wraiths you control have base power and toughness 9/9 until end of turn.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Lord of the Pit
Lord of the Pit 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can't, Lord of the Pit deals 7 damage to you.

Iconic Masters (Rare)
Other Versions
Limited Edition Alpha (Rare)
Limited Edition Beta (Rare)
Unlimited Edition (Rare)
Revised Edition (Rare)
Fourth Edition (Rare)
Fifth Edition (Rare)
Tenth Edition (Rare)
Duel Decks: Divine vs. Demonic (Mythic Rare)
Duel Decks Anthology, Divine vs. Demonic (Mythic Rare)
Lord of the Ulvenwald
Lord of the Ulvenwald (0)
Creature — Werewolf (3/3)

Other Wolves and Werewolves you control get +1/+1.

Whenever Lord of the Ulvenwald attacks, add Red or Green. Until end of turn, you don't lose this mana as steps and phases end.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

Innistrad: Midnight Hunt (Uncommon)
Lord of the Undead
Lord of the Undead 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures get +1/+1.

1Black, Tap: Return target Zombie card from your graveyard to your hand.

Magic The Gathering—Fallout (Rare)
Other Versions
Eighth Edition (Rare)
Ninth Edition (Rare)
Planeshift (Rare)
Tenth Edition (Rare)
Lord of the Unreal
Lord of the Unreal BlueBlue (2)
Creature — Human Wizard (2/2)

Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.)

Magic 2012 (Rare)
Lord of the Void
Lord of the Void 4BlackBlackBlack (7)
Creature — Demon (7/7)

Flying

Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control.

Ravnica Remastered (Mythic Rare)
Other Versions
Gatecrash (Mythic Rare)
Lord of Tresserhorn
Lord of Tresserhorn 1BlueBlackRed (4)
Legendary Creature — Zombie (10/4)

When Lord of Tresserhorn enters, you lose 2 life, you sacrifice two creatures, and target opponent draws two cards.

Black: Regenerate Lord of Tresserhorn.

Masters Edition (Rare)
Other Versions
Alliances (Rare)
Lord Skitter, Sewer King
Lord Skitter, Sewer King 2Black (3)
Legendary Creature — Rat Noble (3/3)

Whenever another Rat you control enters, exile up to one target card from an opponent's graveyard.

At the beginning of combat on your turn, create a 1/1 black Rat creature token with "This creature can't block."

Wilds of Eldraine (Rare)
Lord Skitter's Blessing
Lord Skitter's Blessing 1Black (2)
Enchantment

When Lord Skitter's Blessing enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this Aura is put into a graveyard, each opponent loses 1 life.)

At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.

Wilds of Eldraine (Rare)
Lord Skitter's Butcher
Lord Skitter's Butcher 2Black (3)
Creature — Rat Peasant (2/3)

When Lord Skitter's Butcher enters, choose one —

• Create a 1/1 black Rat creature token with "This creature can't block."

• You may sacrifice another creature. If you do, scry 2, then draw a card.

• Creatures you control gain menace until end of turn.

Wilds of Eldraine (Uncommon)
Lord Windgrace
Lord Windgrace 2BlackRedGreen (5)
Legendary Planeswalker — Windgrace (5)

+2: Discard a card, then draw a card. If a land card is discarded this way, draw an additional card.

−3: Return up to two target land cards from your graveyard to the battlefield.

−11: Destroy up to six target nonland permanents, then create six 2/2 green Cat Warrior creature tokens with forestwalk.

Lord Windgrace can be your commander.

Special Guests (Mythic Rare)
Other Versions
Commander 2018 (Mythic Rare)
Lord Xander, the Collector
Lord Xander, the Collector 4BlueBlackRed (7)
Legendary Creature — Vampire Demon Noble (6/6)

When Lord Xander, the Collector enters, target opponent discards half the cards in their hand, rounded down.

Whenever Lord Xander attacks, defending player mills half their library, rounded down.

When Lord Xander dies, target opponent sacrifices half the nonland permanents they control of their choice, rounded down.

Streets of New Capenna (Mythic Rare)
Lore Broker
Lore Broker 1Blue (2)
Creature — Human Rogue (1/2)

Tap: Each player draws a card, then discards a card.

Ravnica: City of Guilds (Uncommon)
Lore Drakkis
Lore Drakkis 1BlueRed (3)
Creature — Lizard Beast (2/3)

Mutate Blue or RedBlue or Red (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Whenever this creature mutates, return target instant or sorcery card from your graveyard to your hand.

Ikoria: Lair of Behemoths (Uncommon)
Lore Seeker
Lore Seeker 2 (2)
Artifact Creature — Construct (2/2)

Reveal Lore Seeker as you draft it. After you draft Lore Seeker, you may add a booster pack to the draft. (Your next pick is from that booster pack. Pass it to the next player and it's drafted this draft round.)

Magic: The Gathering—Conspiracy (Rare)
Lore Weaver
Lore Weaver 3Blue (4)
Creature — Human Wizard (2/2)

Partner with Ley Weaver (When this creature enters, target player may put Ley Weaver into their hand from their library, then shuffle.)

5BlueBlue: Target player draws two cards.

Battlebond (Uncommon)
Lorehold Apprentice
Lorehold Apprentice RedWhite (2)
Creature — Human Cleric (2/2)

Magecraft — Whenever you cast or copy an instant or sorcery spell, until end of turn, Spirit creatures you control gain "Tap: This creature deals 1 damage to each opponent."

Strixhaven: School of Mages (Uncommon)
Lorehold Campus
Lorehold Campus (0)
Land

Lorehold Campus enters tapped.

Tap: Add Red or White.

4, Tap: Scry 1.

Strixhaven: School of Mages (Common)
Lorehold Command
Lorehold Command 3RedWhite (5)
Instant

Choose two —

• Create a 3/2 red and white Spirit creature token.

• Creatures you control get +1/+0 and gain indestructible and haste until end of turn.

• Lorehold Command deals 3 damage to any target. Target player gains 3 life.

• Sacrifice a permanent, then draw two cards.

Strixhaven: School of Mages (Rare)
Lorehold Excavation
Lorehold Excavation RedWhite (2)
Enchantment

At the beginning of your end step, mill a card. If a land card was milled this way, you gain 1 life. Otherwise, Lorehold Excavation deals 1 damage to each opponent. (To mill a card, put the top card of your library into your graveyard.)

5, Exile a creature card from your graveyard: Create a tapped 3/2 red and white Spirit creature token.

Strixhaven: School of Mages (Uncommon)
Lorehold Pledgemage
Lorehold Pledgemage 1Red or WhiteRed or White (3)
Creature — Kor Shaman (2/2)

First strike

Magecraft — Whenever you cast or copy an instant or sorcery spell, Lorehold Pledgemage gets +1/+0 until end of turn.

Strixhaven: School of Mages (Common)
Lorescale Coatl
Lorescale Coatl 1GreenBlue (3)
Creature — Snake (2/2)

Whenever you draw a card, put a +1/+1 counter on Lorescale Coatl.

Core Set 2021 (Uncommon)
Other Versions
Alara Reborn (Uncommon)
Duel Decks: Elspeth vs. Kiora (Uncommon)
Modern Masters 2015 Edition (Uncommon)
Commander 2015 (Uncommon)
Masters 25 (Uncommon)
Loreseeker's Stone
Loreseeker's Stone 6 (6)
Artifact

3, Tap: Draw three cards. This ability costs 1 more to activate for each card in your hand.

Commander Legends (Uncommon)
Other Versions
Commander 2014 (Uncommon)
Commander Anthology (Uncommon)
Commander Anthology 2018 (Uncommon)
Lorthos, the Tidemaker
Lorthos, the Tidemaker 5BlueBlueBlue (8)
Legendary Creature — Octopus (8/8)

Whenever Lorthos, the Tidemaker attacks, you may pay 8. If you do, tap up to eight target permanents. Those permanents don't untap during their controllers' next untap steps.

Commander Masters (Rare)
Other Versions
Zendikar (Mythic Rare)
Commander 2014 (Mythic Rare)
Lose Calm
Lose Calm 3Red (4)
Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn. (A creature with menace can't be blocked except by two or more creatures.)

Dragons of Tarkir (Common)
Lose Focus
Lose Focus 1Blue (2)
Instant

Replicate Blue (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Counter target spell unless its controller pays 2.

Modern Horizons 2 (Common)
Lose Hope
Lose Hope Black (1)
Instant

Target creature gets -1/-1 until end of turn. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Fifth Dawn (Common)
Losheel, Clockwork Scholar
Losheel, Clockwork Scholar 2White (3)
Legendary Creature — Elephant Artificer (2/4)

Prevent all combat damage that would be dealt to attacking artifact creatures you control.

Whenever one or more artifact creatures you control enter, draw a card. This ability triggers only once each turn.

Commander Masters (Uncommon)
Other Versions
Commander 2021 (Rare)
The Brothers' War Commander (Rare)
Profit // Loss (Loss)
Profit // Loss (Loss) 2Black (3)
Instant

Creatures your opponents control get -1/-1 until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dragon's Maze (Uncommon)
Lossarnach Captain
Lossarnach Captain 3White (4)
Creature — Human Soldier (3/1)

First strike

Whenever Lossarnach Captain or another Human you control enters, tap target creature an opponent controls.

At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.

The Lord of the Rings: Tales of Middle Earth Commander (Rare)
Lost Auramancers
Lost Auramancers 2WhiteWhite (4)
Creature — Human Wizard (3/3)

Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.

Time Spiral Remastered (Uncommon)
Other Versions
Future Sight (Uncommon)
Lost Hours
Lost Hours 1Black (2)
Sorcery

Target player reveals their hand. You choose a nonland card from it. That player puts that card into their library third from the top.

Future Sight (Common)
Lost in a Labyrinth
Lost in a Labyrinth Blue (1)
Instant

Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Theros (Common)
Lost in the Maze
Lost in the Maze Variable ColorlessBlueBlue (2)
Enchantment

Flash

When Lost in the Maze enters, tap X target creatures. Put a stun counter on each of those creatures you don't control. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Tapped creatures you control have hexproof.

Murders at Karlov Manor (Rare)
Lost in the Mist
Lost in the Mist 3BlueBlue (5)
Instant

Counter target spell. Return target permanent to its owner's hand.

Innistrad (Common)
Lost in the Woods
Lost in the Woods 3GreenGreen (5)
Enchantment

Whenever a creature attacks you or a planeswalker you control, reveal the top card of your library. If it's a Forest card, remove that creature from combat. Then put the revealed card on the bottom of your library.

Dark Ascension (Rare)
Lost in Thought
Lost in Thought 1Blue (2)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated. Its controller may exile three cards from their graveyard for that player to ignore this effect until end of turn.

Judgment (Common)
Lost Isle Calling
Lost Isle Calling 1Blue (2)
Enchantment

Whenever you scry, put a verse counter on Lost Isle Calling.

4BlueBlue, Exile Lost Isle Calling: Draw a card for each verse counter on Lost Isle Calling. If it had seven or more verse counters on it, take an extra turn after this one. Activate only as a sorcery.

The Lord of the Rings: Tales of Middle Earth (Rare)
Lost Jitte
Lost Jitte 1 (1)
Legendary Artifact — Equipment

Whenever equipped creature deals combat damage, put a charge counter on Lost Jitte.

Remove a charge counter from Lost Jitte: Choose one —

• Untap target land.

• Target creature can't block this turn.

• Put a +1/+1 counter on equipped creature.

Equip 1

Outlaws of Thunder Junction: The Big Score (Mythic Rare)
Lost Legacy
Lost Legacy 1BlackBlack (3)
Sorcery

Choose a nonartifact, nonland card name. Search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Kaladesh Remastered (Rare)
Other Versions
Kaladesh (Rare)
Lost Legion
Lost Legion 1BlackBlack (3)
Creature — Spirit Knight (2/3)

When Lost Legion enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Throne of Eldraine (Common)
Lost Leonin
Lost Leonin 1White (2)
Creature — Phyrexian Cat Soldier (2/1)

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

New Phyrexia (Common)
Lost Mine of Phandelver
Lost Mine of Phandelver (0)
Dungeon

Cave Entrance — Scry 1. (Leads to: Goblin Lair, Mine Tunnels)

Goblin Lair — Create a 1/1 red Goblin creature token. (Leads to: Storeroom, Dark Pool)

Mine Tunnels — Create a Treasure token. (Leads to: Dark Pool, Fungi Cavern)

Storeroom — Put a +1/+1 counter on target creature. (Leads to: Temple of Dumathoin)

Dark Pool — Each opponent loses 1 life and you gain 1 life. (Leads to: Temple of Dumathoin)

Fungi Cavern — Target creature gets -4/-0 until your next turn. (Leads to: Temple of Dumathoin)

Temple of Dumathoin — Draw a card.

Adventures in the Forgotten Realms (Common)
Lost Order of Jarkeld
Lost Order of Jarkeld 2WhiteWhite (4)
Creature — Human Knight (1+*/1+*)

As Lost Order of Jarkeld enters, choose an opponent.

Lost Order of Jarkeld's power and toughness are each equal to 1 plus the number of creatures the chosen player controls.

Masters Edition II (Rare)
Other Versions
Ice Age (Rare)
Lost Soul
Lost Soul 1BlackBlack (3)
Creature — Spirit Minion (2/1)

Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)

Legends (Common)
Other Versions
Fourth Edition (Common)
Fifth Edition (Common)
Classic Sixth Edition (Common)
Lost to Legend
Lost to Legend WhiteWhite (2)
Instant

Put target nonland historic permanent into its owner's library fourth from the top. (Artifacts, legendaries, and Sagas are historic.)

The Lord of the Rings: Tales of Middle Earth (Uncommon)
Lost Vale
Lost Vale (0)
Land

(Transforms from Dowsing Dagger.)

Tap: Add three mana of any one color.

Ixalan (Rare)
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