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Captivating Cave
Captivating Cave (0)
Land — Cave

Tap: Add Colorless.

1, Tap: Add one mana of any color.

4, Tap, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

The Lost Caverns of Ixalan (Land)
Captivating Crew
Captivating Crew 3Red (4)
Creature — Human Pirate (4/3)

3Red: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

Outlaws of Thunder Junction Commander (Rare)
Other Versions
Ixalan (Rare)
Game Night (Rare)
Ikoria Commander (Rare)
The Lost Caverns of Ixalan Commander (Rare)
Captivating Glance
Captivating Glance 2Blue (3)
Enchantment — Aura

Enchant creature

At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

Lorwyn (Uncommon)
Captivating Gyre
Captivating Gyre 4BlueBlue (6)
Sorcery

Return up to three target creatures to their owners' hands.

Core Set 2020 (Uncommon)
Captivating Unicorn
Captivating Unicorn 4White (5)
Creature — Unicorn (4/4)

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

Jumpstart 2022 (Common)
Other Versions
Theros Beyond Death (Common)
Captivating Vampire
Captivating Vampire 1BlackBlack (3)
Creature — Vampire (2/2)

Other Vampire creatures you control get +1/+1.

Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.

Commander 2017 (Rare)
Other Versions
Magic 2011 (Rare)
Captive Audience
Captive Audience 5BlackRed (7)
Enchantment

Captive Audience enters under the control of an opponent of your choice.

At the beginning of your upkeep, choose one that hasn't been chosen —

• Your life total becomes 4.

• Discard your hand.

• Each opponent creates five 2/2 black Zombie creature tokens.

Ravnica Allegiance (Mythic Rare)
Captive Flame
Captive Flame 2Red (3)
Enchantment

Red: Target creature gets +1/+0 until end of turn.

Duel Decks: Knights vs. Dragons (Uncommon)
Other Versions
Saviors of Kamigawa (Uncommon)
Captive Weird
Captive Weird Blue (1)
Creature — Weird (1/3)

Defender

3Phyrexian Red: Transform Captive Weird. Activate only as a sorcery. (Phyrexian Red can be paid with either Red or 2 life.)

March of the Machine (Uncommon)
Capture of Jingzhou
Capture of Jingzhou 3BlueBlue (5)
Sorcery

Take an extra turn after this one.

Commander Masters (Mythic Rare)
Other Versions
Portal Three Kingdoms (Rare)
Masters Edition III (Rare)
Capture Sphere
Capture Sphere 3Blue (4)
Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Double Masters 2022 (Common)
Other Versions
Guilds of Ravnica (Common)
Ikoria: Lair of Behemoths (Common)
Core Set 2021 (Common)
Captured by Lagacs
Captured by Lagacs 1GreenWhite (3)
Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block.

When Captured by Lagacs enters, support 2. (Put a +1/+1 counter on each of up to two target creatures.)

Modern Horizons 2 (Common)
Captured by the Consulate
Captured by the Consulate 3White (4)
Enchantment — Aura

Enchant creature you don't control

Enchanted creature can't attack.

Whenever an opponent casts a spell, if it has a single target, change the target to enchanted creature if able.

Kaladesh (Rare)
Captured Sunlight
Captured Sunlight 2GreenWhite (4)
Sorcery

Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

You gain 4 life.

Alara Reborn (Common)
Carapace
Carapace Green (1)
Enchantment — Aura

Enchant creature

Enchanted creature gets +0/+2.

Sacrifice Carapace: Regenerate enchanted creature.

Masters Edition II (Common)
Other Versions
Fifth Edition (Common)
Homelands (Common)
Carapace Forger
Carapace Forger 1Green (2)
Creature — Elf Artificer (2/2)

Metalcraft — Carapace Forger gets +2/+2 as long as you control three or more artifacts.

Scars of Mirrodin (Common)
Cardboard Carapace
Cardboard Carapace 5Green (6)
Enchantment — Aura

Enchant creature

For each other card named Cardboard Carapace you have with you outside the game, enchanted creature gets +1/+1.

Unglued (Rare)
Cardpecker
Cardpecker 1White (2)
Creature — Bird (1{1/2}/1)

Flying

Gotcha — If an opponent touches the table with their hand, you may say "Gotcha" When you do, return Cardpecker from your graveyard to your hand.

Unhinged (Common)
Caress of Phyrexia
Caress of Phyrexia 3BlackBlack (5)
Sorcery

Target player draws three cards, loses 3 life, and gets three poison counters.

Phyrexia: All Will Be One Commander (Uncommon)
Other Versions
New Phyrexia (Uncommon)
Carnage Interpreter
Carnage Interpreter 1Black or RedBlack or Red (3)
Creature — Devil Detective (3/3)

When Carnage Interpreter enters, discard your hand, then investigate four times. (To investigate, create a Clue token. It's an artifact with "2, Sacrifice this artifact: Draw a card.")

As long as you have one or fewer cards in hand, Carnage Interpreter gets +2/+2 and has menace.

Ravnica Clue Edition (Rare)
Carnival Elephant Meteor
Carnival Elephant Meteor (0)
Stickers

2 — Sacrifice this permanent: Draw two cards.

3 — Whenever this creature attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2 — 4/1

5 — 8/7

Unfinity (Common)
Carnivorous Canopy
Carnivorous Canopy 2Green (3)
Sorcery

Destroy target artifact, enchantment, or creature with flying. If that permanent's mana value was 3 or less, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Phyrexia: All Will Be One (Common)
Carnivorous Death-Parrot
Carnivorous Death-Parrot 1Blue (2)
Creature — Bird (2/2)

Flying

At the beginning of your upkeep, sacrifice Carnivorous Death-Parrot unless you say its flavor text.

Unsanctioned (Common)
Other Versions
Unhinged (Common)
Carnivorous Plant
Carnivorous Plant 3Green (4)
Creature — Plant Wall (4/5)

Defender

Masters Edition (Uncommon)
Other Versions
Fourth Edition (Common)
The Dark (Common)
Carnophage
Carnophage Black (1)
Creature — Zombie (2/2)

At the beginning of your upkeep, tap Carnophage unless you pay 1 life.

Tempest Remastered (Common)
Other Versions
Exodus (Common)
Vintage Masters (Common)
Carpet of Flowers
Carpet of Flowers Green (1)
Enchantment

At the beginning of each of your main phases, if you haven't added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.

Doctor Who Commander (Rare)
Other Versions
Urza's Saga (Uncommon)
Carrier Pigeons
Carrier Pigeons 3White (4)
Creature — Bird (1/1)

Flying

When Carrier Pigeons enters, draw a card at the beginning of the next turn's upkeep.

Alliances (Common)
Carrion Imp
Carrion Imp 3Black (4)
Creature — Imp (2/3)

Flying

When Carrion Imp enters, you may exile target creature card from a graveyard. If you do, you gain 2 life.

Ravnica Allegiance (Common)
Cartographer
Cartographer 2Green (3)
Creature — Human (2/2)

When Cartographer enters, you may return target land card from your graveyard to your hand.

Odyssey (Common)
Other Versions
Exodus (Uncommon)
Cartographer's Companion
Cartographer's Companion 3 (3)
Artifact Creature — Gnome (2/1)

When Cartographer's Companion enters, create a Map token. (It's an artifact with "1, Tap, Sacrifice this artifact: Target creature you control explores. Activate only as a sorcery.")

The Lost Caverns of Ixalan (Common)
Cartographer's Hawk
Cartographer's Hawk 1White (2)
Creature — Bird (2/1)

Flying

When Cartographer's Hawk deals combat damage to a player who controls more lands than you, return it to its owner's hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Commander Masters (Uncommon)
Other Versions
Ikoria Commander (Rare)
Cartographer's Survey
Cartographer's Survey 3Green (4)
Sorcery

Look at the top seven cards of your library. Put up to two land cards from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.

Innistrad: Crimson Vow (Uncommon)
Case of the Crimson Pulse
Case of the Crimson Pulse 2Red (3)
Enchantment — Case

When this Case enters, discard a card, then draw two cards.

To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of your upkeep, discard your hand, then draw two cards.

Murders at Karlov Manor (Rare)
Case of the Gateway Express
Case of the Gateway Express 1White (2)
Enchantment — Case

When this Case enters, choose target creature you don't control. Each creature you control deals 1 damage to that creature.

To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.)

Solved — Creatures you control get +1/+0.

Murders at Karlov Manor (Uncommon)
Case of the Pilfered Proof
Case of the Pilfered Proof 1White (2)
Enchantment — Case

Whenever a Detective you control enters or is turned face up, put a +1/+1 counter on it.

To solve — You control three or more Detectives. (If unsolved, solve at the beginning of your end step.)

Solved — If one or more tokens would be created under your control, those tokens plus a Clue token are created instead. (It's an artifact with "2, Sacrifice this artifact: Draw a card.")

Murders at Karlov Manor (Uncommon)
Case of the Shattered Pact
Case of the Shattered Pact 2 (2)
Enchantment — Case

When this Case enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

To solve — There are five colors among permanents you control. (If unsolved, solve at the beginning of your end step.)

Solved — At the beginning of combat on your turn, target creature you control gains flying, double strike, and vigilance until end of turn.

Murders at Karlov Manor (Uncommon)
Case of the Trampled Garden
Case of the Trampled Garden 2Green (3)
Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.

To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)

Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

Murders at Karlov Manor (Uncommon)
Castaway's Despair
Castaway's Despair 3Blue (4)
Enchantment — Aura

Enchant creature

When Castaway's Despair enters, tap enchanted creature.

Enchanted creature doesn't untap during its controller's untap step.

Ixalan (Common)
Castle Raptors
Castle Raptors 4White (5)
Creature — Bird Soldier (3/3)

Flying

As long as Castle Raptors is untapped, it gets +0/+2.

Time Spiral Remastered (Common)
Other Versions
Time Spiral (Common)
Cataclysmic Prospecting
Cataclysmic Prospecting Variable ColorlessRedRed (2)
Sorcery

Cataclysmic Prospecting deals X damage to each creature. For each mana from a Desert spent to cast this spell, create a tapped Treasure token.

Outlaws of Thunder Junction Commander (Rare)
Catapult Captain
Catapult Captain (0)
Creature — Zombie (2/6)

2Black, Tap, Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.

Innistrad: Crimson Vow (Uncommon)
Catapult Fodder
Catapult Fodder 2Black (3)
Creature — Zombie (1/5)

At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.

Innistrad: Crimson Vow (Uncommon)
Catapult Master
Catapult Master 3WhiteWhite (5)
Creature — Human Soldier (3/3)

Tap five untapped Soldiers you control: Exile target creature.

Duel Decks: Elspeth vs. Tezzeret (Rare)
Other Versions
Onslaught (Rare)
Catapult Squad
Catapult Squad 1White (2)
Creature — Human Soldier (2/1)

Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature.

Onslaught (Uncommon)
Catastrophe
Catastrophe 4WhiteWhite (6)
Sorcery

Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.

Battle Royale Box Set (Rare)
Other Versions
Urza's Saga (Rare)
Catch of the Day (playtest)
Catch of the Day (playtest) 5Blue (6)
Creature — — Serpent (?/?)

As Catch of the Day enters the battlefield, choose one for each of the following.

<b>Keyword</b> → Vigilance; ward 3; or islandwalk.

<b>Whenever this creature attacks</b> → Scry 2; goad target creature an opponent controls; or tap target creature an opponent controls.

<b>Size</b> → 6/2; 4/4; or 2/6.

Mystery Booster 2: Convention Edition (Rare)
Cateran Kidnappers
Cateran Kidnappers 2BlackBlack (4)
Creature — Human Mercenary (4/2)

3, Tap: Search your library for a Mercenary permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Uncommon)
Cateran Persuader
Cateran Persuader BlackBlack (2)
Creature — Human Mercenary (2/1)

1, Tap: Search your library for a Mercenary permanent card with mana value 1 or less, put it onto the battlefield, then shuffle.

Mercadian Masques (Common)
Cathar's Companion
Cathar's Companion 2White (3)
Creature — Dog (3/1)

Whenever you cast a noncreature spell, Cathar's Companion gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)

Jumpstart (Common)
Other Versions
Shadows over Innistrad (Common)
Cathartic Adept
Cathartic Adept Blue (1)
Creature — Human Wizard (1/1)

Tap: Target player mills a card.

Shards of Alara (Common)
Cathartic Parting
Cathartic Parting 1Green (2)
Sorcery

The owner of target artifact or enchantment an opponent controls shuffles it into their library. You may shuffle up to four target cards from your graveyard into your library.

Duskmourn: House of Horror (Uncommon)
Cathartic Pyre
Cathartic Pyre 1Red (2)
Instant

Choose one —

• Cathartic Pyre deals 3 damage to target creature or planeswalker.

• Discard up to two cards, then draw that many cards.

Innistrad: Midnight Hunt (Uncommon)
Caustic Caterpillar
Caustic Caterpillar Green (1)
Creature — Insect (1/1)

1Green, Sacrifice Caustic Caterpillar: Destroy target artifact or enchantment.

Jumpstart 2022 (Common)
Other Versions
Magic Origins (Common)
Caustic Wasps
Caustic Wasps 2Green (3)
Creature — Insect (1/1)

Flying

Whenever Caustic Wasps deals combat damage to a player, you may destroy target artifact that player controls.

Mercadian Masques (Uncommon)
Cavalry Pegasus
Cavalry Pegasus 1White (2)
Creature — Pegasus (1/1)

Flying

Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn.

Ikoria Commander (Common)
Other Versions
Duel Decks: Heroes vs. Monsters (Common)
Theros (Common)
Cave of Temptation
Cave of Temptation (0)
Land

Tap: Add Colorless.

1, Tap: Add one mana of any color.

4, Tap, Sacrifice Cave of Temptation: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Warhammer 40,000 Commander (Common)
Other Versions
Modern Horizons (Common)
Cave People
Cave People 1RedRed (3)
Creature — Human (1/4)

Whenever Cave People attacks, it gets +1/-2 until end of turn.

1RedRed, Tap: Target creature gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.)

The Dark (Uncommon)
Other Versions
Fourth Edition (Uncommon)
Fifth Edition (Uncommon)
Cavern Harpy
Cavern Harpy BlueBlack (2)
Creature — Harpy Beast (2/1)

Flying

When Cavern Harpy enters, return a blue or black creature you control to its owner's hand.

Pay 1 life: Return Cavern Harpy to its owner's hand.

Planeshift (Common)
Cavern Lampad
Cavern Lampad 3Black (4)
Enchantment Creature — Nymph (2/2)

Bestow 5Black (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)

Enchanted creature gets +2/+2 and has intimidate.

Theros (Common)
Cavern Stomper
Cavern Stomper 4GreenGreen (6)
Creature — Dinosaur (7/7)

When Cavern Stomper enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

3Green: Cavern Stomper can't be blocked by creatures with power 2 or less this turn.

The Lost Caverns of Ixalan (Common)
Cavern Whisperer
Cavern Whisperer 4Black (5)
Creature — Nightmare (4/4)

Mutate 3Black (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)

Menace (This creature can't be blocked except by two or more creatures.)

Whenever this creature mutates, each opponent discards a card.

Ikoria: Lair of Behemoths (Common)
Caverns of Despair
Caverns of Despair 2RedRed (4)
World Enchantment

No more than two creatures can attack each combat.

No more than two creatures can block each combat.

Legends (Rare)
Celestial Gatekeeper
Celestial Gatekeeper 3WhiteWhite (5)
Creature — Bird Cleric (2/2)

Flying

When Celestial Gatekeeper dies, exile it, then return up to two target Bird and/or Cleric permanent cards from your graveyard to the battlefield.

Legions (Rare)
Celestial Prism
Celestial Prism 3 (3)
Artifact

2, Tap: Add one mana of any color.

Fourth Edition (Uncommon)
Other Versions
Limited Edition Alpha (Uncommon)
Limited Edition Beta (Uncommon)
Unlimited Edition (Uncommon)
Revised Edition (Uncommon)
Celestial Purge
Celestial Purge 1White (2)
Instant

Exile target black or red permanent.

Modern Masters 2015 Edition (Uncommon)
Other Versions
Conflux (Uncommon)
Magic 2010 (Uncommon)
Magic 2011 (Uncommon)
Magic 2012 (Uncommon)
Celestine Cave Witch (playtest)
Celestine Cave Witch (playtest) 3Black (4)
Creature — — Human Warlock (2/3)

When CARDNAME enters the battlefield, create two 1/1 black Insect creature tokens.

Whenever CARDNAME attacks, you may sacrifice an Insect. When you do, curse defending player. (Create a black Aura Curse enchantment token that's attached to that player. It has enchant player and "At the beginning of your upkeep, you lose 1 life.")

Mystery Booster (Common)
Cemetery Gatekeeper
Cemetery Gatekeeper 1Red (2)
Creature — Vampire (2/1)

First strike

When Cemetery Gatekeeper enters, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Protector
Cemetery Protector 2WhiteWhite (4)
Creature — Human Soldier (3/4)

Flash

When Cemetery Protector enters, exile a card from a graveyard.

Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Prowler
Cemetery Prowler 1GreenGreen (3)
Creature — Wolf (3/4)

Vigilance

Whenever Cemetery Prowler enters or attacks, exile a card from a graveyard.

Spells you cast cost 1 less to cast for each card type they share with cards exiled with Cemetery Prowler.

Innistrad: Crimson Vow (Mythic Rare)
Cemetery Puca
Cemetery Puca 1Blue or BlackBlue or Black (3)
Creature — Shapeshifter (1/2)

Whenever a creature dies, you may pay 1. If you do, Cemetery Puca becomes a copy of that creature, except it has this ability.

Shadowmoor (Rare)
Cemetery Reaper
Cemetery Reaper 1BlackBlack (3)
Creature — Zombie (2/2)

Other Zombie creatures you control get +1/+1.

2Black, Tap: Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.

Innistrad: Midnight Hunt Commander (Rare)
Other Versions
Magic 2010 (Rare)
Archenemy (Rare)
Magic 2012 (Rare)
Cemetery Tampering
Cemetery Tampering 2Black (3)
Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play the exiled card without paying its mana cost.

Duskmourn: House of Horror Commander (Rare)
Other Versions
Streets of New Capenna (Rare)
Censorship
Censorship Blue (1)
Enchantment

As Censorship enters, choose a word.

Whenever a player says the chosen word, Censorship deals 2 damage to that player.

Unglued (Uncommon)
Centaur Peacemaker
Centaur Peacemaker 1GreenWhite (3)
Creature — Centaur Cleric (3/3)

When Centaur Peacemaker enters, each player gains 4 life.

Guilds of Ravnica (Common)
Central Elevator // Promising Stairs (Central Elevator)
Central Elevator // Promising Stairs (Central Elevator) 3Blue (4)
Enchantment — Room

When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.

(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Duskmourn: House of Horror (Rare)
Cephalid Aristocrat
Cephalid Aristocrat 4Blue (5)
Creature — Octopus Noble (3/3)

Whenever Cephalid Aristocrat becomes the target of a spell or ability, mill two cards.

Torment (Common)
Cephalid Broker
Cephalid Broker 3Blue (4)
Creature — Octopus (2/2)

Tap: Target player draws two cards, then discards two cards.

Iconic Masters (Uncommon)
Other Versions
Odyssey (Uncommon)
Cephalid Coliseum
Cephalid Coliseum (0)
Land

Tap: Add Blue. Cephalid Coliseum deals 1 damage to you.

Threshold — Blue, Tap, Sacrifice Cephalid Coliseum: Target player draws three cards, then discards three cards. Activate only if seven or more cards are in your graveyard.

Modern Horizons 3 (Uncommon)
Other Versions
Odyssey (Uncommon)
From the Vault: Realms (Mythic Rare)
Cephalid Constable
Cephalid Constable 1BlueBlue (3)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner's hand.

Tenth Edition (Rare)
Other Versions
Judgment (Rare)
Cephalid Facetaker
Cephalid Facetaker 2Blue (3)
Creature — Octopus Rogue (1/4)

Cephalid Facetaker can't be blocked.

At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."

Streets of New Capenna Commander (Rare)
Cephalid Illusionist
Cephalid Illusionist 1Blue (2)
Creature — Octopus Wizard (1/1)

Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.

2Blue, Tap: Prevent all combat damage that would be dealt to and dealt by target creature you control this turn.

Torment (Uncommon)
Cephalid Inkmage
Cephalid Inkmage 2Blue (3)
Creature — Octopus Wizard (2/2)

When this creature enters, surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Threshold — This creature can't be blocked as long as there are seven or more cards in your graveyard.

Magic: The Gathering Foundations (Uncommon)
Cephalid Inkshrouder
Cephalid Inkshrouder 2Blue (3)
Creature — Octopus (2/1)

Discard a card: Cephalid Inkshrouder gains shroud until end of turn and can't be blocked this turn. (A creature with shroud can't be the target of spells or abilities.)

Judgment (Uncommon)
Cephalid Looter
Cephalid Looter 2Blue (3)
Creature — Octopus Rogue (2/1)

Tap: Target player draws a card, then discards a card.

Odyssey (Common)
Cephalid Pathmage
Cephalid Pathmage 2Blue (3)
Creature — Octopus Wizard (1/2)

Cephalid Pathmage can't be blocked.

Tap, Sacrifice Cephalid Pathmage: Target creature can't be blocked this turn.

Legions (Common)
Cephalid Retainer
Cephalid Retainer 2BlueBlue (4)
Creature — Octopus (2/3)

BlueBlue: Tap target creature without flying.

Odyssey (Rare)
Cephalid Sage
Cephalid Sage 3Blue (4)
Creature — Octopus (2/3)

Threshold — As long as seven or more cards are in your graveyard, Cephalid Sage has "When Cephalid Sage enters, draw three cards, then discard two cards."

Eternal Masters (Common)
Other Versions
Torment (Uncommon)
Cephalid Scout
Cephalid Scout 1Blue (2)
Creature — Octopus Wizard Scout (1/1)

Flying

2Blue, Sacrifice a land: Draw a card.

Odyssey (Common)
Cephalid Shrine
Cephalid Shrine 1BlueBlue (3)
Enchantment

Whenever a player casts a spell, counter that spell unless that player pays Variable Colorless, where X is the number of cards in all graveyards with the same name as the spell.

Odyssey (Rare)
Cephalid Snitch
Cephalid Snitch 1Blue (2)
Creature — Octopus Wizard (1/1)

Sacrifice Cephalid Snitch: Target creature loses protection from black until end of turn.

Torment (Common)
Cephalid Vandal
Cephalid Vandal 1Blue (2)
Creature — Octopus Rogue (1/1)

At the beginning of your upkeep, put a shred counter on Cephalid Vandal. Then mill a card for each shred counter on Cephalid Vandal.

Torment (Rare)
Cephalopod Sentry
Cephalopod Sentry 2WhiteBlue (4)
Artifact Creature — Phyrexian Squid (*/5)

Flying

Cephalopod Sentry's power is equal to the number of artifacts you control.

Phyrexia: All Will Be One (Uncommon)
Cerebral Eruption
Cerebral Eruption 2RedRed (4)
Sorcery

Target opponent reveals the top card of their library. Cerebral Eruption deals damage equal to the revealed card's mana value to that player and each creature that player controls. If a land card is revealed this way, return Cerebral Eruption to its owner's hand.

Scars of Mirrodin (Rare)
Cerulean Sphinx
Cerulean Sphinx 4BlueBlue (6)
Creature — Sphinx (5/5)

Flying

Blue: Cerulean Sphinx's owner shuffles it into their library.

Ravnica Remastered (Uncommon)
Other Versions
Ravnica: City of Guilds (Rare)
Cerulean Wisps
Cerulean Wisps Blue (1)
Instant

Target creature becomes blue until end of turn. Untap that creature.

Draw a card.

Shadowmoor (Common)
Ceta Disciple
Ceta Disciple Blue (1)
Creature — Merfolk Wizard (1/1)

Red, Tap: Target creature gets +2/+0 until end of turn.

Green, Tap: Add one mana of any color.

Apocalypse (Common)
Chain of Plasma
Chain of Plasma 1Red (2)
Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent's controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

Onslaught (Uncommon)
Chain of Vapor
Chain of Vapor Blue (1)
Instant

Return target nonland permanent to its owner's hand. Then that permanent's controller may sacrifice a land of their choice. If the player does, they may copy this spell and may choose a new target for that copy.

Mystery Booster 2: Convention Edition (Uncommon)
Other Versions
Onslaught (Uncommon)
Commander 2016 (Uncommon)
Chainer, Nightmare Adept
Chainer, Nightmare Adept 2BlackRed (4)
Legendary Creature — Human Minion (3/2)

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.

Modern Horizons 2 (Rare)
Other Versions
Commander 2019 (Mythic Rare)
Chainflail Centipede
Chainflail Centipede 2Black (3)
Artifact Creature — Equipment Insect (2/2)

Whenever Chainflail Centipede or equipped creature attacks, it gets +2/+0 until end of turn.

Reconfigure 2 (2: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kamigawa: Neon Dynasty (Common)
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